# Unfair Loss in Highsec – Overpowered Drifters at NPC Station (Stoure 0.7)

**URL:** <https://forums.eveonline.com/t/unfair-loss-in-highsec-overpowered-drifters-at-npc-station-stoure-0-7/487736>\
**Category:** General Discussion\
**Tags:** pve\
**Created:** [May 28, 2025, 1:42pm UTC](https://forums.eveonline.com/t/unfair-loss-in-highsec-overpowered-drifters-at-npc-station-stoure-0-7/487736 "2025-05-28T13:42:07Z")\
**Posts on this page:** 20\
**Page:** 8

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**Author:** ![Eternus8lux8lucis](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/eternus8lux8lucis/32/385152_2.png) [@Eternus8lux8lucis](https://forums.eveonline.com/u/Eternus8lux8lucis)\
**Post date:** [May 31, 2025, 1:10am UTC](https://forums.eveonline.com/t/unfair-loss-in-highsec-overpowered-drifters-at-npc-station-stoure-0-7/487736/143 "2025-05-31T01:10:50Z")

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> [@Reuben\_Orlenard](#):
>
> For me it comes down to pacing.
> 
> In a story, there is the departure. The journey. The action. Then the wind down.
> 
> What would LOTR be if they was blapped as soon as they left the front door in the shire?

Yes, yet in Eve YOU create your own story. The issue is that the players dont have any recourse left in high sec to influence others and create those stories for themselves and other players who wish to just PVE and turn the game into farmville online with impunity react viciously to any interference to their farming.  
Dont get me wrong I enjoy farming but I also feel you MUST be able to be influenced as my farming influences others as well. I honestly wish there was more ways players could influence others in high sec. I got into ganking simply because I was ganked decades ago. I wanted to see if I could do it and what it was about. I know my actions were the catalyst to orca swapping many years ago too. Its fun to influence and mess with others. Try it sometime… its rather fun. 😈

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**Author:** ![Syzygium](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/syzygium/32/516281_2.png) [@Syzygium](https://forums.eveonline.com/u/Syzygium)\
**Post date:** [May 31, 2025, 1:32am UTC](https://forums.eveonline.com/t/unfair-loss-in-highsec-overpowered-drifters-at-npc-station-stoure-0-7/487736/144 "2025-05-31T01:32:53Z")

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> [@Malak\_Starfire](#):
>
> They don’t instablap, you have to target and shoot down the overshield first.

Another round? Here we go: They tackle. And they do so much damage and neut so hard, that you either die if you don’t shoot them or die if you shoot them and trigger their doomsday. Except you _know beforehand_ what exactly will happen and bring a _specialized fit_. Which is counterproductive to rewarding curiosity and exploration.

> [@Malak\_Starfire](#):
>
> These are called starter systems and are the only “safe” space.

Thats not what I meant, and you know it. You can’t make any amount of money worthwhile in the starter systems and _for sure_ you can’t even remotely learn what I would call “basics of how EVE works” in those systems.

> [@Malak\_Starfire](#):
>
> Guess we should remove Level 4 missions from high sec too, not allow abyssals to be spawned in hi sec, and no Sansha Incursions either.

Partly, yes. L4 blitzing / burner blitzing pays too well for a HS activity, for sure. Same for T5/6 Abyssals. Probably Incursions too, tbh I never stuck my nose too deep in such a repetitive stuff. I’d definitely would cut that down at the _top end_ in payment. Again: _not **removing** it_. Just balancing to keep players motivated to _leave highsec_. Because that is where the real game begins.

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<div class="post-metadata">

**Author:** ![Malak\_Starfire](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/malak_starfire/32/501915_2.png) [@Malak\_Starfire](https://forums.eveonline.com/u/Malak_Starfire)\
**Post date:** [May 31, 2025, 1:54am UTC](https://forums.eveonline.com/t/unfair-loss-in-highsec-overpowered-drifters-at-npc-station-stoure-0-7/487736/145 "2025-05-31T01:54:18Z")

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> [@Syzygium](#):
>
> They tackle. And they do so much damage and neut so hard, that you either die if you don’t shoot them or die if you shoot them and trigger their doomsday.

This requires the pilot to have A: shot at either a Lancer or the drifters themselves.  
B: They are only in areas where you can just dock up or take the gate  
C: This requires the pilot to do 800k damage to the overshield. (or a mere 2500 HP to the cruisers but according to you they are not the battleship don’t count)

NONE of that is instablapping. (except the part that you choose to brush off, but again that’s part C)

> [@Syzygium](#):
>
> Thats not what I meant, and you know it.

But it’s what CCP intended for the various areas of space and what they instill in new players. High sec is not safe sec.

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<div class="post-metadata">

**Author:** ![Syzygium](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/syzygium/32/516281_2.png) [@Syzygium](https://forums.eveonline.com/u/Syzygium)\
**Post date:** [May 31, 2025, 2:28am UTC](https://forums.eveonline.com/t/unfair-loss-in-highsec-overpowered-drifters-at-npc-station-stoure-0-7/487736/146 "2025-05-31T02:28:18Z")

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> [@Malak\_Starfire](#):
>
> shot at either a Lancer

Yeah, do you even follow the discussion? Or have you problems with comprehension? Just asking. Thats _exactly_ what we are talking about for like ages now. Shooting Lancers that linger on a stargate or station to be found by random curious travellers (and even being marked red, so they appear like legit NPC targets) _should not_ result in Tackle-Web-Neut-Doomsday-Reinforcements.

> [@Malak\_Starfire](#):
>
> They are only in areas where you can just dock up or take the gate

You can’t take the gate or dock up of you are not in docking- or jumping range. Something you don’t expect to be a _nessessity_ when shooting some NPC cruisers because you _don’t know_ that superman will appear out of the blue sky and beat you do death if you don’t instantly run. The “normal” player tries to _move_ during the fight with the lancers, to get in optimal range, to get in webbing range and so on. He will get tackled, webbed and neuted by the Drifter Reinforcement Battleship _way off the gate_ or outside the dockrange of a station.

And even if, what does it matter if he simply don’t know that he cannot shoot the thing, because that would trigger a Doomsday weapon which will instantly kill him?

But well, we are going in circles. For the 3rd time. And you still haven’t brought a _single_ argument to the table _why the current system is good and benefitial and helps to keep players interested_, even despite me asking for it like 3 times now. Please explain it. For the 4th time. What makes the current design _good_ in any way shape or form? And why would it be suddenly _bad_ if the engagement that results in shooting the Lancers isn’t that _onesided_ and doesn’t _require to google_? E X P L A I N I T.

> [@Malak\_Starfire](#):
>
> High sec is not safe sec.

Nobody said it should be. It should just not be full of instadeath traps once you make one wrong move. Slight difference.

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<div class="post-metadata">

**Author:** ![Malak\_Starfire](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/malak_starfire/32/501915_2.png) [@Malak\_Starfire](https://forums.eveonline.com/u/Malak_Starfire)\
**Post date:** [May 31, 2025, 2:45am UTC](https://forums.eveonline.com/t/unfair-loss-in-highsec-overpowered-drifters-at-npc-station-stoure-0-7/487736/147 "2025-05-31T02:45:29Z")

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> [@Syzygium](#):
>
> Yeah, do you even follow the discussion? Or have you problems with comprehension? Just asking. Thats _exactly_ what we are talking about for like ages now. Shooting Lancers that linger on a stargate or station to be found by random curious travellers (and even being marked red, so they appear like legit NPC targets) _should not_ result in Tackle-Web-Neut-Doomsday-Reinforcements.

My point, is that it requires action on the part of the pilot, they don’t just randomly tackle players like your previous posts imply.

> [@Syzygium](#):
>
> You can’t take the gate or dock up of you are not in docking- or jumping range.

Correct, but being in docking range or jump range is the starting position, that’s where the rats _are_. Sure on a gate you may have to move 10km .

> [@Syzygium](#):
>
> He will get tackled, webbed and neuted by the Drifter Reinforcement Battleship _way off the gate_ or outside the dockrange of a station.

No? They engage at close range, if they are too far away when engaged, they warp to a pounce and warp in close. One has to go out of their way to move away from the station or gate.

> [@Syzygium](#):
>
> But well, we are going in circles. For the 3rd time. And you still haven’t brought a _single_ argument to the table _why the current system is good and benefitial and helps to keep players interested_, even despite me asking for it like 3 times now. Please explain it. For the 4th time. What makes the current design _good_ in any way shape or form?

I did, you reacted to it, and choose to ignore it.

> [@Syzygium](#):
>
> And why would it be suddenly _bad_ if the engagement that results in shooting the Lancers isn’t that _onesided_ and doesn’t _require to google_?

It doesn’t require google to know that it’s a bad idea to engage them. Just a simple show info.

> [@Syzygium](#):
>
> Nobody said it should be. It should just not be full of instadeath traps once you make one wrong move. Slight difference.

The only insta deaths are from players, everything else requires time and several actions, which makes it not instant.

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<div class="post-metadata">

**Author:** ![Syzygium](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/syzygium/32/516281_2.png) [@Syzygium](https://forums.eveonline.com/u/Syzygium)\
**Post date:** [May 31, 2025, 3:13am UTC](https://forums.eveonline.com/t/unfair-loss-in-highsec-overpowered-drifters-at-npc-station-stoure-0-7/487736/148 "2025-05-31T03:13:40Z")

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> [@Malak\_Starfire](#):
>
> don’t just randomly tackle players

They attack players who simply followed the normal common sense in HS that seeing a red NPC cruiser isn’t _that much_ of a danger, because they are _used to_ killing HS NPC cruisers _with ease_ in a properly fitted ship.  
No where in the game is a hint that _those cruisers_ would spawn Reinforcements with Doomsday Weapons and you _should just ignore them_ (which is what the answer will be if someone asks around about those lancers, to 99%). Must be _really really good content_ if the standard answer is “ignore it”. Probably doesn’t deserve to be looked at any further. /irony

> [@Malak\_Starfire](#):
>
> starting position, that’s where the rats _are_. Sure on a gate you may have to move 10km .

What does that matter? Depending on the ships fit you want more or less range, more or less speed, transversal whatever. It’s hilarious to assume “the player will be in Jumprange/Dockrange” once the reinforcements arrive and then justify _THAT_ assumption as the _only way out_ of the situation, aka instantly jumping/docking or getting either melted or doomsdayed (if trying to defeat the reinforcements). Thats _stupid_.

> [@Malak\_Starfire](#):
>
> I did, you reacted to it, and choose to ignore it.

Doubt. I haven’t seen a _single_ argument in this topic that would even remotely back up the claim that the current mechanic around those lancers/drifters is _good and benefitial_ and changing it towards a more balanced and actually challenging but winnable/retreatable engagement would be _a bad change that would make the game worse_. If you have, link it.

> [@Malak\_Starfire](#):
>
> It doesn’t require google to know that it’s a bad idea to engage them. Just a simple show info.

Show info is completely _useless_. Several HS mission ships have the notification “Deadly” in their description, yet any T2 fitted Battlecruiser can beat them with ease. There isn’t even a catalogue or explanation what to expect from “deadly” or “critical”. You couldn’t even explain why “Critical” should be ranked about “deadly”, because… does it get more dangerous than “deadly”? Joke Argument. Players have learned _not to trust_ those descriptions because they are more or less meaningless and haven’t been updated or evaluated for decades.

> [@Malak\_Starfire](#):
>
> which makes it not instant.

If a player doesn’t know that the overshield will trigger a doomsday (which he cannot unless he _googled it_ first), I’d say the process from losing the lock till you find yourself in your pod and having lost your ship is pretty much instant in my book. A lot more instant than a Gank that can take up to 20 seconds…

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<div class="post-metadata">

**Author:** ![Malak\_Starfire](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/malak_starfire/32/501915_2.png) [@Malak\_Starfire](https://forums.eveonline.com/u/Malak_Starfire)\
**Post date:** [May 31, 2025, 3:15am UTC](https://forums.eveonline.com/t/unfair-loss-in-highsec-overpowered-drifters-at-npc-station-stoure-0-7/487736/149 "2025-05-31T03:15:02Z")

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Ah so words just don’t have meaning to you, good day

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<div class="post-metadata">

**Author:** ![Syzygium](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/syzygium/32/516281_2.png) [@Syzygium](https://forums.eveonline.com/u/Syzygium)\
**Post date:** [May 31, 2025, 3:16am UTC](https://forums.eveonline.com/t/unfair-loss-in-highsec-overpowered-drifters-at-npc-station-stoure-0-7/487736/150 "2025-05-31T03:16:06Z")

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I accept your surrender. Finally. Btw. like the 8th reply without an argument _in favor of the current mechanic_. Nicely done, Sir. Good day to you as well.

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<div class="post-metadata">

**Author:** ![Malak\_Starfire](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/malak_starfire/32/501915_2.png) [@Malak\_Starfire](https://forums.eveonline.com/u/Malak_Starfire)\
**Post date:** [May 31, 2025, 3:18am UTC](https://forums.eveonline.com/t/unfair-loss-in-highsec-overpowered-drifters-at-npc-station-stoure-0-7/487736/151 "2025-05-31T03:18:04Z")

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> [@Syzygium](#):
>
> Btw. like the 8th reply without an argument _in favor of the current mechanic_. Nicely done, Sir. Good day to you as well.

When one cannot accept what I’ve already told them, why bother. Especially when they refuse to use words with their proper meaning.

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<div class="post-metadata">

**Author:** ![Syzygium](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/syzygium/32/516281_2.png) [@Syzygium](https://forums.eveonline.com/u/Syzygium)\
**Post date:** [May 31, 2025, 3:20am UTC](https://forums.eveonline.com/t/unfair-loss-in-highsec-overpowered-drifters-at-npc-station-stoure-0-7/487736/152 "2025-05-31T03:20:02Z")

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Words like “deadly” that indicate you cannot win, but experience proves that you can win easily in a normal ship? Or words like “critical” that would (in my book) mean _less_ danger than “deadly”, but will get you obliterated when trying to fight? Come on… 🤣

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<div class="post-metadata">

**Author:** ![Malak\_Starfire](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/malak_starfire/32/501915_2.png) [@Malak\_Starfire](https://forums.eveonline.com/u/Malak_Starfire)\
**Post date:** [May 31, 2025, 3:29am UTC](https://forums.eveonline.com/t/unfair-loss-in-highsec-overpowered-drifters-at-npc-station-stoure-0-7/487736/153 "2025-05-31T03:29:26Z")

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Yet you use words like insta without meaning instant. The show info clearly states that the lancers are highly militant in response to capsuleer resistance, but that’s not enough warning for you. Your definition of Critical Threat is also completely different than that of most (if not all) English speaking governments, which places it higher than Deadly.

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<div class="post-metadata">

**Author:** ![Syzygium](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/syzygium/32/516281_2.png) [@Syzygium](https://forums.eveonline.com/u/Syzygium)\
**Post date:** [May 31, 2025, 3:35am UTC](https://forums.eveonline.com/t/unfair-loss-in-highsec-overpowered-drifters-at-npc-station-stoure-0-7/487736/154 "2025-05-31T03:35:41Z")

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Oh well, my bad. I assumed that the timespan between killing the overshield (and of course not knowing what will happen if you haven’t googled) and being blapped by a doomsday weapon could be called _instablapping_. And that there isn’t anything more deadly than “deadly”. Sorry for not being a native english speaker.

_rofl_

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<div class="post-metadata">

**Author:** ![Malak\_Starfire](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/malak_starfire/32/501915_2.png) [@Malak\_Starfire](https://forums.eveonline.com/u/Malak_Starfire)\
**Post date:** [May 31, 2025, 3:39am UTC](https://forums.eveonline.com/t/unfair-loss-in-highsec-overpowered-drifters-at-npc-station-stoure-0-7/487736/155 "2025-05-31T03:39:17Z")

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> [@Syzygium](#):
>
> Sorry for not being a native english speaker

Those would presumably be in your native tongue in game.

> [@Syzygium](#):
>
> Oh well, my bad. I assumed that the timespan between killing the overshield

And yes, I consider 800k HP to be a lot for a new player, even for experienced players in high sec, taking a Marauder 363 seconds to burn through with 2.3k dps (before resists). [Drifter Response Battleship | EVE Ref](https://everef.net/types/37473)

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<div class="post-metadata">

**Author:** ![Syzygium](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/syzygium/32/516281_2.png) [@Syzygium](https://forums.eveonline.com/u/Syzygium)\
**Post date:** [May 31, 2025, 3:42am UTC](https://forums.eveonline.com/t/unfair-loss-in-highsec-overpowered-drifters-at-npc-station-stoure-0-7/487736/156 "2025-05-31T03:42:48Z")

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Pretty crazy how you try to twist the scenario. If you don’t know that the DEPLETION of the overshield will trigger a doomsday weapon, it is IRRELEVANT how long you shoot to deplete it. The _instablapping_ OF COURSE means the change from “I can tank it” (aka “I think I have a chance to win!”) to “I am dead”, which happens pretty much instantly.

Discussing with you seems really to be pretty much in vain. You really can’t see the scenario from the perspective of a NON-VETERAN. 🤷‍♂️

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<div class="post-metadata">

**Author:** ![Malak\_Starfire](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/malak_starfire/32/501915_2.png) [@Malak\_Starfire](https://forums.eveonline.com/u/Malak_Starfire)\
**Post date:** [May 31, 2025, 3:45am UTC](https://forums.eveonline.com/t/unfair-loss-in-highsec-overpowered-drifters-at-npc-station-stoure-0-7/487736/157 "2025-05-31T03:45:13Z")

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> [@Syzygium](#):
>
> Pretty crazy how you try to twist the scenario

You never stated that x amount of time had passed. Thus one must work from initial time=0 seconds. You either never set the stage, or you are the one twisting.

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<div class="post-metadata">

**Author:** ![Malak\_Starfire](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/malak_starfire/32/501915_2.png) [@Malak\_Starfire](https://forums.eveonline.com/u/Malak_Starfire)\
**Post date:** [May 31, 2025, 3:46am UTC](https://forums.eveonline.com/t/unfair-loss-in-highsec-overpowered-drifters-at-npc-station-stoure-0-7/487736/158 "2025-05-31T03:46:08Z")

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> [@Syzygium](#):
>
> Discussing with you seems really to be pretty much in vain. You really can’t see the scenario from the perspective of a NON-VETERAN. 🤷‍♂️

And yet I am the one talking with actual new bros in my discord chat during this whole discussion.

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<div class="post-metadata">

**Author:** ![Syzygium](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/syzygium/32/516281_2.png) [@Syzygium](https://forums.eveonline.com/u/Syzygium)\
**Post date:** [May 31, 2025, 3:48am UTC](https://forums.eveonline.com/t/unfair-loss-in-highsec-overpowered-drifters-at-npc-station-stoure-0-7/487736/159 "2025-05-31T03:48:30Z")

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It’s called “common sense”. Everyone with an IQ above room temperature will get that _instablapping_ is a reference to the instant loss of your ship when the doomsday hits you.

> [@Malak\_Starfire](#):
>
> And yet I am the one talking with actual new bros in my discord chat during this whole discussion.

Good, warn them about this crappy mechanic so they can ignore the lancers, else they will get instablapped without expecting it. Because it’s completely stupid and counterintuitive.

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<div class="post-metadata">

**Author:** ![Malak\_Starfire](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/malak_starfire/32/501915_2.png) [@Malak\_Starfire](https://forums.eveonline.com/u/Malak_Starfire)\
**Post date:** [May 31, 2025, 3:50am UTC](https://forums.eveonline.com/t/unfair-loss-in-highsec-overpowered-drifters-at-npc-station-stoure-0-7/487736/160 "2025-05-31T03:50:54Z")

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> [@Syzygium](#):
>
> It’s called “common sense”. Everyone with an IQ above room temperature will get that _instablapping_ is a reference to the instant loss of your ship when the doomsday hits you.

You mean an assumption that not everyone you isn’t you would get. Here is a tip, not everyone thinks the same way.

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<div class="post-metadata">

**Author:** ![Syzygium](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/syzygium/32/516281_2.png) [@Syzygium](https://forums.eveonline.com/u/Syzygium)\
**Post date:** [May 31, 2025, 3:53am UTC](https://forums.eveonline.com/t/unfair-loss-in-highsec-overpowered-drifters-at-npc-station-stoure-0-7/487736/161 "2025-05-31T03:53:48Z")

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> [@Malak\_Starfire](#):
>
> not everyone thinks the same way.

True, probably the reason why I can bring half a dozen arguments why the mechanic is _bad_ and _hurtful_ for the game, _stupidly balanced_ and _not benefitial_ at all in it’s current form. While someone else can’t bring a _single point_ in favor of the current mechanic and the way it’s implemented. That makes sense.

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<div class="post-metadata">

**Author:** ![Malak\_Starfire](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/malak_starfire/32/501915_2.png) [@Malak\_Starfire](https://forums.eveonline.com/u/Malak_Starfire)\
**Post date:** [May 31, 2025, 3:56am UTC](https://forums.eveonline.com/t/unfair-loss-in-highsec-overpowered-drifters-at-npc-station-stoure-0-7/487736/162 "2025-05-31T03:56:23Z")

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> [@Syzygium](#):
>
> While someone else can’t bring a _single point_ in favor of the current mechanic and the way it’s implemented. That makes sense.

I made my point twice, you ignoring it is not my problem.

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