# Tweaking Open Combat Sites

**URL:** <https://forums.eveonline.com/t/tweaking-open-combat-sites/520521>\
**Category:** Player Features & Ideas\
**Created:** [October 20, 2026, 3:09am UTC](https://forums.eveonline.com/t/tweaking-open-combat-sites/520521 "2026-10-20T03:09:27Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![DrysonBennington](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/drysonbennington/32/501369_2.png) [@DrysonBennington](https://forums.eveonline.com/u/DrysonBennington)\
**Post date:** [October 20, 2026, 3:09am UTC](https://forums.eveonline.com/t/tweaking-open-combat-sites/520521/1 "2026-10-20T03:09:27Z")

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Personally, I love destroying NPC structures like a warehouse, silo, etc. To make the combat a little more interesting, add shield or armor repairers to combat site structures that will repair the structure when attacked and could drop the repair if the structure is destroyed.
