# Why is the Repair Systems skill a two-edged sword?

**URL:** <https://forums.eveonline.com/t/why-is-the-repair-systems-skill-a-two-edged-sword/415892>\
**Category:** General Discussion\
**Created:** [August 14, 2023, 7:12am UTC](https://forums.eveonline.com/t/why-is-the-repair-systems-skill-a-two-edged-sword/415892 "2023-08-14T07:12:40Z")\
**Posts on this page:** 20\
**Page:** 7

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**Author:** ![Mephiztopheleze](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/mephiztopheleze/32/381036_2.png) [@Mephiztopheleze](https://forums.eveonline.com/u/Mephiztopheleze)\
**Post date:** [August 28, 2023, 1:03pm UTC](https://forums.eveonline.com/t/why-is-the-repair-systems-skill-a-two-edged-sword/415892/122 "2023-08-28T13:03:02Z")

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> [@Murasame\_Masamune](#):
>
> I never said there was. I gave a hypothetic and you _ **know** _ this. So why would you even make this comment?
> 
> See what I mean? And then when I point out you people’s bad faith statements you have a hissy fit.

wow, just wow.

just admit you’re in a minority of one with your opinion on this. absolutely no-one agrees with you.

as for ‘bad faith statements’, the only one acting in bad faith here is you. you’re determined to get us all to admit that you’re right, when none of us agree with you.

if you’re just trolling, I applaud the effort you’re making. it’s pretty impressive.

if you’re serious, then, well, that’s another matter altogether.

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**Author:** ![Syzygium](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/syzygium/32/510263_2.png) [@Syzygium](https://forums.eveonline.com/u/Syzygium)\
**Post date:** [August 28, 2023, 3:15pm UTC](https://forums.eveonline.com/t/why-is-the-repair-systems-skill-a-two-edged-sword/415892/123 "2023-08-28T15:15:18Z")

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> [@Murasame\_Masamune](#):
>
> The addition of a benefit doesn’t remove the fact that more cap is used _with continuous use_, which you have just admitted is a drawback.

So, what about the Precursor Battleship skill? People should really leave that at Level I right? Because it increases the Leshak’s rate of fire, which means the Disintegrator will eat more cap per second! And more ammo! Thats clearly drawbacks!

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**Author:** ![Cypherous](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/cypherous/32/499883_2.png) [@Cypherous](https://forums.eveonline.com/u/Cypherous)\
**Post date:** [August 28, 2023, 3:16pm UTC](https://forums.eveonline.com/t/why-is-the-repair-systems-skill-a-two-edged-sword/415892/124 "2023-08-28T15:16:19Z")

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See, i know we’re both minmatar, but that isn’t me 😛

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<div class="post-metadata">

**Author:** ![Murasame\_Masamune](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/murasame_masamune/32/375408_2.png) [@Murasame\_Masamune](https://forums.eveonline.com/u/Murasame_Masamune)\
**Post date:** [August 29, 2023, 3:16pm UTC](https://forums.eveonline.com/t/why-is-the-repair-systems-skill-a-two-edged-sword/415892/125 "2023-08-29T15:16:16Z")

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> [@Cypherous](#):
>
> > [@Murasame\_Masamune](#):
> >
> > The addition of a benefit doesn’t remove the fact that more cap is used _with continuous use_, which you have just admitted is a drawback.
> 
> Yes its called a tradeoff, you get more HP/s for more GJ/s, making a ship cap stable isn’t impossible anyway for PvE and for PvP you want the extra HP/s
> 
> So while you call it a “double edged sword” to train it, not training it is also a double edged sword as you’re not going to be able to tank enough in pretty much all scenarios where it would matter
> 
> So you just have to choose if you would rather live or not, in all the 19 years i’ve played i’ve never once encountered a scenario where i thought “I wish i could make my HP/s worse by gimping my reppers”

You can only keep it at level 1 for so long. If you want to move up to cruisers and beyond you need to increase the level. What I’m saying is that, given what I’m currently doing, I prefer to keep it at level 1 because there are missions in which it lasting longer works out better than it repping a little more HP/s. And I gave an example of the situation that brought me to make this thread in the first place (see below). Right now I do not need the repper at a higher level than 1. And, if I had it at level 3 or 5, there are the situations where I would reach cap failure for a relatively miniscule HP/s gain, whereas at level 1 the module keeps going longer and I can complete the mission without warping away and coming back.

My issue is that I feel a skill that you must invest SP into should never have better outcomes at a lower level than a higher level. No matter how niche that situation is. I should never, _under any circumstance_, feel like I’d be better off if I didn’t invest the SP. The notion that lower level is just outright better than higher levels is not a concept I introduced, but other people introduced this strawman in order to argue against it. Because acknowledging that there could possibly be a circumstance where a lower level has an advantage if too much for people’s ego. It’s likely just a lack of experience in doing anything other than playing it safe and doing content in which incoming DPS is always less than their HP/s repped.

> [@Murasame\_Masamune](#):
>
> Low skill person is not dead. There are situations where you are losing health, but not at a critical rate. The incoming DPS and your rep are going not quite tit for tat and you’re operating at a deficit, losing HP each cycle. You don’t just die outright. I’ve been in such a position where I was losing armor slowly and got to a point where I was getting the cap warning alarm. This situation is what made me consider this whole topic. If I had lvl 5, which would have **an entire 59s less cap** _on paper_, I would have had to retreat, which is an inferior outcome to finishing the fight then and there. This cap time _on paper_ can’t account for every minutia of module activation and deactivation through a fight, but I did reach low cap and it begs the question. The idea that 3.7 more HP/s at lvl 5 (costing more than double the GJ/s) is going to make this huge difference is absurd and reeks of your total lack of experience. Because the next time I got that same mission, even when OVERHEATING I’d still was having health chip away. Just slower. When overloading at lvl 1 the HP/s increase is 4.09 and the GJ/s used is LESS than at lvl 5 _on paper_. So even at lvl 5, which would be LESS reps and more GJ/s used compared to overheating, it is not feasible. There would be no time to turn off the repper either at lvl 1 or lvl 5. And my cap would have run out in all likelihood at lvl 5, and I’d have had no HP/s and just got melted as opposed to continuing to be slowly chipped away for longer. Because I had lvl 1 and **59s more capacitor** (on paper or not, that translates into practical performance), I was able to run the repper long enough to kill enough foes to lower the incoming DPS to a point where HP compensated tit for tat. And then to a point where HP started to recover. At that point I started to turn off the repper and let the cap replenish.

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**Author:** ![Murasame\_Masamune](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/murasame_masamune/32/375408_2.png) [@Murasame\_Masamune](https://forums.eveonline.com/u/Murasame_Masamune)\
**Post date:** [August 29, 2023, 3:29pm UTC](https://forums.eveonline.com/t/why-is-the-repair-systems-skill-a-two-edged-sword/415892/126 "2023-08-29T15:29:39Z")

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> [@Mephiztopheleze](#):
>
> wow, just wow.
> 
> just admit you’re in a minority of one with your opinion on this. absolutely no-one agrees with you.
> 
> as for ‘bad faith statements’, the only one acting in bad faith here is you. you’re determined to get us all to admit that you’re right, when none of us agree with you.

I don’t have an “opinion” that increasing the skill level of Repair Systems increases GJ/s used. That’s just an empirical fact. You cannot disagree with me on a fact. That’s like disagreeing that holding a white-hot ball of tungsten will burn your flesh. You don’t have to admit anything. I am right. Objectively so. And you yourself fully understand that I am right, rather you openly say it or not.

Do not think the fact that you ignored the meat of the post because you fully understand you are wrong and can’t refute anything I said is lost on me. You tell me you know I’m right even when you don’t intend to.

> [@Syzygium](#):
>
> > [@Murasame\_Masamune](#):
> >
> > The addition of a benefit doesn’t remove the fact that more cap is used _with continuous use_, which you have just admitted is a drawback.
> 
> So, what about the Precursor Battleship skill? People should really leave that at Level I right? Because it increases the Leshak’s rate of fire, which means the Disintegrator will eat more cap per second! And more ammo! Thats clearly drawbacks!

Yes, it’s a drawback. That doesn’t mean no one should ever raise the skill. I never said no one should never increase the level of Repair Systems, which is not even feasible unless you fly only small hulls forever. If I did, **quote me.**

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<div class="post-metadata">

**Author:** ![Mephiztopheleze](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/mephiztopheleze/32/381036_2.png) [@Mephiztopheleze](https://forums.eveonline.com/u/Mephiztopheleze)\
**Post date:** [August 29, 2023, 10:03pm UTC](https://forums.eveonline.com/t/why-is-the-repair-systems-skill-a-two-edged-sword/415892/127 "2023-08-29T22:03:08Z")

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> [@Murasame\_Masamune](#):
>
> I don’t have an “opinion” that increasing the skill level of Repair Systems increases GJ/s used. That’s just an empirical fact. You cannot disagree with me on a fact.

Do you even read our replies?  
I don’t disagree gj/s increases if you leave your repper running. In fact, I have explicitly stated on several occasions that this is indeed the case.

Where I disagree is your rants that it’s some kind of major drawback and the skill system needs to change to accommodate your apparant inability to fit or fly a ship.  
Sheesh.

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**Author:** ![Cypherous](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/cypherous/32/499883_2.png) [@Cypherous](https://forums.eveonline.com/u/Cypherous)\
**Post date:** [August 30, 2023, 12:28am UTC](https://forums.eveonline.com/t/why-is-the-repair-systems-skill-a-two-edged-sword/415892/128 "2023-08-30T00:28:29Z")

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> [@Murasame\_Masamune](#):
>
> Right now I do not need the repper at a higher level than 1. And, if I had it at level 3 or 5, there are the situations where I would reach cap failure for a relatively miniscule HP/s gain

Sounds like a skill issue then, manage your repper and don’t just leave it running, its not the skills fault you’re using it badly

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**Author:** ![Qia\_Kare](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/qia_kare/32/279281_2.png) [@Qia\_Kare](https://forums.eveonline.com/u/Qia_Kare)\
**Post date:** [August 30, 2023, 9:53am UTC](https://forums.eveonline.com/t/why-is-the-repair-systems-skill-a-two-edged-sword/415892/129 "2023-08-30T09:53:47Z")

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At this point my bet is more on him not understanding how the capacitor works, or when he pays the cost, or how it recharges. It is hard to tell when the skill says all it does is make the module go faster while the OP denies having any extra time to shut it off. Either the enemy dps scales with the hp he repairs, or the extra HP he would get vanishes into the ether. Your guess is as good as mine.

The module has a cost, a benefit, and a duration between paying the cost and getting that benefit before it is ready for another activation. There is no instance at all where having to wait longer, either to reactivate the module or receive the benefit, is an advantage. None. Having a lower skill does not save you anything. It simply puts a tighter cap on how much repair you can buy with capacitor in a given amount of time, but a person of higher skill can always choose to pay less and repair less than the maximum if they want to.

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**Author:** ![Murasame\_Masamune](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/murasame_masamune/32/375408_2.png) [@Murasame\_Masamune](https://forums.eveonline.com/u/Murasame_Masamune)\
**Post date:** [August 30, 2023, 1:38pm UTC](https://forums.eveonline.com/t/why-is-the-repair-systems-skill-a-two-edged-sword/415892/130 "2023-08-30T13:38:27Z")

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> [@Mephiztopheleze](#):
>
> > [@Murasame\_Masamune](#):
> >
> > I don’t have an “opinion” that increasing the skill level of Repair Systems increases GJ/s used. That’s just an empirical fact. You cannot disagree with me on a fact.
> 
> Do you even read our replies?  
> I don’t disagree gj/s increases if you leave your repper running. In fact, I have explicitly stated on several occasions that this is indeed the case.
> 
> Where I disagree is your rants that it’s some kind of major drawback and the skill system needs to change to accommodate your apparant inability to fit or fly a ship.  
> Sheesh.

Did I not say, _“you cannot disagree”_? So why are you framing your response as if I said you don’t agree? I already know you agree with me. Rather you think the issue should be addressed by CCP or not is irrelevant.

Where did I say it’s a “major drawback”? **Quote me.** This “major drawback” rhetoric is a strawman you guys introduced, not me. And when did I say or imply in any way that I can’t fit or fly a ship (this one is an ad hominem). **Quote me.** I’ll go first.

> [@Murasame\_Masamune](#):
>
> I don’t need your help. I have repeatedly told you I am having no difficultly with any of my fits. Where are you getting the idea that I am? **Quote me.**  
> I don’t have any issue to be solved by any player’s advice. When did I ever say, _“Hey, guys. I’m having trouble and need some advice.”_? **Quote me.**  
> I’m just making a statement of fact in regard to how a skill effects a module. And then giving my suggestion that there should not be any situation where a lower skill level has an advantage over a higher skill level. How do you propose to “help me” with this viewpoint???  
> When did I even state it to be a “major issue”? **Quote me.**

Of course, he could not quite me because he made it up. Same as you. You’re not the first to make up lies and attribute them to me. But wait! There’s more!

> [@Murasame\_Masamune](#):
>
> Keep in mind I have it at level 1 and it will remain at level 1 until absolutely necessary to raise it.  
> Complete cap stability is not necessary. That’s not the point.  
> I already use enduring. But, again, fitting is not the issue. I know how to fit a ship.  
> I’m doing fine with active tank. As I told Io Koval, circumventing cap usage doesn’t change how Repair Systems works. […]
> 
> It seems you fail to understand the point of what I’m saying. **The skill is a double-edged sword.** It’s that simple. It’s not about any inability for me to fit a functional ship. I’m simply pointing out that we have a skill that has drawbacks as you raise the skill level. Even if I am cap stable that’s still a thing. The ship I’m using now is cap stable by the way. That doesn’t change what I said in the bold highlighted text.

> [@Murasame\_Masamune](#):
>
> You’re doing what everyone else does which is frame this into something that can be worked around. As if the point I’m making is that it’s a struggle to fit a functional ship. But the only thing I’m doing is pointing out that it is a module that requires SP investment but has a downside to go with its upside (i.e., a double-edged sword). Requiring more cap is a downside. If there was a skill that simply upped capacitor cost, I’m sure you’d agree that would be a downside. But for some reason, if there is an upside too, the downside isn’t acknowledged, and you pretend like it doesn’t exist.
> 
> **Again, you can simply not care about the downside, think the upside makes it an overall net gain** _[in most cases I agree]_ **and/or think it’s just not anything worth changing.** But that does not change the objective fact that using 6 GJ/s is preferrable than using 8 GJ/s; that 2mins of capacitor is less than 8mins of capacitor. Even with the upside of getting more armor HP restored the lack of capacitor is still an inherent negative, **even if you’re still cap stable at level 5.** In a similar vein to the HP/s of an Armor Repairer I being inferior to an Armor Repairer II, even if the AR1 is more than enough tank for what you’re facing (no **practical** difference in that moment) that doesn’t negate the inherent underlining difference. That difference doesn’t cease to exist because you found a “workaround” in fighting weaker foes, or using nanites, overheating or upping resistances. I don’t know how else to explain this.

Seems like you’re intentionally false framing. No surprising. Obviously, you cannot come at me on the substance of what I’ve actually said.

But, hey, you go ahead and find that quote where I say I’m having trouble fitting a ship. I won’t hold my breath though.

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<div class="post-metadata">

**Author:** ![Mephiztopheleze](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/mephiztopheleze/32/381036_2.png) [@Mephiztopheleze](https://forums.eveonline.com/u/Mephiztopheleze)\
**Post date:** [August 30, 2023, 1:42pm UTC](https://forums.eveonline.com/t/why-is-the-repair-systems-skill-a-two-edged-sword/415892/131 "2023-08-30T13:42:14Z")

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OK, now i know you’re just trolling.

Impressive trolling I’ll grant you, but trolling nonetheless.

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<div class="post-metadata">

**Author:** ![Murasame\_Masamune](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/murasame_masamune/32/375408_2.png) [@Murasame\_Masamune](https://forums.eveonline.com/u/Murasame_Masamune)\
**Post date:** [August 30, 2023, 1:45pm UTC](https://forums.eveonline.com/t/why-is-the-repair-systems-skill-a-two-edged-sword/415892/132 "2023-08-30T13:45:34Z")

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> [@Cypherous](#):
>
> > [@Murasame\_Masamune](#):
> >
> > Right now I do not need the repper at a higher level than 1. And, if I had it at level 3 or 5, there are the situations where I would reach cap failure for a relatively miniscule HP/s gain
> 
> Sounds like a skill issue then, manage your repper and don’t just leave it running, its not the skills fault you’re using it badly

Sounds like you’re giving a disingenuous reply.  
Or do you suffer from a reading disorder?

> [@Murasame\_Masamune](#):
>
> Low skill person is not dead. There are situations where you are losing health, but not at a critical rate. The incoming DPS and your rep are going not quite tit for tat and you’re operating at a deficit, losing HP each cycle. You don’t just die outright. I’ve been in such a position where I was losing armor slowly and got to a point where I was getting the cap warning alarm. This situation is what made me consider this whole topic. If I had lvl 5, which would have **an entire 59s less cap** _on paper_, I would have had to retreat, which is an inferior outcome to finishing the fight then and there. This cap time _on paper_ can’t account for every minutia of module activation and deactivation through a fight, but I did reach low cap and it begs the question. The idea that 3.7 more HP/s at lvl 5 (costing more than double the GJ/s) is going to make this huge difference is absurd and reeks of your total lack of experience. Because the next time I got that same mission, even when OVERHEATING I’d still was having health chip away. Just slower. When overloading at lvl 1 the HP/s increase is 4.09 and the GJ/s used is LESS than at lvl 5 _on paper_. So even at lvl 5, which would be LESS reps and more GJ/s used compared to overheating, it is not feasible. There would be no time to turn off the repper either at lvl 1 or lvl 5. And my cap would have run out in all likelihood at lvl 5, and I’d have had no HP/s and just got melted as opposed to continuing to be slowly chipped away for longer. Because I had lvl 1 and **59s more capacitor** (on paper or not, that translates into practical performance), I was able to run the repper long enough to kill enough foes to lower the incoming DPS to a point where HP compensated tit for tat. And then to a point where HP started to recover. At that point I started to turn off the repper and let the cap replenish.

Explain where in that scenario I can “manage” the repper if I’m taking more incoming damage than the repper can repair per cycle. How does one not leave it running without coming to a quick end? This should be interesting.

Answer this question if you’re serious or let me know if you have a reading disorder and can’t comprehend the paragraph.

Ignore this question if you’re just a troll.

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<div class="post-metadata">

**Author:** ![Murasame\_Masamune](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/murasame_masamune/32/375408_2.png) [@Murasame\_Masamune](https://forums.eveonline.com/u/Murasame_Masamune)\
**Post date:** [August 30, 2023, 1:47pm UTC](https://forums.eveonline.com/t/why-is-the-repair-systems-skill-a-two-edged-sword/415892/133 "2023-08-30T13:47:29Z")

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> [@Mephiztopheleze](#):
>
> OK, now i know you’re just trolling.
> 
> Impressive trolling I’ll grant you, but trolling nonetheless.

🤣 You can’t refute anything I say and you got called out for lying. Now you’re tucking tail and running for the hills. Good call. Why embarrass yourself further? Take your L and see yourself out.

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**Author:** ![Gadget\_Helmsdottir](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/gadget_helmsdottir/32/374037_2.png) [@Gadget\_Helmsdottir](https://forums.eveonline.com/u/Gadget_Helmsdottir)\
**Post date:** [August 30, 2023, 1:59pm UTC](https://forums.eveonline.com/t/why-is-the-repair-systems-skill-a-two-edged-sword/415892/134 "2023-08-30T13:59:07Z")

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You’ve made your point.

Be a man and end this.

–Gadget is just watching the show get stale

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<div class="post-metadata">

**Author:** ![Io\_Koval](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/io_koval/32/282426_2.png) [@Io\_Koval](https://forums.eveonline.com/u/Io_Koval)\
**Post date:** [August 30, 2023, 2:08pm UTC](https://forums.eveonline.com/t/why-is-the-repair-systems-skill-a-two-edged-sword/415892/135 "2023-08-30T14:08:47Z")

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Is this thread still going on? Why am I not surprised, the guy is insufferable. And objectively wrong. I’m guessing he still hasn’t figured out how.

Don’t worry Gadget, I am sure this’ll bring a new big round of replies for your entertainment. Costs me nothing cause I can’t read the guys posts anymore. A blessing.

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<div class="post-metadata">

**Author:** ![Murasame\_Masamune](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/murasame_masamune/32/375408_2.png) [@Murasame\_Masamune](https://forums.eveonline.com/u/Murasame_Masamune)\
**Post date:** [August 30, 2023, 2:10pm UTC](https://forums.eveonline.com/t/why-is-the-repair-systems-skill-a-two-edged-sword/415892/136 "2023-08-30T14:10:30Z")

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> [@Qia\_Kare](#):
>
> At this point my bet is more on him not understanding how the capacitor works, or when he pays the cost, or how it recharges. It is hard to tell when the skill says all it does is make the module go faster while the OP denies having any extra time to shut it off. Either the enemy dps scales with the hp he repairs, or the extra HP he would get vanishes into the ether. Your guess is as good as mine.
> 
> The module has a cost, a benefit, and a duration between paying the cost and getting that benefit before it is ready for another activation. There is no instance at all where having to wait longer, either to reactivate the module or receive the benefit, is an advantage. None. Having a lower skill does not save you anything. It simply puts a tighter cap on how much repair you can buy with capacitor in a given amount of time, but a person of higher skill can always choose to pay less and repair less than the maximum if they want to.

If at level 1 Repair Systems I’m taking 20 DPS and repping 13.86 HP/s, **wherein would I have the opportunity to stop the repper?** You do realize that since you’re operating at a deficit, you can’t recoup the lost HPs once you turn it back on from when you turned it off, right? Is math not your strongsuit?

If at Level 5 I’m repping 17.55 HP/s, **wherein would I have the opportunity to stop the repper?** Either way you’re losing HP each cycle. There is a 3.69 HP/s difference between lvl 1 and lvl 5. There is also a 59s difference in capacitor use time. The lvl 1 gets to low cap warning, but keeps chugging along. The lvl 5 reaches cap failure and shuts off because, all else being equal, it has 59s less capacitor.

Now of course I don’t expect you to answer those easy simple highlighted questions, because you understand the answer. And you understand you’d have pie on your face if you did answer honestly and how utterly dishonest it would look if you answered dishonestly. However, unbeknownst to you, you already look dishonest and ignorant of basic game mechanics based on your previous posts. Running from questions doesn’t help you. It has only shown that you are consciously dishonest, not ignorant. If you were genuinely ignorant you’d just run in head first and get pie on your face. But you clearly know to dodge and run from the question. Which lets everyone know you’re just dishonest.

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<div class="post-metadata">

**Author:** ![Cypherous](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/cypherous/32/499883_2.png) [@Cypherous](https://forums.eveonline.com/u/Cypherous)\
**Post date:** [August 30, 2023, 2:18pm UTC](https://forums.eveonline.com/t/why-is-the-repair-systems-skill-a-two-edged-sword/415892/137 "2023-08-30T14:18:09Z")

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> [@Murasame\_Masamune](#):
>
> Sounds like you’re giving a disingenuous reply.

Nope, its the actual issue here, learn to micromanage your ship instead of expecting to be able to basically ignore your modules

You not liking the answer doesn’t make it disingenuous bud

> [@Murasame\_Masamune](#):
>
> Explain where in that scenario I can “manage” the repper if I’m taking more incoming damage than the repper can repair per cycle.

Then thats a tank and fit issue, if you’re not able to tank the incoming damage then YOU did something wrong, you either don’t have the required skills to mitigate the damage or you didn’t fit the right modules or you didn’t bring the right ship, these are all things you control, in your scenario the amount of cap you have is irrelevant because even with infinite cap you still die because your reps can’t repair enough, so the amount of cap they use makes literally zero difference

> [@Murasame\_Masamune](#):
>
> Answer this question if you’re serious or let me know if you have a reading disorder and can’t comprehend the paragraph.

Resorting to ad-hominem doesn’t help your argument, you not liking the answer doesn’t change the answer young one

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<div class="post-metadata">

**Author:** ![Mephiztopheleze](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/mephiztopheleze/32/381036_2.png) [@Mephiztopheleze](https://forums.eveonline.com/u/Mephiztopheleze)\
**Post date:** [August 30, 2023, 3:01pm UTC](https://forums.eveonline.com/t/why-is-the-repair-systems-skill-a-two-edged-sword/415892/138 "2023-08-30T15:01:55Z")

</div>

> [@Io\_Koval](#):
>
> Is this thread still going on?

it’s kind of like seeing a truck crash into a puppy training school.  
it’s appalling and deeply unsettling, yet you can’t look away.

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<div class="post-metadata">

**Author:** ![Max\_Deveron](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/max_deveron/32/245870_2.png) [@Max\_Deveron](https://forums.eveonline.com/u/Max_Deveron)\
**Post date:** [August 30, 2023, 4:35pm UTC](https://forums.eveonline.com/t/why-is-the-repair-systems-skill-a-two-edged-sword/415892/139 "2023-08-30T16:35:56Z")

</div>

> [@Io\_Koval](#):
>
> The dude is staring at one tree and the rest of us are trying to show him the forest.

you can not fix stupid

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<div class="post-metadata">

**Author:** ![Cypherous](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/cypherous/32/499883_2.png) [@Cypherous](https://forums.eveonline.com/u/Cypherous)\
**Post date:** [August 30, 2023, 5:11pm UTC](https://forums.eveonline.com/t/why-is-the-repair-systems-skill-a-two-edged-sword/415892/140 "2023-08-30T17:11:16Z")

</div>

I mean, a shotgun _can_ fix stupid, but there aren’t enough shotguns in the world to fix all of it

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<div class="post-metadata">

**Author:** ![Xeux](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/xeux/32/428022_2.png) [@Xeux](https://forums.eveonline.com/u/Xeux)\
**Post date:** [August 30, 2023, 5:37pm UTC](https://forums.eveonline.com/t/why-is-the-repair-systems-skill-a-two-edged-sword/415892/141 "2023-08-30T17:37:24Z")

</div>

I really admire this thread. Now I want to start a troll thread of my own. Maybe about the Tech 2 ship scanner . . .

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