# Working Molten Vulkanized D3D11 EVE coming real soon for you guys

**URL:** <https://forums.eveonline.com/t/working-molten-vulkanized-d3d11-eve-coming-real-soon-for-you-guys/89507>\
**Category:** Mac OS\
**Created:** [July 15, 2018, 5:30pm UTC](https://forums.eveonline.com/t/working-molten-vulkanized-d3d11-eve-coming-real-soon-for-you-guys/89507 "2018-07-15T17:30:37Z")\
**Posts on this page:** 17\
**Page:** 1

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**Author:** ![Ravow](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/ravow/32/208242_2.png) [@Ravow](https://forums.eveonline.com/u/Ravow)\
**Post date:** [July 15, 2018, 5:30pm UTC](https://forums.eveonline.com/t/working-molten-vulkanized-d3d11-eve-coming-real-soon-for-you-guys/89507/1 "2018-07-15T17:30:37Z")

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[https://www.phoronix.com/scan.php?page=news\_item&px=Wine-macOS-Vulkan-MoltenVK](https://www.phoronix.com/scan.php?page=news_item&px=Wine-macOS-Vulkan-MoltenVK)

Wine 3.13 for MacOS is build with MoltenVK to get the Vulkan backend to work on Metal.

It mean that with DXVK, you should be able to run EVE in DX11 mode with higher fps, better graphics and less bugs than current wine.

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**Author:** ![Ravow](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/ravow/32/208242_2.png) [@Ravow](https://forums.eveonline.com/u/Ravow)\
**Post date:** [July 24, 2018, 7:16am UTC](https://forums.eveonline.com/t/working-molten-vulkanized-d3d11-eve-coming-real-soon-for-you-guys/89507/2 "2018-07-24T07:16:52Z")

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First tentative : It’s not ready yet.

I was able to run the Windows EVE on MacOS 10.13.2  
In 4K resolution with everything on high except anti aliasing, in station, I get about 63 fps (I get about 250ish fps with same hardware on Linux with Gallium Nine (Native D3D9).

Now with Vulcan I get that error : `0009:err:vulkan:get_vulkan_driver Wine was built without Vulkan support. 0009:err:vulkan:wine_vk_init Failed to load Wine graphics driver supporting Vulkan. 0009:err:module:find_forwarded_export module not found for forward 'winevulkan.wine_vkGetInstanceProcAddr' used by L"C:\\windows\\system32\\vulkan-1.dll"`

I suppose that DXVK try to initialize wine in some way that is not supported by MoltenVK as I can run vulkaninfo from moltenvk without an issue.

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**Author:** ![Graham\_March](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/graham_march/32/117668_2.png) [@Graham\_March](https://forums.eveonline.com/u/Graham_March)\
**Post date:** [August 5, 2018, 11:33pm UTC](https://forums.eveonline.com/t/working-molten-vulkanized-d3d11-eve-coming-real-soon-for-you-guys/89507/3 "2018-08-05T23:33:22Z")

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please keep us updated, thank you

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**Author:** ![Amarisen\_Gream](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/amarisen_gream/32/296747_2.png) [@Amarisen\_Gream](https://forums.eveonline.com/u/Amarisen_Gream)\
**Post date:** [October 9, 2018, 2:02am UTC](https://forums.eveonline.com/t/working-molten-vulkanized-d3d11-eve-coming-real-soon-for-you-guys/89507/4 "2018-10-09T02:02:01Z")

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any update to this?

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**Author:** ![jondon1981](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/jondon1981/32/261813_2.png) [@jondon1981](https://forums.eveonline.com/u/jondon1981)\
**Post date:** [October 14, 2018, 6:19pm UTC](https://forums.eveonline.com/t/working-molten-vulkanized-d3d11-eve-coming-real-soon-for-you-guys/89507/5 "2018-10-14T18:19:29Z")

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Hi, will this help the issues i am having with my 5K mac? currently on potato mode with another 5K screen added on. Wish EVE would work with current mac hardware ☹

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**Author:** ![Ravow](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/ravow/32/208242_2.png) [@Ravow](https://forums.eveonline.com/u/Ravow)\
**Post date:** [October 17, 2018, 3:20am UTC](https://forums.eveonline.com/t/working-molten-vulkanized-d3d11-eve-coming-real-soon-for-you-guys/89507/6 "2018-10-17T03:20:20Z")

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I did not have the time to boot into Hackingtosh mode since a while, sorry guys.

@jondon1981 Yes, if you can get the thing to run with DXVK plus MoltenVKified Wine, you should get EVE with more than twice the FPS with lower CPU usage using the OSX native API, Metal.

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**Author:** ![elitatwo](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/elitatwo/32/373473_2.png) [@elitatwo](https://forums.eveonline.com/u/elitatwo)\
**Post date:** [October 17, 2018, 5:18am UTC](https://forums.eveonline.com/t/working-molten-vulkanized-d3d11-eve-coming-real-soon-for-you-guys/89507/7 "2018-10-17T05:18:43Z")

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> [@jondon1981](#):
>
> Wish EVE would work with current mac hardwar

Performance should be very solid. It’s just a software issue.

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**Author:** ![Bawb\_Zennshinagas](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/bawb_zennshinagas/32/329610_2.png) [@Bawb\_Zennshinagas](https://forums.eveonline.com/u/Bawb_Zennshinagas)\
**Post date:** [December 15, 2018, 1:22am UTC](https://forums.eveonline.com/t/working-molten-vulkanized-d3d11-eve-coming-real-soon-for-you-guys/89507/8 "2018-12-15T01:22:04Z")

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> Yes, if you can get the thing to run with DXVK plus MoltenVKified Wine, you should get EVE with more than twice the FPS with lower CPU usage using the OSX native API, Metal.

MoltenVK is a layer on top of Metal and should never beat Metal in actual native performance. (Although benchmarks I’ve seen put the gap to being almost negligible which is impressive.)

The current WINE should be using OpenGL, which would make your statement correct.

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**Author:** ![Jancho\_Breau](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/jancho_breau/32/463404_2.png) [@Jancho\_Breau](https://forums.eveonline.com/u/Jancho_Breau)\
**Post date:** [December 15, 2018, 1:04pm UTC](https://forums.eveonline.com/t/working-molten-vulkanized-d3d11-eve-coming-real-soon-for-you-guys/89507/9 "2018-12-15T13:04:29Z")

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Anyone got this working yet ? Any news ? 🙂

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**Author:** ![Arthur\_Aihaken](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/arthur_aihaken/32/504104_2.png) [@Arthur\_Aihaken](https://forums.eveonline.com/u/Arthur_Aihaken)\
**Post date:** [January 2, 2019, 12:52am UTC](https://forums.eveonline.com/t/working-molten-vulkanized-d3d11-eve-coming-real-soon-for-you-guys/89507/10 "2019-01-02T00:52:29Z")

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Bump to keep this relevant.

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**Author:** ![jondon1981](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/jondon1981/32/261813_2.png) [@jondon1981](https://forums.eveonline.com/u/jondon1981)\
**Post date:** [January 13, 2019, 5:21pm UTC](https://forums.eveonline.com/t/working-molten-vulkanized-d3d11-eve-coming-real-soon-for-you-guys/89507/11 "2019-01-13T17:21:09Z")

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Just checking in, any news on when this will be released? Or shall we just wait for the 64bit launcher?

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**Author:** ![Bawb\_Zennshinagas](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/bawb_zennshinagas/32/329610_2.png) [@Bawb\_Zennshinagas](https://forums.eveonline.com/u/Bawb_Zennshinagas)\
**Post date:** [January 20, 2019, 11:00pm UTC](https://forums.eveonline.com/t/working-molten-vulkanized-d3d11-eve-coming-real-soon-for-you-guys/89507/12 "2019-01-20T23:00:30Z")

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Eve launcher has been 64 bit for a while.

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**Author:** ![Amarisen\_Gream](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/amarisen_gream/32/296747_2.png) [@Amarisen\_Gream](https://forums.eveonline.com/u/Amarisen_Gream)\
**Post date:** [January 23, 2019, 10:24pm UTC](https://forums.eveonline.com/t/working-molten-vulkanized-d3d11-eve-coming-real-soon-for-you-guys/89507/13 "2019-01-23T22:24:40Z")

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That’s only because the launcher is a “web app”.  
Pretty sure @jondon1981 would rather have a 64 bit client.

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**Author:** ![Bawb\_Zennshinagas](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/bawb_zennshinagas/32/329610_2.png) [@Bawb\_Zennshinagas](https://forums.eveonline.com/u/Bawb_Zennshinagas)\
**Post date:** [February 2, 2019, 1:51am UTC](https://forums.eveonline.com/t/working-molten-vulkanized-d3d11-eve-coming-real-soon-for-you-guys/89507/14 "2019-02-02T01:51:37Z")

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I know, I was just clarifying because there’s a significant difference in saying launcher and client.

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**Author:** ![Amarisen\_Gream](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/amarisen_gream/32/296747_2.png) [@Amarisen\_Gream](https://forums.eveonline.com/u/Amarisen_Gream)\
**Post date:** [February 9, 2019, 12:27am UTC](https://forums.eveonline.com/t/working-molten-vulkanized-d3d11-eve-coming-real-soon-for-you-guys/89507/15 "2019-02-09T00:27:23Z")

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Yeah. I understood both of you. Reading comprehension/understanding can be hard sometimes…  
A 64bit client would be nice. Don’t think anything will happen towards my preferred OS.

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**Author:** ![Jancho\_Breau](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/jancho_breau/32/463404_2.png) [@Jancho\_Breau](https://forums.eveonline.com/u/Jancho_Breau)\
**Post date:** [April 28, 2019, 9:39pm UTC](https://forums.eveonline.com/t/working-molten-vulkanized-d3d11-eve-coming-real-soon-for-you-guys/89507/16 "2019-04-28T21:39:10Z")

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Shameless bump 😕 Hope anyone has tried to get this working

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**Author:** ![system](https://global.discourse-cdn.com/eveonline/original/3X/4/1/41ec4921cbaca7a6f9ea556e7cc20018461eae5e.png) [@system](https://forums.eveonline.com/u/system)\
**Post date:** [July 27, 2019, 9:39pm UTC](https://forums.eveonline.com/t/working-molten-vulkanized-d3d11-eve-coming-real-soon-for-you-guys/89507/17 "2019-07-27T21:39:45Z")

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