# Tying SKINing more to game in a common sense way

**URL:** <https://forums.eveonline.com/t/tying-skining-more-to-game-in-a-common-sense-way/414062>\
**Category:** Player Features & Ideas\
**Created:** [July 28, 2023, 11:42am UTC](https://forums.eveonline.com/t/tying-skining-more-to-game-in-a-common-sense-way/414062 "2023-07-28T11:42:57Z")\
**Posts on this page:** 19\
**Page:** 1

<div class="post-metadata">

**Author:** ![Daim\_Is](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/daim_is/32/382305_2.png) [@Daim\_Is](https://forums.eveonline.com/u/Daim_Is)\
**Post date:** [July 28, 2023, 11:42am UTC](https://forums.eveonline.com/t/tying-skining-more-to-game-in-a-common-sense-way/414062/1 "2023-07-28T11:42:58Z")

</div>

At the moment the skinning aspect feels like something that was hastily slapped on top of the game. I think it can be done better. So heres my suggestion for how to do it, because it might make more players interested in skinning.

1. Strip all new ships from skins/paint -make them look like unpainted rockets or cars but not ugly
2. Give all players the current base skins for free that can be used if they want.
3. Applying a skin costs ISK, bigger ships costs more, and has to be docked. Maybe the ship will become unavailable for some time while the paint is drying and so on. Depends how far you want to take it 😈
4. Skin will follow the ship if it changes owner
5. Custom skins and the tools for players to make their own skins.
6. Last but not least dont refer to it as skins and personalization. Those terms belong in less mature games like Fortnight, even if in the end its the same thing 🙂

I know that these things are easier said than done. But in the end they can make the game more appealing imo. Lets discuss.

---

<div class="post-metadata">

**Author:** ![Daim\_Is](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/daim_is/32/382305_2.png) [@Daim\_Is](https://forums.eveonline.com/u/Daim_Is)\
**Post date:** [July 28, 2023, 11:45am UTC](https://forums.eveonline.com/t/tying-skining-more-to-game-in-a-common-sense-way/414062/2 "2023-07-28T11:45:18Z")

</div>

I propose to name them Coats instead of SKINS, inspired by the manufacturing industry which typically refer to a layer of paint as a coating

![image](https://global.discourse-cdn.com/eveonline/original/4X/0/3/7/037e8a448fc000dae1f7c57fe2bb81ec97a57b9d.png)

---

<div class="post-metadata">

**Author:** ![Wolfgang\_Jannesen](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/wolfgang_jannesen/32/496726_2.png) [@Wolfgang\_Jannesen](https://forums.eveonline.com/u/Wolfgang_Jannesen)\
**Post date:** [July 28, 2023, 11:52am UTC](https://forums.eveonline.com/t/tying-skining-more-to-game-in-a-common-sense-way/414062/3 "2023-07-28T11:52:25Z")

</div>

I like the current system better than this. I dont mind the idea of having several free base skins I guess, not like there aren’t dirt cheap skins, free skins and event skins that kind of fill the same role.

The big objection I have is that it will remove my ability to sit there playing fashionista going “Im a cop! I’m a fed! I’m batman! Now its got a big spooky skull! I’m a cop again!” in between deadspace pockets.

---

<div class="post-metadata">

**Author:** ![Brun\_Warbear](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/brun_warbear/32/380353_2.png) [@Brun\_Warbear](https://forums.eveonline.com/u/Brun_Warbear)\
**Post date:** [July 29, 2023, 2:20pm UTC](https://forums.eveonline.com/t/tying-skining-more-to-game-in-a-common-sense-way/414062/4 "2023-07-29T14:20:15Z")

</div>

> [@Daim\_Is](#):
>
> - Strip all new ships from skins/paint -make them look like unpainted rockets or cars but not ugly
> - Give all players the current base skins for free that can be used if they want.

This is sheer redundancy, though. Just leave it the way it is instead of wasting months of the art department’s time making assets with the straight up intention that nobody will use them.

> [@Daim\_Is](#):
>
> Applying a skin costs ISK, bigger ships costs more, and has to be docked. Maybe the ship will become unavailable for some time while the paint is drying and so on. Depends how far you want to take it

Never, ever, ever add a stupid barrier to people getting their ships undocked.

> [@Daim\_Is](#):
>
> Skin will follow the ship if it changes owner

Great way to ensure nobody ever bothers.

> [@Daim\_Is](#):
>
> Custom skins and the tools for players to make their own skins.

Legal minefield. This is the reason CCP edit all alliance logos before using them in the game.

> [@Daim\_Is](#):
>
> Last but not least dont refer to it as skins and personalization. Those terms belong in less mature games like Fortnight, even if in the end its the same thing

> [@Daim\_Is](#):
>
> I propose to name them Coats instead of SKINS, inspired by the manufacturing industry which typically refer to a layer of paint as a coating

Super-Kerr Induced Nanocoating. SKIN. It’s got a lore justification. Why would they change that now?

---

<div class="post-metadata">

**Author:** ![Anthony\_FatTony\_Amico](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/anthony_fattony_amico/32/391106_2.png) [@Anthony\_FatTony\_Amico](https://forums.eveonline.com/u/Anthony_FatTony_Amico)\
**Post date:** [July 29, 2023, 2:28pm UTC](https://forums.eveonline.com/t/tying-skining-more-to-game-in-a-common-sense-way/414062/5 "2023-07-29T14:28:51Z")

</div>

Skins, coats, paints, decorations. Call it all you want It’s all cosmetic in the end lol.

And these days the faction/pirate ships being added are just reskins of the same ship hull so there you go. 😆 😅

---

<div class="post-metadata">

**Author:** ![ISD\_Drew](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/isd_drew/32/395254_2.png) [@ISD\_Drew](https://forums.eveonline.com/u/ISD_Drew)\
**Post date:** [July 29, 2023, 7:42pm UTC](https://forums.eveonline.com/t/tying-skining-more-to-game-in-a-common-sense-way/414062/6 "2023-07-29T19:42:48Z")

</div>

moved to [Player Features & Ideas - EVE Online Forums](https://forums.eveonline.com/c/technology-research/player-features-ideas/74)

---

<div class="post-metadata">

**Author:** ![Brun\_Warbear](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/brun_warbear/32/380353_2.png) [@Brun\_Warbear](https://forums.eveonline.com/u/Brun_Warbear)\
**Post date:** [July 29, 2023, 10:02pm UTC](https://forums.eveonline.com/t/tying-skining-more-to-game-in-a-common-sense-way/414062/7 "2023-07-29T22:02:05Z")

</div>

> [@Anthony\_FatTony\_Amico](#):
>
> And these days the faction/pirate ships being added are just reskins of the same ship hull so there you go. 😆 😅

The last set of faction ships added were not just reskins, they had unique models, too.  
However the T2 versions that followed shortly after were just reskins…

---

<div class="post-metadata">

**Author:** ![Ax\_l\_Thorne](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/ax_l_thorne/32/412835_2.png) [@Ax\_l\_Thorne](https://forums.eveonline.com/u/Ax_l_Thorne)\
**Post date:** [July 29, 2023, 10:27pm UTC](https://forums.eveonline.com/t/tying-skining-more-to-game-in-a-common-sense-way/414062/8 "2023-07-29T22:27:10Z")

</div>

> [@Daim\_Is](#):
>
> Strip all new ships from skins/paint -make them look like unpainted rockets or cars but not ugly

No.

> [@Daim\_Is](#):
>
> Applying a skin costs ISK, bigger ships costs more, and has to be docked. Maybe the ship will become unavailable for some time while the paint is drying and so on. Depends how far you want to take it

Boy, that’s what everyone wants. More reasons not to undock…

> [@Daim\_Is](#):
>
> Skin will follow the ship if it changes owner

And create a whole new racket of income (not to mention scams?)

Love it!

“This ship I’m selling had 15 skins. 15,000,000,000 isk…”

Sells it to some sucker, it has 0 skins.

> [@Daim\_Is](#):
>
> Custom skins and the tools for players to make their own skins.

Yes! We need more phallic icons, naked ladies and other inappropriate symbolism in this game!

> [@Daim\_Is](#):
>
> Last but not least dont refer to it as skins and personalization. Those terms belong in less mature games like Fortnight, even if in the end its the same thing

He thinks EvE is mature!

You’re so cute. You’ll quickly see how mature EvE really is if people are allowed to come up with their own ship coat customization!

> [@Daim\_Is](#):
>
> But in the end they can make the game more appealing imo

No, your opinion is wrong. It would make the game worse.

---

<div class="post-metadata">

**Author:** ![Daim\_Is](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/daim_is/32/382305_2.png) [@Daim\_Is](https://forums.eveonline.com/u/Daim_Is)\
**Post date:** [August 3, 2023, 8:57am UTC](https://forums.eveonline.com/t/tying-skining-more-to-game-in-a-common-sense-way/414062/9 "2023-08-03T08:57:13Z")

</div>

You are clearly responding in bad faith, shame on you

---

<div class="post-metadata">

**Author:** ![Ax\_l\_Thorne](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/ax_l_thorne/32/412835_2.png) [@Ax\_l\_Thorne](https://forums.eveonline.com/u/Ax_l_Thorne)\
**Post date:** [August 3, 2023, 12:25pm UTC](https://forums.eveonline.com/t/tying-skining-more-to-game-in-a-common-sense-way/414062/10 "2023-08-03T12:25:52Z")

</div>

Can you prove it?

You just don’t like my counter response, which points out the issues with your terrible idea by pointing out the unintended consequences and instead of rebutting with something logical, you go straight to ad hominem.

Now who’s responding in bad faith?

---

<div class="post-metadata">

**Author:** ![Daim\_Is](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/daim_is/32/382305_2.png) [@Daim\_Is](https://forums.eveonline.com/u/Daim_Is)\
**Post date:** [August 3, 2023, 7:04pm UTC](https://forums.eveonline.com/t/tying-skining-more-to-game-in-a-common-sense-way/414062/11 "2023-08-03T19:04:35Z")

</div>

You are

---

<div class="post-metadata">

**Author:** ![Rail\_J\_kar](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/rail_j_kar/32/374429_2.png) [@Rail\_J\_kar](https://forums.eveonline.com/u/Rail_J_kar)\
**Post date:** [August 4, 2023, 1:05am UTC](https://forums.eveonline.com/t/tying-skining-more-to-game-in-a-common-sense-way/414062/12 "2023-08-04T01:05:28Z")

</div>

Sorry op, but the idea is bad. There’s nothing wrong with the current skin system, and what you propose would only create issues (as was already pointed out by others in this thread.)

---

<div class="post-metadata">

**Author:** ![Daim\_Is](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/daim_is/32/382305_2.png) [@Daim\_Is](https://forums.eveonline.com/u/Daim_Is)\
**Post date:** [August 4, 2023, 3:49am UTC](https://forums.eveonline.com/t/tying-skining-more-to-game-in-a-common-sense-way/414062/13 "2023-08-04T03:49:02Z")

</div>

![20ayty](https://global.discourse-cdn.com/eveonline/original/4X/4/4/d/44decac97e0dc04335ae1ac01385f7fc0c8beb02.jpeg)

---

<div class="post-metadata">

**Author:** ![Ax\_l\_Thorne](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/ax_l_thorne/32/412835_2.png) [@Ax\_l\_Thorne](https://forums.eveonline.com/u/Ax_l_Thorne)\
**Post date:** [August 4, 2023, 2:41pm UTC](https://forums.eveonline.com/t/tying-skining-more-to-game-in-a-common-sense-way/414062/14 "2023-08-04T14:41:42Z")

</div>

> [@Daim\_Is](#):
>
> You are

![20ayty](https://global.discourse-cdn.com/eveonline/original/4X/4/4/d/44decac97e0dc04335ae1ac01385f7fc0c8beb02.jpeg)

---

<div class="post-metadata">

**Author:** ![Daim\_Is](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/daim_is/32/382305_2.png) [@Daim\_Is](https://forums.eveonline.com/u/Daim_Is)\
**Post date:** [August 4, 2023, 3:26pm UTC](https://forums.eveonline.com/t/tying-skining-more-to-game-in-a-common-sense-way/414062/15 "2023-08-04T15:26:35Z")

</div>

Imitation is the sincerest form of flattery

---

<div class="post-metadata">

**Author:** ![Ax\_l\_Thorne](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/ax_l_thorne/32/412835_2.png) [@Ax\_l\_Thorne](https://forums.eveonline.com/u/Ax_l_Thorne)\
**Post date:** [August 4, 2023, 4:08pm UTC](https://forums.eveonline.com/t/tying-skining-more-to-game-in-a-common-sense-way/414062/16 "2023-08-04T16:08:49Z")

</div>

Good answer my man. Good answer!

---

<div class="post-metadata">

**Author:** ![Wolfgang\_Jannesen](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/wolfgang_jannesen/32/496726_2.png) [@Wolfgang\_Jannesen](https://forums.eveonline.com/u/Wolfgang_Jannesen)\
**Post date:** [August 7, 2023, 10:49am UTC](https://forums.eveonline.com/t/tying-skining-more-to-game-in-a-common-sense-way/414062/17 "2023-08-07T10:49:23Z")

</div>

Its okay to have bad ideas, OP. You dont need to get this defensive

---

<div class="post-metadata">

**Author:** ![Ax\_l\_Thorne](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/ax_l_thorne/32/412835_2.png) [@Ax\_l\_Thorne](https://forums.eveonline.com/u/Ax_l_Thorne)\
**Post date:** [August 8, 2023, 4:13pm UTC](https://forums.eveonline.com/t/tying-skining-more-to-game-in-a-common-sense-way/414062/18 "2023-08-08T16:13:08Z")

</div>

I would say, that it’s okay to hold ideas tentatively, and recognize that they don’t actually define you as a person. So if you happen to have a blind spot, suggest an idea, it isn’t good and receives negative feedback, it isn’t taken as a personal attack.

It’s important to learn and grow from it.

---

<div class="post-metadata">

**Author:** ![system](https://global.discourse-cdn.com/eveonline/original/3X/4/1/41ec4921cbaca7a6f9ea556e7cc20018461eae5e.png) [@system](https://forums.eveonline.com/u/system)\
**Post date:** [November 6, 2023, 4:14pm UTC](https://forums.eveonline.com/t/tying-skining-more-to-game-in-a-common-sense-way/414062/19 "2023-11-06T16:14:04Z")

</div>

This topic was automatically closed 90 days after the last reply. New replies are no longer allowed.
