# Vecamia: Amarr - Jita route

**URL:** <https://forums.eveonline.com/t/vecamia-amarr-jita-route/440186>\
**Category:** General Discussion\
**Created:** [February 20, 2024, 12:15am UTC](https://forums.eveonline.com/t/vecamia-amarr-jita-route/440186 "2024-02-20T00:15:51Z")\
**Posts on this page:** 20\
**Page:** 4

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**Author:** ![Rail\_J\_kar](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/rail_j_kar/32/374429_2.png) [@Rail\_J\_kar](https://forums.eveonline.com/u/Rail_J_kar)\
**Post date:** [March 11, 2024, 1:56pm UTC](https://forums.eveonline.com/t/vecamia-amarr-jita-route/440186/61 "2024-03-11T13:56:22Z")

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> [@Uriel\_the\_Flame](#):
>
> why not build upon the lore and have rogue drones hack CONCORD ships thus turning every CONCORD ship and stationary gun against capsuleers

OR… they actively hunt capsuleer ships. None of you get to have fun. 😛

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**Author:** ![Uriel\_the\_Flame](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/uriel_the_flame/32/490165_2.png) [@Uriel\_the\_Flame](https://forums.eveonline.com/u/Uriel_the_Flame)\
**Post date:** [March 11, 2024, 2:00pm UTC](https://forums.eveonline.com/t/vecamia-amarr-jita-route/440186/62 "2024-03-11T14:00:19Z")

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So CONCORD ships get infected with a James315 virus and enforce his Code? 🤔

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**Author:** ![Kanavaisto\_Askiras](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/kanavaisto_askiras/32/387775_2.png) [@Kanavaisto\_Askiras](https://forums.eveonline.com/u/Kanavaisto_Askiras)\
**Post date:** [March 11, 2024, 2:21pm UTC](https://forums.eveonline.com/t/vecamia-amarr-jita-route/440186/63 "2024-03-11T14:21:11Z")

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> [@Wes\_Wyhunnan](#):
>
> When your opinion completely destroys the play style of thousands of players and changes the entire function of the game for absolutely no benefit to anyone? Yeah. I mean best case is it’s a troll. The other option is it displays such a mind numbing lack of understanding of the game itself that it calls any of your opinions into question. It’s like showing up at a major league umpire meeting and suggesting that perhaps strike outs should be removed from the game.

Well…it’s no problem if the game is ‘destroyed(how is it,they still can do something else)’ for the 10k minority pvp players,if the 20k PVE players can play THEIR game in peace…majority counts that may be new for you but the loudness of PVP does NOT mean they have the majority,they just are , hm…yes louder 🙂 But that does not change the facts of the game…

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**Author:** ![Tipa\_Riot](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/tipa_riot/32/443513_2.png) [@Tipa\_Riot](https://forums.eveonline.com/u/Tipa_Riot)\
**Post date:** [March 11, 2024, 2:30pm UTC](https://forums.eveonline.com/t/vecamia-amarr-jita-route/440186/64 "2024-03-11T14:30:25Z")

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Ahhh the PvP vs. PvE discussion again … maybe one time the “PvE only” players will realize that their income and what they can buy for it directly depends on the level of destruction in EvE.

The more destruction and the more opportunities for destruction the better for all, miners, module farmers, producers, content seekers, even buyers (because there are producers in the first place, only making a profit if things die).

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**Author:** ![Geo\_Eclipse\_Oksaras](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/geo_eclipse_oksaras/32/500781_2.png) [@Geo\_Eclipse\_Oksaras](https://forums.eveonline.com/u/Geo_Eclipse_Oksaras)\
**Post date:** [March 13, 2024, 1:39am UTC](https://forums.eveonline.com/t/vecamia-amarr-jita-route/440186/66 "2024-03-13T01:39:16Z")

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You will never split EVE into two and separate PvPvE. Like Yin and Yang, they need each other for balance.

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**Author:** ![Done25](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/done25/32/494511_2.png) [@Done25](https://forums.eveonline.com/u/Done25)\
**Post date:** [March 13, 2024, 6:33am UTC](https://forums.eveonline.com/t/vecamia-amarr-jita-route/440186/67 "2024-03-13T06:33:13Z")

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The flaw with your argument being that PvE players are the favored targets _of_ PvPers.

After all, who doesn’t love to pick up effortless kills against a target that has no turrets and only 25~50 drone bandwidth?

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**Author:** ![Io\_Koval](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/io_koval/32/282426_2.png) [@Io\_Koval](https://forums.eveonline.com/u/Io_Koval)\
**Post date:** [March 13, 2024, 7:03am UTC](https://forums.eveonline.com/t/vecamia-amarr-jita-route/440186/68 "2024-03-13T07:03:32Z")

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It’s not a flaw.

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**Author:** ![Githany\_Red](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/githany_red/32/378551_2.png) [@Githany\_Red](https://forums.eveonline.com/u/Githany_Red)\
**Post date:** [March 13, 2024, 8:19am UTC](https://forums.eveonline.com/t/vecamia-amarr-jita-route/440186/69 "2024-03-13T08:19:37Z")

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> [@Io\_Koval](#):
>
> It’s not a flaw

Well not a flaw with the game at least 😉

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**Author:** ![Io\_Koval](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/io_koval/32/282426_2.png) [@Io\_Koval](https://forums.eveonline.com/u/Io_Koval)\
**Post date:** [March 13, 2024, 8:45am UTC](https://forums.eveonline.com/t/vecamia-amarr-jita-route/440186/70 "2024-03-13T08:45:07Z")

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And it is not an argumentative flaw, either.

The strongest motivator to buy a ship and modules off the player market is because you don’t have one already. People who don’t have one are either first time buyers (ex: new players) or repeat buyers (ex: it got blown up).

You could tip the scales towards more destruction currently, and economic signals have high probability they’d still indicate that the both-PvE-and-PvP (aka „PvE but willing to fight for it“) players would thrive and economy would continue ticking. ISK has been so devalued (see: high PLEX prices) that making _and keeping_ it has never been easier today.

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**Author:** ![Kezrai\_Charzai](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/kezrai_charzai/32/394578_2.png) [@Kezrai\_Charzai](https://forums.eveonline.com/u/Kezrai_Charzai)\
**Post date:** [March 13, 2024, 11:59am UTC](https://forums.eveonline.com/t/vecamia-amarr-jita-route/440186/71 "2024-03-13T11:59:57Z")

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Just as a side note, I see this sort of point fairly often: “ISK has been so devalued (see: high PLEX prices)”.

I haven’t made a large effort to check ISK inflation, but just from comparison of prices, volumes and trends over the years, the primary issues affecting ISK prices appear to have other causes. For instance, Procurers have gone way up in price, but this appears mostly to be due to a significant supply/demand change after the mining rebalances.

Plex costs more, but this appears to be rooted in a significant player shift away from “paying to play” (ie., players who buy Plex and sell it to fund their efforts) and towards “playing to pay for Omega” (multi-boxers and others who farm ISK to buy their Omega time). Again that’s a supply/demand imbalance compared to 5 or more years ago.

Many prices have been fairly stable for 3 years or more, and the larger changes in their prices tend to have occurred around the times of CCP changes to the game (Economic Re-balance, Resource Distribution, Siege Green industry changes, etc.).

Anyways, not looking to derail, just something I’ve noticed as a factor other than the generally assumed “ISK is farmed but not lost” view.

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**Author:** ![Kezrai\_Charzai](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/kezrai_charzai/32/394578_2.png) [@Kezrai\_Charzai](https://forums.eveonline.com/u/Kezrai_Charzai)\
**Post date:** [March 13, 2024, 12:15pm UTC](https://forums.eveonline.com/t/vecamia-amarr-jita-route/440186/72 "2024-03-13T12:15:31Z")

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> [@Sasha\_Nemtsov](#):
>
> I don’t know about you, Kezrai but most (?all) of the MMOs I’ve played recently have some system of ‘Fast Travel’ in which, once you’ve ‘discovered’ a region you can use the feature to avoid schlepping great distances.

Agreed, I honestly can’t think of a single other MMO I’ve played (and there are dozens) that doesn’t have some form of “convenience/fast travel” to get to the various regions for activity. It’s just another one of CCPs’ “you must spend long boring times in space doing essentially nothing” traps to set up easier kills.

Sure, the first time I ran from the ‘town’ zone of an MMO, through the deadly jungle zone, around the graveyard zone, along the walls of the mountain zone, and finally into the lovely elven forest zone in some MMO 20 years ago is a kind of nostalgic memory. Even though it took half an hour and I died twice on the way. But the point of the run precisely _was_ to unlock the fast-travel portal at the other end - it would get real old if I had to repeat that run twice a day (there and back).

Take a look at something like the “Fleet Finder”, an apparently helpful way for players to find fleets to join up with. Get the magic socialization and grouping working to keep players in the game. Except, oh yeah, there’s only 8 fleets posting ads, and they’re all over 20 jumps away. (Except for the one saying “Come learn to PvP! Noobs welcome!” of course.) And so fleet finder goes almost completely unused.

Sure, CCP could put in regional gates for faster travel, but it would probably be better to find some sort of player-driven initiative that encourages corp interaction of various sorts.

Agreed on the very careful design required though. A good design could be an ISK sink, a corp promoter, and likely a war driver. But a “typical CCP” design would just result in another snafu like Ansiblexes.

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<div class="post-metadata">

**Author:** ![Rail\_J\_kar](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/rail_j_kar/32/374429_2.png) [@Rail\_J\_kar](https://forums.eveonline.com/u/Rail_J_kar)\
**Post date:** [March 13, 2024, 12:52pm UTC](https://forums.eveonline.com/t/vecamia-amarr-jita-route/440186/73 "2024-03-13T12:52:25Z")

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> [@Kezrai\_Charzai](#):
>
> fast travel

The null blocks don’t want fast travel options due to fleet proliferation issues. That’s why bubbles are allowed in zarzakh.

case in point:

> [@Nana\_Skalski](#):
>
> Maybe CCP could allow player operated gates in high sec finally?

and the response:

> [@Io\_Koval](#):
>
> This is one of the worst ideas posted to the forums

So yeah, don’t expect to get a lot of support for fast travel until that attitude changes.

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<div class="post-metadata">

**Author:** ![Tipa\_Riot](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/tipa_riot/32/443513_2.png) [@Tipa\_Riot](https://forums.eveonline.com/u/Tipa_Riot)\
**Post date:** [March 13, 2024, 12:57pm UTC](https://forums.eveonline.com/t/vecamia-amarr-jita-route/440186/74 "2024-03-13T12:57:42Z")

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The were a lot of fast travel options added to the game in recent years starting with WH and bridges, then Thera, Filaments, Pochven, Zarzakh, the infamous Ansiblex. For me it looks like zooming around the map has never been easier than now.

For examples years ago I had to back probe wormhole chains to get my PI out safely of nowhere NPC nullsec, nowadays I can pop a filament to Pochven, one to get out there, and I’m in Jita.

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**Author:** ![Namdor](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/namdor/32/396179_2.png) [@Namdor](https://forums.eveonline.com/u/Namdor)\
**Post date:** [March 13, 2024, 1:15pm UTC](https://forums.eveonline.com/t/vecamia-amarr-jita-route/440186/75 "2024-03-13T13:15:41Z")

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> [@Rail\_J\_kar](#):
>
> A while back I heard some rumors that CCP might be looking into a fix for the Amarr - Jita highsec route;

Why would they fix something that isn’t broken?

That aside, this is such an odd opening. You’re… obviously not “connected” so where did you hear the rumors from, and why would that source make you think the rumors were informational and not someone just trying to will their fever-dream into existence?

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<div class="post-metadata">

**Author:** ![Rail\_J\_kar](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/rail_j_kar/32/374429_2.png) [@Rail\_J\_kar](https://forums.eveonline.com/u/Rail_J_kar)\
**Post date:** [March 13, 2024, 2:06pm UTC](https://forums.eveonline.com/t/vecamia-amarr-jita-route/440186/76 "2024-03-13T14:06:54Z")

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> [@Namdor](#):
>
> where did you hear the rumors from

I don’t recall. It was likely in a stream with ccpers. Could have also been an offhanded mention in one of the fanfest videos, but I don’t think it was.

> [@Namdor](#):
>
> Why would they fix something that isn’t broken?

That’s a subjective viewpoint, as is someone’s desire to fix it. Ultimately I don’t really care either way, I just thought it would be an interesting discussion. Which it has been so far.

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<div class="post-metadata">

**Author:** ![Githany\_Red](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/githany_red/32/378551_2.png) [@Githany\_Red](https://forums.eveonline.com/u/Githany_Red)\
**Post date:** [March 13, 2024, 2:09pm UTC](https://forums.eveonline.com/t/vecamia-amarr-jita-route/440186/77 "2024-03-13T14:09:34Z")

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> [@Tipa\_Riot](#):
>
> For examples years ago I had to back probe wormhole chains to get my PI out safely of nowhere NPC nullsec, nowadays I can pop a filament to Pochven, one to get out there, and I’m in Jita.

Maybe we need more training to use available forms of transport around eve. Like you said there are options if you learn them.

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<div class="post-metadata">

**Author:** ![Tipa\_Riot](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/tipa_riot/32/443513_2.png) [@Tipa\_Riot](https://forums.eveonline.com/u/Tipa_Riot)\
**Post date:** [March 13, 2024, 2:31pm UTC](https://forums.eveonline.com/t/vecamia-amarr-jita-route/440186/78 "2024-03-13T14:31:29Z")

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> [@Githany\_Red](#):
>
> Maybe we need more training to use available forms of transport around eve. Like you said there are options if you learn them.

Not sure, part of the fun playing for my lazy a\*\* is to figure those things out. 😉

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<div class="post-metadata">

**Author:** ![stefnia\_Freir](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/stefnia_freir/32/390048_2.png) [@stefnia\_Freir](https://forums.eveonline.com/u/stefnia_Freir)\
**Post date:** [March 13, 2024, 2:33pm UTC](https://forums.eveonline.com/t/vecamia-amarr-jita-route/440186/79 "2024-03-13T14:33:00Z")

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And here I am, moving my BPO from Amarr to Jita using a shuttle …

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<div class="post-metadata">

**Author:** ![Wachutu](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/wachutu/32/410262_2.png) [@Wachutu](https://forums.eveonline.com/u/Wachutu)\
**Post date:** [March 13, 2024, 2:42pm UTC](https://forums.eveonline.com/t/vecamia-amarr-jita-route/440186/80 "2024-03-13T14:42:07Z")

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If Ahbazon will be a high-sec system, it will break the game and I won’t play a broken game… or I’ll just move to Tama.

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<div class="post-metadata">

**Author:** ![Tipa\_Riot](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/tipa_riot/32/443513_2.png) [@Tipa\_Riot](https://forums.eveonline.com/u/Tipa_Riot)\
**Post date:** [March 13, 2024, 3:39pm UTC](https://forums.eveonline.com/t/vecamia-amarr-jita-route/440186/81 "2024-03-13T15:39:23Z")

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I think best I ever got was a 8j connection between Jita and Amarr, via Niarja (pointing to Citadel) and Harva out to Domain. But this requires +7 with Trigs. Also good connections to Jita are via Tunudan, and Senda of course, to Amarr you have Raravoss, Niarja and Harva. All close by. With WH connections you don’t have a filament delay and you can go both directions.

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