# Wardecs are not the problem

**URL:** <https://forums.eveonline.com/t/wardecs-are-not-the-problem/58337>\
**Category:** Player Features & Ideas\
**Created:** [February 19, 2018, 9:44pm UTC](https://forums.eveonline.com/t/wardecs-are-not-the-problem/58337 "2018-02-19T21:44:38Z")\
**Posts on this page:** 1\
**Showing post:** 6

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**Author:** ![Remiel\_Pollard](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/remiel_pollard/32/242272_2.png) [@Remiel\_Pollard](https://forums.eveonline.com/u/Remiel_Pollard)\
**Post date:** [February 20, 2018, 3:23am UTC](https://forums.eveonline.com/t/wardecs-are-not-the-problem/58337/6 "2018-02-20T03:23:01Z")

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I’ve been saying for a long time now, high sec corporations have no real reason to exist. Most people make them because they think they’re making a ‘guild’ and don’t understand the responsibilities are different on EVE.

Corporations need a reason to exist, they need incentives that discourage rolling or leaving them, and CEOs need (as OP stated) more accountability to their members. [A while back, I suggested granting bonuses to members of corps based on the amount of time the corp was around, and the amount of time a member stayed in the corp](https://forums.eveonline.com/t/corp-skills-encouraging-players-to-join-and-stay-in-corps/8894/92). I think a lot of people misunderstood exactly how this would work, but basically, it was an idea I ripped from Black Desert Online that I’m sure, with a little balancing for the nature of EVE, and some polish, would work great. However, not many people liked this idea. They called it 'too unbalanced in favour of larger/older corps. The problem with that is, the larger/older corps already have an insurmountable advantage over new ones, so it would make absolutely no difference.

Anyway, the premises remain.

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