# Triglavian Ships, Modules, Ammo and Skills available on Singularity

**URL:** <https://forums.eveonline.com/t/triglavian-ships-modules-ammo-and-skills-available-on-singularity/72281>\
**Category:** Test Server Feedback\
**Tags:** singularity\
**Created:** [April 26, 2018, 4:34pm UTC](https://forums.eveonline.com/t/triglavian-ships-modules-ammo-and-skills-available-on-singularity/72281 "2018-04-26T16:34:52Z")\
**Posts on this page:** 20\
**Page:** 7

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**Author:** ![CCP\_Claymore](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/ccp_claymore/32/12735_2.png) [@CCP\_Claymore](https://forums.eveonline.com/u/CCP_Claymore)\
**Post date:** [May 8, 2018, 10:50am UTC](https://forums.eveonline.com/t/triglavian-ships-modules-ammo-and-skills-available-on-singularity/72281/123 "2018-05-08T10:50:17Z")

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Singularity is being updated in 10 minutes, the changes should hit then.

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**Author:** ![Lugh\_Crow-Slave](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/lugh_crow-slave/32/441552_2.png) [@Lugh\_Crow-Slave](https://forums.eveonline.com/u/Lugh_Crow-Slave)\
**Post date:** [May 8, 2018, 10:55am UTC](https://forums.eveonline.com/t/triglavian-ships-modules-ammo-and-skills-available-on-singularity/72281/124 "2018-05-08T10:55:43Z")

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why not a role or per level bonus to reduce the fitting cost of the bonused utility highs?

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**Author:** ![Lugh\_Crow-Slave](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/lugh_crow-slave/32/441552_2.png) [@Lugh\_Crow-Slave](https://forums.eveonline.com/u/Lugh_Crow-Slave)\
**Post date:** [May 8, 2018, 10:58am UTC](https://forums.eveonline.com/t/triglavian-ships-modules-ammo-and-skills-available-on-singularity/72281/125 "2018-05-08T10:58:10Z")

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i don’t think the frig needs another mid. its speed and agi are already really high.(unlike the amarr ships with the same issue) giving it both a prop and web would start to make it oppressive

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**Author:** ![Dark\_Engraver](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/dark_engraver/32/45178_2.png) [@Dark\_Engraver](https://forums.eveonline.com/u/Dark_Engraver)\
**Post date:** [May 8, 2018, 11:25am UTC](https://forums.eveonline.com/t/triglavian-ships-modules-ammo-and-skills-available-on-singularity/72281/126 "2018-05-08T11:25:49Z")

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If they are meant to be used in groups you obviously split up different ewar to different ships 1 guy has web another scram another td or whatever  
2mids is alright imo

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**Author:** ![marVLs](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/marvls/32/478691_2.png) [@marVLs](https://forums.eveonline.com/u/marVLs)\
**Post date:** [May 8, 2018, 12:19pm UTC](https://forums.eveonline.com/t/triglavian-ships-modules-ammo-and-skills-available-on-singularity/72281/127 "2018-05-08T12:19:15Z")

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150% dps spool is good (thx CCP) but it takes ages to get there… I think this should be toned down a little, also scan resolution on BS is very low, this could be ok but such a short lock range? I got about 42km with 4-5lvl skills thats too low srly.

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**Author:** ![Lugh\_Crow-Slave](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/lugh_crow-slave/32/441552_2.png) [@Lugh\_Crow-Slave](https://forums.eveonline.com/u/Lugh_Crow-Slave)\
**Post date:** [May 8, 2018, 12:26pm UTC](https://forums.eveonline.com/t/triglavian-ships-modules-ammo-and-skills-available-on-singularity/72281/128 "2018-05-08T12:26:25Z")

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is it though? you can’t shoot much past 42 to begin with

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**Author:** ![marVLs](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/marvls/32/478691_2.png) [@marVLs](https://forums.eveonline.com/u/marVLs)\
**Post date:** [May 8, 2018, 12:52pm UTC](https://forums.eveonline.com/t/triglavian-ships-modules-ammo-and-skills-available-on-singularity/72281/129 "2018-05-08T12:52:22Z")

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You can get almost twice as much with long range ammo and TCs, probably those free high slots are also for extending that range, if so thats ok

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**Author:** ![Lugh\_Crow-Slave](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/lugh_crow-slave/32/441552_2.png) [@Lugh\_Crow-Slave](https://forums.eveonline.com/u/Lugh_Crow-Slave)\
**Post date:** [May 8, 2018, 12:55pm UTC](https://forums.eveonline.com/t/triglavian-ships-modules-ammo-and-skills-available-on-singularity/72281/130 "2018-05-08T12:55:12Z")

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how exactly are you going to extend your targeting range with a high slot?

and yeah but you are also not doing much damage with the long range. look at other ships like rail BBs max range and their max damage projection this isn’t that strange

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**Author:** ![Arthur\_Aihaken](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/arthur_aihaken/32/504104_2.png) [@Arthur\_Aihaken](https://forums.eveonline.com/u/Arthur_Aihaken)\
**Post date:** [May 8, 2018, 12:55pm UTC](https://forums.eveonline.com/t/triglavian-ships-modules-ammo-and-skills-available-on-singularity/72281/131 "2018-05-08T12:55:34Z")

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It still takes too long to spool up but at least this is an improvement (provided the change is retained, that is). Give the weapon a 5% range bonus per cycle (up to a maximum of 25-50%) and now we’re cooking!

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**Author:** ![Arthur\_Aihaken](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/arthur_aihaken/32/504104_2.png) [@Arthur\_Aihaken](https://forums.eveonline.com/u/Arthur_Aihaken)\
**Post date:** [May 8, 2018, 1:28pm UTC](https://forums.eveonline.com/t/triglavian-ships-modules-ammo-and-skills-available-on-singularity/72281/132 "2018-05-08T13:28:32Z")

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The Leshak still needs more PG. A skill that increases the charge-up amount by 50% (5%\>7.5%) wouldn’t hurt, either. Or give the frigate 5%, the cruiser 7.5% and the battleship 10%.

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**Author:** ![marVLs](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/marvls/32/478691_2.png) [@marVLs](https://forums.eveonline.com/u/marVLs)\
**Post date:** [May 8, 2018, 3:22pm UTC](https://forums.eveonline.com/t/triglavian-ships-modules-ammo-and-skills-available-on-singularity/72281/133 "2018-05-08T15:22:37Z")

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Yeah i mistake Sensor Booster (its med). So i have good point about to low lock range.

And if being capable of doing more than 1,5k DPS at 70km with good tracking isn’t much than…

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**Author:** ![Gosti\_Isagar](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/gosti_isagar/32/22826_2.png) [@Gosti\_Isagar](https://forums.eveonline.com/u/Gosti_Isagar)\
**Post date:** [May 8, 2018, 4:51pm UTC](https://forums.eveonline.com/t/triglavian-ships-modules-ammo-and-skills-available-on-singularity/72281/134 "2018-05-08T16:51:21Z")

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That would of course also be possible, but I think you don´t want to add too much Level bonuses. They already have two, like almost all non T2 ships. Role bonuses would stay the same through all ships

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**Author:** ![Lugh\_Crow-Slave](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/lugh_crow-slave/32/441552_2.png) [@Lugh\_Crow-Slave](https://forums.eveonline.com/u/Lugh_Crow-Slave)\
**Post date:** [May 8, 2018, 8:35pm UTC](https://forums.eveonline.com/t/triglavian-ships-modules-ammo-and-skills-available-on-singularity/72281/135 "2018-05-08T20:35:17Z")

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… can’t the rattle get 1.65 at 70km w/o the need for spool up?

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**Author:** ![Fzhal](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/fzhal/32/56283_2.png) [@Fzhal](https://forums.eveonline.com/u/Fzhal)\
**Post date:** [May 9, 2018, 12:04am UTC](https://forums.eveonline.com/t/triglavian-ships-modules-ammo-and-skills-available-on-singularity/72281/136 "2018-05-09T00:04:18Z")

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Sure, the rattlesnake can do that, but missiles have travel time…

So that’s their role, somewhere between turrets and missiles! Probably less stress on the server, too.

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<div class="post-metadata">

**Author:** ![Lugh\_Crow-Slave](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/lugh_crow-slave/32/441552_2.png) [@Lugh\_Crow-Slave](https://forums.eveonline.com/u/Lugh_Crow-Slave)\
**Post date:** [May 9, 2018, 12:45am UTC](https://forums.eveonline.com/t/triglavian-ships-modules-ammo-and-skills-available-on-singularity/72281/137 "2018-05-09T00:45:56Z")

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Yeah but missiles are less than a4th of the dps. And their flight time is nothing compared to the spool up not to mention they have better alpha

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<div class="post-metadata">

**Author:** ![Arthur\_Aihaken](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/arthur_aihaken/32/504104_2.png) [@Arthur\_Aihaken](https://forums.eveonline.com/u/Arthur_Aihaken)\
**Post date:** [May 9, 2018, 1:17am UTC](https://forums.eveonline.com/t/triglavian-ships-modules-ammo-and-skills-available-on-singularity/72281/138 "2018-05-09T01:17:23Z")

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With a pair of T2 hydraulic rigs, T2 missile guidance enhancer and missile projection implant you can get missile velocity to almost 10km/s for RHMLs with a 100km range.

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<div class="post-metadata">

**Author:** ![Fzhal](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/fzhal/32/56283_2.png) [@Fzhal](https://forums.eveonline.com/u/Fzhal)\
**Post date:** [May 9, 2018, 3:52am UTC](https://forums.eveonline.com/t/triglavian-ships-modules-ammo-and-skills-available-on-singularity/72281/139 "2018-05-09T03:52:31Z")

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> [@Lugh\_Crow-Slave](#):
>
> Yeah but missiles are less than a4th of the dps. And their flight time is nothing compared to the spool up not to mention they have better alpha

Those aren’t sentry drones doing that much damage… Drones have travel time too…

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<div class="post-metadata">

**Author:** ![Lugh\_Crow-Slave](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/lugh_crow-slave/32/441552_2.png) [@Lugh\_Crow-Slave](https://forums.eveonline.com/u/Lugh_Crow-Slave)\
**Post date:** [May 9, 2018, 4:06am UTC](https://forums.eveonline.com/t/triglavian-ships-modules-ammo-and-skills-available-on-singularity/72281/140 "2018-05-09T04:06:07Z")

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the drone travel time is WAAAAAAAAAAAAAAAAAAAAY less than that of the spool up so don’t even try that.

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**Author:** ![marVLs](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/marvls/32/478691_2.png) [@marVLs](https://forums.eveonline.com/u/marVLs)\
**Post date:** [May 9, 2018, 5:09am UTC](https://forums.eveonline.com/t/triglavian-ships-modules-ammo-and-skills-available-on-singularity/72281/141 "2018-05-09T05:09:41Z")

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Overall i think that BS lock range should be buffed to around 80km with max skills, also spool time for 150% damage should be that long as 100% was before. Low effort skill for reducing spool time also would do the job especially if that weapon system will be used more in future but im not a fan of adding more and more skills into eve… Also rig for it would do the job but it must be something like 30% time reduction on t2 with 300calibration so one will be enough not taking all rig slots

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<div class="post-metadata">

**Author:** ![Lugh\_Crow-Slave](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/lugh_crow-slave/32/441552_2.png) [@Lugh\_Crow-Slave](https://forums.eveonline.com/u/Lugh_Crow-Slave)\
**Post date:** [May 9, 2018, 5:19am UTC](https://forums.eveonline.com/t/triglavian-ships-modules-ammo-and-skills-available-on-singularity/72281/142 "2018-05-09T05:19:08Z")

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> [@marVLs](#):
>
> Also rig for it would do the job but it must be something like 30% time reduction on t2 with 300calibration so one will be enough not taking all rig slots

what i would rather see is an added low slot that does not increase damage at all but gives a much greater reduction. this would let you decide between a higher max damage or reaching that max faster

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