# Where is Project Nova?

**URL:** <https://forums.eveonline.com/t/where-is-project-nova/112135>\
**Category:** General Discussion\
**Created:** [October 9, 2018, 3:31pm UTC](https://forums.eveonline.com/t/where-is-project-nova/112135 "2018-10-09T15:31:41Z")\
**Posts on this page:** 1\
**Showing post:** 52

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**Author:** ![Uriel\_the\_Flame](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/uriel_the_flame/32/490165_2.png) [@Uriel\_the\_Flame](https://forums.eveonline.com/u/Uriel_the_Flame)\
**Post date:** [November 30, 2018, 11:22pm UTC](https://forums.eveonline.com/t/where-is-project-nova/112135/52 "2018-11-30T23:22:30Z")

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It worked for Valve.

> Valve aimed for a November 1997 release to compete with _[Quake II](https://en.wikipedia.org/wiki/Quake_II)_ .[[13]](https://en.wikipedia.org/wiki/Half-Life_(video_game)#cite_note-birdwell_gamasutra-13)[[14]](https://en.wikipedia.org/wiki/Half-Life_(video_game)#cite_note-fhhalflife4-14) By September 1997, the team found that while they had built a number of innovative aspects in weapons, enemies, and level design, the game was not fun and there was little design cohesion.[[13]](https://en.wikipedia.org/wiki/Half-Life_(video_game)#cite_note-birdwell_gamasutra-13) The company postponed the release and reworked every level. …
> 
> **Source and more details:  
> [Half-Life (video game) - Wikipedia](https://en.wikipedia.org/wiki/Half-Life_(video_game)#Development)**

On the other hand CCP is not Valve. 😐

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