# Unfair Loss in Highsec – Overpowered Drifters at NPC Station (Stoure 0.7)

**URL:** <https://forums.eveonline.com/t/unfair-loss-in-highsec-overpowered-drifters-at-npc-station-stoure-0-7/487736>\
**Category:** General Discussion\
**Tags:** pve\
**Created:** [May 28, 2025, 1:42pm UTC](https://forums.eveonline.com/t/unfair-loss-in-highsec-overpowered-drifters-at-npc-station-stoure-0-7/487736 "2025-05-28T13:42:07Z")\
**Posts on this page:** 20\
**Page:** 6

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**Author:** ![Malak\_Starfire](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/malak_starfire/32/501915_2.png) [@Malak\_Starfire](https://forums.eveonline.com/u/Malak_Starfire)\
**Post date:** [May 30, 2025, 10:33pm UTC](https://forums.eveonline.com/t/unfair-loss-in-highsec-overpowered-drifters-at-npc-station-stoure-0-7/487736/103 "2025-05-30T22:33:50Z")

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They drop items needed for drugs and entosis links, and from time to time have lore puzzle bits.

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**Author:** ![Malak\_Starfire](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/malak_starfire/32/501915_2.png) [@Malak\_Starfire](https://forums.eveonline.com/u/Malak_Starfire)\
**Post date:** [May 30, 2025, 10:35pm UTC](https://forums.eveonline.com/t/unfair-loss-in-highsec-overpowered-drifters-at-npc-station-stoure-0-7/487736/104 "2025-05-30T22:35:45Z")

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Not to mention, these are baby drifters, the ones in WHs and Pochven are MUCH more powerful

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**Author:** ![Syzygium](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/syzygium/32/516281_2.png) [@Syzygium](https://forums.eveonline.com/u/Syzygium)\
**Post date:** [May 30, 2025, 10:38pm UTC](https://forums.eveonline.com/t/unfair-loss-in-highsec-overpowered-drifters-at-npc-station-stoure-0-7/487736/105 "2025-05-30T22:38:35Z")

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Again: No one needs the Drifter Battleships in HS for that. And they dont _need a doomsday_. They can simply be designed challenging and strong and/or appearing in certain NS, LS, WH anomalies or signatures with big fat warning signs that anyone but the most badass heromarauder will die in there or it is advised to bring a fleet with well equipped ships - deal done, those who want the content can do it, those who want to farm Antikythera Elements or puzzle pieces can do it. Everone else is spared from such nonsense.

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**Author:** ![Malak\_Starfire](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/malak_starfire/32/501915_2.png) [@Malak\_Starfire](https://forums.eveonline.com/u/Malak_Starfire)\
**Post date:** [May 30, 2025, 10:41pm UTC](https://forums.eveonline.com/t/unfair-loss-in-highsec-overpowered-drifters-at-npc-station-stoure-0-7/487736/106 "2025-05-30T22:41:20Z")

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Just don’t attack them, the ones in high sec are training ones. You certainly don’t need a marauder to deal with these things.

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**Author:** ![Syzygium](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/syzygium/32/516281_2.png) [@Syzygium](https://forums.eveonline.com/u/Syzygium)\
**Post date:** [May 30, 2025, 10:43pm UTC](https://forums.eveonline.com/t/unfair-loss-in-highsec-overpowered-drifters-at-npc-station-stoure-0-7/487736/107 "2025-05-30T22:43:10Z")

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Feel free to post a video where you kill a Drifter Reinforcement Battleship in a Battlecruiser. I’ll wait.

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**Author:** ![Malak\_Starfire](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/malak_starfire/32/501915_2.png) [@Malak\_Starfire](https://forums.eveonline.com/u/Malak_Starfire)\
**Post date:** [May 30, 2025, 10:45pm UTC](https://forums.eveonline.com/t/unfair-loss-in-highsec-overpowered-drifters-at-npc-station-stoure-0-7/487736/108 "2025-05-30T22:45:07Z")

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You know there are plenty already of people doing it in destroyers right?

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**Author:** ![Syzygium](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/syzygium/32/516281_2.png) [@Syzygium](https://forums.eveonline.com/u/Syzygium)\
**Post date:** [May 30, 2025, 11:02pm UTC](https://forums.eveonline.com/t/unfair-loss-in-highsec-overpowered-drifters-at-npc-station-stoure-0-7/487736/109 "2025-05-30T23:02:09Z")

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Feel free to post a video of someone solo killing a Drifter Reinforcement Battleship in a Destroyer. I’ll wait.

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**Author:** ![Malak\_Starfire](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/malak_starfire/32/501915_2.png) [@Malak\_Starfire](https://forums.eveonline.com/u/Malak_Starfire)\
**Post date:** [May 30, 2025, 11:05pm UTC](https://forums.eveonline.com/t/unfair-loss-in-highsec-overpowered-drifters-at-npc-station-stoure-0-7/487736/110 "2025-05-30T23:05:14Z")

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I guess the more powerful versions that were in the latest event don’t count? Or ARC’s countless years of dealing with them? But sure, ignore the fact that all 5 factions succeeded in taking over the drifter wormholes with mostly destroyers.

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**Author:** ![Syzygium](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/syzygium/32/516281_2.png) [@Syzygium](https://forums.eveonline.com/u/Syzygium)\
**Post date:** [May 30, 2025, 11:11pm UTC](https://forums.eveonline.com/t/unfair-loss-in-highsec-overpowered-drifters-at-npc-station-stoure-0-7/487736/111 "2025-05-30T23:11:53Z")

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I still wait for the video showing that someone _in Highsec_ killed a _Drifter Reinforcement Battleship_ in something less than a Marauder solo. Please, don’t debate and wiggle out with examples out of HS where groups of experienced players in organized fleets killed totally different ships.

HS. SOLO. Drifter Reinforcement Battleship. Show me how an average HS dude in a reasonably well equipped ship shall kill it. Go on.

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**Author:** ![Malak\_Starfire](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/malak_starfire/32/501915_2.png) [@Malak\_Starfire](https://forums.eveonline.com/u/Malak_Starfire)\
**Post date:** [May 30, 2025, 11:15pm UTC](https://forums.eveonline.com/t/unfair-loss-in-highsec-overpowered-drifters-at-npc-station-stoure-0-7/487736/112 "2025-05-30T23:15:31Z")

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Small ship, fit tracking disrupters, webs, pew pew, overshield breaks, DD misses, relock and kill…not that hard. I’m not going to record and overheat my laptop on something you can easily do and refuse to believe years of experience, not just from myself, but everyone from Arataka Research Consortium. Big ships are not the way to go against these things unless you want to spend billions.

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**Author:** ![Malak\_Starfire](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/malak_starfire/32/501915_2.png) [@Malak\_Starfire](https://forums.eveonline.com/u/Malak_Starfire)\
**Post date:** [May 30, 2025, 11:30pm UTC](https://forums.eveonline.com/t/unfair-loss-in-highsec-overpowered-drifters-at-npc-station-stoure-0-7/487736/113 "2025-05-30T23:30:43Z")

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But hey oh look, a jaguar taking on Cassandra [https://www.youtube.com/watch?v=UEwA0cLJLq4](https://www.youtube.com/watch?v=UEwA0cLJLq4)  
Didn’t even tracking disrupt!

Note the time it took while speed up, these videos are not really fun to watch, unlike others where you are seeing someone use a multi-billion ship to just face tank it.

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**Author:** ![Syzygium](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/syzygium/32/516281_2.png) [@Syzygium](https://forums.eveonline.com/u/Syzygium)\
**Post date:** [May 30, 2025, 11:36pm UTC](https://forums.eveonline.com/t/unfair-loss-in-highsec-overpowered-drifters-at-npc-station-stoure-0-7/487736/114 "2025-05-30T23:36:55Z")

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And what _exactly_ does that help the random HS bro that spend 2 weeks to grind the cash for his first Battleship or Battlecruiser, encountering such a thing _randomly_ at a HS gate and gets obliterated in a _oneshot_?

Maybe I am talking to a wall here, I probably do. I have _nothing_ against that content. And more power to all the people and groups who have found ways to hunt and kill those things. They could simply _keep doing it_, if those things wouldn’t just appear in HS or at least not randomly at gates or stations. Is that so hard to understand? EVE would be _better_ if people can farm the content they want, and don’t get instakilled by randomspawns the _average guy_ (aka a player who flies around in a ship and fit that is _to be expected_ from a HS casual) can’t beat.

There is _no need_ to have these things in HS in the way they currently are. Not a single one. And some _simple changes_ would make it _better for everyone_.

And btw, in your video the guy is in NS, so probably a very experienced player. Plus the opponent isn’t a Drifter BS but a cruiser (which doesn’t neut you dry to disable your propmod and web), just sayin’. -\_-

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**Author:** ![Tiger\_space\_Thedark](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/tiger_space_thedark/32/373728_2.png) [@Tiger\_space\_Thedark](https://forums.eveonline.com/u/Tiger_space_Thedark)\
**Post date:** [May 30, 2025, 11:37pm UTC](https://forums.eveonline.com/t/unfair-loss-in-highsec-overpowered-drifters-at-npc-station-stoure-0-7/487736/115 "2025-05-30T23:37:53Z")

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also, high sec drifter have been a thing for a long time, if you don’t know their mechanics behind them, with pages write by us then it’s just on you and not on ccp ( a rare win for them these days )

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**Author:** ![Arthur\_Aihaken](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/arthur_aihaken/32/504104_2.png) [@Arthur\_Aihaken](https://forums.eveonline.com/u/Arthur_Aihaken)\
**Post date:** [May 30, 2025, 11:40pm UTC](https://forums.eveonline.com/t/unfair-loss-in-highsec-overpowered-drifters-at-npc-station-stoure-0-7/487736/116 "2025-05-30T23:40:07Z")

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Basically the only recourse is to never engage Triglavians, Edencom or Drifters. **Ever**. And just stick to regular NPCs.

These events (“Drifter Crisis”) and things like Abyssals are kinda confusing. Shoot Trig in a filament and you’re fine. Shoot Drifters in an event and you’re fine. Outside of that you’re hooped…

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**Author:** ![Tiger\_space\_Thedark](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/tiger_space_thedark/32/373728_2.png) [@Tiger\_space\_Thedark](https://forums.eveonline.com/u/Tiger_space_Thedark)\
**Post date:** [May 30, 2025, 11:43pm UTC](https://forums.eveonline.com/t/unfair-loss-in-highsec-overpowered-drifters-at-npc-station-stoure-0-7/487736/117 "2025-05-30T23:43:01Z")

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you can shot them, just be prepared to do it

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**Author:** ![Malak\_Starfire](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/malak_starfire/32/501915_2.png) [@Malak\_Starfire](https://forums.eveonline.com/u/Malak_Starfire)\
**Post date:** [May 30, 2025, 11:43pm UTC](https://forums.eveonline.com/t/unfair-loss-in-highsec-overpowered-drifters-at-npc-station-stoure-0-7/487736/118 "2025-05-30T23:43:14Z")

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The wall is you. You are the one who thinks that people should be randomly engaging everything in space. No one, except the reckless, does that. Even in game, you will see that there is a threat level: Critical. You asked for proof of taking them out without a marauder, then proceed to ignore it when it was spoon fed to you. They do have a purpose, but you ignore them and expect people to just do more dangerous things in more dangerous space (while asking for more things to do in High Sec in other threads). The cruiser is more dangerous as it has higher tracking, the NPC is the same whether in null or high sec.

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**Author:** ![Syzygium](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/syzygium/32/516281_2.png) [@Syzygium](https://forums.eveonline.com/u/Syzygium)\
**Post date:** [May 30, 2025, 11:46pm UTC](https://forums.eveonline.com/t/unfair-loss-in-highsec-overpowered-drifters-at-npc-station-stoure-0-7/487736/119 "2025-05-30T23:46:06Z")

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> [@Malak\_Starfire](#):
>
> No one, except the reckless, does that

Oh, maybe thats why EVE has such a bad reputation among gamers and never made it out of niche mode? Because you are getting told _from the start_ to _not do **anything** until you **googled first** and don’t even think about being **curious**!!!_

That attitude is exactly what separates good game design from bad game design. Good game design rewards curiosity, rewards the will to take some risks and offers ways out of bad sitations. Bad game design punishes curiosity and forces the player to come _prepared by guides_ instead of exploring the game on his own.

And thats exactly why those things don’t belong in HS.

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<div class="post-metadata">

**Author:** ![Malak\_Starfire](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/malak_starfire/32/501915_2.png) [@Malak\_Starfire](https://forums.eveonline.com/u/Malak_Starfire)\
**Post date:** [May 30, 2025, 11:48pm UTC](https://forums.eveonline.com/t/unfair-loss-in-highsec-overpowered-drifters-at-npc-station-stoure-0-7/487736/120 "2025-05-30T23:48:41Z")

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> [@Syzygium](#):
>
> Good game design rewards curiosity

Yup, it does! But you seem to think that a curious person would go forth without thinking, when in fact a curious person goes and LEARNS.

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<div class="post-metadata">

**Author:** ![Malak\_Starfire](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/malak_starfire/32/501915_2.png) [@Malak\_Starfire](https://forums.eveonline.com/u/Malak_Starfire)\
**Post date:** [May 30, 2025, 11:53pm UTC](https://forums.eveonline.com/t/unfair-loss-in-highsec-overpowered-drifters-at-npc-station-stoure-0-7/487736/121 "2025-05-30T23:53:48Z")

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Likely scenario: Newbro sees new (and bigger) red icon in space, hey what’s that? Right clicks, show info-“Threat level Critical!, I better be careful, let me dock up and look into it more.”

Syzygium scenario: Newbros sees new (and bigger) red icon in space, immediately locks it, fires, stays around while getting heavily attacked by sleeper, new stuff warps in, changes targets and shoots the new target with the weird blue shield thingy, _blue shield pops_ “Oh I’m in my pod!”

In that second scenario, that new person should have warped off when facing the heavy fire from the sleepers, but yet they stick around, switch targets and shoot the other weird thing…several wrong actions…when they could have just…jumped the gate.

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<div class="post-metadata">

**Author:** ![Syzygium](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/syzygium/32/516281_2.png) [@Syzygium](https://forums.eveonline.com/u/Syzygium)\
**Post date:** [May 30, 2025, 11:59pm UTC](https://forums.eveonline.com/t/unfair-loss-in-highsec-overpowered-drifters-at-npc-station-stoure-0-7/487736/122 "2025-05-30T23:59:27Z")

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> [@Malak\_Starfire](#):
>
> that new person should have warped off when facing the heavy fire from the sleepers

They tackle you once they land on grid. And you won’t be able to warp out fast enough even in a Battlecruiser, not even talking about a Battleship. But good try. And not even talking about that _reasonable strength_ is to be expected, so compared to the usual HS NPCs a casualplayer might know from Missionruning and EpicArcs, the Drifer _can_ be challenging. But it isn’t. It’s an instadeath if you didn’t run _preemptively_. And thats bad. It doesn’t fit into the environment. Simple as that.

You _still_, after a _dozen_ replies, fail hard to explain why it is _benefitial and good_ to have these around in HS _in the way they currently are_ and why any change to make sure newbros and casuals don’t run accidentally into them would be _bad for the game_. Please, go on. Explain it.

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