# Vastly more productive High-Sec Ganking thread

**URL:** <https://forums.eveonline.com/t/vastly-more-productive-high-sec-ganking-thread/508119>\
**Category:** General Discussion\
**Created:** [March 12, 2026, 3:47am UTC](https://forums.eveonline.com/t/vastly-more-productive-high-sec-ganking-thread/508119 "2026-03-12T03:47:34Z")\
**Posts on this page:** 20\
**Page:** 2

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**Author:** ![Gallentia](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/gallentia/32/493518_2.png) [@Gallentia](https://forums.eveonline.com/u/Gallentia)\
**Post date:** [March 12, 2026, 12:39pm UTC](https://forums.eveonline.com/t/vastly-more-productive-high-sec-ganking-thread/508119/21 "2026-03-12T12:39:29Z")

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**I’ve lived in high-sec for my entire 14-year EVE career. I’ve been ganked, I’ve lost everything, and I’ve seen it all. But here’s the real issue: the rewards in high-sec have almost no real value when you look at the risk-to-reward ratio regarding ganking.**

**Ganking in high-sec is a constant, and that’s not going to change. But while the risks are everywhere, the rewards stay bottom-tier. Meanwhile, the rewards in Null and Low-sec are arguably too high for the safety nets they often have, while high-sec income is kept artificially low. If we are forced to deal with more productive ganking and new tech like Breacher pods, then high-sec rewards need to go up to match that reality. Right now, the balance is just broken. \> just waiting for the salty mineral en moral knights and bully responce.**

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**Author:** ![Gloria\_Exercitus](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/gloria_exercitus/32/509735_2.png) [@Gloria\_Exercitus](https://forums.eveonline.com/u/Gloria_Exercitus)\
**Post date:** [March 12, 2026, 1:03pm UTC](https://forums.eveonline.com/t/vastly-more-productive-high-sec-ganking-thread/508119/22 "2026-03-12T13:03:52Z")

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It’s like having an endless, Groundhog Day, type discussion to discuss whether an apple is a banana.

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**Author:** ![Gloria\_Exercitus](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/gloria_exercitus/32/509735_2.png) [@Gloria\_Exercitus](https://forums.eveonline.com/u/Gloria_Exercitus)\
**Post date:** [March 12, 2026, 1:11pm UTC](https://forums.eveonline.com/t/vastly-more-productive-high-sec-ganking-thread/508119/23 "2026-03-12T13:11:50Z")

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> [@Christine\_Creed](#):
>
> Its supposed to be productive………….

Ganking threads are churned out by the same factory that used to produce Trabants under some five year pig iron plan.

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**Author:** ![Namdor](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/namdor/32/396179_2.png) [@Namdor](https://forums.eveonline.com/u/Namdor)\
**Post date:** [March 12, 2026, 1:49pm UTC](https://forums.eveonline.com/t/vastly-more-productive-high-sec-ganking-thread/508119/24 "2026-03-12T13:49:11Z")

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> [@Gallentia](#):
>
> But here’s the real issue: the rewards in high-sec have almost no real value when you look at the risk-to-reward ratio regarding ganking.

We can tell this isn’t true because if it were true, people would simply leave high sec. They stay there because the risk-reward remains attractive.

> [@Gallentia](#):
>
> Meanwhile, the rewards in Null and Low-sec are arguably too high for the safety nets they often have,

Same story, here. If you actually _believed_ this, you would just go avail yourself of those safety nets.

Those safety nets aren’t inherent; they’re created and maintained by players. Players need to show up and expend effort to make them work. You can do the same thing in high sec; you lot just always get hung up on the “make an effort” part. You want the effort to be made _for_ you.

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**Author:** ![Done25](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/done25/32/494511_2.png) [@Done25](https://forums.eveonline.com/u/Done25)\
**Post date:** [March 12, 2026, 1:56pm UTC](https://forums.eveonline.com/t/vastly-more-productive-high-sec-ganking-thread/508119/25 "2026-03-12T13:56:11Z")

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> [@Namdor](#):
>
> We can tell this isn’t true because if it were true, people would simply leave high sec. They stay there because the risk-reward remains attractive.

Probably because most people’s first toe dipping into low sec results in them landing in a gate camp, or being otherwise hunted down by much more experienced players. So it’s either make 20m isk an hour in high sec, or go to null in one of the mega blocs.

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**Author:** ![Syzygium](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/syzygium/32/510263_2.png) [@Syzygium](https://forums.eveonline.com/u/Syzygium)\
**Post date:** [March 12, 2026, 1:57pm UTC](https://forums.eveonline.com/t/vastly-more-productive-high-sec-ganking-thread/508119/26 "2026-03-12T13:57:16Z")

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> [@Namdor](#):
>
> We can tell this isn’t true because if it were true, people would simply leave high sec. They stay there because the risk-reward remains attractive.

That.  
Massmultiboxing Iceminers, L4/Burner-Blitzers, Abyssalrunners and Traders print billions over billions ins HS with close to zero risk if they just gather some knowledge about the mechanics and stick to some pretty easy rules.

I live in a Wormhole and still 90% of my money comes from HS acitvities, because they are repeatable endlessly, do not require much preparation and can be done solo at any time I want.

People claiming HS has too little rewards have absolutely no idea how to play this game, HS is _incredibly_ lucrative if you know what you are doing, with the maximum in convenience on top of it. In my book, HS income should be nerfed quite a bit at the top end (no huge static ice belts, no T5/T6 Abyssals, no Burners. 25% CONCORD Tax on all bounties).

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**Author:** ![Namdor](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/namdor/32/396179_2.png) [@Namdor](https://forums.eveonline.com/u/Namdor)\
**Post date:** [March 12, 2026, 2:05pm UTC](https://forums.eveonline.com/t/vastly-more-productive-high-sec-ganking-thread/508119/27 "2026-03-12T14:05:13Z")

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> [@Done25](#):
>
> So it’s either make 20m isk an hour in high sec, or go to null in one of the mega blocs.

This is called a _false dichotomy_. You can go make 200-300m an hour blitzing burners or doing abyssals. You can learn that if you simply don’t enter low sec through one of the most heavily trafficked gates, it’s unlikely to be camped. You can join eve-uni and get help learning those things. You can go to wormhole space; I watched a little pack of ventures huff gas in a wormhole the other day basically from downtime to downtime without hassle.

There’s a reason you rely on bluntly dishonest approaches to the discussion like, “You can only do this ■■■■ thing or _that_ ■■■■ thing, there are no other options.”

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**Author:** ![Done25](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/done25/32/494511_2.png) [@Done25](https://forums.eveonline.com/u/Done25)\
**Post date:** [March 12, 2026, 2:06pm UTC](https://forums.eveonline.com/t/vastly-more-productive-high-sec-ganking-thread/508119/28 "2026-03-12T14:06:03Z")

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Remove/rework Homefronts. Make it so you can only enter them like three times a day or something. They seems to be run primarily by botters/boxers.

Incursions made to only spawn in low sec and (border?) null.

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**Author:** ![Glenduil](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/glenduil/32/501812_2.png) [@Glenduil](https://forums.eveonline.com/u/Glenduil)\
**Post date:** [March 12, 2026, 2:42pm UTC](https://forums.eveonline.com/t/vastly-more-productive-high-sec-ganking-thread/508119/29 "2026-03-12T14:42:08Z")

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> [@Aiko\_Danuja](#):
>
> I don’t think there should be any punishment.

I think security status should be abolished. A temp suspect flag is fine in my opinion.

I also think that ganking should be easier. It’s too easy to out tank a ganker. I don’t have any sense of danger watching local like I did in my first Skiff as I was first training up shield skills.

Concord arrives too quickly.

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**Author:** ![Done25](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/done25/32/494511_2.png) [@Done25](https://forums.eveonline.com/u/Done25)\
**Post date:** [March 12, 2026, 2:51pm UTC](https://forums.eveonline.com/t/vastly-more-productive-high-sec-ganking-thread/508119/30 "2026-03-12T14:51:30Z")

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Still too safe. There should be a base 10% chance for your ship to explode when you undock. To help the care bears get used to the idea of losing their precious pixels. Chance is modified by security rating. -10 would reduced it to zero, and positive standings would increase it. Let’s really get those gears of industry turning with tons of destruction!

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**Author:** ![Glenduil](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/glenduil/32/501812_2.png) [@Glenduil](https://forums.eveonline.com/u/Glenduil)\
**Post date:** [March 12, 2026, 2:53pm UTC](https://forums.eveonline.com/t/vastly-more-productive-high-sec-ganking-thread/508119/31 "2026-03-12T14:53:17Z")

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Nah. I want to see an opponent. Having my ship spontaneously explode is not fun.

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**Author:** ![Done25](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/done25/32/494511_2.png) [@Done25](https://forums.eveonline.com/u/Done25)\
**Post date:** [March 12, 2026, 2:55pm UTC](https://forums.eveonline.com/t/vastly-more-productive-high-sec-ganking-thread/508119/32 "2026-03-12T14:55:34Z")

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It only explodes if you’re a farmer. **Real** Eve players would quickly hit -10 and reap the benefits of such.

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**Author:** ![Aiko\_Danuja](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/aiko_danuja/32/481237_2.png) [@Aiko\_Danuja](https://forums.eveonline.com/u/Aiko_Danuja)\
**Post date:** [March 12, 2026, 2:57pm UTC](https://forums.eveonline.com/t/vastly-more-productive-high-sec-ganking-thread/508119/33 "2026-03-12T14:57:50Z")

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Glen is right. If you fit your ship properly, you are pretty much ungankable. You don’t even have to watch local or be at your keyboard.

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**Author:** ![Glenduil](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/glenduil/32/501812_2.png) [@Glenduil](https://forums.eveonline.com/u/Glenduil)\
**Post date:** [March 12, 2026, 3:05pm UTC](https://forums.eveonline.com/t/vastly-more-productive-high-sec-ganking-thread/508119/34 "2026-03-12T15:05:26Z")

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> [@Done25](#):
>
> It only explodes if you’re a farmer. **Real** Eve players would quickly hit -10 and reap the benefits of such

All structures go boom in null

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**Author:** ![Glenduil](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/glenduil/32/501812_2.png) [@Glenduil](https://forums.eveonline.com/u/Glenduil)\
**Post date:** [March 12, 2026, 3:22pm UTC](https://forums.eveonline.com/t/vastly-more-productive-high-sec-ganking-thread/508119/35 "2026-03-12T15:22:22Z")

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> [@Aiko\_Danuja](#):
>
> I can’t wait until next week when somsone starts the ‘Vastly less productive High-Sec Ganking thread’

> [@Vastly less productive High-Sec Ganking thread](https://forums.eveonline.com/t/vastly-less-productive-high-sec-ganking-thread/508140):
>
> I think ganking should be made easier. It’s far too easy to out-tank a gank squad (not counting gate camps). Concord arrives too quickly. It takes very little effort to train up shield and armor skills and properly tank your ships. No gank squad will bother with you. In fact, the only thing that does cause me anxiety is knowing that my refineries can (and often will) get blown up. Hell, I recently proved how easy that was by blowing up one myself. It’s the only loss of profit I worry about. S…

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**Author:** ![Namdor](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/namdor/32/396179_2.png) [@Namdor](https://forums.eveonline.com/u/Namdor)\
**Post date:** [March 12, 2026, 3:22pm UTC](https://forums.eveonline.com/t/vastly-more-productive-high-sec-ganking-thread/508119/36 "2026-03-12T15:22:53Z")

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> [@Glenduil](#):
>
> Concord arrives too quickly.

They’re obviously not even finishing their donut before they roll out; it’s completely unrealistic. They should show up two hours after the fact, collect a victim statement, and put it with the others in the cold case file.

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**Author:** ![Maximus\_Raaz](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/maximus_raaz/32/492068_2.png) [@Maximus\_Raaz](https://forums.eveonline.com/u/Maximus_Raaz)\
**Post date:** [March 12, 2026, 4:48pm UTC](https://forums.eveonline.com/t/vastly-more-productive-high-sec-ganking-thread/508119/37 "2026-03-12T16:48:26Z")

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I like these kind of ideas. It would be great if ships just malfunctioned. Imagine flying into Jita and a malfunction occurs. You have just enough time to type in local chat “COMING IN HOT” before crashing into jita, destroying your ship and podding you. And maybe shutting down Jita for a couple of hours for repairs. Players can’t dock or leave. The game needs more chaos. Pirates attacking jump gates, shutting them down for a while, forcing commerce routes through low sec, etc….

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**Author:** ![Tessa\_Springfield](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/tessa_springfield/32/494841_2.png) [@Tessa\_Springfield](https://forums.eveonline.com/u/Tessa_Springfield)\
**Post date:** [March 12, 2026, 4:59pm UTC](https://forums.eveonline.com/t/vastly-more-productive-high-sec-ganking-thread/508119/38 "2026-03-12T16:59:12Z")

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Yeah, because i read the rage posts and enjoy them, but I am always left wondering what exactly do those people feel the punishment should be? There’s a semi-recent thread about there is no risk to ganking, and I simply wish to understand those folks.

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**Author:** ![Anna\_Dyneaux](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/anna_dyneaux/32/510758_2.png) [@Anna\_Dyneaux](https://forums.eveonline.com/u/Anna_Dyneaux)\
**Post date:** [March 12, 2026, 5:03pm UTC](https://forums.eveonline.com/t/vastly-more-productive-high-sec-ganking-thread/508119/39 "2026-03-12T17:03:36Z")

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If you get high enough standings with the pirate FW factions you should be able to call in an interdiction on a highsec gate, knocking it out for an hour and reducing the security status for the duration. You should be able to bring capitals into these systems. This would allow pirates to conduct raids on traffic through Uedama using Lancer dreads, which would make these ships much more fun to fly.

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**Author:** ![Glenduil](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/glenduil/32/501812_2.png) [@Glenduil](https://forums.eveonline.com/u/Glenduil)\
**Post date:** [March 12, 2026, 5:37pm UTC](https://forums.eveonline.com/t/vastly-more-productive-high-sec-ganking-thread/508119/40 "2026-03-12T17:37:13Z")

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> [@Maximus\_Raaz](#):
>
> I like these kind of ideas. It would be great if ships just malfunctioned. Imagine flying into Jita and a malfunction occurs. You have just enough time to type in local chat “COMING IN HOT” before crashing into jita, destroying your ship and podding you. And maybe shutting down Jita for a couple of hours for repairs. Players can’t dock or leave. The game needs more chaos. Pirates attacking jump gates, shutting them down for a while, forcing commerce routes through low sec, etc….

To do that, you’d have to add collision damage which would effectively kill bumping. That would change this game forever. I’d be in favor of that. I hate bumping. Buy a warp disrupter, you cheapskate!

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