# What Eve is like for a new player

**URL:** <https://forums.eveonline.com/t/what-eve-is-like-for-a-new-player/187337>\
**Category:** General Discussion\
**Created:** [September 2, 2019, 7:37am UTC](https://forums.eveonline.com/t/what-eve-is-like-for-a-new-player/187337 "2019-09-02T07:37:55Z")\
**Posts on this page:** 1\
**Showing post:** 184

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**Author:** ![Daichi\_Yamato](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/daichi_yamato/32/252995_2.png) [@Daichi\_Yamato](https://forums.eveonline.com/u/Daichi_Yamato)\
**Post date:** [September 7, 2019, 1:53am UTC](https://forums.eveonline.com/t/what-eve-is-like-for-a-new-player/187337/184 "2019-09-07T01:53:36Z")

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He asked if new players coming in and blowing stuff up was ever a dynamic.

> [@Mayhaw\_Morgan](#):
>
> We stopped new players coming in, blowing stuff up, stealing from vets and having fun doing so . . . ? Who, what, when, where, why and HOW did “we” stop that? And was that ever actually the dynamic or are you just being sentimental?

You said your ability to do so was engaging for you. But it ended.

> [@MB\_ThePhotographer](#):
>
> The ability to hurt/annoy/wd the large alliances is what kept me in the game even after the ability to do so cheaply ended.

So it _was_ a dynamic?  
Have i taken that out of context?

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