# Why Neut's are destroying faction warfare!?

**URL:** <https://forums.eveonline.com/t/why-neuts-are-destroying-faction-warfare/179487>\
**Category:** Player Features & Ideas\
**Created:** [August 1, 2019, 12:01am UTC](https://forums.eveonline.com/t/why-neuts-are-destroying-faction-warfare/179487 "2019-08-01T00:01:13Z")\
**Posts on this page:** 1\
**Showing post:** 1

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**Author:** ![Horus\_Visteen](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/horus_visteen/32/148554_2.png) [@Horus\_Visteen](https://forums.eveonline.com/u/Horus_Visteen)\
**Post date:** [August 1, 2019, 12:01am UTC](https://forums.eveonline.com/t/why-neuts-are-destroying-faction-warfare/179487/1 "2019-08-01T00:01:13Z")

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After spending months being immersed in FW its become apparent that being a war participant, for the purpose of war has little benefit at all.

I hope CCP will see that there’s a huge issue with the FW system within plexing sites that can easily be resolved in my mind, if there is a good reason to me not seeing the bigger picture please let me know.

If you sign up to the war on any side you are immediately a war target, which is great to carry your colours to battle until you realise that plex tactics and gate ghosting is thwarted on almost every occasion by the severe loss of Sec Status while plexing because of neuts’.

If your inside the plex, kill a neut minus sec status if you defend or attack a system.  
If your outside the gate checking for neut activity and get into a brawl, minus sec status.  
If you try and enter a system close to 100% “gate camp of neuts” (always) sec status … and the list goes on. the wars being manipulated by neuts in a way thats stopping pilots plexing, fighting, battling and taking systems because of neuts or neut blobs.

would it not make sense that making a reduction in sec status loss of war target v neut’s within FW systems would make people less fearful of joining FW, and zero sec status loss within plexes. as there’s no reason for neut to be in a plex in the first place.

an alternative could be that if a neutral player fights with a player assigned in FW, within a site (through the gate) immediately becomes the opposing side in the war for a period of 48 hrs timer perhaps. i feel it would revive the FW effort on all sides and reduce the hit to isk earnt for those that have to buy tags or time lost for those that need to mission run to increase their sec status before going back to fight more in the war. which again must make a huge dent in FW activity.

i would love to know if this is just myself and other newer players that feel this way or if there’s a good reason why this shouldn’t be done.

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