# What about removing local in 0.0?

**URL:** <https://forums.eveonline.com/t/what-about-removing-local-in-0-0/141813>\
**Category:** General Discussion\
**Created:** [February 22, 2019, 4:58pm UTC](https://forums.eveonline.com/t/what-about-removing-local-in-0-0/141813 "2019-02-22T16:58:08Z")\
**Posts on this page:** 6\
**Page:** 2

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**Author:** ![Daichi\_Yamato](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/daichi_yamato/32/252995_2.png) [@Daichi\_Yamato](https://forums.eveonline.com/u/Daichi_Yamato)\
**Post date:** [February 23, 2019, 7:51am UTC](https://forums.eveonline.com/t/what-about-removing-local-in-0-0/141813/21 "2019-02-23T07:51:19Z")

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It’d also have the effect of reducing ratting and mining income in null. And it’d be harder for bots to work. Neither are bad things.

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**Author:** ![Solstice\_Projekt](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/solstice_projekt/32/503293_2.png) [@Solstice\_Projekt](https://forums.eveonline.com/u/Solstice_Projekt)\
**Post date:** [February 23, 2019, 6:14pm UTC](https://forums.eveonline.com/t/what-about-removing-local-in-0-0/141813/22 "2019-02-23T18:14:21Z")

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When you remove local, the intel network will expand into having cloaked alts at every gate. This reminds me of CCP nerfing the spawn rate from WH to nullsec a few years ago.

Removing local will likely make the issue worse, because then **actual** players will be having it much harder killing the renting botters and RMTers. AFK cloakers will be incapable of shutting them down as well.

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**Author:** ![Sebs\_Pride](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/sebs_pride/32/181192_2.png) [@Sebs\_Pride](https://forums.eveonline.com/u/Sebs_Pride)\
**Post date:** [February 23, 2019, 6:30pm UTC](https://forums.eveonline.com/t/what-about-removing-local-in-0-0/141813/23 "2019-02-23T18:30:04Z")

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Only if we add local to wormholes

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**Author:** ![Aedaxus](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/aedaxus/32/393915_2.png) [@Aedaxus](https://forums.eveonline.com/u/Aedaxus)\
**Post date:** [February 23, 2019, 6:37pm UTC](https://forums.eveonline.com/t/what-about-removing-local-in-0-0/141813/24 "2019-02-23T18:37:16Z")

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That would force a bigger blue donut and finally remove the last small fleets. Good for me, bad for most other players. Since retention is low I would vote against doing that. No chance for small groups of new players.  
Echo chambers makes people dumb.

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**Author:** ![Aedaxus](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/aedaxus/32/393915_2.png) [@Aedaxus](https://forums.eveonline.com/u/Aedaxus)\
**Post date:** [February 23, 2019, 6:43pm UTC](https://forums.eveonline.com/t/what-about-removing-local-in-0-0/141813/25 "2019-02-23T18:43:41Z")

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> [@Daichi\_Yamato](#):
>
> And it’d be harder for bots to work. Neither are bad things.

Until someone makes more money with a gate scan bot. How is yours coming along. If most of us are smart… does those proposals come from bot programmers?

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**Author:** ![system](https://global.discourse-cdn.com/eveonline/original/3X/4/1/41ec4921cbaca7a6f9ea556e7cc20018461eae5e.png) [@system](https://forums.eveonline.com/u/system)\
**Post date:** [May 24, 2019, 6:43pm UTC](https://forums.eveonline.com/t/what-about-removing-local-in-0-0/141813/26 "2019-05-24T18:43:45Z")

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