# What makes EVE feel like a joke of a game to you

**URL:** <https://forums.eveonline.com/t/what-makes-eve-feel-like-a-joke-of-a-game-to-you/54796>\
**Category:** General Discussion\
**Created:** [February 1, 2018, 9:03pm UTC](https://forums.eveonline.com/t/what-makes-eve-feel-like-a-joke-of-a-game-to-you/54796 "2018-02-01T21:03:17Z")\
**Posts on this page:** 20\
**Page:** 19

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**Author:** ![Remiel\_Pollard](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/remiel_pollard/32/242272_2.png) [@Remiel\_Pollard](https://forums.eveonline.com/u/Remiel_Pollard)\
**Post date:** [February 22, 2018, 2:13am UTC](https://forums.eveonline.com/t/what-makes-eve-feel-like-a-joke-of-a-game-to-you/54796/383 "2018-02-22T02:13:28Z")

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> [@Auto-da-fe](#):
>
> > [@Cassie\_Helio](#):
> >
> > a special Micro Jump Drive module for freighters that would jump it 250km away.
> 
> CCP would never make such a module, Iceland’s economy revolves around providing victims for suicide gankers.

It’s a good thing I know this is hyperbole otherwise I might think you actually believe this…

The reason they wouldn’t add such a module is because a freighter/jump freighter is a corp-level asset. From the very moment they were designed, they were designed to require an escort of some kind. The ship CAN be flown solo, but the intention has always been that it be best operated with an escort. WITH OTHER PEOPLE. Their design intentions for the ship are not going to change. Instead, you’re meant to learn that the ship is not able to defend itself, and you’re subsequently meant to learn to take friends when you do freighter runs.

Instead of learning, however, most people would rather whine. Which is fine, whine away. Give CCP your ‘feedback’ so they can ignore it and continue developing the game in such a way that it doesn’t make hauling through high-sec an uneventful affair free of risk. Because that’ll simply never ever happen.

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**Author:** ![Black\_Pedro](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/black_pedro/32/257285_2.png) [@Black\_Pedro](https://forums.eveonline.com/u/Black_Pedro)\
**Post date:** [February 22, 2018, 7:09am UTC](https://forums.eveonline.com/t/what-makes-eve-feel-like-a-joke-of-a-game-to-you/54796/384 "2018-02-22T07:09:05Z")

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> [@Cassie\_Helio](#):
>
> However, just because a ship was alone doesn’t mean it should be able to be immoblized in HS without any consequence, even allowing mulitple waves of DPS if 1 attempt is not enough.

Why not?

I’m not trying to by argumentative here, but you seem to be starting from a place where all ships are guaranteed free passage in highsec. I see no reason why capital ships have to follow the standard paradigm of falling under the protection of CONCORD and can’t serve as a high-risk/high-reward option for players much like personal deployables do. In fact, if CCP ever attempts to reach their stated goal of letting the other capitals into highsec, they are going to have to find a way to reduce or remove CONCORD protection for these powerful ships.

Freighters are optional, and designed as corp level assets and don’t have to be used by anyone. In fact, there is post in the old, old forums from when Freighters were being implemented from devs mulling over whether the should only be flyable by capsuleers in player corporations, not ones in NPC corps. I’ll see if I can dig that up again.

That said, I do agree that perma-bumping is a less than ideal mechanic. Being able to clear tackle with guns would be preferable but a more major rework of CrimeWatch would be needed for that. Maybe some bump timer that would force the tackler to expend ships from time to time is a better solution and add some cost and a little more complexity to tackling a capital ship in highsec is a more realistic solution.

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**Author:** ![Auto-da-fe](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/auto-da-fe/32/53227_2.png) [@Auto-da-fe](https://forums.eveonline.com/u/Auto-da-fe)\
**Post date:** [February 22, 2018, 4:14pm UTC](https://forums.eveonline.com/t/what-makes-eve-feel-like-a-joke-of-a-game-to-you/54796/385 "2018-02-22T16:14:02Z")

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> [@Remiel\_Pollard](#):
>
> It’s a good thing I know this is hyperbole otherwise I might think you actually believe this…
> 
> The reason they wouldn’t add such a module is because a freighter/jump freighter is a corp-level asset. From the very moment they were designed, they were designed to require an escort of some kind. The ship CAN be flown solo, but the intention has always been that it be best operated with an escort. WITH OTHER PEOPLE. Their design intentions for the ship are not going to change. Instead, you’re meant to learn that the ship is not able to defend itself, and you’re subsequently meant to learn to take friends when you do freighter runs.
> 
> **_Instead of learning, however, most people would rather whine. Which is fine, whine away. Give CCP your ‘feedback’ so they can ignore it_** and continue developing the game in such a way that it doesn’t make hauling through high-sec an uneventful affair free of risk. Because that’ll simply never ever happen.

That’s a Jay Wilson quote, isn’t it? I am 99.99% positive it was Jay Wilson that said; “They would rather whine than play the game the way we designed it to be played!” Jay (f than loser) Wilson is the biggest moron ever! And, in case this reference escapes you, I’m saying that thinking that you can bully, berate, or endlessly gank players into playing something the way it was “intended” is the height of stupidity! And only absolute morons would think they could do that! And if you say that’s what CCP is thinking, I’ll believe that!

A reputable company, with competent developers, a company that WASN’T trying to provide victims for Suicide Gankers, would ask why a certain object designed to be used in a specific way wasn’t being used the way it was intended, and then begin a series of iterations, buffing, nerfing, tweeking, changing, until the desired gameplay was brought about. We know the companies that do this, (RITO, GGG) and we know its a successful strategy. Why isn’t CCP doing this??? How can CCP ignore feedback on this issue???

Clearly, the problem is too complex for CCP and its developers(though, I think maybe HENCHMEN is the more accurate term) And its too complex for you and Jay Wilson

Oh yes, and the highest elected official in Iceland came to an EVE Online convention and he said "… apparently some people don’t know as much about EVE Online as they pretend to … " No Hyperbole its all Fact.

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**Author:** ![Remiel\_Pollard](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/remiel_pollard/32/242272_2.png) [@Remiel\_Pollard](https://forums.eveonline.com/u/Remiel_Pollard)\
**Post date:** [February 22, 2018, 4:18pm UTC](https://forums.eveonline.com/t/what-makes-eve-feel-like-a-joke-of-a-game-to-you/54796/386 "2018-02-22T16:18:04Z")

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I don’t know what a Jay Wilson is, but if I’m going to quote someone, I’ll put it in quotations.

CCP is trying to make a game, and have performed a lot of balance passes that vastly improve the chance of miners and haulers to survive suicide gank attempts over the last few years. It is much easier to survive in high sec than it was five years ago. “Trying to provide victims for suicide gankers” is hyperbole. Also, the term ‘suicide ganker’ contains no proper nouns, so please stop capitalising those words like an illiterate twit.

“…until the desired gameplay was brought about.”

Desired by who? Weaklings like you? Try Hello Kitty Online.

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**Author:** ![Auto-da-fe](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/auto-da-fe/32/53227_2.png) [@Auto-da-fe](https://forums.eveonline.com/u/Auto-da-fe)\
**Post date:** [February 22, 2018, 4:29pm UTC](https://forums.eveonline.com/t/what-makes-eve-feel-like-a-joke-of-a-game-to-you/54796/387 "2018-02-22T16:29:59Z")

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there’s some hyperbole somewhere, right? here?  
Learn to Read. there?

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**Author:** ![Remiel\_Pollard](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/remiel_pollard/32/242272_2.png) [@Remiel\_Pollard](https://forums.eveonline.com/u/Remiel_Pollard)\
**Post date:** [February 22, 2018, 4:31pm UTC](https://forums.eveonline.com/t/what-makes-eve-feel-like-a-joke-of-a-game-to-you/54796/388 "2018-02-22T16:31:37Z")

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Do you ever say anything that doesn’t make you come across as a rambling mouth-frothing loon?

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**Author:** ![Cassie\_Helio](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/cassie_helio/32/384502_2.png) [@Cassie\_Helio](https://forums.eveonline.com/u/Cassie_Helio)\
**Post date:** [February 22, 2018, 9:29pm UTC](https://forums.eveonline.com/t/what-makes-eve-feel-like-a-joke-of-a-game-to-you/54796/389 "2018-02-22T21:29:18Z")

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> [@Black\_Pedro](#):
>
> but you seem to be starting from a place where all ships are guaranteed free passage in highsec.

They don’t, no ship does nor do I think they should. Other players have the choice to turn their tackle mods and guns on them. Why should it be different for freighters in HS where a tackle mod is not needed? To me it shouldn’t be. Scrams can stop any ship and enough DPS can kill any ship. That’s what should be needed to stop a freighter as well. The exploit allows one of those conditions to be removed when dealing with freighters.

The bumping technique is specific to a certain class of ships (freighters) that is effective in specific space (HS) and that to me is what makes it an exploit. The rules work for all other ship types except freighters.

> [@Black\_Pedro](#):
>
> Maybe some bump timer that would force the tackler to expend ships from time to time is a better solution

Fozzie actually said they were going to do this at fanfest 2 years ago. He’s on video saying it but it never came. I was then admitted into a focus group from CCP about courier contracts where I asked him about it. He said it didn’t get implemented due to lack of discussion and/or interest from the community. At about that time CSM member Jin’Tann did a focus group about ganking that I was admitted into. There it was discussed that the bump timer does not add any meaningful gameplay for either party and it would be preferred to give freighter more options to make meaningful fitting and piloting choices.

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**Author:** ![Jonah\_Gravenstein](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/jonah_gravenstein/32/386819_2.png) [@Jonah\_Gravenstein](https://forums.eveonline.com/u/Jonah_Gravenstein)\
**Post date:** [February 22, 2018, 9:58pm UTC](https://forums.eveonline.com/t/what-makes-eve-feel-like-a-joke-of-a-game-to-you/54796/390 "2018-02-22T21:58:12Z")

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> [@Cassie\_Helio](#):
>
> The bumping technique is specific to a certain class of ships (freighters) that is effective in specific space (HS) and that to me is what makes it an exploit.

Except it’s not, everything in that sentence is wrong.

It’s not specific to freighters, and it’s not specific to hisec; it’s used elsewhere in the game on many classes of ship for various purposes, including the purpose it is used for in hisec.

Above all it’s not considered to be an exploit by CCP.

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**Author:** ![Black\_Pedro](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/black_pedro/32/257285_2.png) [@Black\_Pedro](https://forums.eveonline.com/u/Black_Pedro)\
**Post date:** [February 22, 2018, 10:02pm UTC](https://forums.eveonline.com/t/what-makes-eve-feel-like-a-joke-of-a-game-to-you/54796/391 "2018-02-22T22:02:16Z")

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I still see no reason why freighters shouldn’t be subject to greater risk, including bumping or some other risk of interdiction, than the sub cap haulers. They are immensely powerful haulers - both in terms of cargo capacity and raw HP - and that must come with trade-offs, specifically they are slow and vulnerable to bumping. Otherwise, no one would fly anything else.

If you want to give them some MJD fitting option, that comes at a significant fitting cost, I wouldn’t object. I would say though that you are pretty much then just giving them an option to be turned into a Deep Space Transport which you should already be flying if you are solo and/or concerned about being interdicted by a bump tackler. I’m not sure that is new or interesting gameplay worth much development time.

I would still like to see new highsec interdiction mechanics for freighters, ones that have more obvious and direct counters, and ones that possibly could let other capitals into highsec. But that is still a far off dream I am afraid.

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**Author:** ![Trash\_Burner](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/trash_burner/32/56240_2.png) [@Trash\_Burner](https://forums.eveonline.com/u/Trash_Burner)\
**Post date:** [February 22, 2018, 10:04pm UTC](https://forums.eveonline.com/t/what-makes-eve-feel-like-a-joke-of-a-game-to-you/54796/392 "2018-02-22T22:04:30Z")

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This post was flagged by the community and is temporarily hidden.

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**Author:** ![Cassie\_Helio](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/cassie_helio/32/384502_2.png) [@Cassie\_Helio](https://forums.eveonline.com/u/Cassie_Helio)\
**Post date:** [February 22, 2018, 10:06pm UTC](https://forums.eveonline.com/t/what-makes-eve-feel-like-a-joke-of-a-game-to-you/54796/393 "2018-02-22T22:06:38Z")

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> [@Jonah\_Gravenstein](#):
>
> Except it’s not, everything in that sentence is wrong.
> 
> It’s not specific to freighters, and it’s not specific to hisec; it’s used elsewhere in the game on many classes of ship for various purposes, including the purpose it is used for in hisec.
> 
> Above all it’s not considered to be an exploit by CCP.

In other space you can attack the bumping ship without CONCORD, that’s what makes it exploitable in High Sec.

I disagree with CCP that’s it is not an exploit which why I am voicing my opinion.

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**Author:** ![Australian\_Excellence](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/australian_excellence/32/367782_2.png) [@Australian\_Excellence](https://forums.eveonline.com/u/Australian_Excellence)\
**Post date:** [February 22, 2018, 10:07pm UTC](https://forums.eveonline.com/t/what-makes-eve-feel-like-a-joke-of-a-game-to-you/54796/394 "2018-02-22T22:07:03Z")

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> [@Cassie\_Helio](#):
>
> I think an underlying issue is freighters lack of options. Bumping is quite boring gameplay for both parties. My idea of a solution is a special Micro Jump Drive module for freighters that would jump it 250km away.

You won’t be happy till freighters have a 100% chance to get away. Use a jump freighter if you want perfect safety.

> [@Jonah\_Gravenstein](#):
>
> It’s not specific to freighters, and it’s not specific to hisec; it’s used elsewhere in the game, on many classes of ship for various purposes, including the purpose it is used for in hisec.

That’s obvious to anyone whos actually done any pvp near a gate. Don’t let some light filter through a bears vision, they won’t like what they see.

> [@Cassie\_Helio](#):
>
> In other space you can attack the bumping ship without CONCORD, that’s what makes it exploitable in High Sec.

There is nothing stopping you from attacking that bumping Machariel. That’s where you’re dead wrong.

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**Author:** ![Lulu\_Lunette](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/lulu_lunette/32/133822_2.png) [@Lulu\_Lunette](https://forums.eveonline.com/u/Lulu_Lunette)\
**Post date:** [February 22, 2018, 10:11pm UTC](https://forums.eveonline.com/t/what-makes-eve-feel-like-a-joke-of-a-game-to-you/54796/395 "2018-02-22T22:11:06Z")

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I feel like more of a joke to the Eve game 😆

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**Author:** ![Cassie\_Helio](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/cassie_helio/32/384502_2.png) [@Cassie\_Helio](https://forums.eveonline.com/u/Cassie_Helio)\
**Post date:** [February 22, 2018, 10:19pm UTC](https://forums.eveonline.com/t/what-makes-eve-feel-like-a-joke-of-a-game-to-you/54796/396 "2018-02-22T22:19:02Z")

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EDIT: I derped on my forum posting skills. See next post.

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**Author:** ![Cassie\_Helio](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/cassie_helio/32/384502_2.png) [@Cassie\_Helio](https://forums.eveonline.com/u/Cassie_Helio)\
**Post date:** [February 22, 2018, 10:19pm UTC](https://forums.eveonline.com/t/what-makes-eve-feel-like-a-joke-of-a-game-to-you/54796/397 "2018-02-22T22:19:35Z")

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> [@Cassie\_Helio](#):
>
> I think an underlying issue is freighters lack of options. Bumping is quite boring gameplay for both parties. My idea of a solution is a special Micro Jump Drive module for freighters that would jump it 250km away.
> 
> > [@Australian\_Excellence](#):
> >
> > You won’t be happy till freighters have a 100% chance to get away. Use a jump freighter if you want perfect safety.

No, I’ll be happy when freighters can’t be exploited with bumping techniques in HS. The full quote says

> [@](#):
>
> My idea of a solution is a special Micro Jump Drive module for freighters that would jump it 250km away. This way an active freighter pilot has a chance to make a meaningful fitting decision and use that option when needed. For gankers, it would mean they would need to place a scram on the freighter and sacrifice to CONCORD as intended by usual high sec aggression mechanics.

s

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**Author:** ![Jonah\_Gravenstein](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/jonah_gravenstein/32/386819_2.png) [@Jonah\_Gravenstein](https://forums.eveonline.com/u/Jonah_Gravenstein)\
**Post date:** [February 22, 2018, 10:20pm UTC](https://forums.eveonline.com/t/what-makes-eve-feel-like-a-joke-of-a-game-to-you/54796/398 "2018-02-22T22:20:32Z")

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> [@Cassie\_Helio](#):
>
> CONCORD

Concord are there to provide punishment for the only “crime” a player can commit in hisec, an act of unsanctioned aggression, aggression having a very specific meaning in Eve.

They are not there to save your ass when you’re being bumped, bumping is not aggression for a very good reason, there is no way for the game to detect whether it was deliberate or not. If bumping was to fall under Concord’s remit I can flat out guarantee that you won’t like what happens next.

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**Author:** ![Cassie\_Helio](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/cassie_helio/32/384502_2.png) [@Cassie\_Helio](https://forums.eveonline.com/u/Cassie_Helio)\
**Post date:** [February 22, 2018, 10:21pm UTC](https://forums.eveonline.com/t/what-makes-eve-feel-like-a-joke-of-a-game-to-you/54796/399 "2018-02-22T22:21:25Z")

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I know. See this that I posted above.

> [@Cassie\_Helio](#):
>
> To further expand on my thinking, this is where we can get to the root of the issue. Ganking itself is not an exploit. Bumping itself is not aggression (because it does not necessarily mean a DPS fleet is coming). However, in context and in conjuction it becomes an exploited mechanic. I believe this is why people see ganking as a problem, in context it seems like a exploit.

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**Author:** ![Trash\_Burner](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/trash_burner/32/56240_2.png) [@Trash\_Burner](https://forums.eveonline.com/u/Trash_Burner)\
**Post date:** [February 22, 2018, 10:25pm UTC](https://forums.eveonline.com/t/what-makes-eve-feel-like-a-joke-of-a-game-to-you/54796/400 "2018-02-22T22:25:58Z")

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This post was flagged by the community and is temporarily hidden.

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<div class="post-metadata">

**Author:** ![Jonah\_Gravenstein](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/jonah_gravenstein/32/386819_2.png) [@Jonah\_Gravenstein](https://forums.eveonline.com/u/Jonah_Gravenstein)\
**Post date:** [February 22, 2018, 10:27pm UTC](https://forums.eveonline.com/t/what-makes-eve-feel-like-a-joke-of-a-game-to-you/54796/401 "2018-02-22T22:27:08Z")

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That’s fair, I missed that while composing my post.

I do disagree about it being an exploited mechanic, combining two complementary mechanics is good tactics. Freighter pilots can also combine mechanics to outwit the bumpers, for example combining the way that entering warp works with how webifiers work can sling a freighter into warp before the bumper lands their initial hit.

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**Author:** ![Jonah\_Gravenstein](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/jonah_gravenstein/32/386819_2.png) [@Jonah\_Gravenstein](https://forums.eveonline.com/u/Jonah_Gravenstein)\
**Post date:** [February 22, 2018, 10:29pm UTC](https://forums.eveonline.com/t/what-makes-eve-feel-like-a-joke-of-a-game-to-you/54796/402 "2018-02-22T22:29:49Z")

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> [@Trash\_Burner](#):
>
> The real question is why does high sec freighter ganking even need to exist? It doesn’t.

So…

How do you raid the supply lines of nullsec when they’re using NPC alts to haul?

NPC corps are the counter to wardecs, suicide ganking is the counter to NPC alts.

Speaking of alts, I see that you have another one  
Did you get banned again, or does your social life consist of making a fool of yourself on the forums?

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