# Warzone extraction info/thread

**URL:** <https://forums.eveonline.com/t/warzone-extraction-info-thread/25641>\
**Category:** General Discussion\
**Created:** [September 19, 2017, 11:09am UTC](https://forums.eveonline.com/t/warzone-extraction-info-thread/25641 "2017-09-19T11:09:15Z")\
**Posts on this page:** 20\
**Page:** 10

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**Author:** ![Tipa\_Riot](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/tipa_riot/32/443513_2.png) [@Tipa\_Riot](https://forums.eveonline.com/u/Tipa_Riot)\
**Post date:** [September 20, 2017, 8:37pm UTC](https://forums.eveonline.com/t/warzone-extraction-info-thread/25641/181 "2017-09-20T20:37:34Z")

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It’s chance based … ran 4 sites in the Forge in the last 2 hours, got 3 Accelerators, made ~700M.

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**Author:** ![Jeremiah\_Saken](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/jeremiah_saken/32/266740_2.png) [@Jeremiah\_Saken](https://forums.eveonline.com/u/Jeremiah_Saken)\
**Post date:** [September 20, 2017, 8:41pm UTC](https://forums.eveonline.com/t/warzone-extraction-info-thread/25641/182 "2017-09-20T20:41:05Z")

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> [@Tipa\_Riot](#):
>
> It’s chance based … ran 4 sites in the Forge in the last 2 hours, got 3 Accelerators, made ~700M.

Which one dropes them?

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**Author:** ![Matthias\_Ancaladron](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/matthias_ancaladron/32/128799_2.png) [@Matthias\_Ancaladron](https://forums.eveonline.com/u/Matthias_Ancaladron)\
**Post date:** [September 20, 2017, 8:41pm UTC](https://forums.eveonline.com/t/warzone-extraction-info-thread/25641/183 "2017-09-20T20:41:28Z")

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Mine must have been bugged. I did one a while ago and looted all the wrecks and only had 12m.

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**Author:** ![Tipa\_Riot](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/tipa_riot/32/443513_2.png) [@Tipa\_Riot](https://forums.eveonline.com/u/Tipa_Riot)\
**Post date:** [September 20, 2017, 9:07pm UTC](https://forums.eveonline.com/t/warzone-extraction-info-thread/25641/184 "2017-09-20T21:07:02Z")

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No idea, when I trigger the first spawn I drop an MTU and start killing. The sites provided two spawns, didn’t see a third, but 4 is not a great sample size. First site had 1 accelerator, second 2, and number 3 and 4 only blue loot and boosters.

Maybe somebody else has more info.

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**Author:** ![May\_n\_Nome](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/may_n_nome/32/250198_2.png) [@May\_n\_Nome](https://forums.eveonline.com/u/May_n_Nome)\
**Post date:** [September 20, 2017, 10:16pm UTC](https://forums.eveonline.com/t/warzone-extraction-info-thread/25641/185 "2017-09-20T22:16:02Z")

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FYI to all the people complaining about the Cap Neuting these Rats do to you while you active tank with Cap Boosters. REplace the Cap Boosters with a Cap battery. This is what I have on my Cloaky HAM Tengu in HS with a Pith-X Large Shield Booster…and I can stay Cap stable running an AB, Invuln T2, and the Shield Booster WHILE getting neuted by 4 of the Sleepers (including a BS). My Cap never dropped below 50% unless the Shield Booster was running and only one or two cycles was needed to rep all the shield damage.

Also, Prioritize the smaller ships Neuting you.

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**Author:** ![Algarion\_Getz](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/algarion_getz/32/356396_2.png) [@Algarion\_Getz](https://forums.eveonline.com/u/Algarion_Getz)\
**Post date:** [September 20, 2017, 10:45pm UTC](https://forums.eveonline.com/t/warzone-extraction-info-thread/25641/186 "2017-09-20T22:45:57Z")

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PvE content that is not for Alphas or nullsec cartels? Am i dreaming? PogChamp  
Finally an event that is a bit of a challenge.

> [@Tipa\_Riot](#):
>
> It’s chance based … ran 4 sites in the Forge in the last 2 hours, got 3 Accelerators, made ~700M.

But how … I ran 6 sites and got 0 accelerators. The last site i ran didnt have any sleeper spawns at all … (yes, i aproach all wrecks)

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**Author:** ![Daniel\_Jackson](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/daniel_jackson/32/182505_2.png) [@Daniel\_Jackson](https://forums.eveonline.com/u/Daniel_Jackson)\
**Post date:** [September 20, 2017, 11:30pm UTC](https://forums.eveonline.com/t/warzone-extraction-info-thread/25641/187 "2017-09-20T23:30:36Z")

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tbh id rather just have sleeper sites like this be permanent with out the relic, in highsec

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**Author:** ![Rosov\_Aulmais](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/rosov_aulmais/32/168511_2.png) [@Rosov\_Aulmais](https://forums.eveonline.com/u/Rosov_Aulmais)\
**Post date:** [September 20, 2017, 11:59pm UTC](https://forums.eveonline.com/t/warzone-extraction-info-thread/25641/188 "2017-09-20T23:59:02Z")

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Can CCP please clarify the function of putting Corrupted Trinary Relic into quartermaster other than counting towards a challenge? I heard folks said that putting Corrupted Trinary Relic into quartermaster enabled recurring sleeper spawn in the debris room and this people can farm boosters from them.

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<div class="post-metadata">

**Author:** ![Daniel\_Jackson](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/daniel_jackson/32/182505_2.png) [@Daniel\_Jackson](https://forums.eveonline.com/u/Daniel_Jackson)\
**Post date:** [September 21, 2017, 12:04am UTC](https://forums.eveonline.com/t/warzone-extraction-info-thread/25641/189 "2017-09-21T00:04:57Z")

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boostes arnt the most valuable thing from them, and i havent gotten that trick to work, well maby the rare boosters but i only gotton the crap ones

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**Author:** ![Nicola\_Arman](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/nicola_arman/32/171592_2.png) [@Nicola\_Arman](https://forums.eveonline.com/u/Nicola_Arman)\
**Post date:** [September 21, 2017, 1:19am UTC](https://forums.eveonline.com/t/warzone-extraction-info-thread/25641/190 "2017-09-21T01:19:50Z")

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What’s chance based? I’m talking about sites that show up in the overview that have been completed/are bugged. Is the goal to have you check empty sites until you get lucky?

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**Author:** ![Galaxxis](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/galaxxis/32/21024_2.png) [@Galaxxis](https://forums.eveonline.com/u/Galaxxis)\
**Post date:** [September 21, 2017, 1:35am UTC](https://forums.eveonline.com/t/warzone-extraction-info-thread/25641/191 "2017-09-21T01:35:50Z")

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Yes thank you for fixing it, I was able to do a bunch of sites today.

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**Author:** ![Arronicus](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/arronicus/32/267860_2.png) [@Arronicus](https://forums.eveonline.com/u/Arronicus)\
**Post date:** [September 21, 2017, 1:53am UTC](https://forums.eveonline.com/t/warzone-extraction-info-thread/25641/192 "2017-09-21T01:53:28Z")

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Some notes for anyone who may have missed them or not know how to approach this yet:

- The kill 20 sleepers mission seems to require battleship kills
- There’s a chance for different groups to spawn each time.
- Some new sites will not spawn any sleepers at all (I had this about 1/4 of the time with sites that were fresh and noone else ran
- Getting a cerebral accelerator is actually quite rare. Out of over 20 battleship kills, I only got 1, and others are reporting similar rates
- You do not have to turn in the relic to get spawns, or to make the site despawn, causing the can to spawn is enough
- A passive tanked gila with t2 tank and t1 rigs will have no difficulty whatsoever clearing these sites.
- They target drones a bit, but not a lot

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**Author:** ![Jeremiah\_Saken](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/jeremiah_saken/32/266740_2.png) [@Jeremiah\_Saken](https://forums.eveonline.com/u/Jeremiah_Saken)\
**Post date:** [September 21, 2017, 5:46am UTC](https://forums.eveonline.com/t/warzone-extraction-info-thread/25641/193 "2017-09-21T05:46:30Z")

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> [@CCP\_Dragon](#):
>
> OOC: I wish I could have decayed them if you left the site, but that’s not something that I could do with the tools at hand. As much as we have some really technically amazing tools to work with, **some of the content tools are extremely primitive**. Or I’m just spoiled… either way, it is a weakness we have already started to address.

😂 I think you’ll be my favourite dev.

I flew for 3 hours yesterday trying warzone. In overall, sites are good, they are hard, spawns are random, loot from them is good because it’s blue loot and won’t plummet after few days.  
Now few sour things. I encountered empty sites (like no sleepers spawning) is it a bug? There is no reward for returning relic to the quatermaster, apart from agency daily, there should be some if someone bother to do that, site despawn anyway. Cerebral drops are really rare and seems like only one type of sleeper droping them.

Edit: SKINs?

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**Author:** ![Nana\_Skalski](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/nana_skalski/32/489985_2.png) [@Nana\_Skalski](https://forums.eveonline.com/u/Nana_Skalski)\
**Post date:** [September 21, 2017, 8:44am UTC](https://forums.eveonline.com/t/warzone-extraction-info-thread/25641/194 "2017-09-21T08:44:27Z")

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> [@CCP\_Dragon](#):
>
> some of the content tools are extremely primitive

😱  
After all those years. Statement like that. Pray for CCP.

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**Author:** ![Jeremiah\_Saken](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/jeremiah_saken/32/266740_2.png) [@Jeremiah\_Saken](https://forums.eveonline.com/u/Jeremiah_Saken)\
**Post date:** [September 21, 2017, 9:13am UTC](https://forums.eveonline.com/t/warzone-extraction-info-thread/25641/195 "2017-09-21T09:13:14Z")

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> [@Nana\_Skalski](#):
>
> After all those years. Statement like that. Pray for CCP.

Pray they did not fire Dragon, it seems like he’s the only one with balls to make a statement like that. Go go Dragon.

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**Author:** ![CCP\_Dragon](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/ccp_dragon/32/168256_2.png) [@CCP\_Dragon](https://forums.eveonline.com/u/CCP_Dragon)\
**Post date:** [September 21, 2017, 9:46am UTC](https://forums.eveonline.com/t/warzone-extraction-info-thread/25641/196 "2017-09-21T09:46:25Z")

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> [@Veskin\_Sentinel](#):
>
> do these new Sleeper NPCs use the awesome AI that was implemented for the Blood Raider Shipyards?

Not yet. I’ve been eyeing that system for a little bit but haven’t had a chance to use it. They are still refining usage of the system as well.

> [@Jeremiah\_Saken](#):
>
> That certain amount of time is what?

Yes. It is an amount of time.

I’m being vague because it is semi-random and we don’t think it helps any to give out that information. If we feel it is not fast enough, we’ll adjust it again.

> [@Matthias\_Ancaladron](#):
>
> Just throw out agency dude.

Not my call.

> [@Chan\_aar](#):
>
> Hate to say it but you are probably just being unlucky, there are a lot of people chasing these.

Yeah, we seem to see them clustering in less traveled sites in High Sec and Null/W. It’s only Low Sec where they are being really well distributed.

This leads me to want to do some testing with distribution to see if we can make it a little better, but each event has had such different completion rates that we don’t have a good baseline to work with yet.

> [@Tipa\_Riot](#):
>
> Put the good loot then in the BS, people should be pinned down by greed not primarily by mechanics.

Point taken.

> [@Anna\_Maria\_Yolo](#):
>
> You have received no one positive feedback and many negative about the timers in Agency feedback threads.

I am happy to answer questions, but please rephrase the questions so they are not rhetorical.

Concerning this comment, I shall gather together what I’ve said so far:

> [@Live Event Feedback: Lucky Clash](https://forums.eveonline.com/t/live-event-feedback-lucky-clash/16955/1):
>
> Scale challenges instead of using daily cooldown timers. These would still reset each maintenance or something like that. Still in design phase.

And the following:

> [@Live Event Feedback: Lucky Clash](https://forums.eveonline.com/t/live-event-feedback-lucky-clash/16955/149):
>
> Contrary to popular belief, having challenges reset during downtime is not easier or quicker to implement than the cooldowns. My experience with coding tells me otherwise, but apparently with the way the system was initially set up, this is actually the case.

If I may expand on that, we were, at the time, making changes to an already existing system. Had we been making the Agency from scratch the downtime reset mechanic would have been the easier solution. We were not, and it was not. The good news is that we shall see the first iteration of scaling challenges on Singularity when the next release makes its way there. This means it should be in the Crimson Harvest event.

> [@Erethond](#):
>
> Tackle is typically something for smaller ships in fleet ops, and it would make it a bit more manageable (unless we want to make PvE as risky as PvP, but then the rewards need to be sizeable or nobody will risk it).

Perhaps the running gag should be that I’m the copy paste master. I copied them from the existing Sleepers, which has of course caused problems. I’m not as experienced as other folks at balancing these things yet. But yes, it should always be a calculation between risk and reward.

> [@Mina\_Sebiestar](#):
>
> Things i do not like is sites still being under bad mechanics and immersion killing spawning of rats out of thin air this kind of magic should remain in '90s to early '00s mmo era.

Yeah… about that…

> [@CCP\_Sledgehammer](#):
>
> Additionally the sleepers, if spawned, will now warp in instead of the older “surprise we’re right here” spawning mechanic.

Winner winner.

> [@Chan\_aar](#):
>
> The Valkyrie learning booster only works until the 24th October.

What a strange date to pick.

> [@Abyss\_Azizora](#):
>
> Not in highsec/low/null/or WH space.

This is 25% correct and 75% a lie.

> [@Rosov\_Aulmais](#):
>
> I heard folks said that putting Corrupted Trinary Relic into quartermaster enabled recurring sleeper spawn in the debris room and this people can farm boosters from them.

I heard someone say it would be cool if that’s the way it worked. It is not the way it works. Giving the relic to the quartermaster actually puts the dungeon into cleanup mode so it stops spawning new things.

This is where my mistake came in, I didn’t count on players who (for whatever reason) might run off with the relic. My bad.

> [@Arronicus](#):
>
> Getting a cerebral accelerator is actually quite rare. Out of over 20 battleship kills, I only got 1, and others are reporting similar rates

Interesting. ~~Battleships don’t actually drop accelerators. I was inquisitive towards the metrics just to make sure and I can confirm, neither of the Battleships have ever dropped an accelerator.~~

EDIT: I misread our metrics. Someone has corrected me and pointed out I should wear glasses when trying to read.

> [@Arronicus](#):
>
> You do not have to turn in the relic to get spawns, or to make the site despawn, causing the can to spawn is enough

The chance for a can to spawn and the chance for Sleepers to spawn are completely unrelated.

> [@Jeremiah\_Saken](#):
>
> Now few sour things. I encountered empty sites (like no sleepers spawning) is it a bug? There is no reward for returning relic to the quatermaster, apart from agency daily, there should be some if someone bother to do that, site despawn anyway. Cerebral drops are really rare and seems like only one type of sleeper droping them.
> 
> Edit: SKINs?

Empty sites is a bug and should now be fixed.

Not giving a reward for completing the puzzle part of the dungeon was just a test, poorly executed on my part, to see if the Agency rewards or the Sleeper loot was driving participation. Yes, this should be a “duh” answer but there have been many things that have surprised me in the past that I don’t presume I know the answer.

SKINs, Accelerators and the Jackets are rare and only dropped off one type of Sleeper. Correct.

EDIT: I have confirmed that they are dropping, from the correct type of Sleeper. Loot is not bugged.

> [@Nana\_Skalski](#):
>
> After all those years.

- First, they were far advanced beyond their years when the tools were first made.
- Second, a decade of game dev tools later, CCP’s content authoring tools are no longer as advanced as they once were.
- Third, some of the systems seem to be made for a one-time use and so authoring a new thing for them is really tough but we’ve already started correcting that.

I should also specify that the technical systems are amazing and great here. It’s the authoring side of things that are lackluster. Not that it surprises me at all, since that’s been the case with pretty much any MMO that’s this old.

> [@Jeremiah\_Saken](#):
>
> Pray they did not fire Dragon, it seems like he’s the only one with balls to make a statement like that.

I’m still here. And yes, I might be too honest for my own good. I also think it’s really important to communicate with our players in any way we can. The forums are only a small portion of our community but it’s a (mostly) safe place for us devs.

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<div class="post-metadata">

**Author:** ![Wanda\_Fayne](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/wanda_fayne/32/377654_2.png) [@Wanda\_Fayne](https://forums.eveonline.com/u/Wanda_Fayne)\
**Post date:** [September 21, 2017, 10:12am UTC](https://forums.eveonline.com/t/warzone-extraction-info-thread/25641/197 "2017-09-21T10:12:54Z")

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I like you, you are trying hard to do good things for the game 🤗

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<div class="post-metadata">

**Author:** ![Jeremiah\_Saken](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/jeremiah_saken/32/266740_2.png) [@Jeremiah\_Saken](https://forums.eveonline.com/u/Jeremiah_Saken)\
**Post date:** [September 21, 2017, 10:16am UTC](https://forums.eveonline.com/t/warzone-extraction-info-thread/25641/198 "2017-09-21T10:16:49Z")

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> [@CCP\_Dragon](#):
>
> SKINs, Accelerators and the Jackets are rare and only dropped off one type of Sleeper. Correct.
> 
> EDIT: I have confirmed that they are dropping, from the correct type of Sleeper. Loot is not bugged.

Maybe increase the drop rate? Cerebral will work till 24th october, event will end 3 weeks before that even with increased rate of drops there will be plenty of room to trade them and maintain their value, right now drop rate seems low and site is not doable as fast as other events.

> [@CCP\_Dragon](#):
>
> Yeah, we seem to see them clustering in less traveled sites in High Sec and Null/W. It’s only Low Sec where they are being really well distributed.

Why lowsec? Because it is most dangerous part of EvE. Sites have tendency to cluster in dead end systems, away from main routes, there is nothing wrong with that. Part of the event is to get into space and explore it.

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<div class="post-metadata">

**Author:** ![Veskin\_Sentinel](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/veskin_sentinel/32/506480_2.png) [@Veskin\_Sentinel](https://forums.eveonline.com/u/Veskin_Sentinel)\
**Post date:** [September 21, 2017, 10:22am UTC](https://forums.eveonline.com/t/warzone-extraction-info-thread/25641/199 "2017-09-21T10:22:44Z")

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Thank you! These answers are good and reasonable.

You are doing good things here. 🙂 🚀 ❤

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<div class="post-metadata">

**Author:** ![Chan\_aar](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/chan_aar/32/377560_2.png) [@Chan\_aar](https://forums.eveonline.com/u/Chan_aar)\
**Post date:** [September 21, 2017, 10:49am UTC](https://forums.eveonline.com/t/warzone-extraction-info-thread/25641/200 "2017-09-21T10:49:31Z")

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> [@CCP\_Dragon](#):
>
> This is where my mistake came in, I didn’t count on players who (for whatever reason) might run off with the relic. My bad.

Welcome to Eve !

Eve players will always do the unexpected, trying to break things in any way we can. Experience has shown us that sometimes (admittedly rarely) _things that drop_ become useful later down the line.

Also either by accident or design the item you have chosen to drop has LORE / RP significance … see the Arataka Research thread / Discourse video’s.

Oh and thanks for taking the time to respond so to this thread on so many occasions.

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