# Trapping Asteroids

**URL:** <https://forums.eveonline.com/t/trapping-asteroids/318318>\
**Category:** General Discussion\
**Created:** [June 30, 2021, 1:32pm UTC](https://forums.eveonline.com/t/trapping-asteroids/318318 "2021-06-30T13:32:51Z")\
**Posts on this page:** 9\
**Page:** 1

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**Author:** ![Cptn\_Blood](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/cptn_blood/32/272852_2.png) [@Cptn\_Blood](https://forums.eveonline.com/u/Cptn_Blood)\
**Post date:** [June 30, 2021, 1:32pm UTC](https://forums.eveonline.com/t/trapping-asteroids/318318/1 "2021-06-30T13:32:51Z")

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Why do we have asteroids that you can go in, but cant go out?  
Been trapped several times, trying to go shortest distance to a dropped mobile tractor.  
Ship gets into an asteroid but can not leave.  
Especially bad in Abyss. As a remedy tried to relog, by having ship to warp in/out of asteroid, but ran out of time.

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**Author:** ![Mr\_Epeen](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/mr_epeen/32/373308_2.png) [@Mr\_Epeen](https://forums.eveonline.com/u/Mr_Epeen)\
**Post date:** [June 30, 2021, 2:04pm UTC](https://forums.eveonline.com/t/trapping-asteroids/318318/2 "2021-06-30T14:04:32Z")

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> [@Cptn\_Blood](#):
>
> Why do we have asteroids that you can go in, but cant go out?

Because the coders would rather get GMs to move you than fix this decade old issue.

That said. Just file a ticket. There’s a specific category for this and they’ll fix it within minutes usually.

Mr Epeen 🕶

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**Author:** ![Destiny\_Corrupted](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/destiny_corrupted/32/411527_2.png) [@Destiny\_Corrupted](https://forums.eveonline.com/u/Destiny_Corrupted)\
**Post date:** [June 30, 2021, 4:57pm UTC](https://forums.eveonline.com/t/trapping-asteroids/318318/3 "2021-06-30T16:57:53Z")

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Trapping asteroids…

Is that like when you warp to a belt in a combat ship that secretly has mining lasers equipped?

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**Author:** ![Snowflake\_Sally](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/snowflake_sally/32/268113_2.png) [@Snowflake\_Sally](https://forums.eveonline.com/u/Snowflake_Sally)\
**Post date:** [June 30, 2021, 5:56pm UTC](https://forums.eveonline.com/t/trapping-asteroids/318318/4 "2021-06-30T17:56:47Z")

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> [@Cptn\_Blood](#):
>
> Why do we have asteroids that you can go in, but cant go out?

Because CCP is playing Thunderdome with asteroids: Two men enter, one man leave.

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**Author:** ![Adm\_Malkaviano](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/adm_malkaviano/32/496610_2.png) [@Adm\_Malkaviano](https://forums.eveonline.com/u/Adm_Malkaviano)\
**Post date:** [June 30, 2021, 10:22pm UTC](https://forums.eveonline.com/t/trapping-asteroids/318318/5 "2021-06-30T22:22:17Z")

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Because geometry. Because models and engines.

It’s cheaper to detect collision on boxes (my memory may be tricking me, but I think I stand correct).

They probably have better stuff now, but old assets are old.

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**Author:** ![Cptn\_Blood](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/cptn_blood/32/272852_2.png) [@Cptn\_Blood](https://forums.eveonline.com/u/Cptn_Blood)\
**Post date:** [July 1, 2021, 12:36am UTC](https://forums.eveonline.com/t/trapping-asteroids/318318/6 "2021-07-01T00:36:04Z")

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so a known bug for a decade, no one bothers to fix? yet coming up with stuff that works hard on reducing online population, sounds like our old good CCP 🙂

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**Author:** ![Astelon\_Bheskagor](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/astelon_bheskagor/32/360222_2.png) [@Astelon\_Bheskagor](https://forums.eveonline.com/u/Astelon_Bheskagor)\
**Post date:** [July 1, 2021, 5:21am UTC](https://forums.eveonline.com/t/trapping-asteroids/318318/7 "2021-07-01T05:21:13Z")

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For the same reason that 10 years later i am still trapped on a mission gate.

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**Author:** ![tutucox\_Khamsi](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/tutucox_khamsi/32/430743_2.png) [@tutucox\_Khamsi](https://forums.eveonline.com/u/tutucox_Khamsi)\
**Post date:** [July 1, 2021, 5:50am UTC](https://forums.eveonline.com/t/trapping-asteroids/318318/8 "2021-07-01T05:50:47Z")

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> [@Cptn\_Blood](#):
>
> so a known bug for a decade, no one bothers to fix?

eve collisions are made with a bunch of spheres  
**trust me wen i say it was waaaaaay worth back them** , they refined the thing a lot

and btw because the way the warp drive works by canon it makes a lot of sense lol

 ![Captura de Tela 2021-07-01 às 02.47.54](https://global.discourse-cdn.com/eveonline/original/4X/9/0/0/900e9b86f7f4b95d9f20cc59ac482bc631235a06.png)  
gate … caldari base

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**Author:** ![system](https://global.discourse-cdn.com/eveonline/original/3X/4/1/41ec4921cbaca7a6f9ea556e7cc20018461eae5e.png) [@system](https://forums.eveonline.com/u/system)\
**Post date:** [September 29, 2021, 5:51am UTC](https://forums.eveonline.com/t/trapping-asteroids/318318/9 "2021-09-29T05:51:29Z")

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