# Trade Skills - Increase Number of Available Market Orders

**URL:** <https://forums.eveonline.com/t/trade-skills-increase-number-of-available-market-orders/36954>\
**Category:** Player Features & Ideas\
**Tags:** balance, redesign, game-mechanics\
**Created:** [November 6, 2017, 6:16pm UTC](https://forums.eveonline.com/t/trade-skills-increase-number-of-available-market-orders/36954 "2017-11-06T18:16:40Z")\
**Posts on this page:** 6\
**Page:** 1

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**Author:** ![Isk\_Destiny](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/isk_destiny/32/35361_2.png) [@Isk\_Destiny](https://forums.eveonline.com/u/Isk_Destiny)\
**Post date:** [November 6, 2017, 6:16pm UTC](https://forums.eveonline.com/t/trade-skills-increase-number-of-available-market-orders/36954/1 "2017-11-06T18:16:40Z")

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Dear CCP and fellow Capsuleers,

Please increase the Player Driven Content and Interaction in this game. The more players and Player Content, the better. Please increase the Power of a Main, instead of relying on annoying alts and additional accounts.

Currently for many years the Max amount of Available Market Orders has been 305 :::  
5 (Default) + 20 (Trade 5 x 4) + 40 (Retail 5 x 8) + 80 (Wholesale 5 x 16) + 160 (Tycoon 5 x 32)

Please modify the Default and Skills so that it is :::

Default - 10

Trade - 5

Retail - 10

Wholesale - 20

Tycoon - 40

New Market Order Max Total = 385, up from 305.

As you can see this is nothing radical, and increases Market Trade and Player interaction. More Trade & Flow of Goods = More PvP!

Also please Buff Contracts. The Contracts system is later going to need a major Quality of Life update and Overhaul because it has been long neglected. The Contract Hauling System is especially vital to the game for player interaction and ebb & flow of goods.

Max Available Number of Open Contracts = 21

1 Default and 5 x 4 Contracts Skill

::::::

Please buff contracts to 5 Default and 5 x 5 Contracts Skill = 30 new maximum.

This is nothing radical and increases player trade + interaction; and power of the Player. More Contracts = More courier contracts and Blueprint trading.

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**Author:** ![Akrasjel\_Lanate](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/akrasjel_lanate/32/389758_2.png) [@Akrasjel\_Lanate](https://forums.eveonline.com/u/Akrasjel_Lanate)\
**Post date:** [November 7, 2017, 2:47pm UTC](https://forums.eveonline.com/t/trade-skills-increase-number-of-available-market-orders/36954/2 "2017-11-07T14:47:34Z")

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I would have nothing against it but don’t think CCP will change it.

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**Author:** ![Eric\_Lemmonte](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/eric_lemmonte/32/23745_2.png) [@Eric\_Lemmonte](https://forums.eveonline.com/u/Eric_Lemmonte)\
**Post date:** [November 7, 2017, 6:18pm UTC](https://forums.eveonline.com/t/trade-skills-increase-number-of-available-market-orders/36954/3 "2017-11-07T18:18:58Z")

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I see the market order suggestion is reasonable for the _few_ that actually max out their orders. The contracts shouldn’t really be needed though. I feel that if you’re going to make a mass of contracts it would likely be under the guise of a Corporation and not an Individual. But that’s just my 2 cents.

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**Author:** ![von\_Susla](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/von_susla/32/227774_2.png) [@von\_Susla](https://forums.eveonline.com/u/von_Susla)\
**Post date:** [November 8, 2017, 7:54am UTC](https://forums.eveonline.com/t/trade-skills-increase-number-of-available-market-orders/36954/4 "2017-11-08T07:54:59Z")

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> **[Add additional trade skill to raise max open orders x 64 per level](https://forums.eveonline.com/t/add-additional-trade-skill-to-raise-max-open-orders-x-64-per-level/11832)**
>
> I searched for this request but didn't see it, so thought I'd throw this out there for widespread internet spaceship pew pew game opinions... and perhaps even an answer from a dev 😜 Now that players can have their own markets, and since market...

There is about 16k (sixteen thousand) different item types in the game. If I want to create decent competitor for Jita 4-4, will be nice to have all of them on this Jita-competitor market.  
So I propose not 64 per level, but at least  
16000/3 ~ 5.3k per toon  
5.3 / 5 ~ 1,1k per skill level  
lets say 1024 will look good enough

* * *

as i know, there is no explanation for existing order limit

the only one i assume - order limit exists by server performance reasons

but, if there is only performance limitation I could imply any logic for order limit, e.g. “one account (three characters) should be able to cover whole market”

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**Author:** ![voetius](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/voetius/32/215463_2.png) [@voetius](https://forums.eveonline.com/u/voetius)\
**Post date:** [November 8, 2017, 11:13am UTC](https://forums.eveonline.com/t/trade-skills-increase-number-of-available-market-orders/36954/5 "2017-11-08T11:13:02Z")

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I don’t see any need to increase contracts as you can always use Corporate Contracting. My trade alts all have Corporate Contracting V so that adds another 50 (?) public contracts per character and you don’t need an office to use them.

As to market orders I’m a bit ambivalent on that. Adding more order slots potentially reduces the number of accounts but it does add more liquidity to the markets.

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**Author:** ![system](https://global.discourse-cdn.com/eveonline/original/3X/4/1/41ec4921cbaca7a6f9ea556e7cc20018461eae5e.png) [@system](https://forums.eveonline.com/u/system)\
**Post date:** [February 6, 2018, 11:13am UTC](https://forums.eveonline.com/t/trade-skills-increase-number-of-available-market-orders/36954/6 "2018-02-06T11:13:05Z")

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