# Why not more things for players to produce?

**URL:** <https://forums.eveonline.com/t/why-not-more-things-for-players-to-produce/63461>\
**Category:** Science & Industry\
**Created:** [March 17, 2018, 12:39am UTC](https://forums.eveonline.com/t/why-not-more-things-for-players-to-produce/63461 "2018-03-17T00:39:46Z")\
**Posts on this page:** 5\
**Page:** 2

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**Author:** ![QuakeGod](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/quakegod/32/480339_2.png) [@QuakeGod](https://forums.eveonline.com/u/QuakeGod)\
**Post date:** [March 26, 2018, 11:31pm UTC](https://forums.eveonline.com/t/why-not-more-things-for-players-to-produce/63461/21 "2018-03-26T23:31:32Z")

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You know what the number one item produced by players is? Tears…

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**Author:** ![Slave\_8](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/slave_8/32/114657_2.png) [@Slave\_8](https://forums.eveonline.com/u/Slave_8)\
**Post date:** [March 27, 2018, 12:53pm UTC](https://forums.eveonline.com/t/why-not-more-things-for-players-to-produce/63461/22 "2018-03-27T12:53:27Z")

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WTB exotic dancer BPO.

Materials -  
1 x slave  
1 x thong  
1 x pole  
1 x whip

Fuel 3 grams of space cocaine per night.

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**Author:** ![Gretek\_Moergyn](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/gretek_moergyn/32/379137_2.png) [@Gretek\_Moergyn](https://forums.eveonline.com/u/Gretek_Moergyn)\
**Post date:** [March 28, 2018, 10:56pm UTC](https://forums.eveonline.com/t/why-not-more-things-for-players-to-produce/63461/23 "2018-03-28T22:56:19Z")

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> [@Erethond](#):
>
> Players produce all of those things you mention through Planetary Interaction. Good news, you can even make them in high sec space!

Looking through the Eve University pages it does not appear that alphas can train the necessary skills for Planetary Interaction. Oh well.

I still believe it would be nice to have low-profit bulk items available for casual players to produce, as a change of pace. Who knows–some might want to role play a pacifist character who has no desire to produce weapons.

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**Author:** ![Tipa\_Riot](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/tipa_riot/32/443513_2.png) [@Tipa\_Riot](https://forums.eveonline.com/u/Tipa_Riot)\
**Post date:** [March 29, 2018, 9:12am UTC](https://forums.eveonline.com/t/why-not-more-things-for-players-to-produce/63461/24 "2018-03-29T09:12:16Z")

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… despite EvE is a war economy. Playing a pacifist not contributing to violence the one or other way would be impossible. Because there is no obsolescence of stuff over time, the only way things can leave the economy is by destruction. Without destruction no demand for produced stuff.

PI is very casual friendly and scalable, you can freely chose the frequency and amount of interaction. It can’t be made available to Alphas for the same reason, people would just create hundreds of free Alpha clones, and farm PI making it worthless.

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**Author:** ![system](https://global.discourse-cdn.com/eveonline/original/3X/4/1/41ec4921cbaca7a6f9ea556e7cc20018461eae5e.png) [@system](https://forums.eveonline.com/u/system)\
**Post date:** [June 27, 2018, 9:12am UTC](https://forums.eveonline.com/t/why-not-more-things-for-players-to-produce/63461/25 "2018-06-27T09:12:27Z")

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