# Triglavian belt rats are too hard to kill

**URL:** <https://forums.eveonline.com/t/triglavian-belt-rats-are-too-hard-to-kill/221687>\
**Category:** Player Features & Ideas\
**Created:** [February 24, 2020, 2:10am UTC](https://forums.eveonline.com/t/triglavian-belt-rats-are-too-hard-to-kill/221687 "2020-02-24T02:10:10Z")\
**Posts on this page:** 20\
**Page:** 2

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**Author:** ![Salt\_Foambreaker](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/salt_foambreaker/32/280119_2.png) [@Salt\_Foambreaker](https://forums.eveonline.com/u/Salt_Foambreaker)\
**Post date:** [February 24, 2020, 4:17pm UTC](https://forums.eveonline.com/t/triglavian-belt-rats-are-too-hard-to-kill/221687/21 "2020-02-24T16:17:19Z")

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> [@Bronson\_Hughes](#):
>
> That’s an option, yes. But you seem to have skipped over an important part of my reply:
> 
> ![](https://global.discourse-cdn.com/eveonline/original/3X/c/8/c84aec0a1392962cf4972bde520efcbc05d193e3.jpeg) Bronson\_Hughes:
> 
> > Mine aligned, warp out when they land. **Scout out another belt that’s clean and continue mining** , or bring a combat ship back to the belt you were in to clear them out.
> 
> _(emphasis added)_
> 
> They can also just go mine somewhere else. It’s not like every belt in every system is crawling with Triglavian spawns.

I see you have not actually done this.

The trigs move every few minutes, no matter which belt you go to they will arrive.

And fleeing every few minutes is not a fun activity.

I have a feeling many people in this thread have not actually tried to mine in in HS recently. You guys seem to think this is a whine.

I’m the first to jump on a whine, this is not that, it is a real design issue.

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**Author:** ![Merin\_Ryskin](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/merin_ryskin/32/259354_2.png) [@Merin\_Ryskin](https://forums.eveonline.com/u/Merin_Ryskin)\
**Post date:** [February 24, 2020, 4:21pm UTC](https://forums.eveonline.com/t/triglavian-belt-rats-are-too-hard-to-kill/221687/22 "2020-02-24T16:21:44Z")

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If you can’t mine efficiently in highsec then perhaps you should take the hint and leave highsec.

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**Author:** ![Bronson\_Hughes](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/bronson_hughes/32/189075_2.png) [@Bronson\_Hughes](https://forums.eveonline.com/u/Bronson_Hughes)\
**Post date:** [February 24, 2020, 4:25pm UTC](https://forums.eveonline.com/t/triglavian-belt-rats-are-too-hard-to-kill/221687/23 "2020-02-24T16:25:09Z")

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> [@Salt\_Foambreaker](#):
>
> I see you have not actually done this.
> 
> The trigs move every few minutes, no matter which belt you go to they will arrive.
> 
> And fleeing every few minutes is not a fun activity.

I have actually. And I agree if you try to find another belt _in the same system_ it is quite maddening. And I agree that the spawns should probably be toned down in higher security systems (0.8 and up).

I should have been more clear, but when I said scout out another belt, I should have said scout out a belt _in another system_. The Triglavian spawns tend to be localized to certain systems, it’s not like they’re spawning everywhere in hisec all the time. It’s not a whole lot of effort to find another system nearby without Triglavians spawning and mine there.

> [@Salt\_Foambreaker](#):
>
> I’m the first to jump on a whine, this is not that, it is a real design issue.

I’m with you on this and I don’t see this as a whine. It is definitely a change in game mechanics by CCP and I think it could stand to be toned down, but I also think that some change in how players respond is appropriate.

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**Author:** ![QuakeGod](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/quakegod/32/480339_2.png) [@QuakeGod](https://forums.eveonline.com/u/QuakeGod)\
**Post date:** [February 24, 2020, 4:43pm UTC](https://forums.eveonline.com/t/triglavian-belt-rats-are-too-hard-to-kill/221687/24 "2020-02-24T16:43:15Z")

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They aren’t that bad. More of a nuisance, really. I mine in high sec every day. Sometimes I’m in a belt for over an hour before the Trigs show up. Sometimes they show up in five minutes. Just set up bookmarks inside each belt of the system that you mine in, and when they show up, simply warp to the next belt and you are back to mining in less than a minute.

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**Author:** ![Wanda\_Fayne](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/wanda_fayne/32/377654_2.png) [@Wanda\_Fayne](https://forums.eveonline.com/u/Wanda_Fayne)\
**Post date:** [February 24, 2020, 4:54pm UTC](https://forums.eveonline.com/t/triglavian-belt-rats-are-too-hard-to-kill/221687/25 "2020-02-24T16:54:44Z")

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You can shred them with a light combat ship, and they seem to prioritize such. I recommend a T3D, which is about 2 weeks to train sufficiently. The Jackdaw is a good choice, you probably already have shield skills for your miners. Assault frigs like the Hawk/Harpy are also good.  
Bonus: You can swap in/out of one from your Orca maintenance bay.

The diamond rats (FOB rats) are considerably more dangerous.

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**Author:** ![Daichi\_Yamato](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/daichi_yamato/32/252995_2.png) [@Daichi\_Yamato](https://forums.eveonline.com/u/Daichi_Yamato)\
**Post date:** [February 24, 2020, 9:30pm UTC](https://forums.eveonline.com/t/triglavian-belt-rats-are-too-hard-to-kill/221687/26 "2020-02-24T21:30:40Z")

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I’ve been mining in macks and orca support.

Still don’t understand what the problem is for barge capable players. I haven’t seen anything that cannot be tackled by a flight of light drones. Let alone a combat ship or skiff/orca.

Whilst trigs suck for new players and are doing a job that should have been for the players, anyone paying attention and not in a paper thin ship should be fine.

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**Author:** ![Hauptmann103](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/hauptmann103/32/478655_2.png) [@Hauptmann103](https://forums.eveonline.com/u/Hauptmann103)\
**Post date:** [February 25, 2020, 9:18am UTC](https://forums.eveonline.com/t/triglavian-belt-rats-are-too-hard-to-kill/221687/27 "2020-02-25T09:18:26Z")

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> [@I keep losing mining drones to Trig Fleets](https://forums.eveonline.com/t/i-keep-losing-mining-drones-to-trig-fleets/204263):
>
> OK firstly I want to make it clear, I am NOT afk mining, No way. I do look away from the screen for a few seconds at a time maybe but I feel like that is reasonable. Now the problem I am having is that these trig fleets, not the invasion fleets but the scout fleets that spawn everywhere, are seemingly killing my mining drones literally the MILLISECOND they drop on grid. I don’t mean that they start shooting at my drones immediately, I mean the INSTANT I see them on my overview I lose a minin…

This older thread seems to have some information on how to fight them using drones. OP in the thread was looking for help not losing mining drones, but later posts have information on using light combat drones to kill the trigs.

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**Author:** ![Akeem\_Jahrastamon](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/akeem_jahrastamon/32/498141_2.png) [@Akeem\_Jahrastamon](https://forums.eveonline.com/u/Akeem_Jahrastamon)\
**Post date:** [February 25, 2020, 11:01am UTC](https://forums.eveonline.com/t/triglavian-belt-rats-are-too-hard-to-kill/221687/28 "2020-02-25T11:01:32Z")

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I agree those MFers wont let you mine in peace. they need a rework.

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**Author:** ![Wanda\_Fayne](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/wanda_fayne/32/377654_2.png) [@Wanda\_Fayne](https://forums.eveonline.com/u/Wanda_Fayne)\
**Post date:** [February 25, 2020, 2:50pm UTC](https://forums.eveonline.com/t/triglavian-belt-rats-are-too-hard-to-kill/221687/29 "2020-02-25T14:50:22Z")

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> [@Akeem\_Jahrastamon](#):
>
> wont let you mine in peace

I think that is the point of them.

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**Author:** ![Rixa\_Pirata](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/rixa_pirata/32/246006_2.png) [@Rixa\_Pirata](https://forums.eveonline.com/u/Rixa_Pirata)\
**Post date:** [February 25, 2020, 3:43pm UTC](https://forums.eveonline.com/t/triglavian-belt-rats-are-too-hard-to-kill/221687/31 "2020-02-25T15:43:31Z")

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I like it when they show up…I don’t think they need to change a thing. Maybe just change your perspective. I’m usually pretty happy when they show up, because mining is boring, and the loot/salvage is usually worth it.

When that happens to me while not in an Orca, I bounce back to the station, grab a different ship, go kill them and loot/salvage, then go back and grab the miner and continue what I was doing. Done.

When I am in an Orca, I just recall the miners and pop out a Gecko. Easy peasy.

Seriously. Just be ready to recall drones and bounce if some trigs show up. That’s it. Mining drones are cheap. Have plenty of spares. Also, I almost never lose them unless I am not paying attention, so maybe you could pay attention more.

Also, I don’t use alts, so I do understand why you are frustrated, but every obstacle has a best way to overcome it. Trying to make them change the game so you have an easier time of things, is the lazy way.

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**Author:** ![Ugren\_Okaski](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/ugren_okaski/32/181459_2.png) [@Ugren\_Okaski](https://forums.eveonline.com/u/Ugren_Okaski)\
**Post date:** [February 25, 2020, 3:46pm UTC](https://forums.eveonline.com/t/triglavian-belt-rats-are-too-hard-to-kill/221687/32 "2020-02-25T15:46:50Z")

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> [@Salt\_Foambreaker](#):
>
> FleeMine 5 minutes

The rise of fleemining! \o/

In my experience they don’t actually show every 5 minutes, though.

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**Author:** ![Salt\_Foambreaker](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/salt_foambreaker/32/280119_2.png) [@Salt\_Foambreaker](https://forums.eveonline.com/u/Salt_Foambreaker)\
**Post date:** [February 25, 2020, 3:59pm UTC](https://forums.eveonline.com/t/triglavian-belt-rats-are-too-hard-to-kill/221687/33 "2020-02-25T15:59:30Z")

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> [@Rixa\_Pirata](#):
>
> When that happens to me while not in an Orca, I bounce back to the station, grab a different ship, go kill them and loot/salvage, then go back and grab the miner and continue what I was doing. Done.

Orca miner thinks everything is ok.

/facepalm

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**Author:** ![Rixa\_Pirata](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/rixa_pirata/32/246006_2.png) [@Rixa\_Pirata](https://forums.eveonline.com/u/Rixa_Pirata)\
**Post date:** [February 25, 2020, 4:13pm UTC](https://forums.eveonline.com/t/triglavian-belt-rats-are-too-hard-to-kill/221687/34 "2020-02-25T16:13:00Z")

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I wouldn’t even need the minerals. All someone would have to do, is ask, and I would do that just for the fun/loot/salvage.

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**Author:** ![Merin\_Ryskin](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/merin_ryskin/32/259354_2.png) [@Merin\_Ryskin](https://forums.eveonline.com/u/Merin_Ryskin)\
**Post date:** [February 25, 2020, 4:20pm UTC](https://forums.eveonline.com/t/triglavian-belt-rats-are-too-hard-to-kill/221687/35 "2020-02-25T16:20:15Z")

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> [@Salt\_Foambreaker](#):
>
> Fun game.

Leave highsec.  
Never see NPCs again.  
Mine lots.

Yeah, it is a fun game.

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**Author:** ![Salt\_Foambreaker](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/salt_foambreaker/32/280119_2.png) [@Salt\_Foambreaker](https://forums.eveonline.com/u/Salt_Foambreaker)\
**Post date:** [February 25, 2020, 4:36pm UTC](https://forums.eveonline.com/t/triglavian-belt-rats-are-too-hard-to-kill/221687/36 "2020-02-25T16:36:00Z")

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> [@Merin\_Ryskin](#):
>
> Leave highsec.  
> Never see NPCs again.  
> Mine lots.
> 
> Yeah, it is a fun game.

I only go to HS for market.

I tried to get a friend to play, he wanted to mine. Ok.

Get him setup and he lasted 10 minutes.

So I went and checked it out, it is a total joke when you consider **mining is one of the few new player careers.**

Sure it is no problem for one of us, **for new players, the mining NPE is borked.**

Sure all the pixel macho men in this thread can kill those rats, but that is not the topic.

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<div class="post-metadata">

**Author:** ![Ugren\_Okaski](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/ugren_okaski/32/181459_2.png) [@Ugren\_Okaski](https://forums.eveonline.com/u/Ugren_Okaski)\
**Post date:** [February 25, 2020, 4:49pm UTC](https://forums.eveonline.com/t/triglavian-belt-rats-are-too-hard-to-kill/221687/37 "2020-02-25T16:49:42Z")

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> [@Salt\_Foambreaker](#):
>
> Sure all the pixel macho men in this thread can kill those rats, but that is not the topic.

And all not pixel macho men can escape; have done this with a non-tanked Retriever as well from full stop.

Since you friend died, either he was AFK or you failed to alert him about Triglavians.

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<div class="post-metadata">

**Author:** ![Ugren\_Okaski](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/ugren_okaski/32/181459_2.png) [@Ugren\_Okaski](https://forums.eveonline.com/u/Ugren_Okaski)\
**Post date:** [February 25, 2020, 4:52pm UTC](https://forums.eveonline.com/t/triglavian-belt-rats-are-too-hard-to-kill/221687/39 "2020-02-25T16:52:14Z")

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They don’t show every 5 minutes. I used Retriever only twice currently, but in one of those cycles they did not show up at all before ore hold was filled completely - and at this point you still need to flee.

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<div class="post-metadata">

**Author:** ![Salt\_Foambreaker](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/salt_foambreaker/32/280119_2.png) [@Salt\_Foambreaker](https://forums.eveonline.com/u/Salt_Foambreaker)\
**Post date:** [February 25, 2020, 4:55pm UTC](https://forums.eveonline.com/t/triglavian-belt-rats-are-too-hard-to-kill/221687/40 "2020-02-25T16:55:54Z")

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They patrol from belt to belt, I suppose the more belts the longer it takes.

In any case whether it is 5 or 15 really doesn’t matter.

Having a New Player Career that has rats that are 100% impossible for the new player to kill is just bad game design.

And the worst is the supposed excuse, AFK mining, is not affected because those guys are in Orcas.

In fact the only people, which you can see reading this thread, that are affected, are new players.

The rest of us know what to do.

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<div class="post-metadata">

**Author:** ![Ugren\_Okaski](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/ugren_okaski/32/181459_2.png) [@Ugren\_Okaski](https://forums.eveonline.com/u/Ugren_Okaski)\
**Post date:** [February 25, 2020, 5:00pm UTC](https://forums.eveonline.com/t/triglavian-belt-rats-are-too-hard-to-kill/221687/41 "2020-02-25T17:00:10Z")

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> [@Salt\_Foambreaker](#):
>
> I suppose the more belts the longer it takes.

Yeah, maybe the sheer amount of moons around the gas planet here saved me from their presence.

> [@Salt\_Foambreaker](#):
>
> In fact the only people, which you can see reading this thread, that are affected, are new players.

Totally agree that new players are affected, since they don’t know that those rats will kill them fast. But AFK Orcas also die.

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**Author:** ![Bronson\_Hughes](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/bronson_hughes/32/189075_2.png) [@Bronson\_Hughes](https://forums.eveonline.com/u/Bronson_Hughes)\
**Post date:** [February 25, 2020, 5:10pm UTC](https://forums.eveonline.com/t/triglavian-belt-rats-are-too-hard-to-kill/221687/42 "2020-02-25T17:10:52Z")

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> [@Salt\_Foambreaker](#):
>
> Having a New Player Career that has rats that are 100% impossible for the new player to kill is just bad game design.

Okay, saying it this way has my attention.

Some questions (and I’m asking these legitimately to anyone who knows, I’m not trying to be sarcastic or make a point):

1. Do these roaming Triglavian groups always spawn in the same system, or do the systems they spawn in change from time to time?
2. Do these Triglavian groups commonly spawn in neighboring systems, or is it possible to jump one gate and avoid them altogether?
3. Do Incursions spawn in new players systems, and if they do, are new player activities like mining significantly impacted during an Incursion?

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