# Where are new characters getting killed?

**URL:** <https://forums.eveonline.com/t/where-are-new-characters-getting-killed/60007>\
**Category:** General Discussion\
**Tags:** alpha, pvp\
**Created:** [February 27, 2018, 2:08am UTC](https://forums.eveonline.com/t/where-are-new-characters-getting-killed/60007 "2018-02-27T02:08:44Z")\
**Posts on this page:** 1\
**Showing post:** 1

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**Author:** ![EveDataRules](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/evedatarules/32/52946_2.png) [@EveDataRules](https://forums.eveonline.com/u/EveDataRules)\
**Post date:** [February 27, 2018, 2:08am UTC](https://forums.eveonline.com/t/where-are-new-characters-getting-killed/60007/1 "2018-02-27T02:08:44Z")

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Seen an influx of opinions on where new players are dying in EVE Online. Since I have a nice database of both killmails, and character history, I wanted to take a look for myself and understand where these folks keep losing their ships. Since I pulled the data, figured I would share.

![download](https://global.discourse-cdn.com/eveonline/original/3X/e/9/e961a50ecb5781760fad44fccff3ca7014b46714.png)

- N=610.
- Characters were less than 7 days old at the time of loss.
- 30 days of data as of 2018-02-26
- Kill per unique characterID per category. Ship + pod loss counts as 1. Single pod loss counts as 1.
- gank = killed by players with mean sec status lower than -4.5 at time of kill in highsec.
- wardec = killmail has a warID and is in highsec.

What seems to be quite clear is that there are a large number of new players getting into low sec, despite the warning dialog. A large number are driven there by Faction War.

Full dataset: [https://docs.google.com/spreadsheets/d/e/2PACX-1vRz56C81dGYgIN79Z\_Pqyf0lDf\_V8CKFK55vZi\_SlGx\_KuGkTWz6aBnfr5Jgamrh4LBxLbREREm4h3Y/pubhtml](https://docs.google.com/spreadsheets/d/e/2PACX-1vRz56C81dGYgIN79Z_Pqyf0lDf_V8CKFK55vZi_SlGx_KuGkTWz6aBnfr5Jgamrh4LBxLbREREm4h3Y/pubhtml)

Do with this as you will.

## Updated 27-2-18

Here is a more inclusive dataset of the last 120 days including characters with ages up to 90 days at the time of loss: [https://docs.google.com/spreadsheets/d/e/2PACX-1vTjflNydOXPw98Ni2oumO\_qOfNoAwrbRLtSNln6hEyBMgHG02-\_t4pC0IP54hFXpyOdVtIHkWaa2oMz/pubhtml](https://docs.google.com/spreadsheets/d/e/2PACX-1vTjflNydOXPw98Ni2oumO_qOfNoAwrbRLtSNln6hEyBMgHG02-_t4pC0IP54hFXpyOdVtIHkWaa2oMz/pubhtml)

Two graphs of this dataset:

![7days](https://global.discourse-cdn.com/eveonline/original/3X/4/3/4315a1dd053af3efdbc5c76bb159dc7909efa371.jpg) ![90days](https://global.discourse-cdn.com/eveonline/original/3X/6/c/6c73631d4d5c5f0336eab4262240b777e3c7d133.jpg)

Broke out some more categories and dumped any other highsec losses into two new categories. We have:

- Kills are per unique characterID per category. Ship + pod loss counts as 1. Single pod loss counts as 1. Two or more ship losses counts as 1.
- highsec-gank = killed by players with mean sec status lower than -4.5 at time of kill in highsec.
- highsec-wardec = killmail has a warID and is in highsec.
- highsec-facwar = killmail is likely from faction war and is in highsec.
- highsec-other = killmail likely from going suspect, shooting a suspect, or ganked with good sec status.
- lowsec-facwar = killmail is likely from faction war and is in lowsec.
- lowsec = all other lowsec losses
- nullsec = loss was in nullsec
- WH = loss was in a Wormhole

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