# What Eve is like for a new player

**URL:** <https://forums.eveonline.com/t/what-eve-is-like-for-a-new-player/187337>\
**Category:** General Discussion\
**Created:** [September 2, 2019, 7:37am UTC](https://forums.eveonline.com/t/what-eve-is-like-for-a-new-player/187337 "2019-09-02T07:37:55Z")\
**Posts on this page:** 20\
**Page:** 14

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**Author:** ![Naomi\_Samish\_Lynx](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/naomi_samish_lynx/32/141879_2.png) [@Naomi\_Samish\_Lynx](https://forums.eveonline.com/u/Naomi_Samish_Lynx)\
**Post date:** [September 9, 2019, 8:13am UTC](https://forums.eveonline.com/t/what-eve-is-like-for-a-new-player/187337/264 "2019-09-09T08:13:54Z")

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> [@Karak\_Terrel](#):
>
> on how much is produces and how much is used up by ships exploding

Glad you explained your position further, though you can’t blame me for taking your rather hard quote as your wrote it.

That being said, the biggest drain on things built, such as ships-- is NOT, nor ever has been, ships exploding–it’s player attrition from the game. And I think that bring us back to close to the subject of the thread–for some of the things shared by this new player are also true for vets that just decide, for whatever reason, not to long on again.

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**Author:** ![Runa\_Yamaguchi](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/runa_yamaguchi/32/197532_2.png) [@Runa\_Yamaguchi](https://forums.eveonline.com/u/Runa_Yamaguchi)\
**Post date:** [September 9, 2019, 8:14am UTC](https://forums.eveonline.com/t/what-eve-is-like-for-a-new-player/187337/265 "2019-09-09T08:14:47Z")

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> [@Naomi\_Samish\_Lynx](#):
>
> it’s player attrition from the game

So now you are stating a fact. Care to share that data or at least the methodology used to come to that concusion?

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**Author:** ![Karak\_Terrel](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/karak_terrel/32/373453_2.png) [@Karak\_Terrel](https://forums.eveonline.com/u/Karak_Terrel)\
**Post date:** [September 9, 2019, 8:22am UTC](https://forums.eveonline.com/t/what-eve-is-like-for-a-new-player/187337/266 "2019-09-09T08:22:17Z")

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> [@Naomi\_Samish\_Lynx](#):
>
> That being said, the biggest drain on things built, such as ships-- is NOT, nor ever has been, ships exploding–it’s player attrition from the game. And I think that bring us back to close to the subject of the thread–for some of the things shared by this new player are also true for vets that just decide, for whatever reason, not to long on again.

I’m not sure what the point is here. Sure, some assets are locked away from the economy if a player quits, but that is hardy an issue. This has nothing to do with the intended idea that everlasting conflict introduces a need for resources and gives the players who rather gather resources than take part in combat an active role in the whole picture.

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**Author:** ![Daichi\_Yamato](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/daichi_yamato/32/252995_2.png) [@Daichi\_Yamato](https://forums.eveonline.com/u/Daichi_Yamato)\
**Post date:** [September 9, 2019, 11:01am UTC](https://forums.eveonline.com/t/what-eve-is-like-for-a-new-player/187337/267 "2019-09-09T11:01:59Z")

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> [@DeMichael\_Crimson](#):
>
> Anyway, those lost numbers don’t have anything to do with the fact that over 90% of new players quit within 7 days after First Login. Obviously some people don’t want to hear this but it appears to be attributed to the loss of their first ship. CCP hasn’t made any distinction on the specific cause, probably both PvP and PvE content that caused the loss of their ships.

Did you know that there are two missions as part of the Advanced Military Career Agent where the mission runners MUST lose their ship?

Players that lose their ship and don’t know what happened or don’t have the resources to replace it are missing the support of vets. More new players would get this support if corps were of a better quality (i.e. not lead by people that didn’t know what they were doing/were trying to exploit noobs or were made up of bob and his 20 alts.)

Just sayin.

> [@Mayhaw\_Morgan](#):
>
> “Predator” is just another word for “parasite”.

No they are quite different.

What i find amusing however is how this little attempted jab at pvp’ers in the game has back fired.

What has a parasitic relationship with it’s environment? **Prey**.  
What has a parasitic relationship with the environment in eve? **Bears**

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**Author:** ![DeMichael\_Crimson](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/demichael_crimson/32/514115_2.png) [@DeMichael\_Crimson](https://forums.eveonline.com/u/DeMichael_Crimson)\
**Post date:** [September 9, 2019, 11:07am UTC](https://forums.eveonline.com/t/what-eve-is-like-for-a-new-player/187337/268 "2019-09-09T11:07:56Z")

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> [@Daichi\_Yamato](#):
>
> Did you know that there are two missions as part of the Advanced Military Career Agent where the mission runners MUST lose their ship?

I’m sure CCP took that into consideration when they compiled their data.

Also for one of those missions, the agent gives the ship to the player and tells them not to fit it up.

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**Author:** ![Dracvlad](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/dracvlad/32/444126_2.png) [@Dracvlad](https://forums.eveonline.com/u/Dracvlad)\
**Post date:** [September 9, 2019, 11:34am UTC](https://forums.eveonline.com/t/what-eve-is-like-for-a-new-player/187337/269 "2019-09-09T11:34:56Z")

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> [@Mayhaw\_Morgan](#):
>
> You don’t get double the violence if the violence is one sided. What you get is one side turtling up completely and the other side having to go to greater and greater lengths just to find engagement.
> 
> It’s like saying lumberjacks fight trees and so doubling the number of lumberjacks and trees doubles the amount of fighting. That’s true, but if you double the number of lumberjacks, then it doesn’t matter that there are more trees. The forest is being cut down at the same rate as before and in the same amount of time, there is nothing left for the lumberjacks to do, just the same as before you doubled everything.

Well said.

I was very interested to see in a discussion on TIS that the three minute warp timer was mainly to stop the loss of new players who could not warp due to getting stuck on things. Interesting…

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**Author:** ![Daichi\_Yamato](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/daichi_yamato/32/252995_2.png) [@Daichi\_Yamato](https://forums.eveonline.com/u/Daichi_Yamato)\
**Post date:** [September 9, 2019, 11:38am UTC](https://forums.eveonline.com/t/what-eve-is-like-for-a-new-player/187337/270 "2019-09-09T11:38:58Z")

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It is expected that gankers will just suicide scram. Little lost there.

Now when my orca gets stuck on a rock i only have to wait three minutes. Can go make a cuppa!

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**Author:** ![Dracvlad](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/dracvlad/32/444126_2.png) [@Dracvlad](https://forums.eveonline.com/u/Dracvlad)\
**Post date:** [September 9, 2019, 11:40am UTC](https://forums.eveonline.com/t/what-eve-is-like-for-a-new-player/187337/271 "2019-09-09T11:40:39Z")

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> [@Daichi\_Yamato](#):
>
> It is expected that gankers will just suicide scram. Little lost there.

Can you go tell them that, because most of them are yelling that this is the end of freighter ganking as we know it.

> [@Daichi\_Yamato](#):
>
> Now when my orca gets stuck on a rock i only have to wait three minutes. Can go make a cuppa!

And we don’t lose those new players either. A good cuppa, I think I will go make one.

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**Author:** ![Daichi\_Yamato](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/daichi_yamato/32/252995_2.png) [@Daichi\_Yamato](https://forums.eveonline.com/u/Daichi_Yamato)\
**Post date:** [September 9, 2019, 12:37pm UTC](https://forums.eveonline.com/t/what-eve-is-like-for-a-new-player/187337/272 "2019-09-09T12:37:13Z")

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> [@Dracvlad](#):
>
> Can you go tell them that, because most of them are yelling that this is the end of freighter ganking as we know it.

Lol. Which thread is that in?

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**Author:** ![Runa\_Yamaguchi](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/runa_yamaguchi/32/197532_2.png) [@Runa\_Yamaguchi](https://forums.eveonline.com/u/Runa_Yamaguchi)\
**Post date:** [September 9, 2019, 1:24pm UTC](https://forums.eveonline.com/t/what-eve-is-like-for-a-new-player/187337/273 "2019-09-09T13:24:01Z")

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> [@Daichi\_Yamato](#):
>
> Lol. Which thread is that in?

The one he made-up…

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**Author:** ![Dracvlad](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/dracvlad/32/444126_2.png) [@Dracvlad](https://forums.eveonline.com/u/Dracvlad)\
**Post date:** [September 9, 2019, 1:28pm UTC](https://forums.eveonline.com/t/what-eve-is-like-for-a-new-player/187337/274 "2019-09-09T13:28:29Z")

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Did I say that was in a thread?

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**Author:** ![Runa\_Yamaguchi](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/runa_yamaguchi/32/197532_2.png) [@Runa\_Yamaguchi](https://forums.eveonline.com/u/Runa_Yamaguchi)\
**Post date:** [September 9, 2019, 1:31pm UTC](https://forums.eveonline.com/t/what-eve-is-like-for-a-new-player/187337/275 "2019-09-09T13:31:51Z")

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Ah so you DON’T have any proof of your claim…What a shocker…

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**Author:** ![Karak\_Terrel](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/karak_terrel/32/373453_2.png) [@Karak\_Terrel](https://forums.eveonline.com/u/Karak_Terrel)\
**Post date:** [September 9, 2019, 1:33pm UTC](https://forums.eveonline.com/t/what-eve-is-like-for-a-new-player/187337/276 "2019-09-09T13:33:08Z")

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He just made it up? I’m shocked!!!

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**Author:** ![Nicolai\_Serkanner](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/nicolai_serkanner/32/358049_2.png) [@Nicolai\_Serkanner](https://forums.eveonline.com/u/Nicolai_Serkanner)\
**Post date:** [September 9, 2019, 1:44pm UTC](https://forums.eveonline.com/t/what-eve-is-like-for-a-new-player/187337/277 "2019-09-09T13:44:14Z")

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> [@Naomi\_Samish\_Lynx](#):
>
> That being said, the biggest drain on things built, such as ships-- is NOT, nor ever has been, ships exploding–it’s player attrition from the game.

Looking forward to your backing this up with numbers, or agreeing to it just being your opinion.

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**Author:** ![Becham](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/becham/32/327010_2.png) [@Becham](https://forums.eveonline.com/u/Becham)\
**Post date:** [September 9, 2019, 2:13pm UTC](https://forums.eveonline.com/t/what-eve-is-like-for-a-new-player/187337/278 "2019-09-09T14:13:59Z")

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You mean like this helpful advice?

“It’s a MMO…go play X4 or My Little Pony if a story is what you want“

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**Author:** ![Runa\_Yamaguchi](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/runa_yamaguchi/32/197532_2.png) [@Runa\_Yamaguchi](https://forums.eveonline.com/u/Runa_Yamaguchi)\
**Post date:** [September 9, 2019, 2:30pm UTC](https://forums.eveonline.com/t/what-eve-is-like-for-a-new-player/187337/279 "2019-09-09T14:30:47Z")

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You are confused…that wasn’t advice but rather mocking. If you haven’t noticed this thread is total BS, right from the start…

But please feel free to white-knight it as you’re exactly what this thread needs right now…the floor is yours.

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**Author:** ![Salt\_Foambreaker](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/salt_foambreaker/32/280119_2.png) [@Salt\_Foambreaker](https://forums.eveonline.com/u/Salt_Foambreaker)\
**Post date:** [September 9, 2019, 2:42pm UTC](https://forums.eveonline.com/t/what-eve-is-like-for-a-new-player/187337/280 "2019-09-09T14:42:09Z")

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> [@DeMichael\_Crimson](#):
>
> Obviously some people don’t want to hear this but it appears to be attributed to the loss of their first ship.

That is 100% speculation on your part.

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**Author:** ![Daichi\_Yamato](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/daichi_yamato/32/252995_2.png) [@Daichi\_Yamato](https://forums.eveonline.com/u/Daichi_Yamato)\
**Post date:** [September 9, 2019, 3:51pm UTC](https://forums.eveonline.com/t/what-eve-is-like-for-a-new-player/187337/281 "2019-09-09T15:51:59Z")

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Where is the whining happening then? Where am i supposed to tell the gankers it ain’t so bad?

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**Author:** ![Mayhaw\_Morgan](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/mayhaw_morgan/32/412682_2.png) [@Mayhaw\_Morgan](https://forums.eveonline.com/u/Mayhaw_Morgan)\
**Post date:** [September 9, 2019, 7:15pm UTC](https://forums.eveonline.com/t/what-eve-is-like-for-a-new-player/187337/282 "2019-09-09T19:15:39Z")

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> [@Karak\_Terrel](#):
>
> > What was the starting entry bar? What was it raised to?
> 
> It was lower and now it is higher.

> [@Karak\_Terrel](#):
>
> your . . . response bare of any actual argument.

“Hello, Mr. Pot. This is Mr. Kettle. I think you guys are going to absolutely hate eachother.”

> [@Karak\_Terrel](#):
>
> I already answered why [Jita] is Jita

> [@Karak\_Terrel](#):
>
> I answered with my opinion.

> [@Karak\_Terrel](#):
>
> . . . bare of any actual argument.

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**Author:** ![Mayhaw\_Morgan](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/mayhaw_morgan/32/412682_2.png) [@Mayhaw\_Morgan](https://forums.eveonline.com/u/Mayhaw_Morgan)\
**Post date:** [September 9, 2019, 7:28pm UTC](https://forums.eveonline.com/t/what-eve-is-like-for-a-new-player/187337/283 "2019-09-09T19:28:19Z")

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> [@Nicolai\_Serkanner](#):
>
> > “Predator” is just another word for “parasite”.
> 
> Uhm, no, it isn’t.

> [@Daichi\_Yamato](#):
>
> No [predator and parasite] are quite different.

I think the objection is to the negative connotation of “parasite” versus the neutral or even positive connotation of “predator”. I think that in some people’s minds, a parasite is a disgusting, vile organism that shares nothing in common with a majestic, powerful, beautiful apex predator that gracefully and powerfully exacts the will of God himself to mercfully dispatch the weak and infirm back to heaven . . . or something. Check this video out of a veteran playing with a noob:

[![](https://global.discourse-cdn.com/eveonline/original/4X/8/5/6/856617b4fd570a444ccec0dbdc0e28753e9619c3.jpeg "Leopard teach Gazelle baby to Walk and Play then Attack and Kills") ](https://www.youtube.com/watch?v=gchy-XUILEk)

HE THOUGHT IT WAS HIS MOM! LOL!!! But at least the “leopad” wasn’t a tape worm or e.coli.

^ Is this the mode of “play” you want EVE Online’s new players to engage with veterans in?

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