WTS 13,846,241SP This character Precursor Battleship

looking to sell this character

https://eveskillboard.com/pilot/Bioshibby_TheDestroyer

Pass is 1234

message The Devestater

character will be sold with no assets or isk as this will be send to a new character main

6b ready now

6.5B ready

7bil here

7.5B ready

highest big 7.5bn isk

I will also accept in game mail to confirm bids however I will post a screen shot here to prove it 7 days left until I close this auction and give to highest bidder NEW SHIPS LESHAK!!!

7.6bn ready

confirmed

Just a heads up that not all of the details required were disclosed, as per the character bazaar rules, all the following need to be listed:

1. Wallet balance.
You must disclose whether the character being sold has a negative balance in its wallet and the amount. As the ISK received for the character sale is transferred directly to the character for sale, that character gets in virtually all cases a positive ISK balance. It’s up to the seller to remove only so much ISK as that the character is still in the plus prior to transfer.

2. Kill rights
You must disclose if there are kill rights on the character for sale. Kill rights you possess on other characters are to be treated as assets and not included in the character listing.

3. Jump clones
The seller must disclose whether jump clones are located in 0.0, lowsec or highsec space and may for example not claim the character for sale character is able to fly ship X or Y when that is clearly not the case.

4. Character location.
The location of the character must be disclosed and whether it is in high security, low security, null sec or wormhole space. You must also state if the character is in space or in a station.

Furthermore; the character being sold must be in a NPC corporation at the time of posting and for the entire duration of the sales thread being active.

I’ll be going ahead and closing this thread, but please feel free to recreate your thread and make sure to include all the proper information.

Thank you! :slight_smile: