# Why do you play in Highsec space?

**URL:** <https://forums.eveonline.com/t/why-do-you-play-in-highsec-space/330479>\
**Category:** General Discussion\
**Created:** [October 1, 2021, 11:44am UTC](https://forums.eveonline.com/t/why-do-you-play-in-highsec-space/330479 "2021-10-01T11:44:32Z")\
**Posts on this page:** 20\
**Page:** 14

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**Author:** ![Destiny\_Corrupted](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/destiny_corrupted/32/411527_2.png) [@Destiny\_Corrupted](https://forums.eveonline.com/u/Destiny_Corrupted)\
**Post date:** [February 15, 2022, 6:47pm UTC](https://forums.eveonline.com/t/why-do-you-play-in-highsec-space/330479/261 "2022-02-15T18:47:14Z")

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> [@Arumi\_Liz](#):
>
> considering mission fit ships don’t have webs or all the other utility for combat (sniper guns don’t even matter then)

Whenever I did PvE, my setup was 100% focused on either the avoidance of PvP, or on winning the encounter. My PvE ships always had tackle mods, energy warfare mods, et cetera. The reason carebears lose when being baited is because they are willingly unprepared to fight. Or they take fights that they shouldn’t take, which is _exactly_ the type of “mental” conflict I referenced earlier. Which brings me to…

> [@Arumi\_Liz](#):
>
> Then you all complain about mission runners who actually do know better about not taking baits.

No one does this. This is nothing but a straw man argument to try to discredit pirates, who don’t make fun of players who play smartly, but those who play _stupidly._

> [@Arumi\_Liz](#):
>
> For all intents and purposes the mission runner is a better player than the noobie

Nope. The noobie was prepared, and the mission-running vet wasn’t. The noobie was the better player.

> [@Arumi\_Liz](#):
>
> I have played many games and eve is the only one where you can’t even fight back due to the mechanics. WoW had more skill considering I’d even beat two to three players while being lower level than them at times strictly because there were counters to moves and spells required to have the person in front of you unlike eve.

Now you’re just pulling stuff out of your ass.

WoW’s stat scaling between level differences, closely resembling a normal distribution, was so extreme that having just a one-level difference between two players resulted in something like a 50% efficiency delta, and with a two-level difference that became over 90%. Fighting someone three levels over you was almost guaranteed suicide, unless the other player literally didn’t know what they were doing.

You most definitely didn’t go around ganking copious amount of higher-level players, and _especially_ so when you were outnumbered three-to-one.

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**Author:** ![Arumi\_Liz](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/arumi_liz/32/276823_2.png) [@Arumi\_Liz](https://forums.eveonline.com/u/Arumi_Liz)\
**Post date:** [February 15, 2022, 7:00pm UTC](https://forums.eveonline.com/t/why-do-you-play-in-highsec-space/330479/262 "2022-02-15T19:00:09Z")

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You’re living proof that eve is one dimensional and all mechanical stats. For WoW you even bring up a single level difference and the statistics of loss but before I was max level I often times won fights against people higher level than me even scoring a couple of skull kills. Sometimes I’d even defeat two to three players in a group despite being lower level and that phenomena persisted against max level characters in epics while I had a mix of greens and blues. My experiences say otherwise. YOU didn’t go around ganking other players that were higher level in a three v one because you lack the mental skill to pull it off. I did not. In eve, because the game is so reliant on mechanics and stats that you can plan something and know you’re going to win but in WoW, that was never the case. Player skill was the determining factor for damn near 99% of fights with the exception of like a 13 level spread and most pvp took place at max level anyway.

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**Author:** ![Arumi\_Liz](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/arumi_liz/32/276823_2.png) [@Arumi\_Liz](https://forums.eveonline.com/u/Arumi_Liz)\
**Post date:** [February 15, 2022, 7:02pm UTC](https://forums.eveonline.com/t/why-do-you-play-in-highsec-space/330479/263 "2022-02-15T19:02:07Z")

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Eve is basically full of tryhard rejects who like pvp but were never good at it in other games while they try to promote that eve is all about pvp but I remember when I first started playing it the marketing was it was about whatever the player wanted.

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**Author:** ![Destiny\_Corrupted](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/destiny_corrupted/32/411527_2.png) [@Destiny\_Corrupted](https://forums.eveonline.com/u/Destiny_Corrupted)\
**Post date:** [February 15, 2022, 7:05pm UTC](https://forums.eveonline.com/t/why-do-you-play-in-highsec-space/330479/264 "2022-02-15T19:05:36Z")

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> [@Arumi\_Liz](#):
>
> My experiences say otherwise.

Yes, your personal, statistically-outlying, selectively-retained experiences say otherwise.

> [@Arumi\_Liz](#):
>
> YOU didn’t go around ganking other players that were higher level in a three v one because you lack the mental skill to pull it off.

Of course I did. I just wasn’t delusional enough to think that that was anything but a statistical anomaly enabled by the utter lack of game knowledge by my target.

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**Author:** ![Arumi\_Liz](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/arumi_liz/32/276823_2.png) [@Arumi\_Liz](https://forums.eveonline.com/u/Arumi_Liz)\
**Post date:** [February 15, 2022, 7:21pm UTC](https://forums.eveonline.com/t/why-do-you-play-in-highsec-space/330479/265 "2022-02-15T19:21:51Z")

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Lack of game knowledge? That’s all eve ganks are about. It’s why half of you **need** scout alts. Because of the lack of knowledge due to game mechanics. My personal experience isn’t even statistically outlying because there were countless pvp videos out there showcasing the same thing. Montages of many fights even.

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**Author:** ![Destiny\_Corrupted](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/destiny_corrupted/32/411527_2.png) [@Destiny\_Corrupted](https://forums.eveonline.com/u/Destiny_Corrupted)\
**Post date:** [February 15, 2022, 7:31pm UTC](https://forums.eveonline.com/t/why-do-you-play-in-highsec-space/330479/266 "2022-02-15T19:31:56Z")

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There’s not much practical difference between an EVE player who puts 17 billion ISK into a Badger and sets it on autopilot to Jita, and a level-capped WoW player losing a fight to someone with a character 4 levels under and still using their quest greens.

Yes, both of those happen. And both of those are the fault of the player getting killed. And both of those are utterly hilarious.

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**Author:** ![safira\_jomita](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/safira_jomita/32/405219_2.png) [@safira\_jomita](https://forums.eveonline.com/u/safira_jomita)\
**Post date:** [February 15, 2022, 7:50pm UTC](https://forums.eveonline.com/t/why-do-you-play-in-highsec-space/330479/267 "2022-02-15T19:50:36Z")

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> [@Destiny\_Corrupted](#):
>
> Can’t AFK-cloak in null-sec anymore.

And that is a good thing. if you want to permacamp 20+ systems you still can, now the diff is that now you can’t go to work and deny content from ppl at same time. Same as before, you just need to be at keyboard.

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<div class="post-metadata">

**Author:** ![Destiny\_Corrupted](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/destiny_corrupted/32/411527_2.png) [@Destiny\_Corrupted](https://forums.eveonline.com/u/Destiny_Corrupted)\
**Post date:** [February 15, 2022, 7:52pm UTC](https://forums.eveonline.com/t/why-do-you-play-in-highsec-space/330479/268 "2022-02-15T19:52:20Z")

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> [@safira\_jomita](#):
>
> Same as before, you just need to be at keyboard.

What about the bots? Do _they_ need to be at the keyboard?

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**Author:** ![Cilla\_Cybin](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/cilla_cybin/32/292206_2.png) [@Cilla\_Cybin](https://forums.eveonline.com/u/Cilla_Cybin)\
**Post date:** [February 15, 2022, 7:57pm UTC](https://forums.eveonline.com/t/why-do-you-play-in-highsec-space/330479/269 "2022-02-15T19:57:14Z")

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> [@Arumi\_Liz](#):
>
> PVP in this game is the most 1 dimensional when it comes to actual player skill.

The problem with Eve is that there’s very little scope for something the equivalent of a small submarine or a dive bomber taking down a massive aircraft carrier with a single torpedo or bomb. Those are real things that can ( and have ) happened in warfare…and the equivalent of a Condor taking down a Titan. But…in Eve…DPS and EHP practically decide everything in advance. There’s no subtle vent, like in Star Wars, where if you aim at just the right angle you can blow up the entire Death Star.

So you just end up with an arms race of bigger and bigger ships, and then people having spent so much on some monster ship that it only ever gets taken out for a Sunday drive in a 1.0 system.

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**Author:** ![Landeskog\_Salvo](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/landeskog_salvo/32/387471_2.png) [@Landeskog\_Salvo](https://forums.eveonline.com/u/Landeskog_Salvo)\
**Post date:** [February 15, 2022, 8:30pm UTC](https://forums.eveonline.com/t/why-do-you-play-in-highsec-space/330479/270 "2022-02-15T20:30:56Z")

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Yeah Wow did away with Level’s meaning something in PVP like a decade ago. PVP has been normalized for awhile in WOW.

I would argue the best PVP WOW had was during the WOD expansion when PVP gear had Resilience. Man PVP was awesome back then. I do agree PVP in EVE just seems extremely boring.

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**Author:** ![Aiko\_Danuja](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/aiko_danuja/32/481237_2.png) [@Aiko\_Danuja](https://forums.eveonline.com/u/Aiko_Danuja)\
**Post date:** [February 15, 2022, 8:36pm UTC](https://forums.eveonline.com/t/why-do-you-play-in-highsec-space/330479/271 "2022-02-15T20:36:56Z")

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> [@Arumi\_Liz](#):
>
> there were counters to moves and spells required

Ok, just look at this way.

The counter to FREIGHTER SUMMONING is GLARING OF CATS.

If you really want to cast a freighter, you should pay an extra mana for DETECT CATS.

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**Author:** ![Destiny\_Corrupted](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/destiny_corrupted/32/411527_2.png) [@Destiny\_Corrupted](https://forums.eveonline.com/u/Destiny_Corrupted)\
**Post date:** [February 15, 2022, 8:39pm UTC](https://forums.eveonline.com/t/why-do-you-play-in-highsec-space/330479/272 "2022-02-15T20:39:37Z")

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The EVE card game was much better than the _actual_ video game.

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<div class="post-metadata">

**Author:** ![Aiko\_Danuja](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/aiko_danuja/32/481237_2.png) [@Aiko\_Danuja](https://forums.eveonline.com/u/Aiko_Danuja)\
**Post date:** [February 15, 2022, 8:39pm UTC](https://forums.eveonline.com/t/why-do-you-play-in-highsec-space/330479/273 "2022-02-15T20:39:49Z")

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Counterpost.

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<div class="post-metadata">

**Author:** ![Destiny\_Corrupted](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/destiny_corrupted/32/411527_2.png) [@Destiny\_Corrupted](https://forums.eveonline.com/u/Destiny_Corrupted)\
**Post date:** [February 15, 2022, 8:40pm UTC](https://forums.eveonline.com/t/why-do-you-play-in-highsec-space/330479/274 "2022-02-15T20:40:47Z")

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Block, duration: 3.

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<div class="post-metadata">

**Author:** ![Aiko\_Danuja](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/aiko_danuja/32/481237_2.png) [@Aiko\_Danuja](https://forums.eveonline.com/u/Aiko_Danuja)\
**Post date:** [February 15, 2022, 8:41pm UTC](https://forums.eveonline.com/t/why-do-you-play-in-highsec-space/330479/275 "2022-02-15T20:41:17Z")

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Sacrifice 3 blocks, summon @Dracvlad

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<div class="post-metadata">

**Author:** ![Destiny\_Corrupted](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/destiny_corrupted/32/411527_2.png) [@Destiny\_Corrupted](https://forums.eveonline.com/u/Destiny_Corrupted)\
**Post date:** [February 15, 2022, 8:43pm UTC](https://forums.eveonline.com/t/why-do-you-play-in-highsec-space/330479/276 "2022-02-15T20:43:41Z")

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Discard current forum-posting alt and draw 3 cards.

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<div class="post-metadata">

**Author:** ![Gix\_Firebrand](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/gix_firebrand/32/456949_2.png) [@Gix\_Firebrand](https://forums.eveonline.com/u/Gix_Firebrand)\
**Post date:** [February 15, 2022, 9:27pm UTC](https://forums.eveonline.com/t/why-do-you-play-in-highsec-space/330479/277 "2022-02-15T21:27:54Z")

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> [@Cilla\_Cybin](#):
>
> I would argue that simply isn’t true. PvP may be different in ‘style’ to PvE…but both require the same technical skills of things like learning how to field drones, how to kite, how to lock on to a target and manage multiple targets, and so on. Ratting in, say, a 0.5 system wont make you an expert PvP-er…but it will certainly lay a good foundation.

No, no it won’t ROFL.

> [@Arumi\_Liz](#):
>
> That’s because pvp fit ships are meant to kill players while the fits the mission runners use are for the missions. It’s not because the noobie is looking for kills. It’s because of game mechanics.

You can still drive off PvP fit ships. You realize most PvP fits have LESS tank then PvE ones right?

> [@Arumi\_Liz](#):
>
> Even a mentally handicap person can turn on their prop mod, hit orbit, web and point, and f1 while being under the guns of their target with no more input outside of targeting drones when they come out which their guns will hit it effortlessly

Oof. The abelism.

> [@Arumi\_Liz](#):
>
> It’s just a retarded slow death that’s known before it happens

Oof. Again the abelism. Also, they die because they suck 😃

> [@Arumi\_Liz](#):
>
> It’s mechanic based and not skill based why a noobie that’s 1 week old can take out a mission runner of three years.

Then why doesn’t everyone do it?

> [@Arumi\_Liz](#):
>
> For all intents and purposes the mission runner is a better player than the noobie, but people like you will be sure to lie to the noobie when you congratulate him for his “brave work” even though it all came down to mechanics for the win.

How are they the better player if they lost?

> [@Arumi\_Liz](#):
>
> there is nothing the mission runner can do against a t1 frig that’s under their guns webbed and pointed without drones (some boats don’t even have a bay while others are small) which are easily dealt with.

Wut. If they are properly fitted, a T1 frig ain’t breaking their tank LOL.

Do you even play or

> [@Arumi\_Liz](#):
>
> PVP in this game is the most 1 dimensional when it comes to actual player skill.

LOL it is not. If it was, more peeps would do it 😃

> [@Arumi\_Liz](#):
>
> WoW, that was never the case. Player skill was the determining factor for damn near 99% of fights with the exception of like a 13 level spread and most pvp took place at max level anyway.

LOL ok bud.

> [@Arumi\_Liz](#):
>
> Eve is basically full of tryhard rejects who like pvp but were never good at it in other games while they try to promote that eve is all about pvp but I remember when I first started playing it the marketing was it was about whatever the player wanted.

Ok now you’re just trolling LOL. Esp when you highlighting WoW as the pinnacle of PvP LOL.

> [@Cilla\_Cybin](#):
>
> DPS and EHP practically decide everything in advance. There’s no subtle vent, like in Star Wars, where if you aim at just the right angle you can blow up the entire Death Star.
> 
> So you just end up with an arms race of bigger and bigger ships, and then people having spent so much on some monster ship that it only ever gets taken out for a Sunday drive in a 1.0 system.

Not really. It just shows you don’t PvP 😃

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<div class="post-metadata">

**Author:** ![Quentin\_Schaefer](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/quentin_schaefer/32/471507_2.png) [@Quentin\_Schaefer](https://forums.eveonline.com/u/Quentin_Schaefer)\
**Post date:** [February 15, 2022, 10:19pm UTC](https://forums.eveonline.com/t/why-do-you-play-in-highsec-space/330479/278 "2022-02-15T22:19:27Z")

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oh, if only eve pvp was more like PlanetSide 1 pvp. i would _love_ to see an eve version of ToDs. or interfarms, etc. those could last for over an hour and still be great fun, filled with lots of kills using all kinds of weapons. and if ccp introduced a new type of vehicle we didn’t like, we could go underground for a month in protest. one can hope, though. some day, maybe. some day…

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<div class="post-metadata">

**Author:** ![Gix\_Firebrand](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/gix_firebrand/32/456949_2.png) [@Gix\_Firebrand](https://forums.eveonline.com/u/Gix_Firebrand)\
**Post date:** [February 15, 2022, 10:53pm UTC](https://forums.eveonline.com/t/why-do-you-play-in-highsec-space/330479/279 "2022-02-15T22:53:29Z")

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Does PS2 still have players?

I miss hot dropping from a gal onto a roof.

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<div class="post-metadata">

**Author:** ![Quentin\_Schaefer](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/quentin_schaefer/32/471507_2.png) [@Quentin\_Schaefer](https://forums.eveonline.com/u/Quentin_Schaefer)\
**Post date:** [February 15, 2022, 11:05pm UTC](https://forums.eveonline.com/t/why-do-you-play-in-highsec-space/330479/280 "2022-02-15T23:05:59Z")

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I haven’t logged on ps2 in a while, but i have a friend who still plays it, so i’d imagine so. also, some former ps1 players have gotten their hands on a server (or something like that) and are trying to keep it alive. check “PSForever.” After all, SOE isn’t around anymore, so there was a new company that took it over before it closed down in 2016-ish (i think). and the cool thing about the ps1 revival is they really keep the hackers under control. much better than in 2012, when i quit due to them.

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