# Vanguard first impression

**URL:** <https://forums.eveonline.com/t/vanguard-first-impression/431574>\
**Category:** General Discussion\
**Created:** [December 8, 2023, 2:29am UTC](https://forums.eveonline.com/t/vanguard-first-impression/431574 "2023-12-08T02:29:21Z")\
**Posts on this page:** 1\
**Showing post:** 23

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**Author:** ![Kezrai\_Charzai](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/kezrai_charzai/32/394578_2.png) [@Kezrai\_Charzai](https://forums.eveonline.com/u/Kezrai_Charzai)\
**Post date:** [December 9, 2023, 2:33pm UTC](https://forums.eveonline.com/t/vanguard-first-impression/431574/23 "2023-12-09T14:33:45Z")

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> [@New\_Order\_Enforcer](#):
>
> I still do not understand what is the point of Vanguard… Valkyrie was way more interesting but they failed hard too

Well, EVE has planets and moons and for some reason EVE management think it makes sense for CCP to jump into a genre that others have been doing better for a decade or more and try to compete.

Agreed that it doesn’t make a lot of sense, and that’s probably why they’ve flopped at it something like 4 times in a row. EVE is already a niche game, EVE ground shooter would be a small fraction of that.

As for Valkyrie, I think CCP _might_ have the capacity to make a good and interesting space dogfighter game. And it would make far more sense from the EVE-verse standpoint. The problem with Valkyrie was making it VR. Yes, Hilmar wants to be edgy and cool and all… but how about, first make a good, interesting game that’s a succes, and _then_ worry about adding the fancy frills to it later.

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