# Why I dislike gankers and people opposed to ganking

**URL:** <https://forums.eveonline.com/t/why-i-dislike-gankers-and-people-opposed-to-ganking/440998>\
**Category:** General Discussion\
**Created:** [February 26, 2024, 5:37pm UTC](https://forums.eveonline.com/t/why-i-dislike-gankers-and-people-opposed-to-ganking/440998 "2024-02-26T17:37:47Z")\
**Posts on this page:** 20\
**Page:** 18

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**Author:** ![Syzygium](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/syzygium/32/516281_2.png) [@Syzygium](https://forums.eveonline.com/u/Syzygium)\
**Post date:** [March 19, 2024, 8:29pm UTC](https://forums.eveonline.com/t/why-i-dislike-gankers-and-people-opposed-to-ganking/440998/341 "2024-03-19T20:29:56Z")

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> [@Dracvlad](#):
>
> It is a simple fix

The simplest fix would be a change that only allows to put items into a DST _from your own_ ships cargohold and only remove items from a DST _into your own_ ships cargo hold. So whatever is in any wreck or container or depot must first go into your cargo and from there can be put into a fleet hangar, a direct transfer without using the ships cargo shouldn’t be possible.

An even better fix would be to tie the suspect timer to the dropped items instead on the action of taking them. Whoever has those ‘stolen goods’ in cargo goes suspect, no matter if he stole them himself or took them over from someone who stole them. No wiggle out of the suspect chain any more. could lead to funny engagements and fights over loot.

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**Author:** ![Aiko\_Danuja](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/aiko_danuja/32/481237_2.png) [@Aiko\_Danuja](https://forums.eveonline.com/u/Aiko_Danuja)\
**Post date:** [March 19, 2024, 8:42pm UTC](https://forums.eveonline.com/t/why-i-dislike-gankers-and-people-opposed-to-ganking/440998/342 "2024-03-19T20:42:13Z")

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If Dracvlad played the game, he could just gank the hauler.

No need for any changes.

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**Author:** ![Aisha\_Katalen](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/aisha_katalen/32/387724_2.png) [@Aisha\_Katalen](https://forums.eveonline.com/u/Aisha_Katalen)\
**Post date:** [March 19, 2024, 9:11pm UTC](https://forums.eveonline.com/t/why-i-dislike-gankers-and-people-opposed-to-ganking/440998/343 "2024-03-19T21:11:58Z")

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> [@Syzygium](#):
>
> any wreck or container or depot must first go into your cargo and from there can be put into a fleet hangar, a direct transfer without using the ships cargo shouldn’t be possible.

Please implement this for fleet hangars, for all transfer types.

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**Author:** ![Dracvlad](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/dracvlad/32/444126_2.png) [@Dracvlad](https://forums.eveonline.com/u/Dracvlad)\
**Post date:** [March 20, 2024, 5:48am UTC](https://forums.eveonline.com/t/why-i-dislike-gankers-and-people-opposed-to-ganking/440998/344 "2024-03-20T05:48:33Z")

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> [@Syzygium](#):
>
> The simplest fix would be a change that only allows to put items into a DST _from your own_ ships cargohold and only remove items from a DST _into your own_ ships cargo hold. So whatever is in any wreck or container or depot must first go into your cargo and from there can be put into a fleet hangar, a direct transfer without using the ships cargo shouldn’t be possible.

That is what I suggested, but I did not explain it well, you explained it so much better.

> [@Syzygium](#):
>
> An even better fix would be to tie the suspect timer to the dropped items instead on the action of taking them. Whoever has those ‘stolen goods’ in cargo goes suspect, no matter if he stole them himself or took them over from someone who stole them. No wiggle out of the suspect chain any more. could lead to funny engagements and fights over loot.

This could work, with the loot tied to the original criminal act for a period of time. It does not make much difference for people stealing loot because they take it direct without DST’s in any case so go suspect anyway. I would not do this for suspect items however because that would cause mayhem.

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**Author:** ![Altara\_Zemara](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/altara_zemara/32/390110_2.png) [@Altara\_Zemara](https://forums.eveonline.com/u/Altara_Zemara)\
**Post date:** [March 21, 2024, 3:35pm UTC](https://forums.eveonline.com/t/why-i-dislike-gankers-and-people-opposed-to-ganking/440998/345 "2024-03-21T15:35:19Z")

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> [@Dracvlad](#):
>
> Loot scooping through DST’s, this is where the ganker will warp a DST in and use a character in a noob ship to move the items from the wreck directly into the hold of the DST, it might just stay in the DST or they might then move the items through into a freighter.

You left out that it’s via the corporation hanger. That’s the ‘trick’. Noob moves loot to corp hanger, and from there moves it to DST. That way the noob ship can move more stuff than it could itself carry.

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**Author:** ![Altara\_Zemara](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/altara_zemara/32/390110_2.png) [@Altara\_Zemara](https://forums.eveonline.com/u/Altara_Zemara)\
**Post date:** [March 21, 2024, 3:42pm UTC](https://forums.eveonline.com/t/why-i-dislike-gankers-and-people-opposed-to-ganking/440998/346 "2024-03-21T15:42:46Z")

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> [@Syzygium](#):
>
> The simplest fix would be a change that only allows to put items into a DST _from your own_ ships cargohold and only remove items from a DST _into your own_ ships cargo hold. So whatever is in any wreck or container or depot must first go into your cargo and from there can be put into a fleet hangar, a direct transfer without using the ships cargo shouldn’t be possible.

Well…CCP should focus first on fixing the issue where looters can effectively hide their ship ‘inside’ the structure of a station and thus be immune to being bumped. Using that exploit, looters often wait for _others_ to destroy a station and then use the exploit to grab the loot. Ironically the rapid DST flip ‘exploit’ is in the meantime the solution.

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**Author:** ![Dracvlad](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/dracvlad/32/444126_2.png) [@Dracvlad](https://forums.eveonline.com/u/Dracvlad)\
**Post date:** [March 21, 2024, 4:11pm UTC](https://forums.eveonline.com/t/why-i-dislike-gankers-and-people-opposed-to-ganking/440998/347 "2024-03-21T16:11:52Z")

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I thought that was obvious, but the rule should be applied regardless.

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**Author:** ![Syzygium](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/syzygium/32/516281_2.png) [@Syzygium](https://forums.eveonline.com/u/Syzygium)\
**Post date:** [March 21, 2024, 4:36pm UTC](https://forums.eveonline.com/t/why-i-dislike-gankers-and-people-opposed-to-ganking/440998/348 "2024-03-21T16:36:39Z")

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Sure, don’t know how hard it is to fix that, but you shouldn’t be able to maneuver yourself inside the hitbox of any other object anyway. I can imagine this collision mechanic is one of those ‘ancient things’ they will never ever touch again tho… unfortunately.

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**Author:** ![Mephiztopheleze](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/mephiztopheleze/32/381036_2.png) [@Mephiztopheleze](https://forums.eveonline.com/u/Mephiztopheleze)\
**Post date:** [March 23, 2024, 12:19pm UTC](https://forums.eveonline.com/t/why-i-dislike-gankers-and-people-opposed-to-ganking/440998/349 "2024-03-23T12:19:51Z")

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This alleged “exploit” involves making a bookmark as soon as you undock and then approaching that bookmark. If you get bumped, you immediately start moving back towards your bookmark. Hence, it is essentially impossible to get bumped out of tether range.

There is no “exploit”. Simply a sensible use of game mechanics.

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**Author:** ![Syzygium](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/syzygium/32/516281_2.png) [@Syzygium](https://forums.eveonline.com/u/Syzygium)\
**Post date:** [March 23, 2024, 12:35pm UTC](https://forums.eveonline.com/t/why-i-dislike-gankers-and-people-opposed-to-ganking/440998/350 "2024-03-23T12:35:50Z")

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Nah, I think he really means bringing Ships _inside_ the hitbox of a structure so you cannot even reach them with a bumper. If there is a way to intentionally reproduce this with a player owned Upwell Structure or an NPC Station for example, I would definitely consider that an exploit. I don’t know if that works, but I know it happens with some large Objects in NPC missions or in the Abyss where you can maneuver yourself into a Structure or an Asteroid (mostly unintentionally) and barely get out again.

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**Author:** ![Altara\_Zemara](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/altara_zemara/32/390110_2.png) [@Altara\_Zemara](https://forums.eveonline.com/u/Altara_Zemara)\
**Post date:** [March 23, 2024, 12:37pm UTC](https://forums.eveonline.com/t/why-i-dislike-gankers-and-people-opposed-to-ganking/440998/351 "2024-03-23T12:37:56Z")

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> [@Mephiztopheleze](#):
>
> There is no “exploit”. Simply a sensible use of game mechanics.

That’s not what I’ve heard. The exploit specifically consists of hiding ‘within’ the boundary of the structure and has nothing to do with tethering. I can’t recall a single instance of it where the ship was actually tethered.

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<div class="post-metadata">

**Author:** ![Altara\_Zemara](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/altara_zemara/32/390110_2.png) [@Altara\_Zemara](https://forums.eveonline.com/u/Altara_Zemara)\
**Post date:** [March 23, 2024, 12:40pm UTC](https://forums.eveonline.com/t/why-i-dislike-gankers-and-people-opposed-to-ganking/440998/352 "2024-03-23T12:40:30Z")

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> [@Syzygium](#):
>
> Nah, I think he really means bringing Ships _inside_ the hitbox of a structure so you cannot even reach them with a bumper.

Yes…that’s the one. I have encountered it and seen it being done. In fact I have even tried ( unsuccessfully ) to bump the person with my Stabber.

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**Author:** ![Namdor](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/namdor/32/396179_2.png) [@Namdor](https://forums.eveonline.com/u/Namdor)\
**Post date:** [March 23, 2024, 2:21pm UTC](https://forums.eveonline.com/t/why-i-dislike-gankers-and-people-opposed-to-ganking/440998/353 "2024-03-23T14:21:57Z")

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If the ship isn’t tethered, why do you need to bump it?

Typically the point of bumping a ship off a structure is to get it out of tether range.

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**Author:** ![Tiara\_Nalelmir](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/tiara_nalelmir/32/415426_2.png) [@Tiara\_Nalelmir](https://forums.eveonline.com/u/Tiara_Nalelmir)\
**Post date:** [March 23, 2024, 5:24pm UTC](https://forums.eveonline.com/t/why-i-dislike-gankers-and-people-opposed-to-ganking/440998/354 "2024-03-23T17:24:02Z")

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This is golden!

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<div class="post-metadata">

**Author:** ![Mephiztopheleze](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/mephiztopheleze/32/381036_2.png) [@Mephiztopheleze](https://forums.eveonline.com/u/Mephiztopheleze)\
**Post date:** [March 23, 2024, 10:37pm UTC](https://forums.eveonline.com/t/why-i-dislike-gankers-and-people-opposed-to-ganking/440998/355 "2024-03-23T22:37:39Z")

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If the ship isn’t tethered, just shoot it?

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**Author:** ![DrysonBennington](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/drysonbennington/32/501369_2.png) [@DrysonBennington](https://forums.eveonline.com/u/DrysonBennington)\
**Post date:** [March 23, 2024, 11:43pm UTC](https://forums.eveonline.com/t/why-i-dislike-gankers-and-people-opposed-to-ganking/440998/356 "2024-03-23T23:43:09Z")

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I think the problem is the skilling up process. Players coming from FPS games don’t have the patience to skill up to fight. When they see they have to wait and can’t instantly pick up a rifle and go shoot something, they give up.

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**Author:** ![DrysonBennington](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/drysonbennington/32/501369_2.png) [@DrysonBennington](https://forums.eveonline.com/u/DrysonBennington)\
**Post date:** [March 23, 2024, 11:47pm UTC](https://forums.eveonline.com/t/why-i-dislike-gankers-and-people-opposed-to-ganking/440998/357 "2024-03-23T23:47:37Z")

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I’ve noticed that myself. Gankers using the same pre-recorded replies.

**And, don’t you also know, that gankers can _control_ peoples feelings? _Making_ them feel angry and enraged and sad and whatever else**

So, basically the gankers perceived goal is to make people angry in the game like they do in real life and then try and hide behind some game mechanic like they hide behind some aspect of freedom of speech in real life.

Basically, the bully loves to bully and feeds off of insecure emotions for profit. But when the boot is on the other foot, all of sudden, you can’t do or say that.

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**Author:** ![Ax\_l\_Thorne](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/ax_l_thorne/32/412835_2.png) [@Ax\_l\_Thorne](https://forums.eveonline.com/u/Ax_l_Thorne)\
**Post date:** [March 24, 2024, 12:13am UTC](https://forums.eveonline.com/t/why-i-dislike-gankers-and-people-opposed-to-ganking/440998/358 "2024-03-24T00:13:19Z")

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> [@DrysonBennington](#):
>
> **And, don’t you also know, that gankers can _control_ peoples feelings? _Making_ them feel angry and enraged and sad and whatever else**

It’s an amazing power isn’t it?

Just think, if they can make people feel whatever, they can also make them do whatever! Like hand over bank accounts, gift cards, whatever!

And to think, the person has absolutely no control! They can’t control their own emotions, or anything else for that matter!

That’s why all gankers should be rounded up and put in solitary confinement in RL, because this ability is waaaaaaay to powerful!

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<div class="post-metadata">

**Author:** ![Yuzima](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/yuzima/32/416395_2.png) [@Yuzima](https://forums.eveonline.com/u/Yuzima)\
**Post date:** [March 24, 2024, 3:09am UTC](https://forums.eveonline.com/t/why-i-dislike-gankers-and-people-opposed-to-ganking/440998/359 "2024-03-24T03:09:54Z")

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> [@DrysonBennington](#):
>
> basically the gankers perceived goal is to make people angry in the game like they do in real life

There are good gankers though. They help each other and have friends. They can’t all be _that_ bad.

> [@DrysonBennington](#):
>
> then try and hide behind some game mechanic like they hide behind some aspect of freedom of speech in real life

Sementics, politics, propaganda… give me headaches.

> [@DrysonBennington](#):
>
> But when the boot is on the other foot, all of sudden, you can’t do or say that

They understand turret negotiations, Void diplomacy, not unlike the old time pirates. You have a grievance? I say take a ship and warp on as many as you can guns blasting. No need to wait for parlé.

> [@Ax\_l\_Thorne](#):
>
> It’s an amazing power isn’t it?

It’s astounding. Imagine the possibilities.

> [@Ax\_l\_Thorne](#):
>
> And to think, the person has absolutely no control! They can’t control their own emotions, or anything else for that matter!

Be like a rag doll 🤭 Can’t control the ship, push Remote Auto Eject  
 ![1000001010](https://global.discourse-cdn.com/eveonline/original/4X/a/5/d/a5dde038697ebe11ff5db07ac3e13f322a52d2a7.gif)

> [@Ax\_l\_Thorne](#):
>
> That’s why all gankers should be rounded up and put in solitary confinement in RL, because this ability is waaaaaaay to powerful

Poor Ganker  
#SaveAThorne

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<div class="post-metadata">

**Author:** ![Monte\_Franzese](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/monte_franzese/32/414231_2.png) [@Monte\_Franzese](https://forums.eveonline.com/u/Monte_Franzese)\
**Post date:** [March 24, 2024, 11:35am UTC](https://forums.eveonline.com/t/why-i-dislike-gankers-and-people-opposed-to-ganking/440998/360 "2024-03-24T11:35:54Z")

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I believe you’re actually onto something here. I don’t understand it neither.  
Personally, like it seems you are, i’m too trying to take a different, more neutral approach to this topic of “ganking”.

To start of with. As a whole i deal with the topic as if: Ganking isn’t ‘real’ because it isn’t. ‘Ganking’ is player versus player gameplay where one side wins and the other loses…

…So indeed why the toxicity from the losing side, winning side or possibly from both sides.  
To be honest, more often it’s from the losing side. I don’t see the same amount of toxicity, if any toxicity at all in market ganking, manufacturing ganking.

Faction Warfare has some toxicity from time to time. And so does corporation & alliance wars.

It’s just some phenomenon that reflects the player maybe. Who knows.  
It’s also actually studied that the younger the player is, the more this toxicity manifests itself when you’re not dealing in a actual human to human interaction enviorment.

My personal take/preference is that when you “gank” someone in any area of gameplay. Market, mining, manufacturing, FW plex, whatever it is. If you notice that the other party is less experienced, try to start and form a conversation in aims of helping, teaching and giving tips. In a friendly manner. **Sadly** though. Most often when player vs player combat happens in high-security space. The losing side is very very toxic about losing and they rarely listen.

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