# Why do people dislike people who gank

**URL:** <https://forums.eveonline.com/t/why-do-people-dislike-people-who-gank/379835>\
**Category:** General Discussion\
**Created:** [October 10, 2022, 2:58pm UTC](https://forums.eveonline.com/t/why-do-people-dislike-people-who-gank/379835 "2022-10-10T14:58:03Z")\
**Posts on this page:** 20\
**Page:** 8

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**Author:** ![tutucox\_Khamsi](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/tutucox_khamsi/32/430743_2.png) [@tutucox\_Khamsi](https://forums.eveonline.com/u/tutucox_Khamsi)\
**Post date:** [October 14, 2022, 10:51am UTC](https://forums.eveonline.com/t/why-do-people-dislike-people-who-gank/379835/141 "2022-10-14T10:51:22Z")

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> [@Gix\_Firebrand](#):
>
> What is “real PvP”?

i deleted this 3 times  
because i was afraid of bragging to much  
anyway lets go

today i received a eve mail thanking me for the good fight from a new bro and saying that was rare in his opinion  
btw I’ve receive this kind of mail more than a couple of times

but why a dude would send a mail to other that had the intention of killing him and in this case in fact killed him?

let me talk about the fight itself and explain …

i was in a destroyer , my common fit cost close to 20 million , saw 3 t1 frigates on a small complex  
my thought process … well i bet i can kill 2 , frigs in low cost 10/15 mil , i will get 2 solo kills for 1 -3v1 loss mail and be isk equal , in the better case i kill them all … i killed 2 , 3 guys a bunch of times in EVE BUT…

entering a complex is way dangerous than being INSIDE one , because you land at 0 on the beacon , people inside can be at any distance for the beacon, my destroyer have 6k ehp , i was aware that things could go bad and i would simply die , depending of their distances and fits , i don’t use any kind of Intel except dscam

the reality … i entered , 2 slashers 1 tristan , locked the slashers because they were in my web range , killed 1 , next , killed the second , them i was almost dead , but i need to change ammo to hit the tristan ,to far away , there was a chance because i can kill him in seconds , big error , changed to gleam instead of aurora , died , at the end i got 2 solo kills for a 1v4 loss (a kiki entered in the last minute and shot me , i didn’t even notice ) , i was like 8ish million isk negative , their frigs were very cheap 6/5.5 million each

why he like the fight ? most people blop , i entered outgunned , he died but he got a kill , they win , if they were in coms i bet they scream and had a blast

i wish i was isk positive but i payed 8 million for 2 solos vs a 1v4 , fine to me, so i provided content , i was happy they were happy

why im telling that , i don’t thing there is such a thing as FAKE pvp , is like the true scotsman fallacy  
ganking is PVP , f1 monkey shenanigans is PVP etc

but there is meaningful pvp and meaningless pvp  
fun pvp and boring pvp

fun and meaningful pvp is the one you can tell a history , you remember and with luck you even receive a nice eve mail

o7 to the brave new bros on the FW

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**Author:** ![Githany\_Red](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/githany_red/32/378551_2.png) [@Githany\_Red](https://forums.eveonline.com/u/Githany_Red)\
**Post date:** [October 14, 2022, 1:26pm UTC](https://forums.eveonline.com/t/why-do-people-dislike-people-who-gank/379835/142 "2022-10-14T13:26:08Z")

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Great story, its funny how the best fights happen, one time stands our for me and many will not say its pvp.

The gankers bumped a freighter off a gate we saved it from the first gank, the battle then started pissed off gankers had to kill that ship. The battle went on for about 40 minutes, they attacked us a number of times to try and stop us but 3 ganks later they give up, the guy we saved said that was the most intense gaming experience he ever had he loved it. The amount of people trying to kill him and save him the insane amount of exploding ship.

It’s what eve is about and we where very lucky to win and not fail 🤭

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**Author:** ![Xeux](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/xeux/32/428022_2.png) [@Xeux](https://forums.eveonline.com/u/Xeux)\
**Post date:** [October 14, 2022, 2:13pm UTC](https://forums.eveonline.com/t/why-do-people-dislike-people-who-gank/379835/143 "2022-10-14T14:13:58Z")

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At what point did the pilot return to his keyboard during the battle?

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**Author:** ![x123xxx](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/x123xxx/32/247890_2.png) [@x123xxx](https://forums.eveonline.com/u/x123xxx)\
**Post date:** [October 14, 2022, 2:43pm UTC](https://forums.eveonline.com/t/why-do-people-dislike-people-who-gank/379835/144 "2022-10-14T14:43:07Z")

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> [@Sasha\_Nemtsov](#):
>
> why would that lead to them being _hated_?

I don’t hate them. I think they’re opportunists.

> [@Sasha\_Nemtsov](#):
>
> In short, x123xxx, you are wrong; and mightily so.

Why are you directing that at me? I just said nonsense about them being hated because their targets are lazy.

> [@Altara\_Zemara](#):
>
> having to go round for 30 days with half a dozen kill rights on me.

You could stop ganking…

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**Author:** ![Sasha\_Nemtsov](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/sasha_nemtsov/32/393707_2.png) [@Sasha\_Nemtsov](https://forums.eveonline.com/u/Sasha_Nemtsov)\
**Post date:** [October 14, 2022, 3:18pm UTC](https://forums.eveonline.com/t/why-do-people-dislike-people-who-gank/379835/145 "2022-10-14T15:18:54Z")

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> [@High\_Priestess\_Seana](#):
>
> gankers are hated because to lazy to find real PVP

I didn’t accuse _you_ of hating gankers (because your meaning, above, was clear). My question was a general one; so you can now calm down.

As for their being opportunists, yes, that is sometimes the case; in other situations, they spend a great deal of time identifying targets. This is not opportunism.

I’ve been collating information on a particular set of targets for not far short of a year, x123xxx, so the encounter will by no means be an ‘opportunist’ one!

> [@x123xxx](#):
>
> > [@Altara\_Zemara](#):
> >
> > having to go round for 30 days with half a dozen kill rights on me.
> 
> You could stop ganking

No. Criminal acts should not automatically generate officially endorsed licenses to kill (but they do…).

If you want revenge on the scallywag, board your ship, load your ammo and hit the trail!

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**Author:** ![x123xxx](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/x123xxx/32/247890_2.png) [@x123xxx](https://forums.eveonline.com/u/x123xxx)\
**Post date:** [October 14, 2022, 3:21pm UTC](https://forums.eveonline.com/t/why-do-people-dislike-people-who-gank/379835/146 "2022-10-14T15:21:42Z")

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> [@Sasha\_Nemtsov](#):
>
> Criminal acts should not automatically generate officially endorsed licenses to kill

Seriously? You want to make ganking even easier?

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**Author:** ![Omnis\_Decline](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/omnis_decline/32/335677_2.png) [@Omnis\_Decline](https://forums.eveonline.com/u/Omnis_Decline)\
**Post date:** [October 14, 2022, 3:27pm UTC](https://forums.eveonline.com/t/why-do-people-dislike-people-who-gank/379835/147 "2022-10-14T15:27:00Z")

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> [@Sasha\_Nemtsov](#):
>
> Criminal acts should not automatically generate officially endorsed licenses to kill

If death was as permanent as it is in the real world, I’d agree with you. Among capsuleers in New Eden, I don’t see any good reason why it shouldn’t work the way it does. You pick a fight and kill someone, they have the right to try and avenge themselves against you. But there’s still a limit on that.

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**Author:** ![Sasha\_Nemtsov](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/sasha_nemtsov/32/393707_2.png) [@Sasha\_Nemtsov](https://forums.eveonline.com/u/Sasha_Nemtsov)\
**Post date:** [October 14, 2022, 3:38pm UTC](https://forums.eveonline.com/t/why-do-people-dislike-people-who-gank/379835/148 "2022-10-14T15:38:54Z")

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> [@x123xxx](#):
>
> You want to make ganking even easier?

No! I want to make taking revenge more _interesting_.

> [@Omnis\_Decline](#):
>
> You pick a fight and kill someone, they have the right to try and avenge themselves against you.

Yes Omnis, but they don’t need a kill-right in order to urge them to action. Many gankers have a sufficiently low security status to make a kill-right frankly unnecessary.

For the rest, do your homework, gather your friends, pay a mercenary service…

Kill-Rights indeed 😏

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**Author:** ![x123xxx](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/x123xxx/32/247890_2.png) [@x123xxx](https://forums.eveonline.com/u/x123xxx)\
**Post date:** [October 14, 2022, 4:01pm UTC](https://forums.eveonline.com/t/why-do-people-dislike-people-who-gank/379835/149 "2022-10-14T16:01:54Z")

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> [@Sasha\_Nemtsov](#):
>
> For the rest, do your homework, gather your friends, pay a mercenary service…
> 
> Kill-Rights indeed 😏

Utterly ridiculous!!! Kill Rights work as intended (mostly). A lot of gankers fix their sec status, so you want victims to “commit a criminal act” to exact revenge? You must be trolling.

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**Author:** ![Sasha\_Nemtsov](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/sasha_nemtsov/32/393707_2.png) [@Sasha\_Nemtsov](https://forums.eveonline.com/u/Sasha_Nemtsov)\
**Post date:** [October 14, 2022, 4:16pm UTC](https://forums.eveonline.com/t/why-do-people-dislike-people-who-gank/379835/150 "2022-10-14T16:16:53Z")

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> [@x123xxx](#):
>
> You must be trolling.

I?

I think kill-rights are a legacy feature, much in need of review/reform/recycle. I have said elsewhere that the whole Crimewatch system also needs attention, of which kill-rights form a part.

But this has nothing directly to do with people disliking gankers, so I’ll leave it there.

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**Author:** ![Tzashrah\_Praankar](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/tzashrah_praankar/32/354043_2.png) [@Tzashrah\_Praankar](https://forums.eveonline.com/u/Tzashrah_Praankar)\
**Post date:** [October 14, 2022, 4:45pm UTC](https://forums.eveonline.com/t/why-do-people-dislike-people-who-gank/379835/151 "2022-10-14T16:45:45Z")

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> [@Githany\_Red](#):
>
> we where very lucky to win and not fail

![](https://global.discourse-cdn.com/eveonline/original/3X/0/1/012c3a4412f21379460baffa7049cfe77b7ab692.gif)

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**Author:** ![ResonanceOfWar](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/resonanceofwar/32/408654_2.png) [@ResonanceOfWar](https://forums.eveonline.com/u/ResonanceOfWar)\
**Post date:** [October 14, 2022, 5:37pm UTC](https://forums.eveonline.com/t/why-do-people-dislike-people-who-gank/379835/152 "2022-10-14T17:37:45Z")

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The biggest problem with ganking is that the gankers them selves are super safe.  
Take for instance a tornado on gate, you cannot bump it off the gate you cannot tackle it and to 1 shot it you yourself will be concorded and loose equal value.

As soon as you agress them or activate a kill right they jump the gate warp to station and stay docked until they are out of aggressive timer.

And if they are not in a tornado they are in a million isk catalyst which is not even worth hunting because of the super low value. You are forced to spend a lot of time isk and effort to do very little damage to them so at that point why even bother.

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**Author:** ![Githany\_Red](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/githany_red/32/378551_2.png) [@Githany\_Red](https://forums.eveonline.com/u/Githany_Red)\
**Post date:** [October 14, 2022, 6:04pm UTC](https://forums.eveonline.com/t/why-do-people-dislike-people-who-gank/379835/153 "2022-10-14T18:04:35Z")

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After the 1st gank and we had repped him back up haha

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**Author:** ![Ramona\_McCandless](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/ramona_mccandless/32/468438_2.png) [@Ramona\_McCandless](https://forums.eveonline.com/u/Ramona_McCandless)\
**Post date:** [October 14, 2022, 6:05pm UTC](https://forums.eveonline.com/t/why-do-people-dislike-people-who-gank/379835/154 "2022-10-14T18:05:05Z")

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> [@x123xxx](#):
>
> you want victims to “commit a criminal act” to exact revenge?

> [@x123xxx](#):
>
> You want to make ganking even easier?

Make up your mind

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**Author:** ![Destiny\_Corrupted](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/destiny_corrupted/32/411527_2.png) [@Destiny\_Corrupted](https://forums.eveonline.com/u/Destiny_Corrupted)\
**Post date:** [October 14, 2022, 6:05pm UTC](https://forums.eveonline.com/t/why-do-people-dislike-people-who-gank/379835/155 "2022-10-14T18:05:56Z")

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Crimewatch is horrible. Not because I think that criminals shouldn’t have consequences, but because it’s simply insufficient in its intent.

We need additional status layers for various types of actions. For example, simple can theft in space shouldn’t confer a universal suspect flag; it should only flag you to the owning character/corporation (which is how things were before Crimewatch).

The act of actually attacking someone is what should confer a suspect flag, which means everyone around can pile on you if they want to. However, a criminal flag should only be conferred if the target of the attack doesn’t defend themselves and activates a distress beacon that summons CONCORD, or is killed before they can either respond to the attack or activate the distress beacon. By removing the _ **timed** _ kill trigger component from CONCORD, we can allow for gankers to be engaged by other players in an actual battle. I actually think that without activating the distress beacon CONCORD shouldn’t spawn _at all_ (effectively allowing AFK targets to be ganked freely), but in practical terms I don’t think such an idea can be “sold” to CCP.

Additionally, any act of theft or aggressive PvP (meaning not PvP done purely as self-defense, like for example fighting back during a gank attempt), should flag the player’s corporation as war-eligible. So if you gank, you become war-eligible. If you aggro suspects, you become war-eligible. In a perfect game world, this would even apply to actions like bumping, though that would be difficult to code.

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**Author:** ![Arya\_Is\_Legit](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/arya_is_legit/32/338132_2.png) [@Arya\_Is\_Legit](https://forums.eveonline.com/u/Arya_Is_Legit)\
**Post date:** [October 14, 2022, 6:07pm UTC](https://forums.eveonline.com/t/why-do-people-dislike-people-who-gank/379835/156 "2022-10-14T18:07:04Z")

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this sounds fun

im impressed by the fact that the hauler wasnt afk, good for him who didnt miss the show, must have been a great experience for him

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**Author:** ![Githany\_Red](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/githany_red/32/378551_2.png) [@Githany\_Red](https://forums.eveonline.com/u/Githany_Red)\
**Post date:** [October 14, 2022, 6:08pm UTC](https://forums.eveonline.com/t/why-do-people-dislike-people-who-gank/379835/157 "2022-10-14T18:08:00Z")

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There is another way to deal with tornado gankers 🤔

And like winter it’s coming

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**Author:** ![Gix\_Firebrand](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/gix_firebrand/32/456949_2.png) [@Gix\_Firebrand](https://forums.eveonline.com/u/Gix_Firebrand)\
**Post date:** [October 14, 2022, 6:12pm UTC](https://forums.eveonline.com/t/why-do-people-dislike-people-who-gank/379835/158 "2022-10-14T18:12:49Z")

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> [@ResonanceOfWar](#):
>
> Take for instance a tornado on gate, you cannot bump it off the gate you cannot tackle it and to 1 shot it you yourself will be concorded and loose equal value.

Uh you can gank it super easy. Gank nados got no tank bruv.

Fly in fast and hard under the guns, and there is nothing they can do. And they won’t wanna waste a shot on low value targets.

So either they gonna warp off or you’ll kill them.

See, this is what I mean. Most people do not understand PvP here.

And catas are super easy to counter, if you’re paying attention.

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<div class="post-metadata">

**Author:** ![Githany\_Red](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/githany_red/32/378551_2.png) [@Githany\_Red](https://forums.eveonline.com/u/Githany_Red)\
**Post date:** [October 14, 2022, 6:29pm UTC](https://forums.eveonline.com/t/why-do-people-dislike-people-who-gank/379835/159 "2022-10-14T18:29:10Z")

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> [@Gix\_Firebrand](#):
>
> Uh you can gank it super easy. Gank nados got no tank bruv

They have become very slippery of late, maybe because we have been killing them with kr, they see us and switch to a tank or gank up with other gankers to attack us.

Adds to the fun

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**Author:** ![Arya\_Is\_Legit](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/arya_is_legit/32/338132_2.png) [@Arya\_Is\_Legit](https://forums.eveonline.com/u/Arya_Is_Legit)\
**Post date:** [October 14, 2022, 6:43pm UTC](https://forums.eveonline.com/t/why-do-people-dislike-people-who-gank/379835/160 "2022-10-14T18:43:43Z")

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> [@Destiny\_Corrupted](#):
>
> The act of actually attacking someone is what should confer a suspect flag, which means everyone around can pile on you if they want to. However, a criminal flag should only be conferred if the target of the attack doesn’t defend themselves and activates a distress beacon that summons CONCORD, or is killed before they can either respond to the attack or activate the distress beacon.

People will resort on bots then and the ones who are already running bots (gate to gate autopilots on high sec) will add a few lines of code and if the shields drop the bot will activate the distress signal.

Also then the attackers can bring 20 Tornados and one shot the target and warp off as suspects?  
Kinda crazy right… it would be just like low sec.

I thought of something else, the player could hire different corporations as rescuers, they could be DPS, logi, boosters, anything… even a Bowhead with a spare marauder in it… players should be allowed to bring anything subcapital + anything from ORE. This mechanic if not well put together could be exploited and people could use this for hauling, for teletransporting stuff around… problematic!

So you could set a rescue team and once you land there it would be a free-for-all pvp with no CONCORD. This rescue team should have some way of getting there, kinda like a cyno maybe.

This response fleet could be composed entirely by players and if there aren’t enough players as the number of attackers than the rest of the defenders would be generic NPCs. If there are no players then only NPCs would come.

Kinda like the Trauma Team in Cyberpunk 2077.

> [@Destiny\_Corrupted](#):
>
> Additionally, any act of theft or aggressive PvP (meaning not PvP done purely as self-defense, like for example fighting back during a gank attempt), should flag the player’s corporation as war-eligible. So if you gank, you become war-eligible. If you aggro suspects, you become war-eligible. In a perfect game world, this would even apply to actions like bumping, though that would be difficult to code.

I think that if there’s an illegal attack against a member of a corporation that should give the right for that corporation to declare war against the attackers. That’s all, let’s not overdo, making it fully war decable is too much.

Kinda like a kill right but war right… one week of war.  
This would also bring a new style of baiting that could be very… VERY interesting!

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