# Triglavian marauder and strategic cruiser

**URL:** <https://forums.eveonline.com/t/triglavian-marauder-and-strategic-cruiser/341773>\
**Category:** Player Features & Ideas\
**Created:** [December 15, 2021, 12:39am UTC](https://forums.eveonline.com/t/triglavian-marauder-and-strategic-cruiser/341773 "2021-12-15T00:39:40Z")\
**Posts on this page:** 7\
**Page:** 1

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**Author:** ![The\_Dungeon\_Master](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/the_dungeon_master/32/314791_2.png) [@The\_Dungeon\_Master](https://forums.eveonline.com/u/The_Dungeon_Master)\
**Post date:** [December 15, 2021, 12:39am UTC](https://forums.eveonline.com/t/triglavian-marauder-and-strategic-cruiser/341773/1 "2021-12-15T00:39:40Z")

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I would like to see a triglavian marauder and strategic cruiser added to the game.

**Marauder:**

- **Precursor Battleship bonuses (per skill level):**  
10% bonus to Supratidal Entropic Disintegrator optimal range  
10% bonus to Supratidal Entropic Disintegrator rate of fire
- **Marauders bonuses (per skill level):**  
7.5% bonus to Armor Repairer amount (both local and remote) (or maybe a 4% bonus to all armor resistances instead)  
38% reduction in bastion module remote repair impedance (at level 5 this would make the ship receive double hitpoints from remote repair like a normal marauder would on local repair)
- **Role Bonus:**  
100% bonus to Remote Armor Repairer range  
75% reduced Energy Neutralizer capacitor need  
50% reduced Remote Armor Repairer capacitor need  
75% reduced Smart Bomb capacitor need  
100% bonus to Supratidal Entropic Disintegrator damage  
70% reduction in Micro Jump Drive reactivation delay  
Can fit Bastion modules

**Strategic cruiser:**

- **Precursor Defensive Systems bonuses (per skill level):**  
bonus to all Precursor Defensive Systems effectiveness
- **Precursor Offensive Systems bonuses (per skill level):**  
bonus to all Precursor Offensive Systems effectiveness
- **Precursor Propulsion Systems bonuses (per skill level):**  
bonus to all Precursor Propulsion Systems effectiveness
- **Precursor Core Systems bonuses (per skill level):**  
bonus to all Precursor Engineering Systems effectiveness
- **Triglavian Strategic Cruiser bonuses (per skill level):**  
5% reduction in module heat damage amount taken  
10% bonus to nanite repair paste repair speed
- **Role Bonus:**  
99% reduction in Scan Probe Launcher CPU requirements  
Rigs may be removed from this ship without being destroyed
- **Possible subsystems:**
- 
  - **Propulsion Systems:**  
Interdiction Nullifier  
Subsystem similar to Legion’s Wake Limiter  
Subsystem similar to Proteus’s Hyperspatial Optimization

- 
  - **Offensive Systems:**  
Remote repair system similar to support processor, bonus to mutadaptive and normal remote reps  
Disintegrator subsystem with bonuses to smartbombs as well  
Neuting subsystem

- 
  - **Defensive Systems:**  
Covert reconfiguration  
Buffer system  
Active tank system

- 
  - **Core Systems:**  
Nos system  
Capacitor system  
Targeting system

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**Author:** ![Gix\_Firebrand](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/gix_firebrand/32/456949_2.png) [@Gix\_Firebrand](https://forums.eveonline.com/u/Gix_Firebrand)\
**Post date:** [December 15, 2021, 3:03am UTC](https://forums.eveonline.com/t/triglavian-marauder-and-strategic-cruiser/341773/2 "2021-12-15T03:03:20Z")

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You really don’t like player owned structures huh.

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**Author:** ![Daichi\_Yamato](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/daichi_yamato/32/252995_2.png) [@Daichi\_Yamato](https://forums.eveonline.com/u/Daichi_Yamato)\
**Post date:** [December 15, 2021, 3:41pm UTC](https://forums.eveonline.com/t/triglavian-marauder-and-strategic-cruiser/341773/3 "2021-12-15T15:41:46Z")

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400% bonus to armour resist mod boosts. If this takes it to over 100% resist then normal damage heals me instead.

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**Author:** ![Pseudo\_Fed](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/pseudo_fed/32/272370_2.png) [@Pseudo\_Fed](https://forums.eveonline.com/u/Pseudo_Fed)\
**Post date:** [December 15, 2021, 8:16pm UTC](https://forums.eveonline.com/t/triglavian-marauder-and-strategic-cruiser/341773/4 "2021-12-15T20:16:43Z")

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Might be interesting if one or more of these ships had a role bonus for the number of abyssal modules fit to the ship.

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**Author:** ![The\_Dungeon\_Master](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/the_dungeon_master/32/314791_2.png) [@The\_Dungeon\_Master](https://forums.eveonline.com/u/The_Dungeon_Master)\
**Post date:** [December 15, 2021, 11:13pm UTC](https://forums.eveonline.com/t/triglavian-marauder-and-strategic-cruiser/341773/5 "2021-12-15T23:13:45Z")

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that’s a good idea, maybe it could be +4% resists or +4% armor hp repaired per abyssal module

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**Author:** ![Advenat\_Bedala](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/advenat_bedala/32/222076_2.png) [@Advenat\_Bedala](https://forums.eveonline.com/u/Advenat_Bedala)\
**Post date:** [December 16, 2021, 2:32am UTC](https://forums.eveonline.com/t/triglavian-marauder-and-strategic-cruiser/341773/6 "2021-12-16T02:32:52Z")

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Actually any damage will kill him in 1 blow.

This is a bug =)

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**Author:** ![system](https://global.discourse-cdn.com/eveonline/original/3X/4/1/41ec4921cbaca7a6f9ea556e7cc20018461eae5e.png) [@system](https://forums.eveonline.com/u/system)\
**Post date:** [March 16, 2022, 2:33am UTC](https://forums.eveonline.com/t/triglavian-marauder-and-strategic-cruiser/341773/7 "2022-03-16T02:33:29Z")

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