# Unofficial Molea Monument News Discussion Thread

**URL:** <https://forums.eveonline.com/t/unofficial-molea-monument-news-discussion-thread/256248>\
**Category:** General Discussion\
**Created:** [July 22, 2020, 3:02pm UTC](https://forums.eveonline.com/t/unofficial-molea-monument-news-discussion-thread/256248 "2020-07-22T15:02:31Z")\
**Posts on this page:** 10\
**Page:** 2

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**Author:** ![Cypherous](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/cypherous/32/499883_2.png) [@Cypherous](https://forums.eveonline.com/u/Cypherous)\
**Post date:** [July 24, 2020, 9:53am UTC](https://forums.eveonline.com/t/unofficial-molea-monument-news-discussion-thread/256248/21 "2020-07-24T09:53:46Z")

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> [@JihadSwarm Declares WAR on Molea](https://forums.eveonline.com/t/jihadswarm-declares-war-on-molea/256209/50):
>
> I’d like to bring up something that @Destiny_Corrupted proposed in the JihadSwarm thread:
> 
> > [@JihadSwarm Declares WAR on Molea](https://forums.eveonline.com/t/jihadswarm-declares-war-on-molea/256209/50):
> >
> > Is it not the case that a separation of game and life is one of EVE’s core tenets? While I agree with you _in principle_ , the real-life dead should have never been memorialized in the game in this manner. Especially since there are _better_ ways to do it, such as, for example, creating a Doomheim-like corporation, and memorializing a dead person by putting a character dedicated to them into it. That form of memorial wouldn’t be able to be touched.
> 
> This idea is, IMO, a perfect solution to the Molea issue; any member of the _EvE_ community who is confirmed to have passed away could have their character(s) transferred to a dedicated “mausoleum” corporation as a way to respect their passing.
> 
> Someone would probably figure out a way to exploit invulnerable funeral cans, but this idea seems like the closest thing to an exploit-proof system that CCP could make.

The problem with this is how do CCP verify anything, they can’t really just go transferring random characters to memorial corps just because someone said so, remember if someone dies you don’t have access to their account and CCP isn’t going to want to deal with vetting the death certificates of dozens of countries in order to transfer characters around

While its a cute idea its not really “viable”

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**Author:** ![Wadiest\_Yong](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/wadiest_yong/32/426921_2.png) [@Wadiest\_Yong](https://forums.eveonline.com/u/Wadiest_Yong)\
**Post date:** [July 24, 2020, 10:14am UTC](https://forums.eveonline.com/t/unofficial-molea-monument-news-discussion-thread/256248/22 "2020-07-24T10:14:34Z")

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Many people - more than in other games probably, given the length of time the average capsuleer stays active - care very deeply about EvE Online. In fact they care so deeply about EvE that it has become part of their daily lives. If they wish to honor and remember real people who were lost in real life in a place they love and frequent, their virtual world of New Eden, it is not role play, it is honest emotion and deep feeling.

The Molea monument doesn’t lessen New Eden, it makes it More. It honors the Fallen. It also honors the deepest feelings that players have, and it honors the strength of the feelings players have for the game itself, when pilots honor EvE by sharing the most significant real life loss anyone can ever experience. And that is why, in my personal opinion, ccp devoted resources to honor that single link between real and virtual world.

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**Author:** ![Wanda\_Fayne](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/wanda_fayne/32/377654_2.png) [@Wanda\_Fayne](https://forums.eveonline.com/u/Wanda_Fayne)\
**Post date:** [July 24, 2020, 10:28am UTC](https://forums.eveonline.com/t/unofficial-molea-monument-news-discussion-thread/256248/23 "2020-07-24T10:28:11Z")

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Eve has been around long enough that children become parents, parents become grandparents, and now we are approaching a possible 3rd generation. The legacy that is this game will (hopefully) outlast us all and our childrens’ children will have the ability to play this game.

Remembering those characters who people feel have contributed to the shared experience we all have as players is a noble act and I applaud CCP for providing a memorial to that end. While there are some who will not participate, or who feel this isn’t something they support and will try and interfere or sabotage it, just further supports the notion that the sandbox is still alive and fueling content. Either way the game continues…

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**Author:** ![Ramona\_McCandless](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/ramona_mccandless/32/468438_2.png) [@Ramona\_McCandless](https://forums.eveonline.com/u/Ramona_McCandless)\
**Post date:** [July 24, 2020, 12:03pm UTC](https://forums.eveonline.com/t/unofficial-molea-monument-news-discussion-thread/256248/24 "2020-07-24T12:03:17Z")

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This “we are all valid individuals” narrative is curious in a game which downplays the importance of individuality.

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**Author:** ![Avaelica\_Kuershin](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/avaelica_kuershin/32/478139_2.png) [@Avaelica\_Kuershin](https://forums.eveonline.com/u/Avaelica_Kuershin)\
**Post date:** [July 24, 2020, 12:13pm UTC](https://forums.eveonline.com/t/unofficial-molea-monument-news-discussion-thread/256248/25 "2020-07-24T12:13:30Z")

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Alternatively, the game encourages co-operation between individuals.

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**Author:** ![Nana\_Skalski](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/nana_skalski/32/489985_2.png) [@Nana\_Skalski](https://forums.eveonline.com/u/Nana_Skalski)\
**Post date:** [July 24, 2020, 2:18pm UTC](https://forums.eveonline.com/t/unofficial-molea-monument-news-discussion-thread/256248/26 "2020-07-24T14:18:24Z")

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> [@Avaelica\_Kuershin](#):
>
> co-operation between individuals

Between players and NPCs too.

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**Author:** ![Ramona\_McCandless](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/ramona_mccandless/32/468438_2.png) [@Ramona\_McCandless](https://forums.eveonline.com/u/Ramona_McCandless)\
**Post date:** [July 24, 2020, 3:42pm UTC](https://forums.eveonline.com/t/unofficial-molea-monument-news-discussion-thread/256248/27 "2020-07-24T15:42:20Z")

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Thats not an alternative.

Its the same thing.

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**Author:** ![Agondray](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/agondray/32/414989_2.png) [@Agondray](https://forums.eveonline.com/u/Agondray)\
**Post date:** [July 24, 2020, 4:29pm UTC](https://forums.eveonline.com/t/unofficial-molea-monument-news-discussion-thread/256248/28 "2020-07-24T16:29:25Z")

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ha ya’ll think it’s a step to deleting pos’s, they still cant find all the code and untangle the knot without breaking the game 🤣 🤣 🤣

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**Author:** ![Mkikaden\_Tiragen](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/mkikaden_tiragen/32/243913_2.png) [@Mkikaden\_Tiragen](https://forums.eveonline.com/u/Mkikaden_Tiragen)\
**Post date:** [July 24, 2020, 4:34pm UTC](https://forums.eveonline.com/t/unofficial-molea-monument-news-discussion-thread/256248/29 "2020-07-24T16:34:24Z")

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It’s part of the news post text that upcoming removal of POS code was a contributing factor in the decision to place a permanent monument with POS-like abilities. Doesn’t mean they are close to removal, but it’s a related effort.

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**Author:** ![system](https://global.discourse-cdn.com/eveonline/original/3X/4/1/41ec4921cbaca7a6f9ea556e7cc20018461eae5e.png) [@system](https://forums.eveonline.com/u/system)\
**Post date:** [October 22, 2020, 4:34pm UTC](https://forums.eveonline.com/t/unofficial-molea-monument-news-discussion-thread/256248/30 "2020-10-22T16:34:47Z")

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