# Upcoming Changes to Drone Aggression

**URL:** <https://forums.eveonline.com/t/upcoming-changes-to-drone-aggression/281713>\
**Category:** Upcoming Features & Changes\
**Tags:** pve, drones\
**Created:** [November 25, 2020, 12:48pm UTC](https://forums.eveonline.com/t/upcoming-changes-to-drone-aggression/281713 "2020-11-25T12:48:54Z")\
**Posts on this page:** 20\
**Page:** 78

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**Author:** ![Circumstantial\_Evidence](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/circumstantial_evidence/32/399551_2.png) [@Circumstantial\_Evidence](https://forums.eveonline.com/u/Circumstantial_Evidence)\
**Post date:** [December 4, 2020, 7:24pm UTC](https://forums.eveonline.com/t/upcoming-changes-to-drone-aggression/281713/1775 "2020-12-04T19:24:50Z")

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I believe EVE is big enough to support a range of content options, from high intensity and high risk Abyss diving, to “low key” highsec mission running. AFK mining with netflix in a second screen, is a commonly cited example of “relaxing” gameplay, that is fully supported. (Especially by CODE, as this technique gives them something to shoot which isn’t paying attention.)

If most of the problem is nullsec ratting anoms, confine the drone changes to nullsec.

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**Author:** ![Zidak\_Khon](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/zidak_khon/32/291162_2.png) [@Zidak\_Khon](https://forums.eveonline.com/u/Zidak_Khon)\
**Post date:** [December 4, 2020, 10:48pm UTC](https://forums.eveonline.com/t/upcoming-changes-to-drone-aggression/281713/1776 "2020-12-04T22:48:01Z")

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Just flew few mission with Ishtar…  
So i have to click on target and the right click on each drone to make it attack… it takes so much time. And its not game to click there, click there… game is in invention… not repetitive clicking

And what’s next?.. so lets send each drone against different target … and the result is that your drones go IDLE after few seconds… Yeah … lets do it all again… click target, right click drone, left click engage make it 5 times… wait for drones go idle … and make those 15 clicks yet again… WHAT A GAME!

As there is no explanation what was this suppose to achieve, it definitely ruin fun for drone boats against small targets, where part of the tactic was not 1000x clicking, right click drone, another click engage.

Get us Engage/Return shortcut for every single drone to get rid of that not funny insane click with mouse please.

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**Author:** ![Scoots\_Choco](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/scoots_choco/32/262262_2.png) [@Scoots\_Choco](https://forums.eveonline.com/u/Scoots_Choco)\
**Post date:** [December 4, 2020, 10:54pm UTC](https://forums.eveonline.com/t/upcoming-changes-to-drone-aggression/281713/1777 "2020-12-04T22:54:37Z")

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> [@Zidak\_Khon](#):
>
> As there is **no explanation** what was this suppose to achieve

what?

> [@CCP\_Paradox](#):
>
> We are making this change to ensure that NPC killing activities move closer towards attentive player interactions and rely much less on low or no attention gameplay.

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**Author:** ![Zidak\_Khon](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/zidak_khon/32/291162_2.png) [@Zidak\_Khon](https://forums.eveonline.com/u/Zidak_Khon)\
**Post date:** [December 4, 2020, 10:55pm UTC](https://forums.eveonline.com/t/upcoming-changes-to-drone-aggression/281713/1778 "2020-12-04T22:55:05Z")

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What about improving other weapon systems with additional clicks…

Lets abandon shortcut for guns… Make them mouse click only… and not directly… make it mandatory to right click every single gun and then another click to Fire! Make all weapon system to stop shooting after few seconds. hell yeah… it will as funny as using drones!

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**Author:** ![StuRyan](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/sturyan/32/244322_2.png) [@StuRyan](https://forums.eveonline.com/u/StuRyan)\
**Post date:** [December 4, 2020, 1:33am UTC](https://forums.eveonline.com/t/upcoming-changes-to-drone-aggression/281713/1779 "2020-12-04T01:33:23Z")

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Can anyone give me a reasonable reason why CCP are changing the mechanisms around drone auto aggro NPC’s? I can’t seem to see any logic in this at all and I especially do not understand the “AfK ratting is a problem”… is it? How?

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**Author:** ![Evei\_Shard](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/evei_shard/32/245990_2.png) [@Evei\_Shard](https://forums.eveonline.com/u/Evei_Shard)\
**Post date:** [December 4, 2020, 1:39am UTC](https://forums.eveonline.com/t/upcoming-changes-to-drone-aggression/281713/1780 "2020-12-04T01:39:18Z")

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Step 1: build ship that can tank any rats.  
Step 2: train high drone skills  
Step 3: warp to rat location and deploy drones  
Step 4: go watch a show or get coffee or something  
Step 5: come back, loot & salvage if you want, go to step 3.

Not lucrative in high-sec. It appears that this is different in null-sec blue safe spaces though.

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**Author:** ![Calynus](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/calynus/32/243068_2.png) [@Calynus](https://forums.eveonline.com/u/Calynus)\
**Post date:** [December 4, 2020, 3:20am UTC](https://forums.eveonline.com/t/upcoming-changes-to-drone-aggression/281713/1781 "2020-12-04T03:20:35Z")

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They’re claiming it’s to combat botters but they’ll just rewrite their scripts and be fine. However, it will really screw with people who play drone boats or use drones as supplementary damage in missions and anomalies the most since there are a lot of NPCs that jam/dampen you.

Now your drones will just sit there or, worse, fly back to your ship and orbit making you have to send them out again. It’s just another annoyance and more tedious micromanagement just because.

EDIT - Ok, fine, they claim it’s to combat “AFKers”, whatever. Now AFKers will just become botters if they do this. Some might not and will just quit but some will. So, ultimately, how does this solve anything except to annoy legit players?

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**Author:** ![Daichi\_Yamato](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/daichi_yamato/32/252995_2.png) [@Daichi\_Yamato](https://forums.eveonline.com/u/Daichi_Yamato)\
**Post date:** [December 4, 2020, 3:26am UTC](https://forums.eveonline.com/t/upcoming-changes-to-drone-aggression/281713/1782 "2020-12-04T03:26:00Z")

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CCP generally want to nerf low attention gameplay. Especially gameplay as rewarding as nullsec ratting.

AFK players make for a dull game.

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**Author:** ![Scoots\_Choco](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/scoots_choco/32/262262_2.png) [@Scoots\_Choco](https://forums.eveonline.com/u/Scoots_Choco)\
**Post date:** [December 4, 2020, 3:34am UTC](https://forums.eveonline.com/t/upcoming-changes-to-drone-aggression/281713/1783 "2020-12-04T03:34:38Z")

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…do we need another thread?

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**Author:** ![Buoytender\_Bob](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/buoytender_bob/32/374377_2.png) [@Buoytender\_Bob](https://forums.eveonline.com/u/Buoytender_Bob)\
**Post date:** [December 4, 2020, 4:38am UTC](https://forums.eveonline.com/t/upcoming-changes-to-drone-aggression/281713/1784 "2020-12-04T04:38:55Z")

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Darn it, this is the second time in 6 months I’ve agreed with Scoots.  
This must be what going mad feels like… 😉

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**Author:** ![Solstice\_Projekt](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/solstice_projekt/32/503293_2.png) [@Solstice\_Projekt](https://forums.eveonline.com/u/Solstice_Projekt)\
**Post date:** [December 4, 2020, 7:59am UTC](https://forums.eveonline.com/t/upcoming-changes-to-drone-aggression/281713/1785 "2020-12-04T07:59:48Z")

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> [@Calynus](#):
>
> They’re claiming it’s to combat botters but they’ll just rewrite their scripts and be fine.

I’m pretty sure they didn’t.

> [@CCP\_Paradox](#):
>
> We are making this change to ensure that NPC killing activities move closer towards attentive player interactions and rely much less on low or no attention gameplay.
> 
> We also wish to maintain the criticality of Player versus Player engagements, and recognize those situations which is why drones will continue to attack your attackers when set to aggressive.

Here. That’s why they did it.  
It’s like bears and farmers are deliberately ignoring/changing this part because it addresses them directly.

Allow me to translate the quoted part into a more easily comprehensible, single line:

**Lazy assholes are getting the boot!**

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<div class="post-metadata">

**Author:** ![Shipwreck\_Jones](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/shipwreck_jones/32/274382_2.png) [@Shipwreck\_Jones](https://forums.eveonline.com/u/Shipwreck_Jones)\
**Post date:** [December 4, 2020, 8:10am UTC](https://forums.eveonline.com/t/upcoming-changes-to-drone-aggression/281713/1786 "2020-12-04T08:10:14Z")

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> [@Calynus](#):
>
> They’re claiming it’s to combat botters but they’ll just rewrite their scripts and be fine.

No they didn’t. And it is absolutely amazing how many people keep criticizing them over something they never said.

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**Author:** ![Ramona\_McCandless](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/ramona_mccandless/32/468438_2.png) [@Ramona\_McCandless](https://forums.eveonline.com/u/Ramona_McCandless)\
**Post date:** [December 4, 2020, 9:05am UTC](https://forums.eveonline.com/t/upcoming-changes-to-drone-aggression/281713/1787 "2020-12-04T09:05:00Z")

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> [@Calynus](#):
>
> They’re claiming it’s to combat botters

No they arent

Im getting the real impression a decent sized chunk of players consider drones a fire and forget system.

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**Author:** ![Rekindle](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/rekindle/32/382332_2.png) [@Rekindle](https://forums.eveonline.com/u/Rekindle)\
**Post date:** [December 4, 2020, 11:40am UTC](https://forums.eveonline.com/t/upcoming-changes-to-drone-aggression/281713/1788 "2020-12-04T11:40:20Z")

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> [@Scoots\_Choco](#):
>
> …do we need another thread?

do we need you crapping up every post with stuff like this? Let the idea come fourth.

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<div class="post-metadata">

**Author:** ![StuRyan](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/sturyan/32/244322_2.png) [@StuRyan](https://forums.eveonline.com/u/StuRyan)\
**Post date:** [December 4, 2020, 12:43pm UTC](https://forums.eveonline.com/t/upcoming-changes-to-drone-aggression/281713/1789 "2020-12-04T12:43:43Z")

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This is plane and simply a play to make it more difficult for players to make isk. They can sugar coat it anyway they wish and try to build a narrative that fits their goal, many have taken the bait. If ratting wasn’t such a tedious boring, slow process, people wouldn’t need to multibox to speed up the process. This change will only work if you increase bounty payouts 2fold or 3 fold…

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<div class="post-metadata">

**Author:** ![Solstice\_Projekt](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/solstice_projekt/32/503293_2.png) [@Solstice\_Projekt](https://forums.eveonline.com/u/Solstice_Projekt)\
**Post date:** [December 4, 2020, 12:46pm UTC](https://forums.eveonline.com/t/upcoming-changes-to-drone-aggression/281713/1790 "2020-12-04T12:46:21Z")

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> [@StuRyan](#):
>
> This is plane and simply a play to make it more difficult for players to make isk.

You started well, but then …

> [@StuRyan](#):
>
> This change will only work if you increase bounty payouts 2fold or 3 fold…

… you wrote this.

The point is to make it more difficult for **farmers** to make ISK.  
The hell they will increase the bounty payout!

The whole point is to have them make less money!

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<div class="post-metadata">

**Author:** ![StuRyan](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/sturyan/32/244322_2.png) [@StuRyan](https://forums.eveonline.com/u/StuRyan)\
**Post date:** [December 4, 2020, 12:51pm UTC](https://forums.eveonline.com/t/upcoming-changes-to-drone-aggression/281713/1791 "2020-12-04T12:51:00Z")

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So then make it more difficult for farmers to make ISK, not the players who play the game the way CCP want.

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<div class="post-metadata">

**Author:** ![Solstice\_Projekt](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/solstice_projekt/32/503293_2.png) [@Solstice\_Projekt](https://forums.eveonline.com/u/Solstice_Projekt)\
**Post date:** [December 4, 2020, 12:52pm UTC](https://forums.eveonline.com/t/upcoming-changes-to-drone-aggression/281713/1792 "2020-12-04T12:52:11Z")

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> [@StuRyan](#):
>
> not the players who play the game the way CCP want.

**Farmers weren’t actually playing, which is why they’ve implemented this change in the first place!**

…

The _active_ players don’t actually seem to give a ■■■■!

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<div class="post-metadata">

**Author:** ![StuRyan](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/sturyan/32/244322_2.png) [@StuRyan](https://forums.eveonline.com/u/StuRyan)\
**Post date:** [December 4, 2020, 12:54pm UTC](https://forums.eveonline.com/t/upcoming-changes-to-drone-aggression/281713/1793 "2020-12-04T12:54:19Z")

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The active players are probably the ones spending every minute of the day on this platform. Of course they won’t care. And by the way, active in game ratting is still active, whether i’m sat pressing F or not isn’t the root problem.

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<div class="post-metadata">

**Author:** ![Solstice\_Projekt](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/solstice_projekt/32/503293_2.png) [@Solstice\_Projekt](https://forums.eveonline.com/u/Solstice_Projekt)\
**Post date:** [December 4, 2020, 12:55pm UTC](https://forums.eveonline.com/t/upcoming-changes-to-drone-aggression/281713/1794 "2020-12-04T12:55:21Z")

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> [@StuRyan](#):
>
> And by the way, active in game ratting is still active, whether i’m sat pressing F or not isn’t the root problem.

So you say people …  
… who are afk …  
… are actively playing?

Are you one of those farmers CCP wants to get rid of?

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