# What do you miss about Eve that is now gone?

**URL:** <https://forums.eveonline.com/t/what-do-you-miss-about-eve-that-is-now-gone/157755>\
**Category:** General Discussion\
**Created:** [May 8, 2019, 6:35pm UTC](https://forums.eveonline.com/t/what-do-you-miss-about-eve-that-is-now-gone/157755 "2019-05-08T18:35:27Z")\
**Posts on this page:** 1\
**Showing post:** 986

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**Author:** ![DeMichael\_Crimson](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/demichael_crimson/32/514115_2.png) [@DeMichael\_Crimson](https://forums.eveonline.com/u/DeMichael_Crimson)\
**Post date:** [June 20, 2021, 6:30am UTC](https://forums.eveonline.com/t/what-do-you-miss-about-eve-that-is-now-gone/157755/986 "2021-06-20T06:30:45Z")

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Yeah, I think so too which would explain the slow drop in player numbers.

I posted my viewpoint about it here.

> [@Online player count drop](https://forums.eveonline.com/t/online-player-count-drop/314348/148):
>
> When I started playing in 2008, the game and the playerbase was growing in leaps and bounds. The game expansions were big and released about 6 to 9 months apart. That allowed players time to acclimate themselves to the changes and if needed, rebound / recoup from those changes if they got negatively hit. I think it was around 2012 when CCP started releasing expansions on shorter time intervals. I think that’s basically when player numbers started to drop. As time went on, the game patch / expan…

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