# What we need is more tools not a wardec mini-game. A proposal for the expansion of the contract system

**URL:** <https://forums.eveonline.com/t/what-we-need-is-more-tools-not-a-wardec-mini-game-a-proposal-for-the-expansion-of-the-contract-system/84448>\
**Category:** Player Features & Ideas\
**Created:** [June 21, 2018, 11:15pm UTC](https://forums.eveonline.com/t/what-we-need-is-more-tools-not-a-wardec-mini-game-a-proposal-for-the-expansion-of-the-contract-system/84448 "2018-06-21T23:15:11Z")\
**Posts on this page:** 1\
**Showing post:** 27

<div class="post-metadata">

**Author:** ![Max\_Deveron](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/max_deveron/32/245870_2.png) [@Max\_Deveron](https://forums.eveonline.com/u/Max_Deveron)\
**Post date:** [June 23, 2018, 3:22am UTC](https://forums.eveonline.com/t/what-we-need-is-more-tools-not-a-wardec-mini-game-a-proposal-for-the-expansion-of-the-contract-system/84448/27 "2018-06-23T03:22:40Z")

</div>

I would not mind seeing a contract system for mercs in place.

But conditions…like standard conditions.  
Kill x number of ships  
Kill x amount of isk worth of ships/pods(using in game kill report not zkill)  
Destroy structure/poco

Just a few basic ideas there, but i think that really is the question of placing contracts and wardecs together…what standard conditions could be included on a contract to make it viable and useful?  
Anything outside the norm, maybe have a Bonus line where the issuer can write something in, add a price…and then when the other conditions are met get a notification so they can decide to click a button to authorize the bonus or decline it.

---

_[View the full topic](https://forums.eveonline.com/t/what-we-need-is-more-tools-not-a-wardec-mini-game-a-proposal-for-the-expansion-of-the-contract-system/84448)._
