# Why newbies don't stay

**URL:** <https://forums.eveonline.com/t/why-newbies-dont-stay/170100>\
**Category:** General Discussion\
**Created:** [June 27, 2019, 2:24pm UTC](https://forums.eveonline.com/t/why-newbies-dont-stay/170100 "2019-06-27T14:24:23Z")\
**Posts on this page:** 1\
**Showing post:** 97

<div class="post-metadata">

**Author:** ![Salt\_Foambreaker](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/salt_foambreaker/32/280119_2.png) [@Salt\_Foambreaker](https://forums.eveonline.com/u/Salt_Foambreaker)\
**Post date:** [June 27, 2019, 5:53pm UTC](https://forums.eveonline.com/t/why-newbies-dont-stay/170100/97 "2019-06-27T17:53:39Z")

</div>

Not at all:

> [@The NPE should be centered around PVP and emergent gameplay](https://forums.eveonline.com/t/the-npe-should-be-centered-around-pvp-and-emergent-gameplay/169686):
>
> The current and long-standing problem with the NPE is that it attempts to teach players primarily how to carebear in highsec, without putting primary focus on teaching them the various elements of PVP and emergent gameplay and allowing them to experience it immediately. I’ll leave the start of this thread at that. There are a myriad of ideas that could be used to achieve this goal, but I won’t crowd the OP with that. The general idea I’d like to open to discusson here is that the NPE should imm…

---

_[View the full topic](https://forums.eveonline.com/t/why-newbies-dont-stay/170100)._
