# Want players to pay more, then give players development control

**URL:** <https://forums.eveonline.com/t/want-players-to-pay-more-then-give-players-development-control/359669>\
**Category:** General Discussion\
**Created:** [April 24, 2022, 8:44am UTC](https://forums.eveonline.com/t/want-players-to-pay-more-then-give-players-development-control/359669 "2022-04-24T08:44:24Z")\
**Posts on this page:** 20\
**Page:** 3

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**Author:** ![Kaver\_Linkovir](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/kaver_linkovir/32/397406_2.png) [@Kaver\_Linkovir](https://forums.eveonline.com/u/Kaver_Linkovir)\
**Post date:** [April 25, 2022, 11:23pm UTC](https://forums.eveonline.com/t/want-players-to-pay-more-then-give-players-development-control/359669/41 "2022-04-25T23:23:34Z")

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> [@Arumi\_Liz](#):
>
> People living pay check to pay check…snip… I see fresh faces on the streets too but our news does a good job with their lies and discriminatory news reporting.

What is this wall of text…Sorry you have been hit hard by the last few years and seemingly need to vent about that, but this thread isn’t the right venue. If you want to talk about all those things, organise locally IRL and get stuff done. Posting here won’t change how your street looks, how your city looks and where your taxes will be spent. If it would the whole world would be in way better shape \<3

Nobody can talk about anything after reading that, let alone give some feedback on my proposal to get some say in where the development time players pay for is spent.

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**Author:** ![Rich\_Darine](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/rich_darine/32/438327_2.png) [@Rich\_Darine](https://forums.eveonline.com/u/Rich_Darine)\
**Post date:** [April 25, 2022, 11:27pm UTC](https://forums.eveonline.com/t/want-players-to-pay-more-then-give-players-development-control/359669/42 "2022-04-25T23:27:26Z")

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> [@Kaver\_Linkovir](#):
>
> Voting is proposed to be devided in the following categories, CSM will have final say on the actual list this list serves as a placeholder seeking to be inclusive:

This is gonna go like how our current CSM is like all nullsec blocs and half of them being with Goonswarm

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**Author:** ![Kaver\_Linkovir](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/kaver_linkovir/32/397406_2.png) [@Kaver\_Linkovir](https://forums.eveonline.com/u/Kaver_Linkovir)\
**Post date:** [April 25, 2022, 11:41pm UTC](https://forums.eveonline.com/t/want-players-to-pay-more-then-give-players-development-control/359669/43 "2022-04-25T23:41:25Z")

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> [@Rich\_Darine](#):
>
> This is gonna go like how our current CSM is like all nullsec blocs and half of them being with Goonswarm

Hence the proposed subdivisions and votes being depleted once a issue has been adressed. By subdividing each area has it’s own voting list. This then allows for a balanced approach when it comes to spending time dealing with the voted for things. Sure, you will see bloc voting on some things, but we see that now anyway. If anything it will clarify what occupies the playerbase per subdivision.

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**Author:** ![Sampl\_Boirelle](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/sampl_boirelle/32/350907_2.png) [@Sampl\_Boirelle](https://forums.eveonline.com/u/Sampl_Boirelle)\
**Post date:** [April 26, 2022, 12:18am UTC](https://forums.eveonline.com/t/want-players-to-pay-more-then-give-players-development-control/359669/44 "2022-04-26T00:18:01Z")

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that just seems wrong in so many ways and on so many levels to me.

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**Author:** ![Ran\_Yamaguchi](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/ran_yamaguchi/32/279235_2.png) [@Ran\_Yamaguchi](https://forums.eveonline.com/u/Ran_Yamaguchi)\
**Post date:** [April 26, 2022, 12:18am UTC](https://forums.eveonline.com/t/want-players-to-pay-more-then-give-players-development-control/359669/45 "2022-04-26T00:18:58Z")

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MEGA

What could go wrong…

🙄

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**Author:** ![GalactusGalactuss](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/galactusgalactuss/32/423434_2.png) [@GalactusGalactuss](https://forums.eveonline.com/u/GalactusGalactuss)\
**Post date:** [April 26, 2022, 3:05am UTC](https://forums.eveonline.com/t/want-players-to-pay-more-then-give-players-development-control/359669/46 "2022-04-26T03:05:26Z")

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Pipe down miners. Giving miners control of the game will only result in creating 20,000 veldspar addicts. CCP should not allow players to have any input or the game will be ruined.

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**Author:** ![Nemrod\_Dreamwalker](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/nemrod_dreamwalker/32/250803_2.png) [@Nemrod\_Dreamwalker](https://forums.eveonline.com/u/Nemrod_Dreamwalker)\
**Post date:** [April 26, 2022, 3:45am UTC](https://forums.eveonline.com/t/want-players-to-pay-more-then-give-players-development-control/359669/47 "2022-04-26T03:45:57Z")

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i partially agree… and i can feel ya…

and in theory i would like the idea (at least how i understand it)

BUT… not gonna work.  
votes to get ideas, or confirm ideas before doing something ok.

but you cant get a real healthy consensus with that many different play areas, playstyles,  
nothing could get done or at least -maybe- only at really big issues…  
And the Risk that just everyone ONLY works for their own good… (like big groups) and thats even more dangerous imo.  
in a perfect world maybe… but \<3 for the try, your effort and thoughts

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**Author:** ![Jint\_Hikaru](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/jint_hikaru/32/387656_2.png) [@Jint\_Hikaru](https://forums.eveonline.com/u/Jint_Hikaru)\
**Post date:** [April 26, 2022, 9:27am UTC](https://forums.eveonline.com/t/want-players-to-pay-more-then-give-players-development-control/359669/48 "2022-04-26T09:27:35Z")

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This is a terrible idea, players are not game designers and generally just want a game to have things that directly improve or help their specific gameplay style. Most often they give little thought to how their idea relates or affects the wider game. Just spend some time in the ‘Player Suggestions and Ideas’ forum, you will soon see…

Also maybe the OP could let us know one successful MMRPG that uses this system…

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**Author:** ![Flamespar](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/flamespar/32/382933_2.png) [@Flamespar](https://forums.eveonline.com/u/Flamespar)\
**Post date:** [April 26, 2022, 10:33am UTC](https://forums.eveonline.com/t/want-players-to-pay-more-then-give-players-development-control/359669/49 "2022-04-26T10:33:13Z")

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Hell no.

Give players development control and the game will be filled with ships shaped like anime schoolgirls and furries.

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**Author:** ![Kaver\_Linkovir](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/kaver_linkovir/32/397406_2.png) [@Kaver\_Linkovir](https://forums.eveonline.com/u/Kaver_Linkovir)\
**Post date:** [April 26, 2022, 10:33am UTC](https://forums.eveonline.com/t/want-players-to-pay-more-then-give-players-development-control/359669/50 "2022-04-26T10:33:18Z")

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> [@Sampl\_Boirelle](#):
>
> that just seems wrong in so many ways and on so many levels to me.

Sure, but wouldn’t that be fun in and of itself? And would it be worse then some of the things that the developers have been messing up all on their own?

> [@Ran\_Yamaguchi](#):
>
> MEGA
> 
> What could go wrong…
> 
> 🙄

We will never know unless we try.

> [@GalactusGalactuss](#):
>
> Pipe down miners. Giving miners control of the game will only result in creating 20,000 veldspar addicts. CCP should not allow players to have any input or the game will be ruined.

The only mining I have reliably done was by proxy by cleaning out jetcans when that was still a thing miners used. I do greatly appreciate miners keeping the ships I lose affordable.  
And about player input ruining the game…something needs to change to stop the bleeding of active players. CCP have been unable to stop the bleeding and as such other possible solutions need to be considered.

> [@Nemrod\_Dreamwalker](#):
>
> i partially agree… and i can feel ya…
> 
> and in theory i would like the idea (at least how i understand it)
> 
> BUT… not gonna work.  
> votes to get ideas, or confirm ideas before doing something ok.
> 
> but you cant get a real healthy consensus with that many different play areas, playstyles,  
> nothing could get done or at least -maybe- only at really big issues…  
> And the Risk that just everyone ONLY works for their own good… (like big groups) and thats even more dangerous imo.  
> in a perfect world maybe… but \<3 for the try, your effort and thoughts

It wouldn’t be based on consensus. Highest voted per category gets considered. Consensus is a great way to beat everything to death but is never interesting. It would be more akin to PVP by voting somewhat dampened by the CSM and the devs themselves.  
And sure, people will want their own playstyle validated and supported. That does carry risk, but what is life without risks?

> [@Jint\_Hikaru](#):
>
> This is a terrible idea, players are not game designers and generally just want a game to have things that directly improve or help their specific gameplay style. Most often they give little thought to how their idea relates or affects the wider game. Just spend some time in the ‘Player Suggestions and Ideas’ forum, you will soon see…
> 
> Also maybe the OP could let us know one successful MMRPG that uses this system…

This proposal is meant to increase engagement and increase the feeling of stakeholdership for the playerbase. This thread is a good example of how opponents are the most vocal, 30 likes but almost all of the replies start by saying no and listing risks. Voting on actual specifcs gives insight in the silent majority. Something that is really hard to do in any other way. Most proposals wouldn’t make it.

And that there is no other MMRPG that even tries this would be an extra selling point for EVE, not a detractor. Think of the free publicity if it works and better yet, the free publicity if it occasionally doesn’t work in a spectacular way.

Edit: Spelling

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**Author:** ![Kaver\_Linkovir](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/kaver_linkovir/32/397406_2.png) [@Kaver\_Linkovir](https://forums.eveonline.com/u/Kaver_Linkovir)\
**Post date:** [April 26, 2022, 10:44am UTC](https://forums.eveonline.com/t/want-players-to-pay-more-then-give-players-development-control/359669/51 "2022-04-26T10:44:23Z")

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> [@Flamespar](#):
>
> Hell no.
> 
> Give players development control and the game will be filled with ships shaped like anime schoolgirls and furries.

Let’s put that to a vote and see where we end up. Niche interests generally carry a really vocal backing but don’t make it when actually put to a vote. Though some Boaty McBoatface is to be expected and enjoyed.

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**Author:** ![Same\_Old\_Topics](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/same_old_topics/32/282720_2.png) [@Same\_Old\_Topics](https://forums.eveonline.com/u/Same_Old_Topics)\
**Post date:** [April 26, 2022, 11:15am UTC](https://forums.eveonline.com/t/want-players-to-pay-more-then-give-players-development-control/359669/52 "2022-04-26T11:15:17Z")

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Of all the thing’s that no game developer should never do, giving players “control” of said development is what developers should never do the most.

My guy, Atari releases the 2600 in 1977. For you common core folks, thats 46 years ago.

And I’m quite certain that in those halcyon days of 1977, there were fans decrying that Atari should do what they wanted.

In all that time, you’ve never heard of a smash hit where the _fans_ had direct input and control over the decisions the developers made. There’s a reason for that.

Your choices as a fan/customer begin and end with “support product” or “do not support product”.

Cease entitlement.

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**Author:** ![Kaver\_Linkovir](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/kaver_linkovir/32/397406_2.png) [@Kaver\_Linkovir](https://forums.eveonline.com/u/Kaver_Linkovir)\
**Post date:** [April 26, 2022, 11:28am UTC](https://forums.eveonline.com/t/want-players-to-pay-more-then-give-players-development-control/359669/53 "2022-04-26T11:28:24Z")

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> [@Same\_Old\_Topics](#):
>
> Of all the thing’s that no game developer should never do, giving players “control” of said development is what developers should never do the most.
> 
> My guy, Atari releases the 2600 in 1977. For you common core folks, thats 46 years ago.
> 
> And I’m quite certain that in those halcyon days of 1977, there were fans decrying that Atari should do what they wanted.
> 
> In all that time, you’ve never heard of a smash hit where the _fans_ had direct input and control over the decisions the developers made. There’s a reason for that.
> 
> Your choices as a fan/customer begin and end with “support product” or “do not support product”.
> 
> Cease entitlement.

What are “common core folks”? Oh, looked it up and you are not being nice in the most roundabout way. So you think being old makes you wise? Your outlook on life tells me otherwise. By your anchient view on the world we would have never seen any progress in any field since you would just never innovate anything with the “support product” or “do not support product” surrender to the past.

And the gall to bring “entitlement” into it. You, sir, are the reason that youth is always on the right side of history.

Edit: included quote.

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**Author:** ![Ran\_Yamaguchi](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/ran_yamaguchi/32/279235_2.png) [@Ran\_Yamaguchi](https://forums.eveonline.com/u/Ran_Yamaguchi)\
**Post date:** [April 26, 2022, 11:58am UTC](https://forums.eveonline.com/t/want-players-to-pay-more-then-give-players-development-control/359669/54 "2022-04-26T11:58:18Z")

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> [@Kaver\_Linkovir](#):
>
> youth is **always** on the right side of history.

THAT is the funniest thing I’ve heard in a while…

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**Author:** ![Adm\_Malkaviano](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/adm_malkaviano/32/496610_2.png) [@Adm\_Malkaviano](https://forums.eveonline.com/u/Adm_Malkaviano)\
**Post date:** [April 26, 2022, 12:36pm UTC](https://forums.eveonline.com/t/want-players-to-pay-more-then-give-players-development-control/359669/55 "2022-04-26T12:36:10Z")

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Promote CSM to veto vote and make it a paid position, every candidate must pay for their candidacy with lots and lots of PLEX.

🙃

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**Author:** ![LowKey\_Chandler](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/lowkey_chandler/32/441798_2.png) [@LowKey\_Chandler](https://forums.eveonline.com/u/LowKey_Chandler)\
**Post date:** [April 26, 2022, 2:11pm UTC](https://forums.eveonline.com/t/want-players-to-pay-more-then-give-players-development-control/359669/56 "2022-04-26T14:11:42Z")

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Yeah. As if we geezers were never know-it-all young people.

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**Author:** ![Grimm\_Reborn](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/grimm_reborn/32/383573_2.png) [@Grimm\_Reborn](https://forums.eveonline.com/u/Grimm_Reborn)\
**Post date:** [April 26, 2022, 2:48pm UTC](https://forums.eveonline.com/t/want-players-to-pay-more-then-give-players-development-control/359669/57 "2022-04-26T14:48:31Z")

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So by the OP’s logic, since i once bought a Chevy i should get design input for the next Corvette?

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**Author:** ![LowKey\_Chandler](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/lowkey_chandler/32/441798_2.png) [@LowKey\_Chandler](https://forums.eveonline.com/u/LowKey_Chandler)\
**Post date:** [April 26, 2022, 2:52pm UTC](https://forums.eveonline.com/t/want-players-to-pay-more-then-give-players-development-control/359669/58 "2022-04-26T14:52:27Z")

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You make a point. But in the same vein, if you’ve ever worked on a car you will have plenty of good advice for the evil “engineers” who “design” cars.

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**Author:** ![Kaver\_Linkovir](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/kaver_linkovir/32/397406_2.png) [@Kaver\_Linkovir](https://forums.eveonline.com/u/Kaver_Linkovir)\
**Post date:** [April 26, 2022, 3:34pm UTC](https://forums.eveonline.com/t/want-players-to-pay-more-then-give-players-development-control/359669/59 "2022-04-26T15:34:30Z")

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> [@Ran\_Yamaguchi](#):
>
> THAT is the funniest thing I’ve heard in a while…

Entertainment value is a thing we should hold in high regard 😉

> [@Adm\_Malkaviano](#):
>
> Promote CSM to veto vote and make it a paid position, every candidate must pay for their candidacy with lots and lots of PLEX.

That might be seen as paying to win, which most all CSM, past and present have mostly been starkly against iirc. By extention there it can be assumed that there would not be a majority to be found for this amongst players.

> [@LowKey\_Chandler](#):
>
> Yeah. As if we geezers were never know-it-all young people.

As long as we can remember being young and can remember being wrong, sometimes both at the same time, we will be ok.

> [@Grimm\_Reborn](#):
>
> So by the OP’s logic, since i once bought a Chevy i should get design input for the next Corvette?

Players have been driving this Chevy for almost two decades, listening to their design input is valuable. You could regard it as a paying focus group consisting of every currently subscribed EVE player. Most car companies would pay an arm and a leg for that kind of feedback.

> [@LowKey\_Chandler](#):
>
> You make a point. But in the same vein, if you’ve ever worked on a car you will have plenty of good advice for the evil “engineers” who “design” cars.

That would be because the engineer seldom services a car he designed. In EVE, developers play the game as well. This isn’t without risks either as we have seen when Pochven was locked to players who sided with Edencom when the content was nice and fresh resulting in somewhat of a bitter pil to swallow for half the participants.

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**Author:** ![Altara\_Zemara](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/altara_zemara/32/390110_2.png) [@Altara\_Zemara](https://forums.eveonline.com/u/Altara_Zemara)\
**Post date:** [April 26, 2022, 3:58pm UTC](https://forums.eveonline.com/t/want-players-to-pay-more-then-give-players-development-control/359669/60 "2022-04-26T15:58:37Z")

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> [@Kaver\_Linkovir](#):
>
> Hence the proposed subdivisions and votes being depleted once a issue has been adressed. By subdividing each area has it’s own voting list. This then allows for a balanced approach when it comes to spending time dealing with the voted for things

The trouble is that you then have a battle of perceived importance of ‘issues’ that may not be clearly defined and which may impinge on other areas. You then end up with ‘It was in our manifesto !’ syndrome where you find that riding on the back of something you wanted was the small print of stuff you didn’t want. And nobody can define the issue clearly enough that everyone can _agree_ that it doesn’t affect some other area.

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