# Vastly more productive High-Sec Ganking thread

**URL:** <https://forums.eveonline.com/t/vastly-more-productive-high-sec-ganking-thread/508119>\
**Category:** General Discussion\
**Created:** [March 12, 2026, 3:47am UTC](https://forums.eveonline.com/t/vastly-more-productive-high-sec-ganking-thread/508119 "2026-03-12T03:47:34Z")\
**Posts on this page:** 20\
**Page:** 4

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**Author:** ![Antihrist\_Pripravnik](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/antihrist_pripravnik/32/502236_2.png) [@Antihrist\_Pripravnik](https://forums.eveonline.com/u/Antihrist_Pripravnik)\
**Post date:** [March 12, 2026, 10:41pm UTC](https://forums.eveonline.com/t/vastly-more-productive-high-sec-ganking-thread/508119/61 "2026-03-12T22:41:54Z")

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Dynamic CONCORD timers are too complex and the mechanic will stay unknown to many players, along with hundreds of other little mechanics buried in 20+ years of features, some of them even forgotten by CCP. Both sides will be unhappy with this. Not really a good game design.

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**Author:** ![Gerard\_Amatin](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/gerard_amatin/32/481361_2.png) [@Gerard\_Amatin](https://forums.eveonline.com/u/Gerard_Amatin)\
**Post date:** [March 12, 2026, 11:07pm UTC](https://forums.eveonline.com/t/vastly-more-productive-high-sec-ganking-thread/508119/62 "2026-03-12T23:07:34Z")

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I had better hopes of EVE player cognitive capabilities, but even if somehow dynamic CONCORD timers are too complex my suggestion at least allows players an easy answer to those who complain about getting ganked: “have you considered bribing CONCORD?”

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**Author:** ![Antihrist\_Pripravnik](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/antihrist_pripravnik/32/502236_2.png) [@Antihrist\_Pripravnik](https://forums.eveonline.com/u/Antihrist_Pripravnik)\
**Post date:** [March 12, 2026, 11:13pm UTC](https://forums.eveonline.com/t/vastly-more-productive-high-sec-ganking-thread/508119/63 "2026-03-12T23:13:58Z")

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> [@Gerard\_Amatin](#):
>
> I had better hopes of EVE player cognitive capabilities

It’s not about player’s cognitive capabilities, it’s about game design. 🙂 If you ask a random group of players if there is a mechanic that controls CONCORD response time based on the security status of the system, there will be a decent percentage of those who think there isn’t. CCP is not the best at communicating features and making them visible on screen.

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**Author:** ![Antihrist\_Pripravnik](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/antihrist_pripravnik/32/502236_2.png) [@Antihrist\_Pripravnik](https://forums.eveonline.com/u/Antihrist_Pripravnik)\
**Post date:** [March 12, 2026, 11:27pm UTC](https://forums.eveonline.com/t/vastly-more-productive-high-sec-ganking-thread/508119/64 "2026-03-12T23:27:27Z")

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Here’s a list of actions that can change the outcome:

- ability to move away
- ability to warp
- ability to tank
- ability to shoot back
- ability to perform e-war

All of these actions are clear to the player from the moment they start the game, but many of them are either unavailable for certain types of ships or are completely useless in a context of a gank. The answer should be somewhere in there, and it needs to be interactive (not passive) in order to eliminate one of the the biggest complaints - that it’s not a fight… and to avoid getting away while AFK.

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**Author:** ![Gloria\_Exercitus](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/gloria_exercitus/32/509735_2.png) [@Gloria\_Exercitus](https://forums.eveonline.com/u/Gloria_Exercitus)\
**Post date:** [March 13, 2026, 2:02am UTC](https://forums.eveonline.com/t/vastly-more-productive-high-sec-ganking-thread/508119/65 "2026-03-13T02:02:56Z")

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> [@Done25](#):
>
> Still too safe. There should be a base 10% chance for your ship to explode when you undock. To help the care bears get used to the idea of losing their precious pixels. Chance is modified by security rating. -10 would reduced it to zero, and positive standings would increase it. Let’s really get those gears of industry turning with tons of destruction!

It would be better to have maybe a 1% chance of going suspect. That would actually introduce hundreds of suspects in highsec.

I would also eliminate status loss in lowsec.

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**Author:** ![Aiko\_Danuja](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/aiko_danuja/32/481237_2.png) [@Aiko\_Danuja](https://forums.eveonline.com/u/Aiko_Danuja)\
**Post date:** [March 13, 2026, 2:11am UTC](https://forums.eveonline.com/t/vastly-more-productive-high-sec-ganking-thread/508119/66 "2026-03-13T02:11:58Z")

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> [@Rus\_Coder](#):
>
> ntroduce fifth chapter to the AIR program. We have PVP, PVE, Industry and Discovery. I would add a new one called "Piracy”

I have always said they should add some scripted missions.

1. The agent asks you to mine some ore, but he warns you there are some pirates selling “suspicious mining permits”. He says you can buy one, and maybe they won’t gank you. If you don’t buy one, NPCs gank you and laugh at you. If you do buy one, NPCs gank you and laugh at you.

2. The agent asks you to mine some ore, but when you get there some other NPC miner is already there and he mines out the last rock as you warp in. You go back to the agent and he says, “You know, I think I have just the ship for this…” He gives you a Catalyst (or a Coercer!) and tells you that you can go out there and gank that Venture, to get the ore you need. If you shoot the miner, he gives you TWICE the isk you paid earlier for a mining permit - doubling your isk and begging you not to make fun of him.

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**Author:** ![Antihrist\_Pripravnik](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/antihrist_pripravnik/32/502236_2.png) [@Antihrist\_Pripravnik](https://forums.eveonline.com/u/Antihrist_Pripravnik)\
**Post date:** [March 13, 2026, 2:40am UTC](https://forums.eveonline.com/t/vastly-more-productive-high-sec-ganking-thread/508119/67 "2026-03-13T02:40:32Z")

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> [@Aiko\_Danuja](#):
>
> Glen is right. If you fit your ship properly, you are pretty much ungankable. You don’t even have to watch local or be at your keyboard.

That claim is a complete nonsense and you know it. You are using it only to falsely present it as a skill issue, which is only partially true in very specific situations.

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**Author:** ![Aiko\_Danuja](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/aiko_danuja/32/481237_2.png) [@Aiko\_Danuja](https://forums.eveonline.com/u/Aiko_Danuja)\
**Post date:** [March 13, 2026, 2:42am UTC](https://forums.eveonline.com/t/vastly-more-productive-high-sec-ganking-thread/508119/68 "2026-03-13T02:42:26Z")

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Actually, it’s true.

Fit your ship to be tanky, and nobody is going to waste time on you. Actually try being at your keyboard and taking basic precautions, and you can easily avoid anyone who does. It’s absurdly easy to avoid ganks - just ask @Glenduil - he got so bored of not being ganked that he started ganking.

Here is a list of counterplays to ganking:

> [@Counterplays to Ganking](https://forums.eveonline.com/t/counterplays-to-ganking/489821):
>
> Some loser whinebabies keep pretending there is “no counterplay” to Highsec ganking. I decided to make a list of counterplay options, feel free to chime in below if you think of something I missed, and I will update the list. pay the gankers to gank someone else (it works!) you go elsewhere dock up fit your ship (try armor, shield, DCU, bulkheads, and rigs) warp away (try aligning, using bookmarks) use an afterburner/MWD drones (lots of options) ecm - these are literal ‘countermeasures’ boosts…

Note #4: fit your ship

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**Author:** ![Antihrist\_Pripravnik](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/antihrist_pripravnik/32/502236_2.png) [@Antihrist\_Pripravnik](https://forums.eveonline.com/u/Antihrist_Pripravnik)\
**Post date:** [March 13, 2026, 2:51am UTC](https://forums.eveonline.com/t/vastly-more-productive-high-sec-ganking-thread/508119/69 "2026-03-13T02:51:35Z")

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A lot of content in highsec is designed for active tanked ships, and your solution is to brick tank it. Only a confirmation that there is a game design issue.

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**Author:** ![Aiko\_Danuja](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/aiko_danuja/32/481237_2.png) [@Aiko\_Danuja](https://forums.eveonline.com/u/Aiko_Danuja)\
**Post date:** [March 13, 2026, 3:03am UTC](https://forums.eveonline.com/t/vastly-more-productive-high-sec-ganking-thread/508119/70 "2026-03-13T03:03:18Z")

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Why don’t you try creating a fleet?

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**Author:** ![Antihrist\_Pripravnik](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/antihrist_pripravnik/32/502236_2.png) [@Antihrist\_Pripravnik](https://forums.eveonline.com/u/Antihrist_Pripravnik)\
**Post date:** [March 13, 2026, 3:11am UTC](https://forums.eveonline.com/t/vastly-more-productive-high-sec-ganking-thread/508119/71 "2026-03-13T03:11:45Z")

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For what? For hisghec content designed for solo players or personal logistics? My claim that there is a game design issue still stands. You’ve only reinforced it by providing another design flaw.

Besides, the targets are not only active tanked ships, but ships that are not designed to defend themselves, either with EHP, mobility or e-war.

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**Author:** ![Aiko\_Danuja](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/aiko_danuja/32/481237_2.png) [@Aiko\_Danuja](https://forums.eveonline.com/u/Aiko_Danuja)\
**Post date:** [March 13, 2026, 3:17am UTC](https://forums.eveonline.com/t/vastly-more-productive-high-sec-ganking-thread/508119/72 "2026-03-13T03:17:14Z")

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What makes you think any of it is designed for solo players or for active tanked ships? That’s just how YOU approach it, because you are greedy and want to get done fast. My job is to hunt and kill people who have that attitude.

That’s called balance.

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**Author:** ![Antihrist\_Pripravnik](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/antihrist_pripravnik/32/502236_2.png) [@Antihrist\_Pripravnik](https://forums.eveonline.com/u/Antihrist_Pripravnik)\
**Post date:** [March 13, 2026, 3:22am UTC](https://forums.eveonline.com/t/vastly-more-productive-high-sec-ganking-thread/508119/73 "2026-03-13T03:22:40Z")

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> [@Aiko\_Danuja](#):
>
> What makes you think any of it is designed for solo players or for active tanked ships?

You really haven’t done anything except ganking in this game, have you? If you did the answer would be obvious.

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**Author:** ![Anna\_Dyneaux](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/anna_dyneaux/32/510758_2.png) [@Anna\_Dyneaux](https://forums.eveonline.com/u/Anna_Dyneaux)\
**Post date:** [March 13, 2026, 3:23am UTC](https://forums.eveonline.com/t/vastly-more-productive-high-sec-ganking-thread/508119/74 "2026-03-13T03:23:57Z")

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> [@Antihrist\_Pripravnik](#):
>
> Besides, the targets are not only active tanked ships, but ships that are not designed to defend themselves, either with EHP, mobility or e-war.

There is no ship which isn’t designed to defend itself. Whether that be fitting a repper to your maller, or a remote shield booster to your orca so it can keep the hulks alive, or triple webs and a sensor booster on a hyena to web your freighter into warp immediately.

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**Author:** ![Aiko\_Danuja](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/aiko_danuja/32/481237_2.png) [@Aiko\_Danuja](https://forums.eveonline.com/u/Aiko_Danuja)\
**Post date:** [March 13, 2026, 3:24am UTC](https://forums.eveonline.com/t/vastly-more-productive-high-sec-ganking-thread/508119/75 "2026-03-13T03:24:05Z")

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> [@Antihrist\_Pripravnik](#):
>
> You really haven’t done anything except ganking in this game, have you?

I also offer Jita style isk doubling at home in Amarr!

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**Author:** ![Valyrie\_Oksaras](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/valyrie_oksaras/32/492275_2.png) [@Valyrie\_Oksaras](https://forums.eveonline.com/u/Valyrie_Oksaras)\
**Post date:** [March 13, 2026, 3:31am UTC](https://forums.eveonline.com/t/vastly-more-productive-high-sec-ganking-thread/508119/76 "2026-03-13T03:31:12Z")

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lol what an absurd comment, as if someone with that many character slots and time hasn’t done everything this game has to offer. She blogs, shits posts on the forums, ganks morons, and still has probably what I’m guessing to be up to 30 extra characters with nothing to do mind you after they all have a like 14 day skill plan trained. That said some variance or a slight change up might be nice, Aiko hasn’t ganked any of my toons in the last few years at least, and I just think she doesn’t like me anymore.

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**Author:** ![Antihrist\_Pripravnik](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/antihrist_pripravnik/32/502236_2.png) [@Antihrist\_Pripravnik](https://forums.eveonline.com/u/Antihrist_Pripravnik)\
**Post date:** [March 13, 2026, 3:31am UTC](https://forums.eveonline.com/t/vastly-more-productive-high-sec-ganking-thread/508119/77 "2026-03-13T03:31:47Z")

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> [@Aiko\_Danuja](#):
>
> I also offer Jita style isk doubling at home in Amarr!

What you are really doing is trying to steer the discussion away from points where you get cornered and don’t have any real or constructive answers. So, I’m going to break that cycle.

Fly safe o7

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**Author:** ![Dark\_Lord\_Trump](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/dark_lord_trump/32/411482_2.png) [@Dark\_Lord\_Trump](https://forums.eveonline.com/u/Dark_Lord_Trump)\
**Post date:** [March 13, 2026, 3:39am UTC](https://forums.eveonline.com/t/vastly-more-productive-high-sec-ganking-thread/508119/78 "2026-03-13T03:39:56Z")

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I like this idea except for the sec status makes CONCORD show up faster. That seems like it would introduce a large sec status grind to unlock effective hauling. The random effect is cool though.

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**Author:** ![Aiko\_Danuja](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/aiko_danuja/32/481237_2.png) [@Aiko\_Danuja](https://forums.eveonline.com/u/Aiko_Danuja)\
**Post date:** [March 13, 2026, 3:40am UTC](https://forums.eveonline.com/t/vastly-more-productive-high-sec-ganking-thread/508119/79 "2026-03-13T03:40:30Z")

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I could say the same to you!

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**Author:** ![Rus\_Coder](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/rus_coder/32/491456_2.png) [@Rus\_Coder](https://forums.eveonline.com/u/Rus_Coder)\
**Post date:** [March 13, 2026, 6:33am UTC](https://forums.eveonline.com/t/vastly-more-productive-high-sec-ganking-thread/508119/80 "2026-03-13T06:33:57Z")

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A lot of content in high sec for active tank? LOL what? A lot of it for passive tank and rarely for active.

You maybe prefer to use wrong ships and fits for what you are doing.

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