# Trade Skills - Increase Number of Available Market Orders

**URL:** <https://forums.eveonline.com/t/trade-skills-increase-number-of-available-market-orders/36954>\
**Category:** Player Features & Ideas\
**Tags:** balance, redesign, game-mechanics\
**Created:** [November 6, 2017, 6:16pm UTC](https://forums.eveonline.com/t/trade-skills-increase-number-of-available-market-orders/36954 "2017-11-06T18:16:40Z")\
**Posts on this page:** 1\
**Showing post:** 4

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**Author:** ![von\_Susla](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/von_susla/32/227774_2.png) [@von\_Susla](https://forums.eveonline.com/u/von_Susla)\
**Post date:** [November 8, 2017, 7:54am UTC](https://forums.eveonline.com/t/trade-skills-increase-number-of-available-market-orders/36954/4 "2017-11-08T07:54:59Z")

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> **[Add additional trade skill to raise max open orders x 64 per level](https://forums.eveonline.com/t/add-additional-trade-skill-to-raise-max-open-orders-x-64-per-level/11832)**
>
> I searched for this request but didn't see it, so thought I'd throw this out there for widespread internet spaceship pew pew game opinions... and perhaps even an answer from a dev 😜 Now that players can have their own markets, and since market...

There is about 16k (sixteen thousand) different item types in the game. If I want to create decent competitor for Jita 4-4, will be nice to have all of them on this Jita-competitor market.  
So I propose not 64 per level, but at least  
16000/3 ~ 5.3k per toon  
5.3 / 5 ~ 1,1k per skill level  
lets say 1024 will look good enough

* * *

as i know, there is no explanation for existing order limit

the only one i assume - order limit exists by server performance reasons

but, if there is only performance limitation I could imply any logic for order limit, e.g. “one account (three characters) should be able to cover whole market”

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