# Unfair Loss in Highsec – Overpowered Drifters at NPC Station (Stoure 0.7)

**URL:** <https://forums.eveonline.com/t/unfair-loss-in-highsec-overpowered-drifters-at-npc-station-stoure-0-7/487736>\
**Category:** General Discussion\
**Tags:** pve\
**Created:** [May 28, 2025, 1:42pm UTC](https://forums.eveonline.com/t/unfair-loss-in-highsec-overpowered-drifters-at-npc-station-stoure-0-7/487736 "2025-05-28T13:42:07Z")\
**Posts on this page:** 20\
**Page:** 5

<div class="post-metadata">

**Author:** ![March\_rabbit](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/march_rabbit/32/453160_2.png) [@March\_rabbit](https://forums.eveonline.com/u/March_rabbit)\
**Post date:** [May 29, 2025, 2:55pm UTC](https://forums.eveonline.com/t/unfair-loss-in-highsec-overpowered-drifters-at-npc-station-stoure-0-7/487736/82 "2025-05-29T14:55:37Z")

</div>

> [@Akkar\_Kardashev](#):
>
> I do this every day and it’s how I’ve sustained my account for years. You’re welcome to fight me on this but it’s foolish to try.

… and You do it in someones else sov-space or in non-sov 0.0 sec, right? And locals do not mind You (neutral) being there and “stealing their anomalies”, right?

---

<div class="post-metadata">

**Author:** ![Meridan\_Night](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/meridan_night/32/488304_2.png) [@Meridan\_Night](https://forums.eveonline.com/u/Meridan_Night)\
**Post date:** [May 29, 2025, 4:28pm UTC](https://forums.eveonline.com/t/unfair-loss-in-highsec-overpowered-drifters-at-npc-station-stoure-0-7/487736/83 "2025-05-29T16:28:48Z")

</div>

> [@Vokan\_Narkar](#):
>
> And yes, I am quite sure that if the drifter battleship spawns it can use its doomsday on anyone, not just the one who spawned it initially.

Okay. I stand corrected.

* * *

I get it why people have issues with these types of ‘overpowered’ NPCs, but I kind of think it makes things more interesting. Not saying high sec should be wormhole-level dangerous or anything, but you will hardly ever run into a Tyrannos if you don’t shoot those Autothysians yourself. So this problem occurs extremely rarely.

---

<div class="post-metadata">

**Author:** ![Akkar\_Kardashev](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/akkar_kardashev/32/514189_2.png) [@Akkar\_Kardashev](https://forums.eveonline.com/u/Akkar_Kardashev)\
**Post date:** [May 29, 2025, 5:04pm UTC](https://forums.eveonline.com/t/unfair-loss-in-highsec-overpowered-drifters-at-npc-station-stoure-0-7/487736/84 "2025-05-29T17:04:48Z")

</div>

Anywhere I have a cache

---

<div class="post-metadata">

**Author:** ![Syzygium](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/syzygium/32/516281_2.png) [@Syzygium](https://forums.eveonline.com/u/Syzygium)\
**Post date:** [May 29, 2025, 5:47pm UTC](https://forums.eveonline.com/t/unfair-loss-in-highsec-overpowered-drifters-at-npc-station-stoure-0-7/487736/86 "2025-05-29T17:47:03Z")

</div>

> [@Meridan\_Night](#):
>
> So this problem occurs extremely rarely.

Then there would be exactly ZERO problem to remove it or at least design these “reinforcement waves” in away that players in a good ship can either beat them or at least fight their way out. That would at least create some _content_. Instead of having the advice “Ignore the Lancers!!!” in every newbro guide. It’s hilarious: adding stuff that is best dealt with by completely ignoring it.  
There simply is _zero_ need for a _doomsday weapon_ in HS. Zero. It doesn’t make the game better in _any way_.

Even more stupid: The drifter you see as “final boss” in the C5/C6 Anomalies _doesn’t_ have a doomsday weapon. I mean, wouldn’t even argue if _that one_ would have a doomsday weapon it uses against Capital ships. That would even make sense to make Capital-Farming in High Class WHs more challenging.

---

<div class="post-metadata">

**Author:** ![Malak\_Starfire](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/malak_starfire/32/501915_2.png) [@Malak\_Starfire](https://forums.eveonline.com/u/Malak_Starfire)\
**Post date:** [May 29, 2025, 10:39pm UTC](https://forums.eveonline.com/t/unfair-loss-in-highsec-overpowered-drifters-at-npc-station-stoure-0-7/487736/87 "2025-05-29T22:39:35Z")

</div>

Drifters ARE the big bad evil in a universe with a lot of shades of evil or immoral operators. They ARE the endgame. They need to be a threat that capsuleers either avoid, or if they do engage, then they face their wrath. The Doomsday only goes off if you kill the overshield, before that happens, they have their normal DPS, which is significant. The Borg in Star Trek don’t care about making sure they are weak enough to not be a threat in the heart of the Federation.

---

<div class="post-metadata">

**Author:** ![Lydra\_Victor](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/lydra_victor/32/515931_2.png) [@Lydra\_Victor](https://forums.eveonline.com/u/Lydra_Victor)\
**Post date:** [May 30, 2025, 12:14am UTC](https://forums.eveonline.com/t/unfair-loss-in-highsec-overpowered-drifters-at-npc-station-stoure-0-7/487736/88 "2025-05-30T00:14:56Z")

</div>

The Norion: “Don’t Undock Ships you can’t afford to lose.” are always being ignored then they rant afterwards.

---

<div class="post-metadata">

**Author:** ![Arthur\_Aihaken](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/arthur_aihaken/32/504104_2.png) [@Arthur\_Aihaken](https://forums.eveonline.com/u/Arthur_Aihaken)\
**Post date:** [May 30, 2025, 6:29am UTC](https://forums.eveonline.com/t/unfair-loss-in-highsec-overpowered-drifters-at-npc-station-stoure-0-7/487736/89 "2025-05-30T06:29:48Z")

</div>

Lose, yes. I think it’s the one-shotting that most have an issue with.

---

<div class="post-metadata">

**Author:** ![Uriel\_the\_Flame](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/uriel_the_flame/32/490165_2.png) [@Uriel\_the\_Flame](https://forums.eveonline.com/u/Uriel_the_Flame)\
**Post date:** [May 30, 2025, 6:34am UTC](https://forums.eveonline.com/t/unfair-loss-in-highsec-overpowered-drifters-at-npc-station-stoure-0-7/487736/90 "2025-05-30T06:34:54Z")

</div>

> [@Arthur\_Aihaken](#):
>
> have an issue with

They have an issue with everything. If it was a bunch of player controlled Catalysts doing it they would rant just as much. 🤭

😉

---

<div class="post-metadata">

**Author:** ![Arthur\_Aihaken](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/arthur_aihaken/32/504104_2.png) [@Arthur\_Aihaken](https://forums.eveonline.com/u/Arthur_Aihaken)\
**Post date:** [May 30, 2025, 6:37am UTC](https://forums.eveonline.com/t/unfair-loss-in-highsec-overpowered-drifters-at-npc-station-stoure-0-7/487736/91 "2025-05-30T06:37:56Z")

</div>

I honestly don’t have an issue with any of the gaming mechanics (even though I don’t like some of them). A few are a tad “over the top”, though.

---

<div class="post-metadata">

**Author:** ![Tiger\_space\_Thedark](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/tiger_space_thedark/32/373728_2.png) [@Tiger\_space\_Thedark](https://forums.eveonline.com/u/Tiger_space_Thedark)\
**Post date:** [May 30, 2025, 2:46pm UTC](https://forums.eveonline.com/t/unfair-loss-in-highsec-overpowered-drifters-at-npc-station-stoure-0-7/487736/92 "2025-05-30T14:46:09Z")

</div>

here the trick, drop the blue shield of the drifter, dock up as soon you lose target, wait a bit, undock and kill it

---

<div class="post-metadata">

**Author:** ![Syzygium](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/syzygium/32/516281_2.png) [@Syzygium](https://forums.eveonline.com/u/Syzygium)\
**Post date:** [May 30, 2025, 3:15pm UTC](https://forums.eveonline.com/t/unfair-loss-in-highsec-overpowered-drifters-at-npc-station-stoure-0-7/487736/93 "2025-05-30T15:15:00Z")

</div>

Great trick, but you, among many others, simply don’t get the point.  
I know how to avoid being killed by those things. Because I am a Veteran with years and years experience.  
Unfortunately this stupid nonsense mechanic is explained _nowhere in the game_, so people can safely assume if they have played for a few months and maybe purchased their first well-fitted and well-skilled battleship, that they could actually defeat 4 damn NPC cruisers in HS. Because they have learned so far that NPC-cruisers are usually weak and _easily to defeat_ for a well-fitted battleship.

Just to be stomped by literally unbeatable Drifter reinforcements.

A new player simply CANNOT KNOW that he should never attack these Autothysian Lancers and that there is a COMPLETELY DIFFERENT mechanic behind them than everything else he has ever experienced in HS in all his months of doing anomalies or missions ever before. He _will die_ a 100% to this if he hadn’t searched _outside of the game_ for “Autothysian Lancer” or “Drifter Doomsday”. Well, good luck asking around for things you don’t even know they exist.

And thats my point (and it also applies for all that Trig/Edencom gatecamp stuff and diamond NPCs): No game should make it _mandatory_ to _ **google** _ for things if you don’t want to end up in a 100% deathtrap. Because if you get tackled on a gate where the autothysian lancers were, there is NO WAY to fight out of the situation, the Drifter will simply melt even the toughest battleship, commandship, HAC and even a well-fitted Marauder will probably die (except being fitted against this exact scenario). It isn’t so hard to understand that this is _incredibly bad game design_.

---

<div class="post-metadata">

**Author:** ![Geo\_Eclipse\_Oksaras](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/geo_eclipse_oksaras/32/500781_2.png) [@Geo\_Eclipse\_Oksaras](https://forums.eveonline.com/u/Geo_Eclipse_Oksaras)\
**Post date:** [May 30, 2025, 5:56pm UTC](https://forums.eveonline.com/t/unfair-loss-in-highsec-overpowered-drifters-at-npc-station-stoure-0-7/487736/94 "2025-05-30T17:56:06Z")

</div>

Ive done that. I used hunt lancers in my raven

---

<div class="post-metadata">

**Author:** ![Malak\_Starfire](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/malak_starfire/32/501915_2.png) [@Malak\_Starfire](https://forums.eveonline.com/u/Malak_Starfire)\
**Post date:** [May 30, 2025, 7:02pm UTC](https://forums.eveonline.com/t/unfair-loss-in-highsec-overpowered-drifters-at-npc-station-stoure-0-7/487736/95 "2025-05-30T19:02:01Z")

</div>

Ignorance when one has access to so much information at their fingertips is not a good excuse.

---

<div class="post-metadata">

**Author:** ![Syzygium](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/syzygium/32/516281_2.png) [@Syzygium](https://forums.eveonline.com/u/Syzygium)\
**Post date:** [May 30, 2025, 9:20pm UTC](https://forums.eveonline.com/t/unfair-loss-in-highsec-overpowered-drifters-at-npc-station-stoure-0-7/487736/96 "2025-05-30T21:20:42Z")

</div>

You still miss the explanation why EVE is a _better game_ full of “you need to google first for stuff you don’t even know it exists, else you die in an insta-deathtrap” instead of having such content or enemies simply in areas where more experienced players move around, instead of throwing them into the first and easiest area where all starting and/or casual players begin the game.

You people act as if EVE would turn to HelloKitty Online™ if some of the simlpy absurd frustrating stuff that serves not even a real purpose is moved from HS to “out of HS”. Shrugs. The only thing someone can “learn” from such encounter is : “play less, google more! Thats EVE!”. And thats one of the reasons the game is so unattractive to casuals or new players. Hint: Retention rate…

---

<div class="post-metadata">

**Author:** ![Malak\_Starfire](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/malak_starfire/32/501915_2.png) [@Malak\_Starfire](https://forums.eveonline.com/u/Malak_Starfire)\
**Post date:** [May 30, 2025, 9:24pm UTC](https://forums.eveonline.com/t/unfair-loss-in-highsec-overpowered-drifters-at-npc-station-stoure-0-7/487736/97 "2025-05-30T21:24:45Z")

</div>

Pretty sure tons of MMOs don’t warn players of a boss in open world. My favorite is the Veteron (a level 10 area) turtle in Aion. He’s non-hostile and yet players constantly aggro him and get stomped on. It’s the same thing here.

---

<div class="post-metadata">

**Author:** ![Syzygium](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/syzygium/32/516281_2.png) [@Syzygium](https://forums.eveonline.com/u/Syzygium)\
**Post date:** [May 30, 2025, 9:39pm UTC](https://forums.eveonline.com/t/unfair-loss-in-highsec-overpowered-drifters-at-npc-station-stoure-0-7/487736/98 "2025-05-30T21:39:00Z")

</div>

> [@Malak\_Starfire](#):
>
> Pretty sure tons of MMOs

In pretty sure a ton of MMOs you simply respawn and/or pay a small “gold fee” on death.  
And in most of them you will be able to simply run away and leave the area, the fewest NPCs there “tackle”. And last but not least, most of those bosses you actually _can beat_ even underleveled, if you react quickly and dodge attacks. So _skill_ plays a role.

That drifter tackles you, neuts you, damages you with an amount of DPS that will basically kill every ship someone is reasonably expected to fly in HS and on top of that he will DOOMSDAY you if you dare to shoot at him.

Yeah go on, defend that. Explain how this is a good design that enriches the gameplay experience of many casuals and newbros. How that will make them like the game and wanting to explore more of it. Will be a funny read.

---

<div class="post-metadata">

**Author:** ![Malak\_Starfire](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/malak_starfire/32/501915_2.png) [@Malak\_Starfire](https://forums.eveonline.com/u/Malak_Starfire)\
**Post date:** [May 30, 2025, 10:09pm UTC](https://forums.eveonline.com/t/unfair-loss-in-highsec-overpowered-drifters-at-npc-station-stoure-0-7/487736/99 "2025-05-30T22:09:27Z")

</div>

Keep saying that death in another game is less than in EVE. Anything a new bro losses is easily replaced. More to my point though, usually if players see something they don’t know or is new, they ask. Or they go yolo, and then look it up. Stop pretending or defending that people with expensive fits are just being blundering idiots. It is not standard for things to be explained in game

---

<div class="post-metadata">

**Author:** ![Syzygium](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/syzygium/32/516281_2.png) [@Syzygium](https://forums.eveonline.com/u/Syzygium)\
**Post date:** [May 30, 2025, 10:21pm UTC](https://forums.eveonline.com/t/unfair-loss-in-highsec-overpowered-drifters-at-npc-station-stoure-0-7/487736/100 "2025-05-30T22:21:20Z")

</div>

> [@Malak\_Starfire](#):
>
> It is not standard for things to be explained in game

It is standard in games to not being instapounded to death and being tackled by an unbeatable NPC in a starting area by coincidence, especially not if equipped extremely well for that area.

You all look at the matter with the eyes of a veteran that can “easily replace” everything. But ask a 3 month old casual player who grinded hours and days for his first battleship and then gets _instapopped_ in a scenario that is a 1000times different than everything he has exprienced to far in that same area. thats not funny for him. Thats not an experience he learns from.

Yeah you want thim to “hold on, lets tab out and google a u t o t h y s i a n l a n c e r. Ah okay, they drop nothing of value. Ah, oh so here are 2 more links leading to d r i f t e r b a t t l e s h i p, hmm whats that, never heard of it. well, lets keep reading wikis instead of playing the game, will be a nice evening…”. Stupid!

EVE should _reward_ curiousity. Not punishing it. People should _want_ to dive into unknown areas, unknown anomalies and sites, trying to beat unknown enemies and _have a chance to win_ or at least _retreat after realizing they made a mistake_ and come back stronger. Those things belong in WH Space or to Pochven. Not HS.

---

<div class="post-metadata">

**Author:** ![Malak\_Starfire](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/malak_starfire/32/501915_2.png) [@Malak\_Starfire](https://forums.eveonline.com/u/Malak_Starfire)\
**Post date:** [May 30, 2025, 10:28pm UTC](https://forums.eveonline.com/t/unfair-loss-in-highsec-overpowered-drifters-at-npc-station-stoure-0-7/487736/101 "2025-05-30T22:28:42Z")

</div>

Players are asking long before they reach their first battleship. This is usually the first question I get from newbros after the usual corp onboarding. It’s also an often asked question in Rookie help. You are the one who is exaggerating and making up scenarios. They are no where near unbeatable, and easily avoided. Just like any other boss in any other mmo.

---

<div class="post-metadata">

**Author:** ![Syzygium](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/syzygium/32/516281_2.png) [@Syzygium](https://forums.eveonline.com/u/Syzygium)\
**Post date:** [May 30, 2025, 10:30pm UTC](https://forums.eveonline.com/t/unfair-loss-in-highsec-overpowered-drifters-at-npc-station-stoure-0-7/487736/102 "2025-05-30T22:30:30Z")

</div>

More important: They are _completely unnessessary_ and _adding nothing of value_ to the game.

[Previous page](https://forums.eveonline.com/t/unfair-loss-in-highsec-overpowered-drifters-at-npc-station-stoure-0-7/487736.md?page=4)

[Next page](https://forums.eveonline.com/t/unfair-loss-in-highsec-overpowered-drifters-at-npc-station-stoure-0-7/487736.md?page=6)
