# Why deployable cyno beacons instead of the old cyno system?

**URL:** <https://forums.eveonline.com/t/why-deployable-cyno-beacons-instead-of-the-old-cyno-system/296407>\
**Category:** General Discussion\
**Created:** [February 19, 2021, 12:14am UTC](https://forums.eveonline.com/t/why-deployable-cyno-beacons-instead-of-the-old-cyno-system/296407 "2021-02-19T00:14:50Z")\
**Posts on this page:** 20\
**Page:** 4

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**Author:** ![Dracvlad](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/dracvlad/32/444126_2.png) [@Dracvlad](https://forums.eveonline.com/u/Dracvlad)\
**Post date:** [February 20, 2021, 1:50pm UTC](https://forums.eveonline.com/t/why-deployable-cyno-beacons-instead-of-the-old-cyno-system/296407/61 "2021-02-20T13:50:44Z")

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This is great news, one of the most irritating things for me in this game was having to sit a character in a cyno ship waiting for someone to come and pop it, was a real pain in the butt, it also forced you to have two accounts. This is a great change for moving around. Well done CCP for removing another of my hates.

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**Author:** ![Tipa\_Riot](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/tipa_riot/32/443513_2.png) [@Tipa\_Riot](https://forums.eveonline.com/u/Tipa_Riot)\
**Post date:** [February 20, 2021, 3:53pm UTC](https://forums.eveonline.com/t/why-deployable-cyno-beacons-instead-of-the-old-cyno-system/296407/62 "2021-02-20T15:53:19Z")

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> [@Dracvlad](#):
>
> butt, it also forced you to have two accounts.

I’m not sure if this restriction is removed or preserved with the mobiles. CCP would cut itself into the bottom line. I think it depends on the way it is implemented. Today you basically jump to a character in fleet, the ship does not matter. However this will be somewhat decoupled, as the character can be next system when you jump to the dropped mobile.

Anyway you need a standing fleet. We will know next week.

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**Author:** ![Dracvlad](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/dracvlad/32/444126_2.png) [@Dracvlad](https://forums.eveonline.com/u/Dracvlad)\
**Post date:** [February 20, 2021, 3:59pm UTC](https://forums.eveonline.com/t/why-deployable-cyno-beacons-instead-of-the-old-cyno-system/296407/63 "2021-02-20T15:59:03Z")

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True, I guess I will have to wait and see, though there are other reasons to have a second account in any case, like a scout for example.

The sitting there waiting to be wasted was my main issue, even in a noob ship it was annoying for me at least.

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**Author:** ![Tipa\_Riot](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/tipa_riot/32/443513_2.png) [@Tipa\_Riot](https://forums.eveonline.com/u/Tipa_Riot)\
**Post date:** [February 24, 2021, 11:50am UTC](https://forums.eveonline.com/t/why-deployable-cyno-beacons-instead-of-the-old-cyno-system/296407/64 "2021-02-24T11:50:26Z")

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So, I did a couple of experiments with the new mobile beacons on SiSi.

SPOILER: You can jump to your own cyno with same char 😃

@Kenneth_Feld 20M for 1h seems a bit oversized for small or solo move ops … can you propose 10M but only 30min instead?

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**Author:** ![Shuckstar](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/shuckstar/32/415435_2.png) [@Shuckstar](https://forums.eveonline.com/u/Shuckstar)\
**Post date:** [February 24, 2021, 3:12pm UTC](https://forums.eveonline.com/t/why-deployable-cyno-beacons-instead-of-the-old-cyno-system/296407/65 "2021-02-24T15:12:39Z")

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That Hel should be popping that cyno beacon in 2 mins easy peasy, multiple ones tho…

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**Author:** ![Cypherous](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/cypherous/32/499883_2.png) [@Cypherous](https://forums.eveonline.com/u/Cypherous)\
**Post date:** [February 24, 2021, 6:29pm UTC](https://forums.eveonline.com/t/why-deployable-cyno-beacons-instead-of-the-old-cyno-system/296407/66 "2021-02-24T18:29:38Z")

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> [@Tipa\_Riot](#):
>
> SPOILER: You can jump to your own cyno with same char

Yes because its a fleet beacon, this was expected, its not linked to a specific player other than for any killmails that might be generated

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**Author:** ![Tipa\_Riot](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/tipa_riot/32/443513_2.png) [@Tipa\_Riot](https://forums.eveonline.com/u/Tipa_Riot)\
**Post date:** [February 24, 2021, 6:39pm UTC](https://forums.eveonline.com/t/why-deployable-cyno-beacons-instead-of-the-old-cyno-system/296407/67 "2021-02-24T18:39:45Z")

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Yeah, from the logic. But it was not possible since the beginning of EvE, and also last change didn’t open this up, so I was skeptical. 😉

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**Author:** ![Cypherous](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/cypherous/32/499883_2.png) [@Cypherous](https://forums.eveonline.com/u/Cypherous)\
**Post date:** [February 24, 2021, 6:56pm UTC](https://forums.eveonline.com/t/why-deployable-cyno-beacons-instead-of-the-old-cyno-system/296407/68 "2021-02-24T18:56:00Z")

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> [@Tipa\_Riot](#):
>
> But it was not possible since the beginning of EvE

There were POS based cyno beacons and the current upwell beacon so the mechanic for jumping to a cyno that isn’t on a player ship has existed for a while, this is just a temporary cheaper version of the upwell beacon really

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**Author:** ![Evei\_Shard](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/evei_shard/32/245990_2.png) [@Evei\_Shard](https://forums.eveonline.com/u/Evei_Shard)\
**Post date:** [February 24, 2021, 9:01pm UTC](https://forums.eveonline.com/t/why-deployable-cyno-beacons-instead-of-the-old-cyno-system/296407/70 "2021-02-24T21:01:16Z")

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They’re gonna have to edit Clear Skies 3 to have Rourke say “It’s Hot Drop…oh…in about 2 minutes”

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**Author:** ![Tipa\_Riot](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/tipa_riot/32/443513_2.png) [@Tipa\_Riot](https://forums.eveonline.com/u/Tipa_Riot)\
**Post date:** [February 25, 2021, 7:47am UTC](https://forums.eveonline.com/t/why-deployable-cyno-beacons-instead-of-the-old-cyno-system/296407/71 "2021-02-25T07:47:54Z")

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Not in lowsec and NPC null. Navigation structures are sov null only.

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**Author:** ![Dracvlad](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/dracvlad/32/444126_2.png) [@Dracvlad](https://forums.eveonline.com/u/Dracvlad)\
**Post date:** [February 25, 2021, 10:47am UTC](https://forums.eveonline.com/t/why-deployable-cyno-beacons-instead-of-the-old-cyno-system/296407/72 "2021-02-25T10:47:41Z")

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So good news then. Thanks for checking this, still I am not sure that I will be coming back in May, but this is a positive point towards that.

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**Author:** ![you\_are\_evil](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/you_are_evil/32/246754_2.png) [@you\_are\_evil](https://forums.eveonline.com/u/you_are_evil)\
**Post date:** [February 25, 2021, 10:53am UTC](https://forums.eveonline.com/t/why-deployable-cyno-beacons-instead-of-the-old-cyno-system/296407/73 "2021-02-25T10:53:55Z")

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Does it mean I don’t need to use suicide alt anymore to jump to the station in the LS with my JF? Just hope that the thing survives 2 minutes? So deployable cyno on a safe and web JF in the station warp and all that in a ship of my choice without having to stay there for cyno red cycle? Awesome!

> [@Tipa\_Riot](#):
>
> So, I did a couple of experiments with the new mobile beacons on SiSi.

Where did you get it? I don’t see any on the market on SiSi

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<div class="post-metadata">

**Author:** ![Tipa\_Riot](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/tipa_riot/32/443513_2.png) [@Tipa\_Riot](https://forums.eveonline.com/u/Tipa_Riot)\
**Post date:** [February 25, 2021, 11:14am UTC](https://forums.eveonline.com/t/why-deployable-cyno-beacons-instead-of-the-old-cyno-system/296407/74 "2021-02-25T11:14:18Z")

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If you have an alt account char being able to fly an industrial or Venture I don’t see a benefit of the new beacon for JF pilots. Remember it costs 20M, much more than a cyno indu or Venture you may lose.

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**Author:** ![you\_are\_evil](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/you_are_evil/32/246754_2.png) [@you\_are\_evil](https://forums.eveonline.com/u/you_are_evil)\
**Post date:** [February 25, 2021, 11:16am UTC](https://forums.eveonline.com/t/why-deployable-cyno-beacons-instead-of-the-old-cyno-system/296407/75 "2021-02-25T11:16:24Z")

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Yes, but for WH Logistic it is better not to be stuck in one place in a useless ship for 5 minutes when fetching supplies or taking things away.

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**Author:** ![Tipa\_Riot](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/tipa_riot/32/443513_2.png) [@Tipa\_Riot](https://forums.eveonline.com/u/Tipa_Riot)\
**Post date:** [February 25, 2021, 11:17am UTC](https://forums.eveonline.com/t/why-deployable-cyno-beacons-instead-of-the-old-cyno-system/296407/76 "2021-02-25T11:17:01Z")

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> [@you\_are\_evil](#):
>
> Where did you get it? I don’t see any on the market on SiSi

Actually I put some up on the CCP Sotiyo yesterday, not sure if still available or sold already. You can buy the BPO at Thukker NPC stations.

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**Author:** ![Tipa\_Riot](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/tipa_riot/32/443513_2.png) [@Tipa\_Riot](https://forums.eveonline.com/u/Tipa_Riot)\
**Post date:** [February 25, 2021, 11:19am UTC](https://forums.eveonline.com/t/why-deployable-cyno-beacons-instead-of-the-old-cyno-system/296407/77 "2021-02-25T11:19:38Z")

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Can’t follow this logic … the beacon with your name on it is visible for 1h? Ahh sorry, got it, as you can put your alt in something else now. Yeah this makes potential nice baits. 😛

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**Author:** ![you\_are\_evil](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/you_are_evil/32/246754_2.png) [@you\_are\_evil](https://forums.eveonline.com/u/you_are_evil)\
**Post date:** [February 25, 2021, 11:22am UTC](https://forums.eveonline.com/t/why-deployable-cyno-beacons-instead-of-the-old-cyno-system/296407/78 "2021-02-25T11:22:05Z")

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you come out of a WH in the LS with a cloaky ship, place a beacon on the safe, jump on it with JF, become insta webbed to the station. Safe and you still have cloaky ship on site and not a useless industrial.

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**Author:** ![Tipa\_Riot](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/tipa_riot/32/443513_2.png) [@Tipa\_Riot](https://forums.eveonline.com/u/Tipa_Riot)\
**Post date:** [February 25, 2021, 11:23am UTC](https://forums.eveonline.com/t/why-deployable-cyno-beacons-instead-of-the-old-cyno-system/296407/79 "2021-02-25T11:23:00Z")

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See my answer above.

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<div class="post-metadata">

**Author:** ![you\_are\_evil](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/you_are_evil/32/246754_2.png) [@you\_are\_evil](https://forums.eveonline.com/u/you_are_evil)\
**Post date:** [February 25, 2021, 5:20pm UTC](https://forums.eveonline.com/t/why-deployable-cyno-beacons-instead-of-the-old-cyno-system/296407/80 "2021-02-25T17:20:17Z")

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TY! I bought a couple and put some in the market for a small fee 🙂

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**Author:** ![system](https://global.discourse-cdn.com/eveonline/original/3X/4/1/41ec4921cbaca7a6f9ea556e7cc20018461eae5e.png) [@system](https://forums.eveonline.com/u/system)\
**Post date:** [May 26, 2021, 5:21pm UTC](https://forums.eveonline.com/t/why-deployable-cyno-beacons-instead-of-the-old-cyno-system/296407/81 "2021-05-26T17:21:06Z")

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