# What makes EVE feel like a joke of a game to you

**URL:** <https://forums.eveonline.com/t/what-makes-eve-feel-like-a-joke-of-a-game-to-you/54796>\
**Category:** General Discussion\
**Created:** [February 1, 2018, 9:03pm UTC](https://forums.eveonline.com/t/what-makes-eve-feel-like-a-joke-of-a-game-to-you/54796 "2018-02-01T21:03:17Z")\
**Posts on this page:** 20\
**Page:** 18

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**Author:** ![Galaxy\_Pig](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/galaxy_pig/32/374625_2.png) [@Galaxy\_Pig](https://forums.eveonline.com/u/Galaxy_Pig)\
**Post date:** [February 20, 2018, 12:55am UTC](https://forums.eveonline.com/t/what-makes-eve-feel-like-a-joke-of-a-game-to-you/54796/360 "2018-02-20T00:55:40Z")

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U mad bro?

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**Author:** ![Yuri\_Cerebi](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/yuri_cerebi/32/37112_2.png) [@Yuri\_Cerebi](https://forums.eveonline.com/u/Yuri_Cerebi)\
**Post date:** [February 20, 2018, 1:02am UTC](https://forums.eveonline.com/t/what-makes-eve-feel-like-a-joke-of-a-game-to-you/54796/361 "2018-02-20T01:02:26Z")

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Actual legitimate failures by CCP like ghost training and weapons/drones/fighters that dont work in 10% tidi

Any one that complains about hisec ganking should probably just quit the game. You failed to plan properly and just assumed you were safe, got caught, died and now you come to the official Eve forums to complain and demand the game be changed because you’re a slow brain. Seriously, kill yourself in game then biomass.

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**Author:** ![Auto-da-fe](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/auto-da-fe/32/53227_2.png) [@Auto-da-fe](https://forums.eveonline.com/u/Auto-da-fe)\
**Post date:** [February 20, 2018, 3:58pm UTC](https://forums.eveonline.com/t/what-makes-eve-feel-like-a-joke-of-a-game-to-you/54796/362 "2018-02-20T15:58:46Z")

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> [@Yuri\_Cerebi](#):
>
> Actual legitimate failures by CCP like ghost training and weapons/drones/fighters that dont work in 10% tidi
> 
> Any one that complains about hisec ganking should probably just quit the game. You failed to plan properly and just assumed you were safe, got caught, died **_and now you come to the official Eve forums to complain and demand the game be changed_** because you’re a slow brain. Seriously, kill yourself in game then biomass.

Didn’t we just do this? or, perhaps, “didn’t we just go through this” would be the better phrase.

Once again;  
No one made any request for any change. and, I repeat; There is NO post in this thread in which anyone makes a request for any change to any system, mechanic or rule in the game.

The OP 1) Denounces … its a DENUNCIATION … the rise and prevalence of Suicide Ganking. 2) Asks why Bumping is NOT considered an aggressive act, and why a second account is the only counter to bumping, and 3) the OP asks why Concord response times are not published!

There is NO request for any change to any system, mechanic or rule of the game!

Furthermore, this is NOT the “Suggestion Forum” or the “Ideas Forum” … this is the General Discussion Forum, and therefore a “request for changes” can NOT be implied or inferred from any post in this forum!

Furthermore, EVE Online’s TERMS OF SERVICE [https://community.eveonline.com/support/policies/terms-of-service-en/](https://community.eveonline.com/support/policies/terms-of-service-en/) specifically state that EVERY account must accept that CHANGES will be made to EVE Online.

> [@Auto-da-fe](#):
>
> CCP MAY FIND IT NECESSARY ON OCCASION TO MAKE CHANGES TO OR RESET CERTAIN PARAMETERS OF THE PERSISTENT GAME WORLD MECHANICS, INTERFACE OR FEATURES OF EVE ONLINE IN ORDER TO MAINTAIN GAME BALANCE AND ENHANCE PLAYABILITY OR PERFORMANCE FOR ITS SUBSCRIBERS

Therefore, coming to the forums and attempting to interrupt or shout down FEEDBACK about EVE Online because you are afraid it will lead to changes is a violation of the TERMS OF SERVICE because you do NOT accept that changes WILL be made to EVE Online!

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**Author:** ![Dom\_Arkaral](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/dom_arkaral/32/462611_2.png) [@Dom\_Arkaral](https://forums.eveonline.com/u/Dom_Arkaral)\
**Post date:** [February 20, 2018, 7:42pm UTC](https://forums.eveonline.com/t/what-makes-eve-feel-like-a-joke-of-a-game-to-you/54796/364 "2018-02-20T19:42:02Z")

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It doesn’t have to be in the tutorial  
It’s part of the learning curve that you want flattened 😂

Also, it seems you’re only here to cry and to try and make people like idiots. But _newsflash_  
It’s not working.  
At all 😃

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**Author:** ![SurrenderMonkey](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/surrendermonkey/32/153964_2.png) [@SurrenderMonkey](https://forums.eveonline.com/u/SurrenderMonkey)\
**Post date:** [February 20, 2018, 7:58pm UTC](https://forums.eveonline.com/t/what-makes-eve-feel-like-a-joke-of-a-game-to-you/54796/366 "2018-02-20T19:58:47Z")

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A real world oil tanker with some armed guards is looking to fend off a speedboat of malnourished locals wielding small arms.

There aren’t any real-world hauling ships equipped to fend off a military vessel, and the least threatening ships in Eve are still basically military vessels.

Even military transports in the real world are generally going to be relying on escorts, not their own onboard defenses.

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**Author:** ![Dom\_Arkaral](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/dom_arkaral/32/462611_2.png) [@Dom\_Arkaral](https://forums.eveonline.com/u/Dom_Arkaral)\
**Post date:** [February 20, 2018, 8:14pm UTC](https://forums.eveonline.com/t/what-makes-eve-feel-like-a-joke-of-a-game-to-you/54796/367 "2018-02-20T20:14:59Z")

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It’s the risk you take when you start to play lol

Do you post anything other than attempts at pretty terrible personal attacks? Just because you don’t like one’s argument against your _superior intellect_ /s

Who knew it would be that easy to farm your tears 😂

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**Author:** ![Jonah\_Gravenstein](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/jonah_gravenstein/32/386819_2.png) [@Jonah\_Gravenstein](https://forums.eveonline.com/u/Jonah_Gravenstein)\
**Post date:** [February 20, 2018, 8:23pm UTC](https://forums.eveonline.com/t/what-makes-eve-feel-like-a-joke-of-a-game-to-you/54796/369 "2018-02-20T20:23:17Z")

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Indeed, an Aircraft Carrier is part of a Carrier Group for a reason.

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**Author:** ![Dom\_Arkaral](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/dom_arkaral/32/462611_2.png) [@Dom\_Arkaral](https://forums.eveonline.com/u/Dom_Arkaral)\
**Post date:** [February 20, 2018, 8:32pm UTC](https://forums.eveonline.com/t/what-makes-eve-feel-like-a-joke-of-a-game-to-you/54796/370 "2018-02-20T20:32:03Z")

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I’m on my work breaktime  
I don’t need anything more

Try posting on topic, you might end up learning a thing or 2 instead of being cancer like Nitshe and holey (rip)

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**Author:** ![Jonah\_Gravenstein](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/jonah_gravenstein/32/386819_2.png) [@Jonah\_Gravenstein](https://forums.eveonline.com/u/Jonah_Gravenstein)\
**Post date:** [February 20, 2018, 8:36pm UTC](https://forums.eveonline.com/t/what-makes-eve-feel-like-a-joke-of-a-game-to-you/54796/371 "2018-02-20T20:36:32Z")

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(post withdrawn by author, will be automatically deleted in 24 hours unless flagged)

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**Author:** ![Mayhaw\_Morgan](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/mayhaw_morgan/32/412682_2.png) [@Mayhaw\_Morgan](https://forums.eveonline.com/u/Mayhaw_Morgan)\
**Post date:** [February 20, 2018, 8:57pm UTC](https://forums.eveonline.com/t/what-makes-eve-feel-like-a-joke-of-a-game-to-you/54796/372 "2018-02-20T20:57:50Z")

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Well, this may be true, but at least the botters had to bot for theirs. I mean; they didn’t glitch or hack the game for them. They weren’t just handed ships or blueprints automagically. They had to legitimately cheat for their in-game advantage. Long gone are the days when incredibly valuable items just appear in players hangars out of thin air. We know that definitely doesn’t happen anymore. CCP and the CSM would put a stop to it nowadays. Or they would at least bring it to light and request feedback on how to address it. If they didn’t, then THAT would be a joke. But I trust them. I do. I really do. hehehe ::nervous laughter::

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**Author:** ![Aaron](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/aaron/32/379788_2.png) [@Aaron](https://forums.eveonline.com/u/Aaron)\
**Post date:** [February 21, 2018, 12:29am UTC](https://forums.eveonline.com/t/what-makes-eve-feel-like-a-joke-of-a-game-to-you/54796/373 "2018-02-21T00:29:03Z")

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I still love Eve after playing since 2003. The last thing I’d describe Eve as is a joke, Infact it is a serious type of game that appeals to 39 year olds like me. I love the dark and ruthless atmosphere, the game can be hard and unforgiving at times.

So the joke is infact on you @ OP, If you don’t like Eve you should just leave quietly. We only want people who shout about how cool Eve is on these forums.

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**Author:** ![Agondray](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/agondray/32/414989_2.png) [@Agondray](https://forums.eveonline.com/u/Agondray)\
**Post date:** [February 21, 2018, 9:05am UTC](https://forums.eveonline.com/t/what-makes-eve-feel-like-a-joke-of-a-game-to-you/54796/374 "2018-02-21T09:05:49Z")

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and another eve system bites the dust. evevoice to be removed come march because 0.4% of pilots use it like CQ and twitch.

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**Author:** ![Auto-da-fe](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/auto-da-fe/32/53227_2.png) [@Auto-da-fe](https://forums.eveonline.com/u/Auto-da-fe)\
**Post date:** [February 21, 2018, 4:35pm UTC](https://forums.eveonline.com/t/what-makes-eve-feel-like-a-joke-of-a-game-to-you/54796/375 "2018-02-21T16:35:10Z")

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> [@Auto-da-fe](#):
>
> everything CCP does is a ‘Captain’s Quarters’, its just that they haven’t all been removed from the game!

The problem isn’t the systems that have been removed, the problem are the systems that haven’t been removed!

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**Author:** ![Dom\_Arkaral](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/dom_arkaral/32/462611_2.png) [@Dom\_Arkaral](https://forums.eveonline.com/u/Dom_Arkaral)\
**Post date:** [February 21, 2018, 4:55pm UTC](https://forums.eveonline.com/t/what-makes-eve-feel-like-a-joke-of-a-game-to-you/54796/376 "2018-02-21T16:55:08Z")

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There are better 3rd party comms out there.  
Programs that people know exist (unlike EVE voice that pretty much no one used even once)

Adapt or die lol

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**Author:** ![Cassie\_Helio](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/cassie_helio/32/384502_2.png) [@Cassie\_Helio](https://forums.eveonline.com/u/Cassie_Helio)\
**Post date:** [February 21, 2018, 10:20pm UTC](https://forums.eveonline.com/t/what-makes-eve-feel-like-a-joke-of-a-game-to-you/54796/377 "2018-02-21T22:20:55Z")

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> **Kaeden 3142**  
> Yeah, [bumping is] a free of consequence, anti warp, tacticial position mechanic, and super easy to do against high sec capital freighters.

> > **Black Pedro**  
> > And largely intended. A freighter is a capital ship which is suppose to have a support fleet. Its lumbering nature and vulnerability is the drawback for its massive cargo capacity.

I don’t agree with this entirely. While a support fleet is encouraged I don’t think it validates using an exploited mechanic against it. Having a gank fleet warp in, scram, and destroy the freighter all before CONCORD arrives is perfectly valid and I have no problem with that. However, just because a ship was alone doesn’t mean it should be able to be immoblized in HS without any consequence, even allowing mulitple waves of DPS if 1 attempt is not enough.

> **Black Pedro**  
> It is easy to mitigate these risks, and once you understand the factors that make you a profitable target, it is trivial to avoid being one.

I see this argument a lot but it misses the point that a freighter is still able to be exploited through bump mechanics. Even if a freighter is not a profitable target it can still be bumped indefinitely.

I don’t think ganking is an issue, I think the exploitation of bump mechanics in HS against freighters is the issue. It’s a loophole to get around the aggression mechanics of Eve that allow pilots to attack aggressors.

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**Author:** ![Cassie\_Helio](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/cassie_helio/32/384502_2.png) [@Cassie\_Helio](https://forums.eveonline.com/u/Cassie_Helio)\
**Post date:** [February 21, 2018, 10:38pm UTC](https://forums.eveonline.com/t/what-makes-eve-feel-like-a-joke-of-a-game-to-you/54796/378 "2018-02-21T22:38:29Z")

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To further expand on my thinking, this is where we can get to the root of the issue. Ganking itself is not an exploit. Bumping itself is not aggression (because it does not necessarily mean a DPS fleet is coming). However, in context and in conjuction it becomes an exploited mechanic. I believe this is why people see ganking as a problem, in context it seems like a exploit.

I think an underlying issue is freighters lack of options. Bumping is quite boring gameplay for both parties. My idea of a solution is a special Micro Jump Drive module for freighters that would jump it 250km away. This way an active freighter pilot has a chance to make a meaningful fitting decision and use that option when needed. For gankers, it would mean they would need to place a scram on the freighter and sacrifice to CONCORD as intended by usual high sec aggression mechanics. I believe this would create more engaging content for both parties, freighter haulers and gankers.

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**Author:** ![Alpha\_Slow](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/alpha_slow/32/44019_2.png) [@Alpha\_Slow](https://forums.eveonline.com/u/Alpha_Slow)\
**Post date:** [February 21, 2018, 10:45pm UTC](https://forums.eveonline.com/t/what-makes-eve-feel-like-a-joke-of-a-game-to-you/54796/379 "2018-02-21T22:45:17Z")

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I agree with everything you said but you solution won’t work well unless mechanics change. A scram only need be applied at the moment the ship is about to jump to cancel it, and the MJD will still have a cooldown even though it was not able to jump.

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**Author:** ![Hiasa\_Kite](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/hiasa_kite/32/11603_2.png) [@Hiasa\_Kite](https://forums.eveonline.com/u/Hiasa_Kite)\
**Post date:** [February 21, 2018, 10:49pm UTC](https://forums.eveonline.com/t/what-makes-eve-feel-like-a-joke-of-a-game-to-you/54796/380 "2018-02-21T22:49:13Z")

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The best suggestion I’ve seen was to essentially make the MJD a part of the hull for freighters. However, using a warp disruption on a freighter would only cause suspect status, not criminal.

Overall a slight nerf to freighter ganking but would make it way more interesting for all involved.

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**Author:** ![Cassie\_Helio](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/cassie_helio/32/384502_2.png) [@Cassie\_Helio](https://forums.eveonline.com/u/Cassie_Helio)\
**Post date:** [February 21, 2018, 10:51pm UTC](https://forums.eveonline.com/t/what-makes-eve-feel-like-a-joke-of-a-game-to-you/54796/381 "2018-02-21T22:51:39Z")

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> Hiasa Kite1m  
> The best suggestion I’ve seen was to essentially make the MJD a part of the hull for freighters. However, using a warp disruption on a freighter would only cause suspect status, not criminal.

I dont think that is true. As far as I know, disrupting and scramming in HS are criminal actions. Even if not, a disruptor does not turn off an MJD/MWD but a scram will.

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**Author:** ![Auto-da-fe](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/auto-da-fe/32/53227_2.png) [@Auto-da-fe](https://forums.eveonline.com/u/Auto-da-fe)\
**Post date:** [February 21, 2018, 10:57pm UTC](https://forums.eveonline.com/t/what-makes-eve-feel-like-a-joke-of-a-game-to-you/54796/382 "2018-02-21T22:57:46Z")

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> [@Cassie\_Helio](#):
>
> a special Micro Jump Drive module for freighters that would jump it 250km away.

CCP would never make such a module, Iceland’s economy revolves around providing victims for suicide gankers.

IF CCP did make such a module, it would have Instant Activation, be uninterruptible, and warp the freighter 250km in random direction and reduce the cargohold by 85%.

A better solution would be to put on a Red shirt, go to an EVE Online convention and ask a CCP Dev, if a ship has a warp drive but can’t jump from one system to another and need a Jump Gate to do that, how does a Warp-Scrambler prevent a ship from jumping through a jump gate, when the warp drive is on the ship but the Gate has a different system all together???

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