# Why can CCP not design an enjoyable PVE experience?

**URL:** <https://forums.eveonline.com/t/why-can-ccp-not-design-an-enjoyable-pve-experience/427385>\
**Category:** Missions\
**Tags:** pve, high-sec\
**Created:** [November 12, 2023, 11:33am UTC](https://forums.eveonline.com/t/why-can-ccp-not-design-an-enjoyable-pve-experience/427385 "2023-11-12T11:33:51Z")\
**Posts on this page:** 1\
**Showing post:** 1

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**Author:** ![Komi\_Valentine](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/komi_valentine/32/502956_2.png) [@Komi\_Valentine](https://forums.eveonline.com/u/Komi_Valentine)\
**Post date:** [November 12, 2023, 11:33am UTC](https://forums.eveonline.com/t/why-can-ccp-not-design-an-enjoyable-pve-experience/427385/1 "2023-11-12T11:33:51Z")

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What should be and could be an enjoyable experience for a lot of people especially new players, has been completely ruined by the implementation.

To sum it all up:

 ![grafik](https://global.discourse-cdn.com/eveonline/original/4X/4/2/8/428b18fa1fe5033a14898bc7fe0a282255979d43.png)

![grafik](https://global.discourse-cdn.com/eveonline/original/4X/a/2/8/a28c8bb92fd2eb501472160844bfa63494f60e8d.png)

 ![grafik](https://global.discourse-cdn.com/eveonline/original/4X/8/b/7/8b7bfd4825f15610437d44a24521ba5d6d0609a0.png)

![grafik](https://global.discourse-cdn.com/eveonline/original/4X/1/b/f/1bfb99845dccb32c429f51592c48f46aeaa031cd.png)

 ![grafik](https://global.discourse-cdn.com/eveonline/original/4X/f/c/f/fcf4e8634e71c16b777e34652234e0bac3cb2263.png)

![grafik](https://global.discourse-cdn.com/eveonline/original/4X/2/b/f/2bff77b35d9b6f8db4f4b90abb02c03bfe0d2a22.png)

![grafik](https://global.discourse-cdn.com/eveonline/original/4X/2/8/5/285e4337d63fc01c0b8f13a3d6da3f08b63895ca.png)

**Why are people talking about this stuff and not about how awesome the gameplay in these new sites is?**

There are bugs like the “repair gate” bug, that haven’t been fixed for a month now by the way.

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