# Version 23.02 - Catalyst - General Feedback

**URL:** <https://forums.eveonline.com/t/version-23-02-catalyst-general-feedback/501066>\
**Category:** Announcements\
**Tags:** release, official, feedback\
**Created:** [November 17, 2025, 1:36pm UTC](https://forums.eveonline.com/t/version-23-02-catalyst-general-feedback/501066 "2025-11-17T13:36:06Z")\
**Posts on this page:** 20\
**Page:** 1

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**Author:** ![CCP\_Bee](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/ccp_bee/32/381507_2.png) [@CCP\_Bee](https://forums.eveonline.com/u/CCP_Bee)\
**Post date:** [November 17, 2025, 1:36pm UTC](https://forums.eveonline.com/t/version-23-02-catalyst-general-feedback/501066/1 "2025-11-17T13:36:06Z")

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![Screenshot_Expansion-Logo_1920x1080](https://global.discourse-cdn.com/eveonline/original/4X/0/a/3/0a32151082d363165b50c21b71256266f2b914d4.jpeg)

Hello everyone,

We are thrilled to release the Catalyst expansion to EVE Online today! Here you will find links to helpful information with regards to the Catalyst expansion.

**Please feel free to share your thoughts and feedback here for this patch version.**

## **Quick Info:**

- [Expansion Notes](https://www.eveonline.com/news/view/catalyst-expansion-notes)

- [Mining in Focus: New Ore & More | EVE Online](https://www.eveonline.com/news/view/mining-in-focus-new-ore-and-more)

- [Catalyst In Focus: New Ships and More | EVE Online](https://www.eveonline.com/news/view/catalyst-in-focus-new-ships-and-more)

# Other Information Threads

- [Known Issues Thread](https://forums.eveonline.com/t/version-23-02-catalyst-known-issues/500576)

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**Author:** ![Uriel\_the\_Flame](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/uriel_the_flame/32/490165_2.png) [@Uriel\_the\_Flame](https://forums.eveonline.com/u/Uriel_the_Flame)\
**Post date:** [November 18, 2025, 11:28am UTC](https://forums.eveonline.com/t/version-23-02-catalyst-general-feedback/501066/2 "2025-11-18T11:28:19Z")

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Eagerly awaiting the incoming feedback. 🤔

 ![giphy](https://global.discourse-cdn.com/eveonline/original/3X/7/9/7946c396833a5cee1a59720f09bd1599b634c464.gif)

Also first. 😉

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**Author:** ![Gloria\_Exercitus](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/gloria_exercitus/32/509735_2.png) [@Gloria\_Exercitus](https://forums.eveonline.com/u/Gloria_Exercitus)\
**Post date:** [November 18, 2025, 11:28am UTC](https://forums.eveonline.com/t/version-23-02-catalyst-general-feedback/501066/3 "2025-11-18T11:28:33Z")

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_“Rather than using a flat, top-down projection of the universe, the 2D map features a manually arranged layout. Each system has been carefully positioned to avoid nodes overlapping and create a map of New Eden that feels familiar, recognizable, and easy to navigate.”_

Most people build up a mental map similar to ‘turn left, turn right, etc’ of a road map. My intuitive take has always been that as you come out of Mirilene into Vittenyn, Trossere is then on your right and Bourynes is on your left. But the new map shows the reverse.

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**Author:** ![Gamas\_Anthar](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/gamas_anthar/32/480397_2.png) [@Gamas\_Anthar](https://forums.eveonline.com/u/Gamas_Anthar)\
**Post date:** [November 18, 2025, 11:31am UTC](https://forums.eveonline.com/t/version-23-02-catalyst-general-feedback/501066/4 "2025-11-18T11:31:03Z")

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trying to play on osx, and game crashes just after login, once the character selection screen appears it crashes with no error messages.

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**Author:** ![Banirtal\_Cadelanne](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/banirtal_cadelanne/32/394461_2.png) [@Banirtal\_Cadelanne](https://forums.eveonline.com/u/Banirtal_Cadelanne)\
**Post date:** [November 18, 2025, 11:50am UTC](https://forums.eveonline.com/t/version-23-02-catalyst-general-feedback/501066/5 "2025-11-18T11:50:08Z")

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Thank you for removing my custom color themes, and for reverting my window transparency settings to default.

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**Author:** ![indig0F10w](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/indig0f10w/32/466745_2.png) [@indig0F10w](https://forums.eveonline.com/u/indig0F10w)\
**Post date:** [November 18, 2025, 12:17pm UTC](https://forums.eveonline.com/t/version-23-02-catalyst-general-feedback/501066/6 "2025-11-18T12:17:01Z")

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New annoyance introduced without ability to disable it - the bell sound when warping into belt, the HUMONGOUS notice on how much the belt is depleted, partial reset of graphic settings. The old bug of buttong blinking “You have rewards” while you do not have rewards is still here. I will post more when I find it.

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**Author:** ![TheBossLL](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/thebossll/32/480415_2.png) [@TheBossLL](https://forums.eveonline.com/u/TheBossLL)\
**Post date:** [November 18, 2025, 12:20pm UTC](https://forums.eveonline.com/t/version-23-02-catalyst-general-feedback/501066/7 "2025-11-18T12:20:14Z")

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![07c7f4652b80dd0cca5327e282fb70a2](https://global.discourse-cdn.com/eveonline/original/4X/3/1/9/319c9d3e49cdebefecf9f49f1c61cf389481b001.jpeg)

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**Author:** ![Emka\_Ottiett](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/emka_ottiett/32/445914_2.png) [@Emka\_Ottiett](https://forums.eveonline.com/u/Emka_Ottiett)\
**Post date:** [November 18, 2025, 12:29pm UTC](https://forums.eveonline.com/t/version-23-02-catalyst-general-feedback/501066/8 "2025-11-18T12:29:10Z")

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ML-3 Scoped Survey Scanner had a cpu usage of 4. Now it needs 6, so my very nice and tight fit broke. Was that change really necessary, ccp?

Also, i feel sorry for all those new players who have to make a 48 jump trip over from Deepari to Kisogo to get their new ship, and 48 jumps back. This arc should had been placed more in the middle of the map. Or why not in more than one empire?

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**Author:** ![Mealka](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/mealka/32/383414_2.png) [@Mealka](https://forums.eveonline.com/u/Mealka)\
**Post date:** [November 18, 2025, 1:13pm UTC](https://forums.eveonline.com/t/version-23-02-catalyst-general-feedback/501066/9 "2025-11-18T13:13:08Z")

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> [@Emka\_Ottiett](#):
>
> Also, i feel sorry for all those new players who have to make a 48 jump trip over from Deepari to Kisogo to get their new ship, and 48 jumps back. This arc should had been placed more in the middle of the map. Or why not in more than one empire?

Looking forward to get home and check. What is you OS version ?

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**Author:** ![Recycled\_Alt](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/recycled_alt/32/474817_2.png) [@Recycled\_Alt](https://forums.eveonline.com/u/Recycled_Alt)\
**Post date:** [November 18, 2025, 1:24pm UTC](https://forums.eveonline.com/t/version-23-02-catalyst-general-feedback/501066/10 "2025-11-18T13:24:06Z")

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When you mine, you get a rocks falling sound everytime a cycle completes.

How do we turn that crap off? ☹

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**Author:** ![Grogias\_Tiberius](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/grogias_tiberius/32/413172_2.png) [@Grogias\_Tiberius](https://forums.eveonline.com/u/Grogias_Tiberius)\
**Post date:** [November 18, 2025, 1:24pm UTC](https://forums.eveonline.com/t/version-23-02-catalyst-general-feedback/501066/11 "2025-11-18T13:24:45Z")

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““_ **Mining Crits** _

_Mining lasers, strip miners, and ice harvesters can now experience critical successes, granting bonus yield without reducing the remaining ore in the asteroids. The chance of a critical success starts at 1% and the bonus yield from a critical success starts at 200% of the standard yield of that cycle, with both values able to be increased through skills, modules, and mining foreman bursts. Critical success notification will appear on-screen with added audio and visual cues to inform players when a crit occurs._””

When I read this, I thought, great, my Harvest Implant Set and Mining Faction Modules will finally get a little something extra.

Well, no, nothing has changed at all.

I’m happy with my faction set, but it doesn’t add anything to the expansion, even though it says it does.

I can see a bad idea coming, where new modules will arrive just for critical hits…

However, the button to compress everything is there, which is really cool. But for the rest of what I mentioned, it’s a shame…

As for the rest, I can’t say yet, as I haven’t tested them.

EDIT: I see what modul and exactly only one module give bonus for critical. The old survey scanner (Scanner for rock). Not are incredible. But we have that.

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**Author:** ![Growlyena\_Lee](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/growlyena_lee/32/413117_2.png) [@Growlyena\_Lee](https://forums.eveonline.com/u/Growlyena_Lee)\
**Post date:** [November 18, 2025, 1:57pm UTC](https://forums.eveonline.com/t/version-23-02-catalyst-general-feedback/501066/12 "2025-11-18T13:57:17Z")

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The order of locked targets cannot be changed by dragging the icons.

![Video_2025-11-18_215321 00_00_00-00_00_30](https://global.discourse-cdn.com/eveonline/original/4X/9/a/d/9ad7e48cb04622686c797db57d291bfb50fde69a.gif)

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**Author:** ![I\_HAVE\_BOMBS](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/i_have_bombs/32/480431_2.png) [@I\_HAVE\_BOMBS](https://forums.eveonline.com/u/I_HAVE_BOMBS)\
**Post date:** [November 18, 2025, 1:58pm UTC](https://forums.eveonline.com/t/version-23-02-catalyst-general-feedback/501066/13 "2025-11-18T13:58:20Z")

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So seems like the Mining mutas are dropping way way to much. 6 in one run is a bit high.

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**Author:** ![Nil\_Pointer](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/nil_pointer/32/389526_2.png) [@Nil\_Pointer](https://forums.eveonline.com/u/Nil_Pointer)\
**Post date:** [November 18, 2025, 2:12pm UTC](https://forums.eveonline.com/t/version-23-02-catalyst-general-feedback/501066/14 "2025-11-18T14:12:05Z")

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and u cannot save changes on transparency if u set “Shader Quality” as “Low”, once u rerun client Transparency will be set to default value-“Full”

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**Author:** ![Nil\_Pointer](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/nil_pointer/32/389526_2.png) [@Nil\_Pointer](https://forums.eveonline.com/u/Nil_Pointer)\
**Post date:** [November 18, 2025, 2:20pm UTC](https://forums.eveonline.com/t/version-23-02-catalyst-general-feedback/501066/15 "2025-11-18T14:20:46Z")

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i have all graphic setting set as “Low” or “Disabled” and every time I logint to a character, its Transparency will be reset to “Full” and checkbox “Enable window blur” will be checked and DISABLED.

Reproduction:

1. Set Shader Quality to Medium, uncheck “Enable window blur” then set Transparency to “Off” and set Shader Quality to Low.
2. Quit client and relogon, “Enable window blur” will be checked and disabled and Transparency will be set to “Full”.

Do something pls.

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**Author:** ![Erasus\_Climber](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/erasus_climber/32/459589_2.png) [@Erasus\_Climber](https://forums.eveonline.com/u/Erasus_Climber)\
**Post date:** [November 18, 2025, 2:26pm UTC](https://forums.eveonline.com/t/version-23-02-catalyst-general-feedback/501066/16 "2025-11-18T14:26:28Z")

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@CCP Bee Is the new Mining efficiency charge going to be droppped?

 ![image](https://global.discourse-cdn.com/eveonline/original/4X/0/2/4/024a89b2cf1e5e061072fce0337f947ae7ff3dbd.png)

not available in ORE sites.

And the Odyssey BPO does not function i am hearing

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<div class="post-metadata">

**Author:** ![Banirtal\_Cadelanne](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/banirtal_cadelanne/32/394461_2.png) [@Banirtal\_Cadelanne](https://forums.eveonline.com/u/Banirtal_Cadelanne)\
**Post date:** [November 18, 2025, 2:29pm UTC](https://forums.eveonline.com/t/version-23-02-catalyst-general-feedback/501066/17 "2025-11-18T14:29:24Z")

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Custom color themes resets to default every time you close the client, it also erases your custom color themes. I updated all my clients to my preferred custom theme, just to have it erased.

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**Author:** ![Gnat\_Mikakka](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/gnat_mikakka/32/374637_2.png) [@Gnat\_Mikakka](https://forums.eveonline.com/u/Gnat_Mikakka)\
**Post date:** [November 18, 2025, 2:52pm UTC](https://forums.eveonline.com/t/version-23-02-catalyst-general-feedback/501066/18 "2025-11-18T14:52:53Z")

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Would like the scan view from the survey scanner back. It is help full to see the qty and m3 of all the rocks in range not just the value.

NVM right click on the new scanner and select “Open Scan Results Window” Can this be made to happen with out having to right click?

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**Author:** ![Angel\_Van\_Death](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/angel_van_death/32/477684_2.png) [@Angel\_Van\_Death](https://forums.eveonline.com/u/Angel_Van_Death)\
**Post date:** [November 18, 2025, 2:54pm UTC](https://forums.eveonline.com/t/version-23-02-catalyst-general-feedback/501066/19 "2025-11-18T14:54:11Z")

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Ccpiss fed up……im surprised.

At least micro transactions work like a charm.

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**Author:** ![Morgan\_Katarn](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/morgan_katarn/32/479909_2.png) [@Morgan\_Katarn](https://forums.eveonline.com/u/Morgan_Katarn)\
**Post date:** [November 18, 2025, 2:55pm UTC](https://forums.eveonline.com/t/version-23-02-catalyst-general-feedback/501066/20 "2025-11-18T14:55:59Z")

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Okey this might be a very very dumb feed back I know im an idiot so no need to point it out.

But I think that Pioneer should have 10k m3 of ore while the venture has it´s 5k then you can change so that the Covetor has 13-14k and change so that Procurer has 17-18k m3 instead of 16k m3 and keep the retriever 27500 m3.

and the Pioneer consortium issue can have 11-12k m3

I mean if the pioneer shall be a middle ground 3000 more M3 is okey but I think it would make more sense if the Pioneer can hold 2 times what the venture can so if the venture is 5000 m3 then pioneer should hold 10k m3 to make is feel better than a venture.

[Next page](https://forums.eveonline.com/t/version-23-02-catalyst-general-feedback/501066.md?page=2)
