# Vanguard better not be an extraction/battle royale shooter

**URL:** <https://forums.eveonline.com/t/vanguard-better-not-be-an-extraction-battle-royale-shooter/437326>\
**Category:** General Discussion\
**Created:** [January 25, 2024, 2:07pm UTC](https://forums.eveonline.com/t/vanguard-better-not-be-an-extraction-battle-royale-shooter/437326 "2024-01-25T14:07:14Z")\
**Posts on this page:** 1\
**Showing post:** 23

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**Author:** ![Ulysses\_Redmane](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/ulysses_redmane/32/410129_2.png) [@Ulysses\_Redmane](https://forums.eveonline.com/u/Ulysses_Redmane)\
**Post date:** [January 25, 2024, 10:17pm UTC](https://forums.eveonline.com/t/vanguard-better-not-be-an-extraction-battle-royale-shooter/437326/23 "2024-01-25T22:17:06Z")

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> [@Jisu\_Viscera](#):
>
> I can try to be a little more productive and throw out some ideas, even though this kind of thing typically doesn’t go anywhere… everyone has ideas, getting everyone to agree is so much different.

If it makes you feel any better: We don’t have to agree for the conversation to matter. CCP are taking notes even if they’re not directly engaging with all the feedback, good or bad. My short experience with Vanguard so far has been very frustrating. Within two matches I got schwacked by a twitch streamer that was allegedly top of the killboard last playtest. 🤕

> [@Jisu\_Viscera](#):
>
> First I’d start off by saying that I don’t think it’s particularly hard to make a “good” FPS game - there are plenty of templates already out there to pull from, and since they already seem to be copying the battle royale/extraction method, clearly they’re not against it. I think the hard part is finding out what would potentially link up and work together with EVE Online that will be more difficult to figure out.

I have been wondering about that myself. Some of the mechanics seem superfluous to the model, particularly the presence of both clone banks and drop boxes versus the concept of extraction. Extracting makes me think there will be some kind of equipment retention if you manage to get out alive like other extraction shooters…but clone banks dump you out with your loadout guns and all. If I had any note to leave on the model they have so far it’s this: Maybe consider ditching extraction entirely. If a warclone completes their objective why shouldn’t they just shunt out of their clone immediately? Really drive home the idea that death is meaningless and each life is utterly disposable.

> [@Jisu\_Viscera](#):
>
> I like the idea of maybe having corporations forming battlegroups (maybe 50 players a piece?) that they “hire” on, like joining the corporation

That’d be a fun concept to explore economically and politically. Opens the doors for both dedicated loyalist outfits and freelance retainer companies.

> [@Jisu\_Viscera](#):
>
> They could do something like Commander role from Battlefield, Savage, C&C Renegade… others maybe… capturing points grants resources, the Commander (some guy in EVE) spends those resources on building various defenses and other buildings like producing vehicles. Ticket gameplay like Battlefield would be a good way of running these games, though I also like the Rush, Breakthrough and the tug of war type game modes.

Bit dangerous to put so much power in the hands of a player that might not be available at any given point managing corporate assets on a whim. How do you feel about a meritocratic system? A corp can set up a budget based on player adjusted parameters for mercs to call in fire support, vehicles, supplies, etc. Round just started? + 100,000 Creds. Capture or lose an objective? +/- 20,000 Creds. Corps can budget out how much they want to risk versus the performance of their mercs without necessarily being present. Corp A might prefer to financially abandon its team if it’s losing while Corp B might invest more. Make it so the mercs can pay for the stuff out of pocket too just for fun.

> [@Jisu\_Viscera](#):
>
> Maybe tie in some new skill trees from EVE that affect these battles, have dedicated functions for these players in EVE, just a different job/another form of gameplay for people to have fun with. Unaffialiated EVE players could also train in these things and maybe get matched with other games, assuming there are enough players in Vanguard to do such a thing.

You know how DUST had those orbital strikes? It’d be cool if you could manually drop nanites, energy cells, or other important items from orbit. All kinds of neat stuff could be done with that. Supply ground troops with intel using sensor sweeps, deploy drones to carry out a strafing run, drop a clone bank onto the battlefield…

> [@Jisu\_Viscera](#):
>
> For Vanguard, you could have corp meeting spaces kind of like how guild houses worked in things like Everquest 2 and SWTOR. Corp leaders can design and build their facilities, give Vanguard players options to design their living spaces with their pay, things to collect and display, some other forms of interaction with EVE Online. Possibilities are endless, really.

The return of Warclone Enclaves, eh? I like it.

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