# Unpunished killing of allies in FW, under the protection of the system

**URL:** <https://forums.eveonline.com/t/unpunished-killing-of-allies-in-fw-under-the-protection-of-the-system/421698>\
**Category:** Assembly Hall\
**Created:** [September 25, 2023, 1:38am UTC](https://forums.eveonline.com/t/unpunished-killing-of-allies-in-fw-under-the-protection-of-the-system/421698 "2023-09-25T01:38:13Z")\
**Posts on this page:** 2\
**Page:** 1

<div class="post-metadata">

**Author:** ![akbogomolov](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/akbogomolov/32/388069_2.png) [@akbogomolov](https://forums.eveonline.com/u/akbogomolov)\
**Post date:** [September 25, 2023, 1:38am UTC](https://forums.eveonline.com/t/unpunished-killing-of-allies-in-fw-under-the-protection-of-the-system/421698/1 "2023-09-25T01:38:13Z")

</div>

If you join FW as part of a corporation, you can endlessly and with impunity kill your allies, clearing beacons for your farming windows, while the stupid system created by brainless developers will protect traitors with a relationship level with the faction of -10, because they don’t even get paid for attacking status of a suspect, and for a normal player an attack by an ally will result in a loss of relationship level. I found posts about this idiocy from a year ago, are they going to do anything about it at all?

---

<div class="post-metadata">

**Author:** ![system](https://global.discourse-cdn.com/eveonline/original/3X/4/1/41ec4921cbaca7a6f9ea556e7cc20018461eae5e.png) [@system](https://forums.eveonline.com/u/system)\
**Post date:** [December 24, 2023, 1:38am UTC](https://forums.eveonline.com/t/unpunished-killing-of-allies-in-fw-under-the-protection-of-the-system/421698/2 "2023-12-24T01:38:40Z")

</div>

This topic was automatically closed 90 days after the last reply. New replies are no longer allowed.
