# Update on Asset Safety values for Supers & Titans

**URL:** <https://forums.eveonline.com/t/update-on-asset-safety-values-for-supers-titans/502331>\
**Category:** Announcements\
**Tags:** patchnotes\
**Created:** [December 4, 2025, 10:12am UTC](https://forums.eveonline.com/t/update-on-asset-safety-values-for-supers-titans/502331 "2025-12-04T10:12:25Z")\
**Posts on this page:** 1\
**Showing post:** 137

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**Author:** ![Dyver\_Phycad](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/dyver_phycad/32/358575_2.png) [@Dyver\_Phycad](https://forums.eveonline.com/u/Dyver_Phycad)\
**Post date:** [December 8, 2025, 11:09am UTC](https://forums.eveonline.com/t/update-on-asset-safety-values-for-supers-titans/502331/137 "2025-12-08T11:09:18Z")

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> [@Kana\_Kito](#):
>
> It is a massive contrary to what Eve is about: Player driven economy & risk vs reward. The two foundation principle, just spat on by a silly game dev intervention “ambulance” mechanic.

You are not very old and experienced in EVE, are you? It shows. AS is in the game because we didn’t need to worry about destructible structures in the past. Conquerable Outposts were indestructible and guaranteed your assets’ safety. Back in the days that you glamour about so much with that Risk v Reward mantra, Assets were much less at risk than they are now.  
We need to go back to that so that, for one, clutches like AS aren’t necessary anymore, and secondly, to revitalize EVE and make it enjoyable again.

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