# What considerations has CCP made for PvE after Resist nerf?

**URL:** <https://forums.eveonline.com/t/what-considerations-has-ccp-made-for-pve-after-resist-nerf/231380>\
**Category:** General Discussion\
**Created:** [April 9, 2020, 9:14pm UTC](https://forums.eveonline.com/t/what-considerations-has-ccp-made-for-pve-after-resist-nerf/231380 "2020-04-09T21:14:04Z")\
**Posts on this page:** 1\
**Showing post:** 294

<div class="post-metadata">

**Author:** ![James\_Baboli](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/james_baboli/32/408702_2.png) [@James\_Baboli](https://forums.eveonline.com/u/James_Baboli)\
**Post date:** [May 14, 2020, 7:18pm UTC](https://forums.eveonline.com/t/what-considerations-has-ccp-made-for-pve-after-resist-nerf/231380/294 "2020-05-14T19:18:28Z")

</div>

> [@Marauder rebalance in light of Surgical Strike](https://forums.eveonline.com/t/marauder-rebalance-in-light-of-surgical-strike/236065):
>
> Marauders need some love. They are tanky, have okay but not great DPS, and when set in one spot, blinged and bastioned, can fight off many times their number of t1 hulls with t2/meta fits, mostly in lower ship classes. However, they rely extremely heavily on their resists, and usually on the high end resist modules most effected (in absolute terms) by the resistance module nerf. Due to this, and the fact that they missed out on the buffer bonus applied to their closest competitors in pirate/fac…

---

_[View the full topic](https://forums.eveonline.com/t/what-considerations-has-ccp-made-for-pve-after-resist-nerf/231380)._
