# Why do NPC stations in Thera have a station gun?

**URL:** <https://forums.eveonline.com/t/why-do-npc-stations-in-thera-have-a-station-gun/207190>\
**Category:** New Citizens Q&A\
**Created:** [December 19, 2019, 2:46am UTC](https://forums.eveonline.com/t/why-do-npc-stations-in-thera-have-a-station-gun/207190 "2019-12-19T02:46:54Z")\
**Posts on this page:** 7\
**Page:** 1

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**Author:** ![Complex\_Math](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/complex_math/32/378387_2.png) [@Complex\_Math](https://forums.eveonline.com/u/Complex_Math)\
**Post date:** [December 19, 2019, 2:46am UTC](https://forums.eveonline.com/t/why-do-npc-stations-in-thera-have-a-station-gun/207190/1 "2019-12-19T02:46:54Z")

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I understand station guns in high/low sec, if someone commits a criminal act in range of those guns- the guns will fire on said criminal.

But, why would an NPC station in 0.0 space have a gun? What purpose would that gun serve?

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**Author:** ![dewk](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/dewk/32/168218_2.png) [@dewk](https://forums.eveonline.com/u/dewk)\
**Post date:** [December 19, 2019, 8:12am UTC](https://forums.eveonline.com/t/why-do-npc-stations-in-thera-have-a-station-gun/207190/2 "2019-12-19T08:12:07Z")

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Would guess self-protection.

Low/highsec versions tend to have more idiots ganking around stations, and less willing to attack a station, in nullsec station could be attacked by anything up tk a Titan or fleet of them.

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**Author:** ![Complex\_Math](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/complex_math/32/378387_2.png) [@Complex\_Math](https://forums.eveonline.com/u/Complex_Math)\
**Post date:** [December 19, 2019, 2:22pm UTC](https://forums.eveonline.com/t/why-do-npc-stations-in-thera-have-a-station-gun/207190/3 "2019-12-19T14:22:27Z")

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That’s interesting. I didn’t know NPC stations could be destroyed. But if they can, the gun makes sense.

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**Author:** ![dewk](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/dewk/32/168218_2.png) [@dewk](https://forums.eveonline.com/u/dewk)\
**Post date:** [December 19, 2019, 4:55pm UTC](https://forums.eveonline.com/t/why-do-npc-stations-in-thera-have-a-station-gun/207190/4 "2019-12-19T16:55:58Z")

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Not sure itmf they can be, but therell be someone to try.

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**Author:** ![NewEdenPsyco](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/newedenpsyco/32/174058_2.png) [@NewEdenPsyco](https://forums.eveonline.com/u/NewEdenPsyco)\
**Post date:** [December 20, 2019, 4:13pm UTC](https://forums.eveonline.com/t/why-do-npc-stations-in-thera-have-a-station-gun/207190/5 "2019-12-20T16:13:43Z")

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They can’t. Yet

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**Author:** ![Trevor\_Dalech](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/trevor_dalech/32/410287_2.png) [@Trevor\_Dalech](https://forums.eveonline.com/u/Trevor_Dalech)\
**Post date:** [December 20, 2019, 4:39pm UTC](https://forums.eveonline.com/t/why-do-npc-stations-in-thera-have-a-station-gun/207190/6 "2019-12-20T16:39:58Z")

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Shattered WH (and Thera is one of those) tend to bend/break the regular rules a bit. For example, Thera is a WH but it has stations. Stations in null don’t have guns, but apparently stations in wormholes do. As I understand it (but I may be wrong here) the gun will fire if you launch interdiction bubbles on the undock. In terms of gameplay it’s a method of discouraging people from simply camping the stations instead of hunting through the many, many, many WH connections Thera has.

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**Author:** ![system](https://global.discourse-cdn.com/eveonline/original/3X/4/1/41ec4921cbaca7a6f9ea556e7cc20018461eae5e.png) [@system](https://forums.eveonline.com/u/system)\
**Post date:** [March 19, 2020, 4:40pm UTC](https://forums.eveonline.com/t/why-do-npc-stations-in-thera-have-a-station-gun/207190/7 "2020-03-19T16:40:03Z")

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