# Wormhole-Themed Minmatar/Caldari Pirate Faction!

**URL:** <https://forums.eveonline.com/t/wormhole-themed-minmatar-caldari-pirate-faction/13022>\
**Category:** Player Features & Ideas\
**Tags:** game-mechanics\
**Created:** [August 3, 2017, 8:21am UTC](https://forums.eveonline.com/t/wormhole-themed-minmatar-caldari-pirate-faction/13022 "2017-08-03T08:21:09Z")\
**Posts on this page:** 16\
**Page:** 1

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**Author:** ![Annatolya\_Dalloncourt](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/annatolya_dalloncourt/32/11277_2.png) [@Annatolya\_Dalloncourt](https://forums.eveonline.com/u/Annatolya_Dalloncourt)\
**Post date:** [August 3, 2017, 8:21am UTC](https://forums.eveonline.com/t/wormhole-themed-minmatar-caldari-pirate-faction/13022/1 "2017-08-03T08:21:09Z")

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The **Minmatar/Caldari** spaceship command skill combo is the only one missing from the pirate faction combinations:

> **Current Pirate Ship Skill Requirements**
>
> - Both **Angel Cartel** and **Serpentis** use _Gallente/Minmatar._
> - Both **Guristas** and **Mordu’s Legion** use _Gallente/Caldari._
> - **Sisters of Eve** use _Gallente/Amarr._
> - **Blood Raiders** use _Minmatar/Amarr._
> - **Sansha’s Nation** uses _Caldari/Amarr._

See? No Minmatar/Caldari combo, so I thought about it for a bit, and came up with a faction idea: a **Wormhole-Themed Pirate Faction!**

> **Faction Specs!**
>
> - **Tank:** shield exclusive: strong base shield, paper-thin base armor and hull.
> - **Weapon:** dedicated, brawly missile boat, focused on better damage application.
> - **Quirk:** _ **loads of lows and very few mids for ships of the same class!** _ Has a powerful 100% bonus to passive shield regeneration as a role bonus, and great rig calibration. **Extremely vulnerable to being alpha’d** , but can comfortably handle standard combat with little to no buffer.
> - **Missions and LP** : You’d be able to exchange those Sleeper commodities (blue loot) for faction LP, and the missions would involve sleeper stuff, exploration, and wormhole pocket locations, like those Sleeper data sites.

I also thought of some ship configurations and skill progression bonuses that should make this faction unique:

> **FRIGATE: -- APPARITION**
>
> Slot Layout: 3 Highs, 2 Mids, 6 Lows  
> 2 launcher hardpoints
> 
> **Caldari Frigate Bonuses (per skill level):**  
> 15% reduction to Rocket explosion radius  
> **Minmatar Frigate Bonuses (per skill level):**  
> 15% reduction in Microwarpdrive signature radius penalty  
> **Role Bonus:**  
> 100% bonus to passive shield regeneration rate  
> 50% bonus to missile explosion velocity

> **CRUISER: -- SPECTER**
>
> Slot Layout: 6 Highs, 3 Mids, 8 Lows  
> 4 launcher hardpoints
> 
> **Caldari Cruiser Bonuses (per skill level):**  
> 12.5% redution to Light Missile explosion radius  
> **Minmatar Cruiser Bonuses (per skill level):**  
> 15% reduction in Microwarpdrive signature radius penalty  
> **Role Bonus:**  
> 100% bonus to passive shield regeneration rate  
> 50% bonus to missile explosion velocity

> **BATTLESHIP: -- WRAITH**
>
> Slot Layout: 8 Highs, 4 Mids, 8 Lows  
> 6 launcher hardpoints
> 
> **Caldari Battleship Bonuses (per skill level):**  
> 10% reduction to Heavy Assault Missile explosion radius  
> **Minmatar Cruiser Bonuses (per skill level):**  
> 15% reduction in Microwarpdrive signature radius penalty  
> **Role Bonus:**  
> 100% bonus to passive shield regeneration rate  
> 50% bonus to missile explosion velocity

The focus would be to use the extra lows to enhance damage and passive shield recharge rate, and the rigs for extra shield resistances or better damage application. Maybe we could throw in some scan bonuses as well to further drive home the exploration part.

**Opinions?**

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**Author:** ![Gadget\_Helmsdottir](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/gadget_helmsdottir/32/374037_2.png) [@Gadget\_Helmsdottir](https://forums.eveonline.com/u/Gadget_Helmsdottir)\
**Post date:** [August 3, 2017, 5:22pm UTC](https://forums.eveonline.com/t/wormhole-themed-minmatar-caldari-pirate-faction/13022/2 "2017-08-03T17:22:22Z")

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Damage for what - Missiles or Cannons?

Isn’t exploration the Sisters’ shtick?

And not sure about the rigs part…  
Rigs specific to this pirate group or a bonus to existing rigs on these ships?

While I really want to see a Minmatar/Caladari pirate faction hit the light of day, there are too many unknowns in this attempt.  
Good to start a discussion, though.

–Gadget wants a full Thukker Tribe line

Edit:  
…JUST noticed that the \> indicate more information. Ugh…

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**Author:** ![Cade\_Windstalker](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/cade_windstalker/32/221037_2.png) [@Cade\_Windstalker](https://forums.eveonline.com/u/Cade_Windstalker)\
**Post date:** [August 3, 2017, 5:55pm UTC](https://forums.eveonline.com/t/wormhole-themed-minmatar-caldari-pirate-faction/13022/3 "2017-08-03T17:55:03Z")

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Few obvious problems here:

> [@Annatolya\_Dalloncourt](#):
>
> You’d be able to exchange those Sleeper commodities (blue loot) for faction LP

This basically means CCP are setting the value of the LP for this faction, because blue-loot value is set by NPC buy orders. That’s bad on a number of levels that I’m really hoping I don’t actually have to explain beyond saying that you’ve set a floor for the price of these ships that’s determined by CCP, not the market.

> [@Annatolya\_Dalloncourt](#):
>
> loads of lows and very few mids for ships of the same class! Has a powerful 100% bonus to passive shield regeneration as a role bonus, and great rig calibration. Extremely vulnerable to being alpha’d, but can comfortably handle standard combat with little to no buffer.

There’s a lot in here and I find very little of it attractive.

Few mids on a shield tanked ship means you have a poor ship. It won’t be able to fit the utility needed for PvP and having a passive-regen skewed tank with few other options pigeon holes these ships pretty badly. They won’t scale into even medium sized fights and they pretty much have to be fit one of a few ways to be effective with a bonus layout like that.

Also you’re suggesting breaking the rule of rig calibration by ship class for no particularly good reason, not a fan of that. There are better ways to balance a ship.

Also you’re talking about being able to “comfortably handle standard combat” but you don’t define that. Also with a regen focused tank that basically means these things are going to be cancerous to fight, since that implies you can’t easily kill them. With a thin buffer and strong regen they’ll either die really quickly or they’ll be unkillable. That’s not much fun.

> [@Annatolya\_Dalloncourt](#):
>
> 15% reduction to Rocket explosion radius

This is a pretty pointless bonus honestly. Rockets are stupidly short range already and don’t have any problems hitting most targets for full or close to full damage. Making an already good application weapon apply even better, especially since you have _two_ bonuses to application on there, isn’t worth much.

> [@Annatolya\_Dalloncourt](#):
>
> Caldari Cruiser Bonuses (per skill level):
> 
> 12.5% redution to Light Missile explosion radius

Same as above, but even more so. Light Missiles don’t need the bonus, doubly so on a Cruiser fitted with RLMLs.

> [@Annatolya\_Dalloncourt](#):
>
> Caldari Battleship Bonuses (per skill level):
> 
> 10% reduction to Heavy Assault Missile explosion radius

Well, the bonus would get some use, but not much and it really doesn’t need it. A damage bonus would be more useful across the board here and these hulls have none.

> [@Annatolya\_Dalloncourt](#):
>
> Minmatar Battleship Bonuses (per skill level):
> 
> 15% reduction in Microwarpdrive signature radius penalty

This steps on toes on a Frigate, is kinda questionably OP on a Cruiser, and is very nearly utterly pointless on a Battleship unless it handles like a Machariel, in which case it’s OP.

* * *

Overall I feel like this idea is trying way too hard to be a unique snowflake and has drifted about a million miles from anything reasonable or practical that might actually see some use. There’s a reason that existing pirate hulls generally have only one or two things unique or special about them. Not everything about a hull needs to be a unique and special snowflake, also bonuses don’t need to be identical up through the levels so long as the overall theme is preserved.

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**Author:** ![Uriel\_Paradisi\_Anteovnuecci](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/uriel_paradisi_anteovnuecci/32/388691_2.png) [@Uriel\_Paradisi\_Anteovnuecci](https://forums.eveonline.com/u/Uriel_Paradisi_Anteovnuecci)\
**Post date:** [August 4, 2017, 12:59am UTC](https://forums.eveonline.com/t/wormhole-themed-minmatar-caldari-pirate-faction/13022/4 "2017-08-04T00:59:33Z")

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Haha, you actually used two of the names for the old Jove frigates for your ship names ([Wraith](http://pozniak.pl/wp/wp-content/uploads/2014/03/Jove-Wraith.jpg) and [Specter](http://pozniak.pl/wp/wp-content/uploads/2014/03/Jove-Specter.jpg))- and if you’re talking about creating a faction, who are they? What do they do? It would be odd to create a whole new faction when there are ones like the Thukker, EoM, and The Seven who haven’t had their own ships yet.

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**Author:** ![Aleverette](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/aleverette/32/268038_2.png) [@Aleverette](https://forums.eveonline.com/u/Aleverette)\
**Post date:** [August 4, 2017, 1:09am UTC](https://forums.eveonline.com/t/wormhole-themed-minmatar-caldari-pirate-faction/13022/5 "2017-08-04T01:09:47Z")

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Well, firstly I have to tell you unfortunately CCP had said Mordu Legion is the last pirate ship line in EVE.

Secondly, I really couldn’t figure out how could these shield-tanked ships get used with such poor dps and low amount of medium slots. They might hard to catch with small mwd radius, but nothing else they can do.

Plus, wtf is that minmatar cruiser bonus doing on battleship?

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**Author:** ![Annatolya\_Dalloncourt](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/annatolya_dalloncourt/32/11277_2.png) [@Annatolya\_Dalloncourt](https://forums.eveonline.com/u/Annatolya_Dalloncourt)\
**Post date:** [August 4, 2017, 1:18am UTC](https://forums.eveonline.com/t/wormhole-themed-minmatar-caldari-pirate-faction/13022/6 "2017-08-04T01:18:20Z")

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> [@Cade\_Windstalker](#):
>
> Overall I feel like this idea is trying way too hard to be a unique snowflake and has drifted about a million miles from anything reasonable or practical that might actually see some use. There’s a reason that existing pirate hulls generally have only one or two things unique or special about them. Not everything about a hull needs to be a unique and special snowflake, also bonuses don’t need to be identical up through the levels so long as the overall theme is preserved.

All those stats are merely suggestions I pulled out just to start suggesting something - the focus of the Idea is the **Minmatar/Caldari pirate faction combo** , I’m not asking for those fits and capabilities in particular. It was just that - and Idea.

> [@Uriel\_Paradisi\_Anteovnuecci](#):
>
> Haha, you actually used two of the names for the old Jove frigates for your ship names (Wraith and Specter)- and if you’re talking about creating a faction, who are they? What do they do? It would be odd to create a whole new faction when there are ones like the Thukker, EoM, and The Seven who haven’t had their own ships yet.

This new faction could actually be a combination of existing ones! A joint venture of mini-factions, or something - doesn’t _NEED_ to be a new faction, just a new ship line.

> [@Aleverette](#):
>
> Well, firstly I have to tell you unfortunately CCP had said Mordu Legion is the last pirate ship line in EVE.

This is really sad, because there’s still room for addition, given those minor factions that don’t have their ships yet, and the unused skill combo. About the fitting suggestions, they’re just suggestions to get a discussion started, I fully expected they’d be somehow inappropriate.

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**Author:** ![Gadget\_Helmsdottir](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/gadget_helmsdottir/32/374037_2.png) [@Gadget\_Helmsdottir](https://forums.eveonline.com/u/Gadget_Helmsdottir)\
**Post date:** [August 4, 2017, 2:19am UTC](https://forums.eveonline.com/t/wormhole-themed-minmatar-caldari-pirate-faction/13022/7 "2017-08-04T02:19:36Z")

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> [@Aleverette](#):
>
> Well, firstly I have to tell you unfortunately CCP had said Mordu Legion is the last pirate ship line in EVE.

There a source for this? I mean it was the last (as in latest) of the line, but I’ve never seen anything saying that they will never make another.

–Curious Gadget

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**Author:** ![Cade\_Windstalker](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/cade_windstalker/32/221037_2.png) [@Cade\_Windstalker](https://forums.eveonline.com/u/Cade_Windstalker)\
**Post date:** [August 4, 2017, 3:05am UTC](https://forums.eveonline.com/t/wormhole-themed-minmatar-caldari-pirate-faction/13022/8 "2017-08-04T03:05:33Z")

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> [@Annatolya\_Dalloncourt](#):
>
> All those stats are merely suggestions I pulled out just to start suggesting something - the focus of the Idea is the Minmatar/Caldari pirate faction combo, I’m not asking for those fits and capabilities in particular. It was just that - and Idea.

That idea has been around for at least six years, and the best candidate for it is the Thukker Tribe’s ships. If that’s the main point then all we need to do there is wait for CCP to put something out.

Probably won’t be right now though, since Pirate Capitals are happening and the existing pirate hulls are making a bit of a mess of the game balance.

> [@Aleverette](#):
>
> Well, firstly I have to tell you unfortunately CCP had said Mordu Legion is the last pirate ship line in EVE.

Got a source on that? I’m pretty sure that’s false…

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**Author:** ![Aleverette](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/aleverette/32/268038_2.png) [@Aleverette](https://forums.eveonline.com/u/Aleverette)\
**Post date:** [August 4, 2017, 4:03am UTC](https://forums.eveonline.com/t/wormhole-themed-minmatar-caldari-pirate-faction/13022/9 "2017-08-04T04:03:44Z")

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> [@Gadget\_Helmsdottir](#):
>
> There a source for this? I mean it was the last (as in latest) of the line, but I’ve never seen anything saying that they will never make another.

> [@Cade\_Windstalker](#):
>
> Got a source on that? I’m pretty sure that’s false…

I apology for the misleading information, after rechecking dev blogs back in Kronos, I found no information regarding whether Mordu Legion would be the last pirate ship line or not.

Let it be a mystery I guess =)

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**Author:** ![Chocolate\_Pickle](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/chocolate_pickle/32/12219_2.png) [@Chocolate\_Pickle](https://forums.eveonline.com/u/Chocolate_Pickle)\
**Post date:** [August 4, 2017, 5:33am UTC](https://forums.eveonline.com/t/wormhole-themed-minmatar-caldari-pirate-faction/13022/10 "2017-08-04T05:33:09Z")

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How does a 100% bonus to shield regeneration differ from just reducing the shield regen time by half?

Like, this sounds like an imaginary bonus that’s covered in a standard hull property.

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**Author:** ![Zakarias\_Dahlen](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/zakarias_dahlen/32/12386_2.png) [@Zakarias\_Dahlen](https://forums.eveonline.com/u/Zakarias_Dahlen)\
**Post date:** [August 4, 2017, 6:14am UTC](https://forums.eveonline.com/t/wormhole-themed-minmatar-caldari-pirate-faction/13022/11 "2017-08-04T06:14:05Z")

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Well, it’s hard to shield tank with a low number of mid-slots.

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**Author:** ![Annatolya\_Dalloncourt](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/annatolya_dalloncourt/32/11277_2.png) [@Annatolya\_Dalloncourt](https://forums.eveonline.com/u/Annatolya_Dalloncourt)\
**Post date:** [August 4, 2017, 11:01am UTC](https://forums.eveonline.com/t/wormhole-themed-minmatar-caldari-pirate-faction/13022/12 "2017-08-04T11:01:14Z")

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I was thinking of using the large number of low slots to boost the passive regeneration, while using just of of the few mids for a booster or something. These proposed fittings and stuff are just a little something to get the discussion started.

What would **you** guys like to see on a Minmatar/Caldari pirate faction?

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**Author:** ![Cade\_Windstalker](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/cade_windstalker/32/221037_2.png) [@Cade\_Windstalker](https://forums.eveonline.com/u/Cade_Windstalker)\
**Post date:** [August 4, 2017, 12:05pm UTC](https://forums.eveonline.com/t/wormhole-themed-minmatar-caldari-pirate-faction/13022/13 "2017-08-04T12:05:11Z")

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> [@Annatolya\_Dalloncourt](#):
>
> What would you guys like to see on a Minmatar/Caldari pirate faction?

Personally, pie in the sky?

Minmatar hulls, speed, and damage bonuses combined with Caldari resist bonuses and Hybrid Turrets with an extra bit of warp speed as an added bonus.

Second choice is anything that gets me another ship using the Rokh as the base hull.

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**Author:** ![DrysonBennington](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/drysonbennington/32/501369_2.png) [@DrysonBennington](https://forums.eveonline.com/u/DrysonBennington)\
**Post date:** [August 10, 2017, 6:02pm UTC](https://forums.eveonline.com/t/wormhole-themed-minmatar-caldari-pirate-faction/13022/14 "2017-08-10T18:02:00Z")

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Add in the fact that they would be about as half as difficult as Burner mission NPC’s but not as deadly as C4 wormhole Sleepers and you might have a winner.

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**Author:** ![Old\_Pervert](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/old_pervert/32/149708_2.png) [@Old\_Pervert](https://forums.eveonline.com/u/Old_Pervert)\
**Post date:** [August 10, 2017, 7:53pm UTC](https://forums.eveonline.com/t/wormhole-themed-minmatar-caldari-pirate-faction/13022/15 "2017-08-10T19:53:52Z")

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Cannons that shoot missiles. We’ll call them Mannons.

I like my idea more than I like the OP.

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**Author:** ![Lugh\_Crow-Slave](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/lugh_crow-slave/32/441552_2.png) [@Lugh\_Crow-Slave](https://forums.eveonline.com/u/Lugh_Crow-Slave)\
**Post date:** [October 7, 2017, 12:55pm UTC](https://forums.eveonline.com/t/wormhole-themed-minmatar-caldari-pirate-faction/13022/16 "2017-10-07T12:55:56Z")

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Want a minn/cal line?

Give it 4% shield resist per minmatar level  
Give it 3.5% ecm cycle time reduction per level  
Give 50% increase to ecm strength role bonus  
Missile  
Low ish Sig  
Higher speed but slower than angel
