# Triglavian Ships, Modules, Ammo and Skills available on Singularity

**URL:** <https://forums.eveonline.com/t/triglavian-ships-modules-ammo-and-skills-available-on-singularity/72281>\
**Category:** Test Server Feedback\
**Tags:** singularity\
**Created:** [April 26, 2018, 4:34pm UTC](https://forums.eveonline.com/t/triglavian-ships-modules-ammo-and-skills-available-on-singularity/72281 "2018-04-26T16:34:52Z")\
**Posts on this page:** 15\
**Page:** 8

<div class="post-metadata">

**Author:** ![Arthur\_Aihaken](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/arthur_aihaken/32/504104_2.png) [@Arthur\_Aihaken](https://forums.eveonline.com/u/Arthur_Aihaken)\
**Post date:** [May 9, 2018, 5:20am UTC](https://forums.eveonline.com/t/triglavian-ships-modules-ammo-and-skills-available-on-singularity/72281/143 "2018-05-09T05:20:09Z")

</div>

I like that idea.

---

<div class="post-metadata">

**Author:** ![Etherus\_Rangora](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/etherus_rangora/32/71961_2.png) [@Etherus\_Rangora](https://forums.eveonline.com/u/Etherus_Rangora)\
**Post date:** [May 10, 2018, 4:20pm UTC](https://forums.eveonline.com/t/triglavian-ships-modules-ammo-and-skills-available-on-singularity/72281/144 "2018-05-10T16:20:38Z")

</div>

Entropic Disintegrators should not consume ammunition, given the fact that they require more time than any other gun to reach maximum DPS. They should work more like laser crystals.

---

<div class="post-metadata">

**Author:** ![Ghost\_Miromme](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/ghost_miromme/32/196713_2.png) [@Ghost\_Miromme](https://forums.eveonline.com/u/Ghost_Miromme)\
**Post date:** [May 11, 2018, 7:02am UTC](https://forums.eveonline.com/t/triglavian-ships-modules-ammo-and-skills-available-on-singularity/72281/145 "2018-05-11T07:02:35Z")

</div>

it would be nice if the CCP created these ships as customizable similar to T3 cruisers with the use of mutaplasmids

ps. The current design of ships is not felt unique

---

<div class="post-metadata">

**Author:** ![Dark\_Engraver](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/dark_engraver/32/45178_2.png) [@Dark\_Engraver](https://forums.eveonline.com/u/Dark_Engraver)\
**Post date:** [May 11, 2018, 7:21am UTC](https://forums.eveonline.com/t/triglavian-ships-modules-ammo-and-skills-available-on-singularity/72281/146 "2018-05-11T07:21:11Z")

</div>

Ammo will be part of the rewards for people running the sites since not every site will drop ship or weapon bpcs

Plasmid drop rates are quite low too it’ll be interesting to see where t1 disintegrator ammo settles it may end up more costly than faction for other races

---

<div class="post-metadata">

**Author:** ![Gosti\_Isagar](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/gosti_isagar/32/22826_2.png) [@Gosti\_Isagar](https://forums.eveonline.com/u/Gosti_Isagar)\
**Post date:** [May 11, 2018, 9:52am UTC](https://forums.eveonline.com/t/triglavian-ships-modules-ammo-and-skills-available-on-singularity/72281/147 "2018-05-11T09:52:53Z")

</div>

Given the fact that they now have to load ammo, I would really love to see the max damage Limit to be removed. Limit amunition to 200 charges per gun, and let them reach the 1000% Damage when they manage to fire that long on a single target. Would be an interesting anti cap weapon, though, maybe then disallow them against structures

---

<div class="post-metadata">

**Author:** ![Lugh\_Crow-Slave](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/lugh_crow-slave/32/441552_2.png) [@Lugh\_Crow-Slave](https://forums.eveonline.com/u/Lugh_Crow-Slave)\
**Post date:** [May 11, 2018, 2:29pm UTC](https://forums.eveonline.com/t/triglavian-ships-modules-ammo-and-skills-available-on-singularity/72281/148 "2018-05-11T14:29:28Z")

</div>

you could still do that with crystals…

---

<div class="post-metadata">

**Author:** ![Arthur\_Aihaken](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/arthur_aihaken/32/504104_2.png) [@Arthur\_Aihaken](https://forums.eveonline.com/u/Arthur_Aihaken)\
**Post date:** [May 11, 2018, 3:04pm UTC](https://forums.eveonline.com/t/triglavian-ships-modules-ammo-and-skills-available-on-singularity/72281/149 "2018-05-11T15:04:11Z")

</div>

So they’re no longer bottle charges but plasma-something now?

---

<div class="post-metadata">

**Author:** ![Ghost\_Miromme](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/ghost_miromme/32/196713_2.png) [@Ghost\_Miromme](https://forums.eveonline.com/u/Ghost_Miromme)\
**Post date:** [May 11, 2018, 3:36pm UTC](https://forums.eveonline.com/t/triglavian-ships-modules-ammo-and-skills-available-on-singularity/72281/150 "2018-05-11T15:36:57Z")

</div>

exotic plasma charges is bad

---

<div class="post-metadata">

**Author:** ![Bertok\_Francis](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/bertok_francis/32/515060_2.png) [@Bertok\_Francis](https://forums.eveonline.com/u/Bertok_Francis)\
**Post date:** [May 12, 2018, 3:26am UTC](https://forums.eveonline.com/t/triglavian-ships-modules-ammo-and-skills-available-on-singularity/72281/151 "2018-05-12T03:26:50Z")

</div>

I think that the ammo might take up a bit too much cargo (a full clip of the medium ammo takes like 100m3 of space) and that the cruiser and BS probably need still more PG so that you can actually put plates and reps on them, maybe some more CPU as well though that is less important.

---

<div class="post-metadata">

**Author:** ![Aglais](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/aglais/32/72287_2.png) [@Aglais](https://forums.eveonline.com/u/Aglais)\
**Post date:** [May 12, 2018, 3:52am UTC](https://forums.eveonline.com/t/triglavian-ships-modules-ammo-and-skills-available-on-singularity/72281/152 "2018-05-12T03:52:20Z")

</div>

Two primary points of feedback:

1. I’m going to have to agree with a lot of the current criticism here, right now the plasma charges take up way, way too much inventory space. 0.2m is far too big. It feels like you get locked into using one and only one kind of plasma charge, and the number of reloads you have isn’t very high. Granted, you do shoot for a long time- but honestly with how long it is, I don’t see why they couldn’t just be “crystal-like” like they were initially.

2. I’ve also been withholding a second statement until I had “good skills”- but the Vedmak is really underwhelming. I can understand a lot of the complaints about it and how the bonuses seem to be hinting at some possible gameplay styles (heavy passive armor tank + RR in the utility highs, which are plentiful) but then there just isn’t enough PG to actually pull it off, something is going to need to change. In my opinion either the role bonuses should turn into local rep instead of remote rep (maybe scaling cap use and cycle time so armor reps go faster on the Vedmak/Leshak? probably not on the Demavik) or the Vedmak should get the ability to actually fit plates + hardeners + RR + Death Orb, even if just barely.

---

<div class="post-metadata">

**Author:** ![Spc\_One](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/spc_one/32/399501_2.png) [@Spc\_One](https://forums.eveonline.com/u/Spc_One)\
**Post date:** [May 18, 2018, 12:19pm UTC](https://forums.eveonline.com/t/triglavian-ships-modules-ammo-and-skills-available-on-singularity/72281/153 "2018-05-18T12:19:55Z")

</div>

Why does Supratidal Entropic Disintegrator II take 17400 MW, that’s way too much if you ask me, reduce it to 15000MW.

---

<div class="post-metadata">

**Author:** ![Spc\_One](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/spc_one/32/399501_2.png) [@Spc\_One](https://forums.eveonline.com/u/Spc_One)\
**Post date:** [May 18, 2018, 12:26pm UTC](https://forums.eveonline.com/t/triglavian-ships-modules-ammo-and-skills-available-on-singularity/72281/154 "2018-05-18T12:26:49Z")

</div>

> [@Etherus\_Rangora](#):
>
> Entropic Disintegrators should not consume ammunition, given the fact that they require more time than any other gun to reach maximum DPS. They should work more like laser crystals.

I agree.

---

<div class="post-metadata">

**Author:** ![Corraidhin\_Farsaidh](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/corraidhin_farsaidh/32/10994_2.png) [@Corraidhin\_Farsaidh](https://forums.eveonline.com/u/Corraidhin_Farsaidh)\
**Post date:** [May 18, 2018, 12:31pm UTC](https://forums.eveonline.com/t/triglavian-ships-modules-ammo-and-skills-available-on-singularity/72281/155 "2018-05-18T12:31:43Z")

</div>

Maybe it would be better if ammo consumption was tied to damage output? Then you could make tactical choices to pulse the disintegrator to conserve ammo, or go all out for mass destruction. Ammo amount and size would need to be revisted in that case.

---

<div class="post-metadata">

**Author:** ![Spc\_One](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/spc_one/32/399501_2.png) [@Spc\_One](https://forums.eveonline.com/u/Spc_One)\
**Post date:** [May 18, 2018, 1:19pm UTC](https://forums.eveonline.com/t/triglavian-ships-modules-ammo-and-skills-available-on-singularity/72281/156 "2018-05-18T13:19:06Z")

</div>

Also Triglav , meaning (Three Head) is a mountain here in Slovenia:

> **[Triglav](https://en.wikipedia.org/wiki/Triglav)**
>
> Triglav (pronounced \[ˈtɾiːɡlau̯\]; German: Terglau, Italian: Tricorno), with an elevation of 2,863.65 metres (9,395.2 ft),\[notes 1\] is the highest mountain in Slovenia and the highest peak of the Julian Alps. The mountain is the pre-eminent symbol of the Slovene Nation. It is the centrepiece of Triglav National Park, Slovenia's only national park. Triglav was also the highest peak in Yugoslavia before Slovenia's independence in 1991.
> Various names have been used for the mountain through history. ...

And Troika (Trojka) means number 3 in Slovenian, CCP did you visit Slovenia recently ? 😂

From description in game:

_Leshak Subclade of Veles Clade scattered the adaptation schema of reverse-time reclaimed adapation schema of 729 tactical troika classification vessel into the cladeflow without proving after Convocation of **Triglav** Outside the Struggle. Convocations of the Commune **Troika** have now-time pressure for dispersal to strategic **troika**. – partial translation of data included in recovered design schematics of the Leshak_

---

<div class="post-metadata">

**Author:** ![CCP\_Claymore](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/ccp_claymore/32/12735_2.png) [@CCP\_Claymore](https://forums.eveonline.com/u/CCP_Claymore)\
**Post date:** [August 16, 2018, 1:19pm UTC](https://forums.eveonline.com/t/triglavian-ships-modules-ammo-and-skills-available-on-singularity/72281/157 "2018-08-16T13:19:18Z")

</div>

This topic was automatically closed 90 days after the last reply. New replies are no longer allowed.

[Previous page](https://forums.eveonline.com/t/triglavian-ships-modules-ammo-and-skills-available-on-singularity/72281.md?page=7)
