# War Dec Abuse, Driving Small Alliances and New Players Away

**URL:** <https://forums.eveonline.com/t/war-dec-abuse-driving-small-alliances-and-new-players-away/83264>\
**Category:** Crime & Punishment\
**Created:** [June 15, 2018, 11:05pm UTC](https://forums.eveonline.com/t/war-dec-abuse-driving-small-alliances-and-new-players-away/83264 "2018-06-15T23:05:17Z")\
**Posts on this page:** 1\
**Showing post:** 279

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**Author:** ![The\_Dunning\_Kruger](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/the_dunning_kruger/32/414724_2.png) [@The\_Dunning\_Kruger](https://forums.eveonline.com/u/The_Dunning_Kruger)\
**Post date:** [June 16, 2018, 9:30pm UTC](https://forums.eveonline.com/t/war-dec-abuse-driving-small-alliances-and-new-players-away/83264/279 "2018-06-16T21:30:58Z")

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> [@Andresoni\_Janau](#):
>
> because they think the game is entirely about them

> **[EVE-Online-New-Pilot-FAQ.pdf](https://web.ccpgamescdn.com/communityassets/pdf/EVE-Online-New-Pilot-FAQ.pdf)**

> 7 PVP (PLAYER VERSUS PLAYER)
> 
> The essential core concept of EVE Online is that it is full time PvP in a sandbox  
> environment. As has been mentioned in previous sections any player can  
> engage another player at any time in any place. In high-sec space there  
> may be consequences if a pilot attacks another without just cause, but they  
> can still make that attack if they wish. In low-sec and null-sec, there are no  
> limitations to PvP at all. Some of the wide variety of PvP styles are described  
> in more detail below.

> **[High Sec Hauling/Mining Kills - TY CCP for No Protection - EVE General...](https://forums-archive.eveonline.com/message/4972885)**
>
> EVE allows you to discover, explore and dominate an amazing science fiction universe while you fight, trade, form corporations and alliances with other players.

> [@CCP hands over FREE Faction Citadels to Powerbloc Leadership after Outpost Conversion](https://forums.eveonline.com/t/ccp-hands-over-free-faction-citadels-to-powerbloc-leadership-after-outpost-conversion/72456/112):
>
> This thread brings up an interesting point, but a point that’s made moot by a few things: The Sandbox nature of EVE’s design. The ability for player action and reaction to have both a positive and negative effect on gameplay. The prevalence of emergent gameplay experiences in EVE that causes these effects. The need for CCP to allow these experiences to persist, to preserve the sandbox nature of New Eden. My opinion on this goes back to the days before I came to CCP, when I was actually fighti…

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