wineHQ and dx11

Only because the topic includes DX11 - there is an interesting development regarding WINE and DX11. The current support for DX11 is implemented over OpenGL, but there is now also a project, which implements it over Vulkan. It’s still in early stages:

But it is already working for benchmarks such as the Unigine engine, and the performance is quite remarkable:

Also interesting is WINE “PBA”, which is a set of patches to WINE that give a bit of extra performance: